Not the encounters, though. They actually enjoyed being spellcasters and managing to get information on an encounter in advance so they could prep spells accordingly. Example, knowing they were going to be going up against a red dragon, thanks to the cyclopes, and then being ready with appropriate spells (mostly cone of cold, in their case, but still).
No, it was the hex crawl that did it in. With the time limit, plus the vast majority of hexes have literally nothing in them unless you crit for a clue, left the players bored and frustrated. And this was using the original, lower DCs (I have no idea how a player is supposed to crit on the updated higher DCs outside of a 20). Even random encounters would probably have made this better, as bad as random encounters can be.
So we only played half the chapter, they gave up, I told them what encounters they missed or were coming up, and they went "oh, we can cheese that by doing x/y/z" and figured nothing of value was lost. Whether their strategies could have worked or not, I don't know, and that's not the point of this complaint.
The point is that hex crawl with so few spaces that do anything is boring. *I* get that its supposed to be a flashback to Kingmaker stuff, but I'm the only one in the group that played and enjoyed Kingmaker, and even then, the hex crawl was the worst part.
We'll be playing chapter 5 since one player is excited to try the grey maiden archetype there - but that very well might be the end of our testing.
I play online, so there's not a lot my players can do to assist the game moving. So my Hero Points have been given out for 1) did you show up on time and have your character up to date and 2) did you participate in any roleplay. I've given out a lot of points, and my players have forgotten about them every single time.
One action looks like two actions. A diamond plus a chevron. If this was the only symbol, I could be okay with it.
Two actions look like three. A diamond plus two chevrons.
Three actions presumably looks like four.
If we're just supposed to be counting the chevrons, then the diamond needs to be removed.
My entire playgroup agrees with me on this.
And the free action symbol I'm okay with, but a number of my playgroup think it looks too filled in to be free.
Regardless, there's enough issue with these icons that even if the icons stay they really need to spell it out as well.
Ugh, those action icons. The two-action icon looks like it means 3 actions. Being a Diamond+Chevron for a single action is okay as long as its just the single action symbol. As soon as more chevrons are added on it looks like it takes more actions than it does. Please spell out the number of actions taken as well.
We've done a few things, like three casters with one martial, or three martials with a caster-bard. Nothing funny, but definitely unusual compared to "typical".
I was trying to argue for all-bard one campaign, but the DM was pushing against it, and I wavered in my conviction, and the other players stopped backing up the idea. We did make most of the PCs have a perform skill so they could still perform together.
All but one of my group is LGBTQ in one or more ways, and it's always been reflected in our characters some, but the current campaign we've really ramped it up and it's made it so much more fun for us.
You can certainly play without a "healer".
We bought a ton of potions and wands of CLW and healed after combat. Save higher level potions for combat emergencies, have the arcane casters focus a bit more on crowd control, have the fighter or whatever go into maneuvers. It works fine, as long as they have access to a market to buy the items needed. You don't have to hand them out as freebies - a discount at level one, maybe, or replacing some existent loot with potions if there's no market, but not free. A lot of early game APs don't really have a time limit going on yet, so if they have to take three days to rest and wait for the potion seller to make more stock, then they have to.
(Fun fact- in that LoF campaign the Wizard used more CLW wands on the party than either class with it on their spell list.)
Charon's Little Helper wrote:
He normally has no real restrictions on party composition, but we usually gravitate towards balanced parties anyway. I think he was scared we wouldn't be able to pull it off, or that we were doing it for mechanical reasons and not flavor reasons.
Well, we were going to play through Council of Thieves as all Bards, with different archetypes to spread the bonuses around.