Lion Blade

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Ryze Kuja wrote:
This thread is in 17th place! We can do it!

I'm doing my part!

... two years later!


Interesting Character wrote:

2001: A Planer Odyssey!

Now with more succubi!

Now that sure would have been a different movie!

Liliyashanina wrote:
Now, on to post 6666!

Now you're aiming for getting into FaWtL territory!

UnArcaneElection wrote:

Wow, this thread just doesn't let go . . . .

...

...

...

... just like a succubus in a grapple~!

willuwontu wrote:
UnArcaneElection wrote:

Wow, this thread just doesn't let go . . . .

Au contraire, my friend, I'd say this thread has let a lot go. Like the succubi's clothes.

Ahem! Ahem-ahem! Point of order!

... according to the bestiary art, she never had any.

(Just a sheet and some jewelry.)

Liliyashanina wrote:
Staunton rolled what he never was in life, number 1,

Savagely exquisite.


Ryze Kuja wrote:
Lathiira wrote:
Succubi are loving, sharing creatures who will happily spend time with anyone, not just men.
Just imagine the pr0n sites if D&D/Pathfinder had the internet O.o

I mean. >insert wizard staring at orb meme, here<


VoodistMonk wrote:
Hmm, yes, being Undead definitely has its benefits... being able to dance with Succubus is on the list somewhere, I'm sure. Kinda takes all the risk out of it, though. Not sure if risk of death is part of your fetish, but it might be part of her [the Succubus'] fetish to rish her neck grappling with a Vampire. Anything saving her from such risks? Are her kind [Demons, that is] immune to becoming Vampires? Does a Succubus qualify as "any living creature"?

I mean, really, vampires just suck. :D


AwesomenessDog wrote:
Maybe because people aren't immune to diseases like outsiders are, we should postpone a convention so inevitably bound to devolve into orgy.

This may have been addressed, but it's been quite a while since I've last been here and as is my signature style, I'm only slowly catching up, but: technically succubi aren't immune to disease. That's right! Succubi (probably) use protection (for themselves).


(I mean, technically, it's, like, three months until the anniversary, but still!)


Green Smashomancer wrote:
Well, if you want to be the guy bringing silly things like facts and logical reasoning in here, that does make sense, but I'm fairly certain non-nun-chucks are to be held by the chain in the middle. I mean why would you grab the blade? That would just be silly.

Might seem hard to believe this, ten years later, but your reasoning seems sound.

In other news, happy tenth anniversary 'chuck-thread, yo!


2 people marked this as a favorite.
NobodysHome wrote:
Owls well that ends well.

Man, you guys are a hoot.


John Mangrum wrote:
The adventure doesn't say, and to my eye does its best to stress it doesn't matter (it's sold and gone by the time the adventure starts). It's referred to as a relic and an artifact, but isn't necessarily either of those in the technical sense. So it's probably some high-level item (magical, hybrid, etc.) that could be found deep inside the sun. If the players get curious, I'd dig up some magic item (or maybe lesser artifact) associated with efreet, the Plane of Fire, or some such. Or you could use it to foreshadow the culture the PCs are going to encounter down the line.

Thank you!

See, that's kind of what I thought, but the fact that it is referenced multiple times and Lurian is annoyed about PCs pursuing it, but the text never says that it's unimportant (but apparently valuable) left me in a bit of the lurch.

Mostly I was hoping it was not tremendously important to the plot in later books and I just... somehow missed it.

Thanks, again!


What was the treasure Lurian discovered?

It's alluded to several times, but my reading comprehension is a little rough right now, and I'm not locating what it actually is. Is it explained in a different book, or just a red herring?


Blue Eyed Devil wrote:

So one of the struggles I had when setting up book 3 was how much my PCs love to engage with setting (I know, it's a great problem for a GM to have) and how that would interact with the layout of Noma. So I elected to treat the hex grid almost like Kingmaker, applying the notable locations to specific hexes, and playing up how much the DCI wants "survey data." That lead me to the unfortunate conclusion that at just one location per hex, there weren't nearly enough locations to support a sustained expedition.

I want to run this with borderline survival mechanics - the PCs will be on the ground for several days while they hunt for the core, which will put them into repeated conflict with reclaimers, stealing their polyfluid to survive, and their search should take them through a variety of hexes before they find the core, so I wanted every hex to have some established material. Luckily I had several China Mieville and Larry Niven novels, as well as Italo Calvino's 'Invisible Cities' handy, so I got cracking on filling in the gaps. If anyone wants to use my map of Noma, sorted by hex coordinates that (mostly) correspond to their artistic depictions on the map, here it is. I'd love some feedback as well.

Here's my Noma.

Fantastically cool! Rock on!


Kohnslaw wrote:
Kiniticyst wrote:

What sort of scale do people have in mind for each of Noma's hexes? I couldn't find any reference to it in the book, just wondering how long it would take to travel across a hex.

My party are most likely bringing their cruiser that they have brought onboard the Sundiver ship. The hover car can travel at 75mph and as the crow flies if that makes any impact on how I should scale the city!

This question has been bugging me in my own prep lately and I think I’ve found an answer! In the Sun-Setting Sector encounter on page 29, it states that the encounter takes place as the PCs approach the center of a sector, and when the encounter starts, the book places them 2400 feet from the sector border. Therefore, if they’re nearish to the center, that makes the sector ~4800 feet across; basically one mile in diameter.

That's a great find! Thank you!


Putting these for resources to delve more into later.

Just plain out of time for this weekend, probably!

https://www.aonprd.com/RacesDisplay.aspx?ItemName=Tengu

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Tengu

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Yamabushi%20Tengu
(didn't show off this one; ran out of time and forgot)

https://www.aonprd.com/RacesDisplay.aspx?ItemName=Duergar

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Duergar

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Pseudodragon

https://en.wikipedia.org/wiki/Serpent_Men

https://en.wikipedia.org/wiki/The_Phoenix_on_the_Sword

https://en.wikipedia.org/wiki/List_of_Great_Old_Ones#Yig

https://en.wikipedia.org/wiki/List_of_Marvel_Comics_characters:_S#Set

https://1d4chan.org/wiki/Merrshaulk

https://1d4chan.org/wiki/Serpentfolk

https://manana.cz/slovnik/nahuaco_en.php


1 person marked this as a favorite.

===============================================
One could say that today was not, in fact, going well. One could say that. In fact, One could say that in seventeen different languages. He kind of felt like it, too, because, you know, today was not, in fact, going well.

"YOU SHAY THAT HAGAIN! COME HON! SHAY IT H'WONE MORE TIME, YA FEATHERY JAY!" the gray, bald, stiff-bearded man, deep in his cups, swung wildly, missing the the black-feathered linguist.

"You could step in and say something, you know." the soft voice purred into Lovely Lysta's mind. The herc rolled her eyes at the wyverling voice entering her thoughts.

"I could, true, but I'm not going to. He got himself into this mess. He can get himself out." Lovely Lysta replied to the invisible companion on her shoulder. The wyverling invisibly shifted about. She felt the swish and sway of its poison-barbed tail (she knew was in no danger), the small pain of its pin-pricking claws pressing through her very expensive gown and into her soft skin. It was cute when Liquor was agitated. He would never admit to it, but he had a tremendously sweet heart. Too bad for her familiar that she did not. "Besides." Lysta continued, "You remember how he insulted us last night."

"It wasn't an insult, really." Liquor said lazily to Lovely Lysta. "You know that. He's just very bad with words." Lysta could positively feel the slow, steady blink from her familiar whispering into her mind, staring at her. She didn't need to see his face. He projected calm, but was concerned; he didn't want their friend - their linguistically talented, remarkably intelligent, incredibly poor-at-social-skills and foolish friend who couldn't shut up as soon as he had a thought - to get seriously hurt. He needn't worry. Not really. But she both knew what he was projecting... and knew what was going on inside. And it drove her nuts and he knew that. Still. He was fine - almost no one could touch him in single combat and he was trying to be defensive. Besides. His words had hurt last night, even if he didn't really mean them in a hurtful manner. Even if he was trying (very poorly) to be nice. Maybe it would feel good to let him feel-

Several of the gray men drew short blades. Oh. Oh, crap, they were part of the Gakuzia. Hm. That changed things.

