Isuma

Syltorin Zylroris's page

7 posts. Alias of OmniChaos.


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Got the crunch down for my submission. Fluff to come, need sleep. >.<


Thinking an incanter from SoP or maybe a hedgewitch.


Just wondering, how many PCs have been submitted?


Was there a deadline?


If you read the OP by the DM he says you roll Focus/Foible while he rolls the other. Everyone was asking because of that as per the character creation guidelines given.

Except for those of us who have no trust in the dice. Like this little half elf who did not bother with random skewed dice. x)


Crunch wise Syltorin is done. :)


Here is the full version, still working on my guy. But he is getting there. :)

Spoiler:

-Nation you are from- Oswell (Unknown State)
-Your thoughts of your home nation- The right idea, but needs alot of work. A lack of true unity and to much useless politics with power plays. If everyone's main concern was the betterment of the nation rather then of their own interest, Oswell could be just what the world needs to become a better place.
-Your characters thoughts on the other nations/races-
Humans- Each one is different, take them as they come but never trust them at face value.

Elves- The only people I call pointy eared bastards without any sense of guilt. Not bad folks if they can get over themselves and their females tend to have a thing for the half breeds, at least in my experience. Makes up for all the so called pity I tend to get, sometimes.

Half Elves- My people and yes we are a people. A little like humans and nothing like elves, or so I like to think. We're all different but tend to be accepting, after all if we aren't then what hope is there.

Orcs- Brutes plain and simple. They don't have alot of rules but if you follow them then they can be dealt with. Just never get them drunk or insult them flat out, not unless you can beat one senseless with your bare hands. Even then better make sure he stays down and you don't kill them. Their touchy about murder outside of war but beatings are all fine.

Half Orcs- Depends, some are just like any other folk that everyone hates and think their murdering scum for what their born as. Others are exactly that. Best keep an open mind and give them a chance, just don't let your guard down. Their fully smart enough to trick or lie to you.

Halflings- Nice people, got nothing bad to say.

Dwarves- A bunch of stumpy gravel monkeys with more in common with elves then they would ever admit. I guess that's why they hate them, my kind is no different in their eyes. Their only redeeming trait is their expertise with metals and machines, which I admit is impressive. If they would get over their hatred I think we would get along fine.

Catfolk/Kitsune- Simple people, not by choice I think. Don't see why everyone has a problem with them. They only got a problem with those that have a problem with them. Yeah they look a little strange first time around but unless you have a fear of fur, their just like anyone else. Maybe with a little more teeth and claws but otherwise I stand by my words.

Gnomes- Nuts, I can't say it any other way. The lot of them are nuts, but more like the genius kind more often then not. Otherwise pretty nice people with plenty to offer, just get used to moving fast when something sounds strange.

Kingdom of Aloran- Warrior's paradise and full of the proud. All honor and righteousness, seems to work their still around and their people are happy. Something to be said for that, personally I can't go without soft beds and warm baths but that's just me.

Empire of Belthouse- They don't care for magic much and even less for the gods, big mistakes in my book. They hold on to their machines too much and crawl over themselves like ants in a mound.

Kingdom of Razeria- Life is grand if your a magic user, otherwise your pretty much cattle. I like it about as much as Belthouse. It's like a three legged stool with only one leg, useless and leaves you wondering what were they thinking.

-What your character did before- A student in a magical academy studying conjuration and warp magic. When war came and a call for spellcasters went out, he volunteered, learning destruction magic and becoming a war mage. Sense leaving the military he has started to wander and travel, using his abilities to get by. Bounty hunter, transporter, or even on occasion mercenary. Sense the war his expertise has slowly shifted away from destruction magic, yet it still remains in grained and useful.

-How/why your character has come to the States of Oswell- Having traveled far and wide he was feeling a touch homesick or in need of familiar sights. So he made his way back to see how things have changed.

-Which of the 7 virtues you feel your character embodies- Diligence
-Which of the 7 deadly sins you feel your character most likely to succumb to- Greed

Loyalty, or Honesty- Loyalty
Compassion, or Justice- Justice
Charity, or teaching- Teaching
Love, or Fear- Love
Obedience, or free thinking- Free Thinking
Pride, or Greed- Greed
Group, or Individual- Group

-Personality summary- A good person at heart, war and life have made him bitter and cynical of most. Hopeful of the future but a realist of the present. None the less he values comrades and loyalty above nearly all else. A merciless and ruthless opponent he holds nothing back from his enemies, a lesson ingrained by war. In times of peace he tends to show detachment or good humor as the mood strikes him, carefree of the minor problems of conflict free days.

-Notable quirks of your character- Tends to forget how physically weak he is. Thirst for knowledge override good sense at times.

-Summary of your past- A minor war mage collecting knowledge after his term of service.

-Goals, what does you character want to accomplish- Create or be part of a group with the betterment of the world as their main concern. Failing that, find or create a place where people can live in peace without being dragged into conflict with others.

-What drives you- Syltorin is driven by survival and the desire to improve his lot in life along with those deserving of it. Holding a great disgust and anger for those that shamelessly bring about consequences for others without their consent or consideration.

What is Right?, What is wrong?
Depends on many variables, their is no simple answer. Thinking otherwise only brings ruin in one form or another.

You see your most cherished companion in mortal danger, you have the means to save them however, if you choose to do so you will in their place send a group of several other people you do not know to their doom. What do you do?
Save them all if their worth saving, their are no absolutes. Only the extent of your will and conviction.