|TEO Lone_Wolf Goblin Squad Member|
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Minimally, PFO needs:1. Full Loot + Destroyed
2. Refining of Items to base materials
3. Open PVP Zones where higher tier resources can be gathered
4. Gatherers / Crafters need to have required tools
5. Greater Risk vs. Reward balancing. Right now there is no meaningful risk.
I agree with everything Bludd said except the full loot. I’m for almost full loot. I’m not sure how the threading system is going to work exactly, but I would not have a problem with a situation where, once you’re into Tier 2 gear, you can’t thread everything you’re wearing. You should need to make choice – is it more important for me to keep my fancy Tier 2 armor or my fancy Tier 2 sword and my Tier 2 implement? Or do I go out this time with a lesser fit of armor/weapon? Or, hmmm, our crafters don’t have the materials to replace my Tier 2 armor, so I’d better thread that and risk losing my Tier 2 sword because that can be replaced easier.
More advanced items require more rare resources and that requires going into more dangerous areas, which are more open to PVP than the safer areas.
This is a big missing piece of the puzzle right now, in my mind. I have an Ideascale entry for this (Node Resource Quality Commensurate with Hex Danger). Commenters on that entry have indicated they believe this will start to show itself when the population increases. I think it needs to show now, with a small population.
To me, there is no clear demarcation where “better stuff” is located currently. People go out to scout hexes and find interesting niches, and that information is held close to the vest. It should be more obvious to all and more lopsided, in my mind, as to where the best stuff is. Monster home hex? Expect better resource nodes for Dowser and/or Forester (depending on hex type). Crater hex? Expect better resource nodes for Miner. And by better I mean significantly better; like, for some stuff you can’t get it at all in other hex types. That forces gatherers to concentrate on those hexes, creates conflict, and gives a focal point for bandits as well. In EVE it’s pretty clear; you want to mine for better stuff? Well, you need to move out of the high sec systems and take more risk. Everyone knows that, it’s part of the game, and it drives meaningful conflict. You don’t want to take that risk or you aren’t in a group that will? Well, then you’re going to be limited in what you can do.