"Gentlemen! Gentlemen! Pleassse!" hissed a crisp, clear sound. The piano had stopped. The pianist, a slithers, was doing the namesake thing and slithering right into the middle of things. You know, it's amazing how they clearly use their long legs to stride on two feet, but it still managed to look like slither- "Why don't I pay for your tab, then?" said the sibilant stranger. There was muttering among the gray-skinned guys. "We can all be... friendssss, yessss?" the tall thing hissed.

"You." the duergar who'd been first insulted spat on the ground near the slithers' foot - a quick blink-like movement from the slithers almost went unseen even by Lovely Lysta. "Your kind ain't welcome here!" a round of nods from the duergar standing with knives. Okay, this went from bad to worse. "You... disgusting... filth." He spat again. Again the nearly-imperceptible blink-like movement from the slithers.

"Well," noted Liquor, dryly, "He's stopped slurring so much anymore. Maybe he's sobering up?" Lysta didn't even respond to her familiar's wishful thinking. Fortunately, she knew he was ready with his poison stinger in case things actually went bad. And she was quickly sifting through her catalogue of spells she knew... how could she break this up and not kill anyone (or everyone)?

The gray man spoke up, cheered on by the duergar around him "Maybes we should just spit ya first, and spit then that fat... foolish... f-" One of the duergar - one who'd sat at a table of others who hadn't stood and pulled a knife - slid out of his chair, a hand on the knife-wielding one. "Ey. Kloimn. Let's not start trouble at our fav'rite watering hole. You'n'me might be from rival Farms, but we've never been antagonistic and he made a good deal. You shou-"

"DON'T TELL ME YOU'RE TAKING THE SLITHERS' SIDE." There. She saw it for sure this time. The Slithers' hand had twitched, too. Barely holding back seething rage. Good at covering it up, though.

"Indeed, great and honorable duergar of the Kymyi Farmhold. I sseek only to diffusse tenssionss and sshare a fine beverage from the tap and hearing sstoriess of your courage and honor." Ah. So either the slithers- er, serapin, sorry - either didn't know, or chose death on purpose. The second duergar - the one trying to calm the situation blinked, quietly mouthing an unuttered curse word. It was funny. The entire world slowed almost to a halt. Everyone - everyone - in that room (with the possible exception of the serapins) knew what would happen next, and they were all running in slow time, desperately trying to be the first to act, but slightly afraid of taking initiative.

"Ah. Yes, you see, that was my mistake, earlier." explained Kolkaw One, plainly, smoothing his black feathers. Everyone glanced at the linguist. Oh, no. No. No. Well, maybe. At least One couldn't make it any wor- "I didn't realize he was Gakuzia and therefore without honor, so what I meant as a compliment of an honorable loving family came off as suggesting that his mother was a harlot for a Gakuzia boss, instead." Everyone blinked in shock.

Wow. He was, in fact, worse than she thought it was possible for a mortal to be. She hated him so very much right now.

...

Some time later, the herc, serapins, and tengu were exhausted, the latter beaten almost to a bloody pulp, and by some of the same "allies" trying to prevent anyone from dying. Somehow they'd done it. A pang of delight went off in Lovely Lysta's mind. She would be furious at Liquor for looting the unconscious right now, but was too exhausted to be mad.

Kolkaw One reached out a winged hand to the duergar who'd first tried to stop the violence, and was promptly punched to the ground. "We're square, now." he said, angrily. He looked at the serapins. "Listen up, sl-... guy:" he grunted, "I know you're ain't from around here. We are. It may be fair or may be ain't, but doesn't matter - you're kind ain't supposed to be around here. I've talked with the boys, here-" wait, when Lysta wondered, "-an' we get what you'w're tryin'a do. It was noble. But don't talk ta no duergar 'round here. This city we still got long memories. An' you might ain't be the one or whatever 'at done us wrong, but your whole kind is blamed. Choose the safe path - stay hidden an' quiet 'til ya move on. An' be good. Or else." He nodded. He turned to leave. Now or never.

Lovely Lysta quickly stepped up and tapped him on the shoulder before shying away from his fist threatening to punch her. He stopped, surprised. "Excuse me. I know that my one ally down there really messed up how he says things-"

"if that ain't understatin' it" the duergar muttered, but nodded for her to continue. She did.

"-but you said you were from here, correct?" he confirmed with a quick nod. "Well, you're good in a fight, and we need some help from a... local. A guide, of sorts." She pulled out a map. It was very interesting to him indeed. A hard haggle ensued, but at the end, he nodded, gave directions to an inn, and promised to meet them at first bell. Lysta, tired as she was, thrilled. They were going to finally do it. They were going to the depths to find the lost treasure of Yiighk! ... now to see if that serapins was still around. She saw his kind of skill and it could be really useful in the dark down there, and besides, he needed to get out of town anyway. And... maybe he could heal One, at least a little. Stupid birdbrain.

Quietly, the wyvern smiled. He was glad Lysta was thinking of others.
======================================================================
Out of time, other stuff later!


Old post I'd forgotten about...

Tacticslion wrote:
Kobold Cleaver wrote:
I miss Mikaze.

A lot, yeah. :/

...

Using my template:

[dice=race 1]d%
[dice=race 2]d%
[dice=race 3]d%
[dice=race 4]d%
[dice=race 5]d%

Serpentfolk
Duergar
Pseudodragon
Half-orc
Tengu

Woof. What a combination!

So, let's do something rather... disastrous.

https://manana.cz/slovnik/nahuaco_en.php
https://en.wikipedia.org/wiki/Serpent_Men
https://en.wikipedia.org/wiki/Thoth-Amon
https://en.wikipedia.org/wiki/List_of_Great_Old_Ones#Yig
https://en.wikipedia.org/wiki/Set_(comics)
https://1d4chan.org/wiki/Merrshaulk
https://1d4chan.org/wiki/Serpentfolk
... plus elves, dwarves, giants, orcs, and all that jazz.

In an ancient age, there were once mythical creatures - the most ancient "elder things" (no other real name is known), the elusive air-borne yehyehkhami, the brutal mersseaulthk, the ever-tinkering shapeshifting elemental jwyarn, the extremely long-lived elaa'dri, and the deep-dwelling ah'bhi-srah.

And then someone got stupid and summoned infni-slaves; then the world died.

Gonna be honest, I'm having a tough time with this one. It's not because there's no story - there's quite a few possibilities - it's just I'm personally having difficulty cohering them. Doesn't help that I don't remember at all what I was going with in my little short thing! But it sounds neat, so I think I'll try to use it!

Aaaaaanyway, now template use:

Quote:
In an ancient age, there were once mythical creatures - the most ancient "elder things" (no other real name is known), the elusive air-borne yehyehkhami, the brutal mersseaulthk, the ever-tinkering shapeshifting elemental jwyarn, the extremely long-lived elaa'dri, and the deep-dwelling ah'bhi-srah.

Obviously elaa'dri -> elves (even though they're not listed), while ah'bhi-srah -> duergar, and mersseaulthk -> serpentfolk. Psuedodragon, half-orcs, and tengu are less clear to me, while yehyehkhami and jwyarn are similarly obscure in intent. My guess, and what I'm going with, is that half-orcs (or maybe just orcs, or something similar) were summoned by the elves who were wiped out (and gave rise to the half-orcs), while the yehyehkhami -> tengu and the jwyarn (whatever I was going for here) somehow gave rise to the pseudodragons.

Now, while I like their names, I think we should rename the races a bit, or at least some of them - "half-" doesn't really make sense, when they're one of five races, none of whom are the technical parents for that "half." So let's call half-orcs "hercs." In my own settings I often use the term "hurc" which comes from human and orc, but in this one I'm presupposing this line comes from elves and orcs... but "elcs" sounds like "elks" and the "h" can be a vague pseudo-acknowledgment from their "half-" status (even though they're all true-breeding these days), so I think you can work with that. As for psuedodragons, I feel 'pseudo' wouldn't really hold, here. On the other hand, I don't just want to call them 'dragons' or even a diminutive like "dragonlings." Actually, nevermind, I just talked my way into something similar - they're called "wyverlings" now, look vaguely like more dexterous little wyverns (four limbs, two of which are wings; their wings, like wyverns, have claws, but these have more fingers and fine manual dexterity). They are considered a kind of dragon, though - "true" dragons as we think of them aren't in existence, but dragon-like creatures (wyverns, dragon turtles and similar) are; wyverlings are believed to be descended from a branch of "true" dragons (the wyverns, obviously) or otherwise to share ancestry. Finally "serpentfolk" makes sense, but feels a little awkward for a "common" people. "Serapsin" ("seraps" singular) with "slithers" being a derogatory term for them. Duergar and tengu are both fine (though tengu overlaps with the feather monster).

