Okay, going to go with Gestalt "Monk/Ninja" who's Neutral Good by using Adopted and Enlightened Warrior
Sunny smiles back at K'tzhang as well, before stepping slightly forward and partly sheilding her small Kobold friend. "Hey there. M'name be 'Sunny' in'a speak o' your folks, whut be it folks call yerself?" She asks brightly. Diplomacy:1d20 + 9 ⇒ (8) + 9 = 17 Perception:1d20 + 4 ⇒ (1) + 4 = 5 Yuppers, jus'a tired an' scared old feller...yup, yup...:P
Sunny initially giggles as K'tzhang tugs at the blanket which is wrapped about herself as she kneels at the smallest of the tubs soaping and scrubbing at her clothes. Though, as her friends insistence does not abate, she dries off her arms, stands and follows the Kobold along. "Okeys then, lets see t' this feller of yours..." She laughs in acquiescence, offering a hand instead of the edge of her blanket. Along the way she frowns slightly, "If he be sleepin'...how be it ye know his speakin' is strange...?" She asks...
My suggestions.: I do agree with Polson that the Mithral Breast Plate seems a tad too good to relinquish... As for some of the other stuff...? 1 mwk studded leather armor
I would be suggestin' th' keepin' of... Fer m'self, with th' lowerin' of th' spoiler t' compensate, o'course. *Bows*
Sunny laughs happily at Belros' reply.
Elvish to Belros: She looks around, mainly up at the sky and any impending weather,
"Indeed! Though I admit that my kindred spend most of their time not encumbered by gear of much sort." Elvish to Belros: She shrugs under her blanket
"Though, I admit, the temperature back amongst the islands seems warmer generally than these climes." Elvish to Belros: She admits, then glances over to see how the water boiling is going.
"Though it's not that big a difference than the deeper waters around home." Elvish to Belros: Though the word 'Milosh' is discernible in the mix of Elvish language.
"So...what thinks you about the regaining of Milosh' offspring? Have we tarried too long in our duties before pursuing this?" Sorry, maybe I should have made the spoiler tag a bit more obvious as to it being a kind of conversational thing? ;) Unless Belros' gaze is wandering over brown skin? ;) Perception:1d20 + 4 ⇒ (17) + 4 = 21
So, once with the fire set and the water boiling, Sunny pads over towards Belros -Again seemingly wearing nothing more than her large woolen, winter blanket. Elvish: She says with a smile, absently reaching up to scratch at her blond thatch of hair. Shaking her head,
"So, how be you now with our luck of finding your equipment and it returned?" "Ach, but t'be gettin' me head clean o durt be somat te look forw'd too..." She mutters.
Well, the x-bow bolts will be hand for my character's shooty style. Maybe keep some of the 'camping' type equipment as 'spares' type of thing? Such as keeping the two back packs and simply keep them slung over a 'spare' horse? Heck, I see the manacles getting a lot of use, the way folks seem to want to treat prisoners. ;) :P
Black Fang wrote:
"No! No, no, no, no, no!" Sunny quickly shifts her grip from Milosh's shoulders to the dagger in his hand. CMB:1d20 + 4 ⇒ (14) + 4 = 18 "Here now! Stop it, stop it!" She looks about for any one else who might be able to help restrain Milosh. Str Check:1d20 + 1 ⇒ (3) + 1 = 4
Sunny slides down off her horse and steps over to Milosh, "There's been a...delay..." She says, hesitating for a moment before continuing, "We's keep gettin' way layed by folks fom th' Stag-Lord." She frowns. "I gots some not good news t' tell ye, mate." And she gently puts her hands upon his shoulders as a physical show of support. "When we gots t' yer place...well..." Sunny gathers herself, "The b@stards done got there first. Yer t'other half?" Sunny's expression tells the man all he needs to know. "Then, when we set off t' bring back yer young 'uns, again, we keep gettin' jumped upon by folks o' th' Stag-Lord..." Diplomacy:1d20 + 9 ⇒ (6) + 9 = 15 Sunny hugs the fellow to help him is his time of grief and despair. And to stop him running off and doing something...rash...
I thought we were chasin' after some one's kiddies? Hence time being pointed out as kind of the essence? Just' making' a small point. Sunny walks/rides along chattering away with the conscious Bandit, trying to get a name or some such from the fellows. Diplomacy:1d20 + 9 ⇒ (13) + 9 = 22 As for the fellow getting a hard time. [Whispered to Deacon]"Never mind, matey. The lads be havin' a good go at yer silent friend there. I trust yer words an'll make sure nothin' comes ill fer ye." Going so far as to give him a friendly pat on the arm.