So:
Serpentfolk-> Serapin (seraps singular, or slithers derogatory)
Duergar
Pseudodragon-> Wyverling
Half-orc-> Herc
Tengu

"statement" s/he said
(can be multiple lines of dialogue or other in-character comments or reactions)

Edit: leaving this here; making the main fiction post a second one below


...

...

...

... also, also 'cause I like templates:

<brief comment?>

"statement" s/he said
(can be multiple lines of dialogue or other in-character comments or reactions)

introductory conceit/voice-over style text

Detailed Summary

[ spoiler=spoiler name]stuff inside the spoiler, usually for making things readable or navigable, or sometimes limiting information to specific GMs[/spoiler]

[ list]
[ *] used to
[ *] list interesting
[ *] concepts
[ /list]

Enjoy!


Also,

...

...

... 'cause I like templates:

[ dice=race 1]d%[ /dice]
[ dice=race 2]d%[ /dice]
[ dice=race 3]d%[ /dice]
[ dice=race 4]d%[ /dice]
[ dice=race 5]d%[ /dice]

<brief comment?>


Refreshing the list on a new page!

Once again, thanks to Mikaze for making this great thread idea!

And thanks to all you who work on it, add to it, and so on, too!

And a big thanks to Paizo for continuing to host the forums for places like this!

And, on a personal note, I'm thankful to God for the life I get to live where this is a possible thing.

Anyhoo - here's the first post re-posted!

Mikaze wrote:

Here's the rules:

1. Roll a d100 five times, either with real dice or on Invisible Castle or some other dicerolling website if you wish to confirm your numbers here.

2. The corresponding numbers will show you the five races on the list that will be the player races for your setting. These five races are the only "default assumption" choices for your setting's player race options.

3. Write up a setting with those five races! It can be as simple or as highly developed as you want. From a few short paragraphs to an essay. The only requirement is that all five of your races must have a place in the setting. None of them can just be a footnote compared to the rest. You might want to consider the environment, how the races relate to each other, their origins, cultures, etc.

4. Assume that all of your races are "powered down" (or in rare cases, "powered up", so that they are balanced within reason. You can assume this works any number of ways, from the Savage Species route where races start weak "level up" as their race or that they're just watered down variants of those races.

5. If you get the same number more than once, you have two(or more) very different variants of that race, like the divide between elves and drow.

6. Individuals of all five races must be able to be in a party together.

7. Have FUN. Make it a world you would enjoy playing in or running. If you get a race you really don't like, put a new spin on them. You're not bound to flavor, alignment, aesthetics, or setting expectations save for what you want in your new setting. Make these races your own.

Who knows, you might have some new ideas you want to use in your games, or some that someone else may want to use!


1. Human
2. Elf
3. Dwarf
4. Half-Orc
5. Half-Elf
6. Halfling
7. Gnome
8. Orc
9. Goblin
10. Hobgoblin

11. Drow
12.1. Human
2. Elf
3. Dwarf
4. Half-Orc
5. Half-Elf
6. Halfling
7. Gnome
8. Orc
9. Goblin
10. Hobgoblin

11. Drow
12. Tiefling (humanoids with fiend ancestry)
13. Aasimar (humanoids with celestial ancestry)
14. Fetchling (humanoids with shae ancestry)
15. Ifrit (humanoids with efreet ancestry)
16. Undine (humanoids with marid ancestry)
17. Sylph (humanoids with djinn ancestry)
18. Oread (humanoids with shaitan ancestry)
19. Suli (humanoids with jann ancestry)
20. Dhampir (half-humanoid/half-vampire)

21. Changeling (hag-kin) (the children of humanoid males and hags)
22. Catfolk
23. Lizardfolk
24. Ratfolk
25. Vanara (monkey-folk)
26. Vishkanya (humanoids with slight snake-like features and poisonous blood)
27. Strix (black, avian humanoids with harpy-like builds)
28. Tengu
29. Merfolk
30. Gillmen

31. Duergar
32. Derro
33. Svirfneblin
34. Kitsune (shapechanging fox-folk)
35. Nagaji (reptilian humanoids originally created by the naga as a servant race)
36. Samsaran (reincarnated blue-skinned humanoids)
37. Wayang (gnome-like beings with roots in the Shadow Plane)
38. Grippli
39. Kobold
40. Ogre

41. Dryad
42. Satyr
43. Pixie
44. Nymph
45. Sprite
46. Forlarren (bipolar fey born from the unions of nymphs and fiends)
47. Nereid (aquatic nymph-like fey)
48. Nixie
49. Treant
50. Faun

51. Centaur
52. Harpy
53. Medusa
54. Naga
55. Gargoyle
56. Minotaur
57. Troll
58. Gnoll
59. Adlet (barbaric wolf-like humanoids)
60. Vegepygmy

61. Sahuagin
62. Cecaelia (merfolk-like humanoids, with octopus tentacles instead of a fish tail)
63. Grindylow (the goblin equivalent of Cecaelia)
64. Locathah
65. Derhii (winged, intelligent gorillas)
66. Girtablilu (centauroids with a scorpion-like lower half + claws)
67. Sasquatch
68. Tanuki (short raccoon-like humanoids)
69. Thriae (all female-race of bee people)
70. Spriggan

71. Dark Folk
72. Drider
73. Mongrelman
74. Serpentfolk
75. Ettercap
76. Shae (humanoids made of solid shadow)
77. Flumph
78. Vodyanoi (salamander-like humanoids)
79. Ghoul
80. Vampire

81. Gearman/Warforged (mechanical humanoids)
82. Changeling(doppleganger-kin) (descendants of humanoids and dopplegangers)
83. Shifter (descendants of humanoids and lycanthropes)
84. Uldra (small blue-skinned fey adapted for cold environments)
85. Darfellan (powerful humanoids with orca-like skin)
86. Asherati (desert-dwelling hairless elf-like beings capable of swimming through sand)
87. Illumian (human-like beings infused with sorcery with glowing sigils floating around their heads)
88. Raptoran (winged and taloned elf-like race)
89. Goliath (tall, strong humanoids with stony appearances and tough hides)
90. Dragonborn (draconic humanoids)

91. Aberration-based Humanoid (wildcard, make your own!)
92. Construct-based Humanoid (wildcard, make your own!)
93. Dragon-based Humanoid (wildcard, make your own!)
94. Ooze-based Humanoid (wildcard, make your own!)
95. Plant-based Humanoid (wildcard, make your own!)
96. Thri-Kreen (four armed insectoid race)
97. Bariaur (centauroid with a mountain goat-like lower half)
98. Rogue Modron (free-willed box-like construct)
99. Mul (half-human/half-dwarf hybrid)
00. Pseudodragon

If you need more information on any of these races, just ask!

Credit where credit's due:

Spoiler:

This is based on one of my alltime favorite threads on /tg/ that I really didn't expect to be as cool as it was. Basically, there was a picture posted by the OP with a large number of varied races, each with a name and a number. The rules were pretty much the same as presented here. There were a lot of neat ideas shared, and a couple of campaigns actually kicked off because of it. Good times. And surprising given the nature of the picture.


Freehold DM wrote:
Tacticslion wrote:
Freehold DM wrote:
This thread needs to come back.

What're'you talkin' 'bout, 'CAUSE IT'S BACK, BAYBEE

d100 kobold
d100 aasimar
d100 drider
d100 halfling
d100 flumph

Let's do this

It was exactly 1,876 years ago to the day that the planet died. It's very sad, the planet being dead and all. Aliens did it. And not in the cool "laser weapons, pew-pew, powerful new technology we can steal for ourselves" way, either. It was in the stupid, "we throw big rocks at it until it dies" sort of way. Very lame.

And, to make it worse, they weren't even cool aliens. At least most of them. Sure, a froghemoth or two, maybe an akata pack or ten thousand, but it was mostly gugs, bogwids, gricks, gibbering mouthers, an- oh, sorry, I'm getting ahead of myself.

So, anyway, as I said, 1,876 years ago to the day that the planet died. Very sad. And aliens did it. Well. I say that aliens did it, but it's more accurate to say that they caused it. And, um. That we. That we did it.

Look, hear me out, hear me out. It wasn't our fault!

... well, okay, it was, but not for the reasons you may think!

See, the alien invasion happened mostly from underground, and the whole problem with that is that the ground is where most people keep all of their stuff. Including people.

Now, let it not be said that the world died quietly. Oh, no. No we fought hard. Harder than most could imagine. Heck, the dwarves sacrificed themselves to the man. The elves lasted a little longer.

Yeah, yeah, okay, okay, you wanna know about us destroying the world, but it being the aliens' fault. Well, the aliens were invading and causing a really big mess, and we starts looking for a solution, see? And it's a whole... thing. Apparently these aliens and whatnot've been waiting for... well, I guess, forever, really. We never did get anything coherent out of them, but all the witches - all of 'em,...

I am suing, as this makes cold...

Talk to the WotC, baybee, 'cause it's all from back them~! Yes, I said, "back them," and not, "back then." So what, so sue me, wait, no, don't do that thin-


Tacticslion wrote:

[dice=Race 1]d% = Changeling(doppleganger-kin) (descendants of humanoids and dopplegangers) also adding in hags; so changelings are the descendants of Predators

[dice=Race 2]d% = Ooze-based Humanoid (wildcard, make your own!) I'm cheating on this one
[dice=Race 3]d% = Uldra (small blue-skinned fey adapted for cold environments)
[dice=Race 4]d% = Nymph
[dice=Race 5]d% = Aberration-based Humanoid (wildcard, make your own!)

Second try, since the first one got eaten.

Neat! I'll have to think about this!

EDIT: Uh... okay! I guess I'm in for two. Hm... time may be slow in coming.

NO I didn't forget about this. You forgot about this! ... as far as you know!

... maybe.

AHEM
=============================================
The snow is bitter today. The queen must be angry. The small blue-skinned man glanced, worriedly, at the shivering pile of furs. I'm not sure we have the strength to haul that out.

"ow-" a second figure wrapped in furs murmured, rapidly removing its hand. "Please - hang on! I'm really hungry so I need you not to die, yet! You can make it!" Tsk. And here I'd begun to think she had taught him genuine empathy. But I supposed Lu'Ecsta-marsy doesn't change that quickly.

"I told her it was a mistake. You can't trust one of their kind." muttered the final fur-clad figure of the four... well, five, really.

"Oh! M- maybe, if she dies, I can-" began Lu, hand beginning to unravel into a set of tentacles, only to be cut off by the third figure.

"No. Don't be foolish. Unlike her, I have no illusions about your nature. You disgust me. No, you'd better hope she lives - you will not be allowed in our presence, otherwise." the changeling bared her claws. In response, Lu's "hands" split into their base tentacles.

"Okay, okay, Ildrua-" the blue man placed a hand on the shape changer's claws, "Lu-" he put another on the tentacles. We need to nip this in the bud. "I understand we're all stressed right now, but you need to put those away. Mistake or no, Aegina made her bargain and she - and Guu'lar-ithzikah, for that matter - need our help. The queen's got herself into a right tizzy, and we gotta skedaddle a'fore you lot freeze just as bad as the one's supposed ta be our talker."

Ildrua's claws vanished and she shrugged deeper into her furs, as well as growing more hair herself. "Fine. Not like I cared." she says.

Lu reconstituted his arms and hands. "Yes, oh, good, oh, excellent suggestion, Snowbeak-" began the aberrant creature excitedly.

"Enough." the Uldra breaks in. "Listen. You're the tallest one here. Most mass. We'll help, but you're gonna have to be the one to haul her. But here's the trick. If I find so much as a mark on her - so much as a single bite mark - I will not only allow Ildrua do her work, but I'll use these here blades to help. Do I make myself clear?"

"c-c-..." here Lu did a convincing impersonation of a gulp, though Snowbeak couldn't tell you how a body composed of nothing but tentacles could do so, "Crystal. You guys know me, though - you know I wouldn't... I mean, I couldn't... I just... it would only..." again, the tentacle thing gulped. Still weird to Snowbeak.

"So, we actually doing this, or...?" asked Ildura. Snowbeak nodded. Ildura cast a spell and Aegina's body - the body she now shared with the mysterious Guu'lar-ithzikah - and it suddenly began to lift from the ground. Lu's form ceased straining.

"So how long does that last, exactly?" ask the Tendralis.

"You've got about a minute." the furry fur-clad woman shrugged.

"Gah!" the Tendralis responded, hefting the un-moving woman. "Th-then we need to hurry!"

"Sure thing, Lu." Snowbeak peaked around the corner. Hm. The wolf was still there. "Right. Ildura, you'n me. We're the distraction. Lu can make a mad dash for the Hole and dive in with Aegina... uh, 'and company,' I guess." He glanced one last time. "We'll join you once we hurt it bad enough."

The three nodded grimly. The Uldra raised his bow, as the witch prepared to make her singular command and make it count.

Snowbeak's arrow loosed toward the wolf as Lu began a charge to hopefully save his friend by throwing her down a hole...
=============================================

The continent of Yuaerliische is a realm of extremes. The Southland is burdened by bitter cold and is controlled by the Queen of the Bittercold (whispered to have ancient power) who keeps the entire region wrapped in a winter storms. Served by her legion of cavalry (who are, in fact, mostly independent forces who act in her name, though they defer to her will when she bothers contacting them).
It is from Southland that the uldra come from. They love their cold lands, but they also have begun exploring the sea of storms.

The northernmost region, Norglass is held by the brass concord, a council of dragons served loyally by twelve devoted kobold clans each and five clans of azer each. They dwell together in the northern mountainous deserts and the Glass Palace, though the dragons have secretive lairs scattered far from each other.
The tears of burning flame arise mysteriously from this region (needing hosts to continue), as do the terrifying mezlan and living mirage. These move south into the world at large.

Between the two extreme regions lies the sea of storms - a shallow sea filled with multiple archipelagos, fjords, and peninsula, constantly wracked by intense weather from the two extremes. Many kingdoms, queendoms, nations, city-states, and other settlements are here.

To the west of the sea, across a thin body of water lies the Isle Abundance. The isle holds many fey and plants (especially agarican, barometz, blodeuwedd, dryads, fastachee, flowering lattice, ghoran (ghoran), treants, and (more ominously) whisperers; the land is divided under the rule of the hamadryads, the reginas of the land. The rivers are filled with ecantado creatures. The island is rumored to hold many green dragons.
It is from Isle Abundance that the Nymphs come from to adventure and explore and bring beauty to the world.

From the sea of storms has arisen a most unusual race. Seemingly made of congealed clumps of tentacles from sea creatures, the Tendralis create pleasing sensations (and are compelled to feed off the positive emotions created by pleasing others) blended with an insatiable curiosity and mental power. Though created from a collection of many tentacles, and the ability to mate with most anything and the compression ability it can only move properly when the entirety are put together. A given Tendralis can use up to with five tentacles (two on one side and one on the other) as arms and another five (again consisting of two on one side and three on the other - typically opposite the arms) for its legs, and around twenty making up the bulk of the rest of its form. Nonetheless, they can "fuse" themselves into a coherent physical form and blend in with other people they see.

NOTE: Though they cannot change their size or true nature, they can change how they appear and even how they feel, smell, or sound, though no other abilities are changed.

From the shattered star region (an archipelago, fjord, and peninsula stretching from the upper coast of Southlands to the lower of the Norglass) stretching across the eastern portion of the sea of storms. The Changeling (Changeling) race arose from the cruelty of Predators haunting the region. Their daughters left the region, seeking freedom and clarity.

Recently, tremendous evil has come up from the depths - a great power, shattered and divided five hundred years ago - myth says it was by the brass dragons and Queen of the Bittercold, leading to their current uneasy truce. These fragments have begun inserting themselves into societies and twisting them to idolotry and false prophets toward the possibility of reunifying fragments.

Contrariwise, dwellers in the Isle of Plenty have begun becoming fonts of life and strangeness, compelled by some unknown urge to travel and bring their oddities everywhere. These have strong clashes with the evils' plans, though not necessarily making things for the better at all.

And the wild hunt has begun appearing every month... but to what end?

And what are the machinations of the fey queens? Is the Queen of the Bittercold really satisfied with her own lands? Will the dragons feel the need to burn the corruption from the frozen fields or the creeping seeds of evil? From whence does the rampant forces of life come? And what of the evil, once shattered, but slowly becoming restored?


Tacticslion wrote:


d100 kobold
d100 aasimar
d100 drider
d100 halfling
d100 flumph

So, I ran out of time yesterday, but, the short version is that (as obvious) the world was destroyed. How? I shoved every Elder Evil into it and threw the the world-ending star stone crush them all. Did I need to? No. But it was fun!

It was almost two thousand years ago when the world was killed.

Within the last two hundred years a singular group of survivors reappeared: a group of millions of mixed characters who fled into the depths of the underworld to escape the doom of the planet. They expected their exile into timeless demiplanes below the depths of the earth to last for millennia or longer - what they didn't expect was that powerful forces with a prior interest in the world worked to make it habitable, and managed to make it (minimally) so over a thousand five hundred years after the disaster.

With the world habitable, the locks on those who'd fled were triggered to open and dumped confused survivors back into the depths of the world they'd left.

The world was not perfectly secure, however, and those who returned found their vaults crumbling. Fleeing to the surface, the masses of people found themselves on an island with fully crafted city and well-stocked library (albeit one written in a language they didn't understand and some kinds of apparent-books they don't know how to read).

Working together for survival, the people quickly found their niches - kobolds for the mining and retrieval of treasures lost underground; driders providing silk and arcane services; halflings (and their aasimar children of varying small and medium sizes) intent on travel, exploration, and investigation of the surface; and flumphs seeking the last remnants of danger.

The kobolds have funded the economy. Their efforts under the earth bringing necessary and lost things, their organization, their sense of duty, and their focus, and their hard work keep the burgeoning civilization running. Their newest generations have begun branching out beyond just being miners to gunslingers, heralds, trap masters, and specialized group fighters.

The driders are the only creatures that still have access to magic - every former priest was driven insane or killed, and the old ways of the arcane seem gone - but even the new-born driders seem to be born without the old ones' innate arcane powers, pushing everyone to find new ways to interface with the arcane powers lingering in the world.
Always considered both untrustworthy and extremely dangerous, young driders (whether born with arcane talent or not) have found themselves forced to prove their necessity in a world increasingly complex and no longer willing to cater to them just because they have power.

The Halflings, by contrast, began by being little more than a race without a homeland (their region being the epicenter of destruction) and often enslaved by their very "saviors" - the driders.
Upon reaching the surface, however, things changed. While the city was relatively safe, the world still had many monsters, and the driders had power, but were initially overwhelmed, and required Halflings to guard and protect them. Some time after attaining the surface, the kobolds found extremely large numbers of robes of useful items, notably ones filled with war dogs. With the influx of these dogs, and collecting those riding dog breeds dwelling on the island, the halflings were trained in riding and warfare. It was then that the Halflings began organizing. Before long, the Order of the Paw was formed and those Halflings who were part of it declared their freedom in exchange for protection. Unwilling to risk their own safety, the driders agreed. Within a short order most or all of the Halflings were freed into the Order, though within the span of a generation or two the order changed - it became more exploratory. With Halflings settling into many of the basic rolls of civilization with their aasimar descendants - apparently a lingering byproduct of the life force imbued from Ragnarra flooding their once-hallowed lands - and have since spread out into the wide surface world.
Of all the races, Halflings - in caravans of various sizes with full living wagons - have been those to spread and distribute the furthest of those in the world.

The aasimar descend from the Halflings, but while the first generation looked like Halflings, the second generation varied widely in size (ranging from medium and small) and the third generation then suddenly blossomed with multiple unique power sets. Now the fourth generation's powers and appearances diverged even further - to the point they are getting hard to categorize.

The aasimar and flumphs in particular have found that the city had everything the survivors needed, and have found themselves invested in the newest religious ideals growing among the people: reverence for the "Sextuple of Astra" - a group of six deific-like creatures accredited in the writings (the ones the sages can figure) as those who fixed the world.

Flumphs have also begun spreading out and exploring the world - finding and warning the Order of the Paw and others of potential dangers.

By this point, the world has begun recovering enough that some people have left central city and spread into the wider realms and establishing other, independent societies. There are rumors that, in addition to aliens, animals, and other monsters, there may be other societies or groups of people, but such rumors haven't been confirmed.


NobodysHome wrote:
Tacticslion wrote:
Umbral Reaver wrote:

Hello!

I still exist, apparently.

Yay! Glad to see you!

OMG! It's can't be him! Impostor! Grab him!!!!

(checks favorites on the page)

Oh... never mind. Let him go...

Hurray! Freedom!

Vanykrye wrote:
Tacticslion wrote:
Tacticslion wrote:
Umbral Reaver wrote:

Hello!

I still exist, apparently.

Yay! Glad to see you!
What’you mean this was eight months ago? It’s still January right? Right? Riiiiight? … oh.
Who are you?

Who knows. It's a mystery for the ages.


2 people marked this as a favorite.
Limeylongears wrote:
Well, we got engaged earlier in the month, and are to be married in February '24.

YYYYEEEEAAAAHHHH!! Congratulations! Woo!


2 people marked this as a favorite.
lisamarlene wrote:

I'm having a really hard time this weekend. Yesterday would have been our eldest's eighteenth birthday.

Except for WW, my family has largely forgotten, or pretends the day doesn't exist, so I got a text from my mother on Friday asking if I had anything fun planned and a snarky text from WW's stepmother this morning, chiding me for not calling his dad yesterday (it's his birthday, too).
And I didn't quite tell her to f*** right off, but it was a close thing.

I’m really bad at dates. But e-hug.


4 people marked this as a favorite.
Tacticslion wrote:
Umbral Reaver wrote:

Hello!

I still exist, apparently.

Yay! Glad to see you!

What’you mean this was eight months ago? It’s still January right? Right? Riiiiight? … oh.


2 people marked this as a favorite.
Umbral Reaver wrote:

Hello!

I still exist, apparently.

Yay! Glad to see you!


4 people marked this as a favorite.
Freehold DM wrote:
This thread needs to come back.

What're'you talkin' 'bout, 'CAUSE IT'S BACK, BAYBEE

1d100 ⇒ 39 kobold
1d100 ⇒ 13 aasimar
1d100 ⇒ 72 drider
1d100 ⇒ 6 halfling
1d100 ⇒ 77 flumph

Let's do this

It was exactly 1,876 years ago to the day that the planet died. It's very sad, the planet being dead and all. Aliens did it. And not in the cool "laser weapons, pew-pew, powerful new technology we can steal for ourselves" way, either. It was in the stupid, "we throw big rocks at it until it dies" sort of way. Very lame.

And, to make it worse, they weren't even cool aliens. At least most of them. Sure, a froghemoth or two, maybe an akata pack or ten thousand, but it was mostly gugs, bogwids, gricks, gibbering mouthers, an- oh, sorry, I'm getting ahead of myself.

So, anyway, as I said, 1,876 years ago to the day that the planet died. Very sad. And aliens did it. Well. I say that aliens did it, but it's more accurate to say that they caused it. And, um. That we. That we did it.

Look, hear me out, hear me out. It wasn't our fault!

... well, okay, it was, but not for the reasons you may think!

See, the alien invasion happened mostly from underground, and the whole problem with that is that the ground is where most people keep all of their stuff. Including people.

Now, let it not be said that the world died quietly. Oh, no. No we fought hard. Harder than most could imagine. Heck, the dwarves sacrificed themselves to the man. The elves lasted a little longer.

Yeah, yeah, okay, okay, you wanna know about us destroying the world, but it being the aliens' fault. Well, the aliens were invading and causing a really big mess, and we starts looking for a solution, see? And it's a whole... thing. Apparently these aliens and whatnot've been waiting for... well, I guess, forever, really. We never did get anything coherent out of them, but all the witches - all of 'em, every coven we'd ever heard of, and most of them that we hadn't - all went nuts about halfway through the invasion. Kind of head-throbbing, throttled screaming, seizure-having, almost-incoherent-rambling type nuts. Half those that survived went actual nuts and just started acting weird, while another half shut down and went vegetable (half literal, half figurative - yeah, that turnip garden over there supposedly descends from one), and the other half lost all sense of self and wandered aimlessly for a while until they just... vanished (though I suspect they died).

We learned from their ramblings that the aliens first arrived from the sky beyond the world. Somewhere beyond the moon but sometimes before the sun and sometimes beyond it but further than many stars. Apparently they rode rocks onto our world from up there, or a really big one, or something. Then burrowed deep and waited and multiplied and then came up for killing. Call me crazy, but falling inside a big rock sounds dumb.

Anyway, they all said that we'd ignored the signs and rejected the messengers (they meant flumphs, apparently, by the way) and that doom was finally upon us all. There were mutterings and "it's all our fault," and "their greatest weapons brings forth the end of the world," and "only by power may power be broken," and "hot flame burns; but a true cold chills; life blooms from winter or is taken by death," and "the moon murders but the comet crushes," and "rocks fall," and "these people are so stupid it's literally causing me internal bleeding," and whatnot. So people started getting... desperate.

So, see, there's this sign thing, right? Like a glyph of colding? And it, well, it makes things dangerously cold. Well someone said that since the normal one worked pretty good, if we made a bigger one made to only hurt the aliens it'd be pretty good. We could guard whole areas really well.

Well. It was actually really bad. See, the specific one they chose, well... I mean it works, but it has... other problems. See, you get close, makes you crazy, you gotta build a statue. If the statue breaks or the glyph is erased ya gotta make a new one. You build one (a new one or the first one or whatever), everything begins going cold. Not, like, chilly, but like really-really cold, the kind of cold that'll shut a body down and make them enter the sleep that never ends. That kinda cold. Like mad bad cold. Bitter. Brr.

Anyhoo, eventually the sign makes a statue; the statue makes a creature, and the creature spreads the cold forever. Now that just sucks, right?

So there was a problem: we had one of those stuck here. On-world, I mean. Because we drew it. To get rid of the aliens. So they wouldn't use their prophesied super-weapon. And, I mean, to be fair it turns out a lot of these aliens tend to, well, hibernate. So we could go around killing them in their sleep. Heroic? Eh. But effective! (The dwarves hated it. Hated it so bad.) Anyway, point is, mixed blessing. Mixed blessing. A bit blursed, you might say. ... or maybe just cursed, because we killed a lot, but the cold spread a bit faster than we expected.

So the cold represented a pretty bad problem and a lot of people were going crazy and becoming "cold spawn." We worked out what the problem was and killed the majority of them, and even managed to break the last statue, erase the rune, and kill the survivors from far enough away that no one else got infected. But it was kind of too late? And a lot of the world started withering in the cold. Global cooling. What a catastrophe.

This was only made worse by the other aliens. Turns out these five things had been statues for basically ever, and it was them coming to life that started to shove out many of the aliens from underground. So that was another whole... thing. Especially since they drove all of our priests mad. No more divine magic for us. That's right! There was a time when the gods still had servants here! But these five hulk... things... all just drove 'em barmy until they lost all their power and went insane.

So we had what is, I must admit in retrospect, perhaps not our best idea. Unable to kill the things, we, uh... we made a bargain with a snake... guy... thing. Well, not all of us, but some of those dispossessed clerics we were talking about. Anyway, turns out Sertrous was sealed away for a reason. So that was bad. And that's when the kultist- sorry, the cultists of Kyuss offered a solution. It turned out it was a bad solution. So we had a godlike fiend and a godlike... worm... fiend... both fighting over the planet while the hulks were wreaking havoc and the last stupid thing is, right in the middle, someone activated an immortal Zargon monster. It was... it was a bad idea. I mean, Zargon wasn't really that big a deal, all things considered, but it was just more chaos all things considered.

So, with all that, we went to an "ultimate annihilator." Turns out there was a crystal with a bad mind in it who wanted to kill 'gods.' Some fancy negotiations made sure that it agreed that Kyuss, Sertrous, Zargon, those five hulk things, and whatever was left of that cold nonsense all counted. So, uh, that happened and Pandorym sure did wipe the floor with all that mess, though, uh... we... we think that Pandorym got eaten by the snake head, which was filled with worms, and had a horn sticking out the end. Either way, the five hulks were dumped into the same reliquary place where they all were and it was all sealed into that crystal thing from before. Don't go looking for it. Bad things happen to those who do.

So after all that mess the world was not really in a good place; it was kind of dying off. We started looking for a new way of imbuing life into our world. And it worked like a charm! We summoned a rock from that "outer space" place. See, we'd learned that there was one that was all life-affirm-y! Super-life affirm-y! ... to life-affirm-y, as it turns out! We also may have made the problem worse by contracting every planar shepherd we could to make as much of the world as life-y and connected to life-i-ness as we could. So, uh, things started living. A lot. Even if they shouldn't. Sometimes the dead didn't stay dead. Not, like, undead or anything, just... not dying.

And, what's more, birthrates no longer became a problem. Like, at all. Like, once upon a time, way back before the world died, aasimar had trouble birthing new aasimar. Not no more! Which, you know, is a good thing these days. But still. Caused a lotta problems way back when.

So the life rock first fell near the Halfling lands. Heh. Everyone thought it was kind of appropriate - kind of like the sling that would help us kill the bad giant cold thing, you know? Well, I mean, the cold thing was dead, but to recover from all the lost stuff.

Well, it didn't quite work out, as you might expect by now. Because here's the thing. You know what else is alive? Animals. Including pests. Diseases, as it turns out - at least a lot of them. Vermin. Monsters. So we had summoned salvation only to have it backfire and all the things that kill us proliferated just as much as other things. Only the dead didn't die. Didn't recover, either. At least not from the worst things. Just... kept living. And things kept breeding. It was... it was real bad. Ragnorra kept things living, but it kept them living when it shouldn't and made the things we don't want alive to stay that way.

So that nightmare was horrible in every way. And we needed something to stop the unfettered life flow that was taking over everywhere in the world. So we did what we had learned how to do and found a big "life mitigation rock" out there in the blackness, based on the most brilliant but most insane alien scribblings. And, desperate to save our planet, we took it. That, as it turned out, was also bad, but we were kind of prepared for that, this time. At least we learned, sort of?

Anyway, we had a pickle of a time figuring out the incantations, but that's how we got Atropus here. And so that puppy was orbiting our world ("orbiting" means "going around" by the way) and... turns out it wasn't so much "life mitigating" as it was "life replacing... with undeath." So we had one life-maker and one death-and-undeath-maker, and we weren't really surprised by this point, but we were kind of dying off.

And those who went up there to fight the thing had limited success, but ultimately would die and couldn't get rid of a whole extra moon.

So the Halflings (with the help of the flumphs) had erected wards in their lands. The kobolds, though, provided our last big rock. See, we got to examining the prophecies again, and we thought, maybe, "rocks fall" was both the problem and the solution? So when the kobolds introduced the spider people we kind of thought we'd found the thing we were looking for: the final solution, you know?

So the driders offered us a solution. After the drow all died from their low constitution and vulnerability to disease the driders had found ancient lost knowledge poking through their corpse-strewn dead cities. And so we called on one final rock.

It took some doing. We had to find the perfect comet, the perfect timing. We had to make sure the evil death moon was over top of the evil life rock as the big smash-it-all rock was going to shatter it all.

So there used to be a cool kind of creature called a couatl. It's a snake with feathery wings. Anyway, they gave up their life to contain as much of the evil as they could.

The halfling-born aasimar used their connection with the Beyond with the psychic power of the flumphs, every lingering divine magic or extra-spatial magic we could get our hands on, the kobolds digging tunnels as deep as possible, and the driders weaving things both physically and magically together, the Halflings prepared provisions, as the couatls prepare to unify their inner fire together.

And the mortals fled.

The great glyph was made. The rock was summoned. It smashed the moon of Atropus, shattering it. It crushed the entire region and Ragnarra in particular. It even broke its way into the depths of the crystal spire below the sea we flooded it with.

And with that, we'd successfully done it. It was dead. Everything was dead. The world died. Pretty thoroughly. And, according to our calculations, it would stay that way for a really, really long time.

But something happened. Something weird. Yeah, imagine, right?

Turns out a weird triune thingy of creatures came by. The E'loi, 'Nuki, and 'Kallu came by and added life, added minds, and added information. And Solar, Veranallia, and Fiend brought security, new life, and order. And so the Sextuple of Astra was founded and we have our modern sense of religion.

And with the rains bringing the ash from the sky, the waters purified, plants restored, and animals about (including intelligent ones trained in the lore of 'Kallu) our timeless slumber beyond reality was much shorter than we thought. And then we did the mining all the way up to the surface once again - kinda had to, though, 'cause the earth was shifting and about to swallow any who stayed behind!

These days we kobolds labor in the ground, the driders provide silk and arcana, the aasimar provide spirituality and leadership, the Halflings explore and recover what we can, and the flumphs provide, uh... well, they're also around, I guess.

'Course, not everybody likes how we've started living in society. And, you know, we're not the only society. That's just how we do it here - in the city built by the Sextuple of Astra at the center of the world, where the great rocks all fell - the former home of the Halflings.

And, of course, not all the aliens are gone. So we still got work to do.


Tacticslion wrote:

Hurray! Finally signed in and it worked again!

WHAT?! No, I haven't been gone for a year, and to say otherwise is outrageous!

... it's really more like seven or eight months.

ANYWAY, I came here to ask WHAT THE BIZNESS IZZZ, by which, of course, I mean, "Hi, I missed you all and hope you're doing well!" and "Feel free to catch me up on stuff!"

The Vagrant Erudite wrote:


One year?

Amateur.

Sup y'all.

Hey! I know you! :D

(Nice to see you here, too!)


Drejk wrote:
Crap. I have just learned that one of my old players lost battle against cancer last Friday. She was diagnosed some four and a half year ago. Someone got idea to make a fund rising group among Polish rpg fandom to help her with the non-refundable medicine and it snowballed into a permanent crowdfunding group helping roleplayers (and not only) in need.

Oh, my friend, I'm so sorry.

e-Hugs and prayers for her family and friends.


1 person marked this as a favorite.
lisamarlene wrote:
So good to hear from you! How is Lady Firedove doing? Has she completely recovered from the accident? Y'all have been in my prayers.

About as fully recovered as one gets!

I still have head problems, but what else is new? :V

(I, unfortunately, cannot read like I used to. Headaches just kind of crumple me, now. But fortunately most anime is dubbed, so!) XD

Orange Hulk wrote:
Me smash you into the ground to say "welcome back!"

*HOOF*

Thanks, guy!


8 people marked this as a favorite.

Hurray! Finally signed in and it worked again!

WHAT?! No, I haven't been gone for a year, and to say otherwise is outrageous!

... it's really more like seven or eight months.

ANYWAY, I came here to ask WHAT THE BIZNESS IZZZ, by which, of course, I mean, "Hi, I missed you all and hope you're doing well!" and "Feel free to catch me up on stuff!"


NobodysHome wrote:

Yet Another Issue Of, "Why Raising Kids In A Possession-Obsessed Society Is Hard":

For a film project, Impus Minor and a couple of his friends are taking $1000 worth of backpacking gear (four sleeping bags, a backpack, and hiking boots) and venturing around Albany Hill. As I think I've mentioned, Albany doesn't even make the "top 100 safest places to live in California" not because of violent crime, but because of a staggering amount of property crime.

So I made it clear to the kids: Don't leave the gear alone, not even in the car. It will get stolen.

Last night Impus Major was driving one of the kids home, so Impus Minor and the other kid were standing by the stuff. And a dark humanoid shape came out of the bushes and moved towards them. They backed away. The person kept following them. They turned out their lights and spread out so they couldn't both be cornered at once. The person kept following them. They finally went through the gate to leave the area and the pursuit stopped.

Honestly, given Albany's makeup, it was probably a homeless person, more likely than not with a mental illness, and more likely than not they just wanted to either talk to the kids or scare them off. Mission accomplished.

But once Impus Major got there and they retrieved the gear, Impus Minor came home, described the event to me, and asked honestly, "Are you OK that we left the stuff where he could get it?"

Er, duh!

I had to provide the classic, "Nothing you own is worth your life," lecture, and differentiate between, "Don't leave the stuff lying around where it might get stolen," and, "Don't let an aggressive individual who might cause you harm steal it."

Replacing gear is easy. Replacing people is impossible.

So glad they're okay!

EDIT: and I'm clothed, dang it!


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captain yesterday wrote:

Tiny T-Rex for his Christmas list had put a Switch on his list.

But, we were trying to save money in case it didn't snow as much this winter (which is good because it did not) and we had gotten a PS 5 the previous April. And then for his birthday list he had scratched out "new bike" (he has been riding his older sister's old bike) and wrote instead "a Switch".

However, his birthday isn't until July, and he is a super nice kid and a genuinely good person and he puts up with a lot of crap with Crookshanks going through teenage angst all that comes with that and since I put in a ton of overtime the previous couple of weeks I used the extra money for that and got him a Switch and the new Kirby game to start him out.

After I got the order pickup confirmation I asked if he wanted to go with to pick something up from the store and then when the lady brought the order bag she was on one side and Tiny T-Rex on the other side so he couldn't see what was in the bag I just casually handed it to him and said "Alright, let's go!" He had the biggest grin on his face the entire drive home and kept looking in the bag and smiling even bigger.

So glad, my friend! <3


Do any of y'all have a good resource for a collection of intentionally crappy low-level adventurer prompts?

Not even really adventures - like, I'm talking really bottom-tier "this really isn't that important, but it's difficult and unpleasant enough that people want to hire others" stuff. We're talking the basic sorts of "quests" you see in a stereotypical starting town of an isekai.

"There were important quests, but they're all done, now." type things.

Quests I’ve run (in the background) so far:
— slay the swamp witch (hag) important, but finished
— slay an oversized swamp boar causing problems less important, also finished

Things I’ve come up with or a few folk I chatted with did:
— gather crocodile pelts (good condition only)
— collect thirteen turkeys (should it be more?)
— find a missing kid (common occurrence; typically the kid turns out fine)
— resolve an unpleasant outbreak of stirges and mosquitoes
— move bee hives from newly sinking area to newly firmer area. High strength needed.
— get the sea hag to stop streaking (it's not a sea hag; it's just an old woman in the village everyone calls 'the sea hag')
— find the noble's ring (it was supposed to be at the swamp witch's layer; yeah, the layer is an exploded ruin of tons of petrified burned wood, but still)
— oversized catfish turning over canoes (though not big enough to eat anyone)
— find a lost shipment of copper ingots and/or alchemical supplies leaching into local area and causing problems
— clear out a recently discovered foul-smelling area with lots of bog bodies and give them proper burial rites
— idiot actually used a ship nearby; shipwreck had valuable thing that needs retrieval
— Gather about sixty Swamp Rose plants. These beautiful pink-and-white-bloom lilies grow in sort-of inaccessible places such as high up on trees, in underwater caverns, and so on.

Things for later:
— find out why the pigs have gone missing/find the missing sheep (this is actually a quest to stop ogres; not that anyone knows, yet)
— find the missing adventurer (went missing on an alligator quest)

It’s supposed to be busywork that isn’t too hard for low graders, something locals would still be willing to pay for, and give the feeling the “big quests” have already been completed.

The scenario is not needed, but just in case you want it:

The scenario:
It takes place in a settlement on a swamp near a storm-shrouded ocean (mostly impassible due to rocky waters and vicious storms and currents); the swamp itself is a chaos swamp so magic doesn't work and only people who've lived in it their whole lives (or "long enough") can successfully navigate the way paths shift and fade or come into existence (less a good prediction and more a "feeling" gained by knowing the region well). Traditionally the swamp "respects" long-term settlements and avoids "shifting away" from underneath them - in fact, there is always an east/west passage leading out of any given settlement (though not north/south passage), though if that east/west passage actually leads to either side of the swampland varies.

The swamp is a long sliver running north and south that is bordered by multiple nations, but most especially two specific nations who are broadly competitors and cultural rivals (though not explicitly enemies). For many reasons, passage through the swamp is desirable to get at the nation on the other side - but it is extremely tricky at best, and is dangerous and potentially deadly most of the time.

The settlement is ruled by a self-styled duke, and he does have an impressive mansion and amount of money, but its more appropriately a large village than anything else (not even a small town). The folk are very hardy and often capable of doing their own minor 'adventuring' - hard to be a fisherman in a chaos swamp that occasionally randomly spawns evil deathfish at you without at least some personal skill in survival and/or combat - but they're not actually adventurers. But also most of the things they post on the duke-mandated adventuring board is just the kind of stuff they don't want to (or don't know how to) handle, or would rather shove the risk on outsiders.

(The duke mandates the adventuring board be kept because it generates influx of people from the "outside" - this is useful to bring news, ideas, fashions, money, and bodies from the outside world; allows his people a sense of superiority; allows tasks to be completed that would otherwise just rot; and give an air of worldliness and sophistication: and most importantly, perhaps, allows a kind of 'buffer' people desperate for money and advancement (and thus eager to please him, the local source of wealth and honor and advancement) that he can place into social events along side actually important diplomatic guests, like ambassadors from the two nations that flank the swamp and who, by taxation of the passways, he generates the majority of his revenue. His is not the only settlement in the swamp (and not even the best or largest), but it is the furthest south and with the shortest passage, thus is quite often used.)

If you have a list to such low-level


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Hello, everyone!


Freehold DM wrote:
I am okay. Friends okay so far. Panicked but okay.

So glad you're okay, my friend!


I feel so bad for Barnaby, hahah!


Tacticslion wrote:
Freehold DM wrote:
gran rey de los nekkid wrote:

Wait...Netflix just put out another season of Tiger & Bunny? Guess I'll have to rewatch the first season and then the new one.

I could watch it nekkid.

TIGER AND BUNNY ROOM PARTY WOOOOOOOOOOO

Huzzah, you found it! And you, too, gran!

It's the miracle I never expected!

Also looks like they have the official branding on, now?


captain yesterday wrote:
Tacticslion wrote:
Drejk wrote:
captain yesterday wrote:
Yay! Back to work!!

Weirder words were said on FAWTLY.

Not often, mind you, but still weirder...

All play and no work makes cap go a little nuts.
A little nuts?

I'm famous for my subtlety, short-words, and under-selling.

...

...

... wait-


2 people marked this as a favorite.
captain yesterday wrote:

Mowing Guy (notices me smiling): What are you so happy about?

Me (smiling ear to ear): It's the first day back!
Mowing Guy: What are you working on?
Me: No idea, I'm just happy to be working again!
Mowing Guy: Well, don't let the boss see you like that otherwise he'll expect everyone to!

I read this as you and "meowing guy" multiple times until I finally got that it was "mowing" - I'm good at reading.

(I'm not, though, especially since December. XD)


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James Jacobs wrote:
Mimski wrote:

Welcome back James! I hope you will have a good time in thread now.

My Malevolence group has mostly finished the adventure, we will have a short epilogue session next week or so. Everyone had a lot of fun with memorable moments, I'd say.
Before jumping into the next Pathfinder adventure I want to have a few sessions playing something else. Outside of a Starfinder one-shot I don't have any plans yet and am curious:
What are some non-Pathfinder TTRPGs that you enjoy? I am guessing Call of Cthulhu too.

Yay; glad you enjoyed the haunted house!

Call of Cthulhu is probably my FAVORITE RPG in fact. At the very least, it's on equal footing to Pathfinder.

I've played a lot of other RPGs over the years—the most notable of which is D&D, be it the BECMI version, 1st edition AD&D, 2nd edition AD&D, or 3rd edition AD&D, all of which I played obsessively. I tried 4th edition once and did not like it and never tried it again. I played 5th edition a few times and liked it better than 4th, but not as much as any previous edition and not as much as Pathfinder.

Starfinder is fun too—was playing in Dead Suns but that campaign kinda crashed when the pandemic hit, alas.

I don't get much time to game lately, alas, in part due to the pandemic (I really don't enjoy VTT play), but historically I've also played a fair amount of Battletech/Mechwarrior, Shadowrun, Gamma World, Star Frontiers, Alternity, and a lot of shorter indie games. My favorite current indie game would be Dread... but I played one that a fellow employee designed recently that's a LOT of fun. Not sure how much I should say about that though since I don't know what their plans are for it.

And finally, there's Unspeakable Futrues, which is my d20 based post-apocalyptic game that I've been working on for decades. A fair amount of this game's contents have crept into Pathfinder/Starfinder (the gunslinger class and all this stuff in the Technology Guide for the most part), but there's a lot more that hasn't. I keep thinking...

I might regret not reading all the pages on the way here, but a quick-scan didn't notice it already asked: have you ever heard of the game Coyote & Crow? It's very new and a really fun system so far!

Related: I know you've mentioned not having much time, but do you tend to check out new systems much? (I know myself it's gotten more difficult as I lack time and get older.)

EDIT: Also - welcome back! :D


Woah. Only 331 posts since I last was on JJ's thread?

EDIT: Ah, it was locked for a few months! Makes sense!


Freehold DM wrote:
gran rey de los nekkid wrote:

Wait...Netflix just put out another season of Tiger & Bunny? Guess I'll have to rewatch the first season and then the new one.

I could watch it nekkid.

TIGER AND BUNNY ROOM PARTY WOOOOOOOOOOO

Huzzah, you found it! And you, too, gran!

It's the miracle I never expected!


2 people marked this as a favorite.
Drejk wrote:
captain yesterday wrote:
Yay! Back to work!!

Weirder words were said on FAWTLY.

Not often, mind you, but still weirder...

All play and no work makes cap go a little nuts.


2 people marked this as a favorite.
Tacticslion wrote:
sometime last wee-, no, last mon- wait, two months ago, what the what?!

Huh. Life buuuuuuuusy.

Anyway, Freehold! Tiger & Bunny 2 is out! AAAGGGHHH~!

Also, how is everyone?


Yeah, basically his body is in the Darklands endlessly and mindlessly tunneling about, while his great spirit or essence is still in Sydrixus.

Big ol' spoiler country:

The way his true essence and body are re-merged is only if he's dragged to the outer planes (the module suggests the Boneyard in front of Pharasma) where he can be "slain for real" though he is "much more powerful" - the implications in later books seeming to be that he gains a lot of mythic power, becoming much harder to kill.


Bjørn Røyrvik wrote:

I'd put that under Survival, but other than that I see no reason* they couldn't be eaten. They were certainly eaten when I ran this book.

*unless the GM doesn't want them to be eaten

Same.


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lisamarlene wrote:

OMSG WW GOT A REALLY GOOD JOB!

He starts the 16th. It's WFH, occasional travel, for more money than he has ever made in his life. They're emailing paperwork and shipping him some tech for his home office.

It's the same company he *almost* got hired at twice last year, that his TSYR friend's wife works for.

I can get a car that doesn't have 190000 miles on it.
We can work on fixing the house, like putting insulation in the attic and bringing the wiring up to code.

GUYS, WE CAN GET HEALTH INSURANCE.
HEALTH INSURANCE!

I don't have to worry about choosing between buying groceries and paying bills, or letting my car coast on fumes until payday.

I'm not crying. (Yes, I'm crying.)

HUZZAH~! So happy! God bless you and your family and have an awesome one! Celebration for you!


Tacticslion wrote:

AAAAAAAAAAAAAAAHHHHHHHHHHHH

AAAAAAAAAAAAAAAAAAAHHHHHHHHHHH
AAAAAAAAAAAAAAAHHHHHHHHHHHH
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHH

This exists!

Will I ever be able to afford them? Not likely! But I'm super-happy they exist, nonetheless!

I will not get them until there is a figure for each class and gender.
Freehold DM wrote:


i wish

BUT LOOK AT AGRIAS, THO

Q.Q

<3

TOZ wrote:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH


1 person marked this as a favorite.
Freehold DM wrote:
Vanykrye wrote:
Syrus Terrigan wrote:

1) Chik-Fil-A is ALWAYS busy. As though it were a patriotic duty, or something, in these parts. I like the food, but skip it because of the line.

2) I went to In-N-Out once when I visited my friendgirl in LA. She said it was a "must" for a visitor. And I concur with NH -- what's the fuss all about?

There's so much that's leaps and bounds better for food in Georgia. I will give the South a lot of crap about a lot of things, but the food (aside from grits) is not one of them.
Indeed, grits must be eliminated and replaced with the far more sensible corn meal porridge.

False. Grits good.

(Of course #notallgrits; but still.)

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