"Struth an' bugger!" Sunny exclaims at her find and deftly draws a short sword as she begins to poke the 'asleep' Bandits with her other hand. "Here now, wakey, wakey! Some one be playin' at Possum, lets jus' quit muckin' about an' come to an un'erstandin', hey?" perception:1d20 + 4 ⇒ (3) + 4 = 7 Initiative:1d20 + 2 ⇒ (11) + 2 = 13
Sunny does giggle at Belro's words and makes after the fellow for a short wile until the other Elf disappears into the underbrush. (^_~) Though K'tzhangs' question brings a slight frown to her fore-head, "Y'know? I dun't rightly thing he did?" She says more to herself than any one else. She looks at their talkative informant, So....how far d'ye reckon this place might be from here?" She asks. Diplomacy:1d20 + 9 ⇒ (5) + 9 = 14
Sulna Koll wrote:
Um, not sure if'n ye remember, it bein' back in'a posts a-ways, but I did ask him an' he said he weren't there abouts er that happenin'. (^_^) Sunny continues to snuggle K'tzhang for a few seconds more before giving him up and continuing to scoot about clearing things up. "Aye, well there be a few things I'd like t' be askin' that par-tic-ular feller, but they c'n wait till we're a tad closer t' where we wants t' be." She replies to Sulna. (^_^)
At the mention of the word 'River' Sunny definitely perks up. "Aye! scootin' down an' scopin' out th' place seems like a right thing t'do." She beams. "An' on'a way we c'n be talkin' t' th' t'other fellers an' see whut t'is, if anything, they c'n maybe add t' th' tellin'..." She skips off and helps K'tzhang with the setting up/clearing up of the site.
Sunny nods at Deacon's words and goes about getting ready to put the unconscious bandits over a horse or into a wagon. Assuming they don't wake up from the 'man handling' (^_~) In which case they can get themselves mounted. :P "We do be takin' these folks with us, right? T'is not like we c'n jus' leave 'em behind where they'll be a mite tempted t' do mischief..." She adds.
Sunny nods at Sulna's comments, "Aye, an' we be wantin' t' catch up wi' th' folks whut've been nicked too." She looks at the talkative one. "Whut c'n ye say of th' burnin' of th' home a ways back?" She indicates the general direction with a thumb flicked over a shoulder, "An' th' takin' of folks from there?" Diplomacy:1d20 + 9 ⇒ (18) + 9 = 27 (^_^)
Black Fang wrote: "If you're planning on taking down the Stag Lord, get more people. He's faced the Titan and walked away victorious." He nods his head in Donk's direction. "I also hear there be some kind of special defense around his fort, but I never seen it, at least not active, so I don't know what it is." Sunny nods at Deacon's words. "Thas interesting...thats very interesting..." She mutters. "Well, I dun't think we's in'a position t' be gettin' a hold of any artillery soon..." She ponders some more, then looks at Deacon as her smile returns, though she also twists and looks at the rest of fer companions as well. "Y'see? Makin' friends and winnin' people's t' our side means we's gon'a have th' numbers we be needin' t' deal with this feller whut dunt seem t' be th' most sociable of types." She frowns a little, "So, whut say we make camp here fer th' time bein', then?" Of course, if we already did decide to do that and I've forgotten...
Sunny grins happily, completely ignoring the 'over all' looks she's been given. "I say t' folks t' call me 'Sunny'. Since people seem t' have th' hardest time gettin' them selves around th' kin way o' sayin' m'name proper." She explains. "So, whut d'ye think we c'n say t' yer friend there whut'd help alleviate some o' his concerns?" And she leans forwards slightly in eagerness for Deacon's reply. "I dun't s'pos ye know his name as well? Kind o' save us some time an' maybe him gettin' bonked by Donk agin." (^_^)
Sunny sighs as one of the bandit's is 'Hit for six' by Donk. She helps put the fellow back near the others, making sure no lasting damage has been done. Then she folds down in front of the currently talking bandit. "See? That weren't so hard." Then she frowns, "Well, maybe fer th' fellow whut upset Donk..." She muses quietly. "So then, whut is it ye be called?" She asks brightly (^_^).
Sunny bounces back up onto her knees. "Look, whut I said was 'We fix 'em up first an' then we see about sortin' things out'." She explains to every one. "Jus' goin' 'round throwin' lead about makes us no better'n this trumped up tosser whut folk's be sayin' has a descent rack." She puts her hands on her hips. "We's got to start givin' folks somat better t' want to do" She insists, "Other wise, whut are we doin'? No more'n exchangin' one set o' antlers fer anuther?" The set of her features could almost be called a glare....kind of. She again looks at the bandit who's awake at least. "So then. How's about we start at th' beginning, hey?...and go along till we come t' th' end? I be known as 'Sunny', whut be your name?" She asks. Diplomacy:1d20 + 9 ⇒ (5) + 9 = 14
Suny wanders over and begins checking the ropes to make sure they're still confining, with out being constricting "Well." She grins at the lucid bandit, "Why dun't we start wi' somat simple? How's about yer name then?" Perception:1d20 + 4 ⇒ (2) + 4 = 6 Oh, aye, them ropes be tight enough! Why, they'd stop a Tarrasque from squirmin' loose, yes siry! :P
Meh...:P Sunny peers at the three (?) unconscious forms and then looks around at her companions to see how they are fairing up. "Is every one feelin' up t' snuff?" She calls, trying to gauge how every one is feeling. "If'n none of us be too far under th' weather, whut's say we patch these fellers up an' have a pleasant chat with 'em about th' state o' th' world?"
Still a little woozy from her 'near death experience', Sunny wanders away from the horses and gear to fold down close to the prisoners and give them a smile, "Now then lads, whut say we set things off on'a right foot this time?" She asks them "How's about we start wi' somat simple, like? My name be 'Sunny', jus' so's there's no confusion, how's about we start be havin' yours then?" Diplomacy:1d20 + 9 ⇒ (18) + 9 = 27 (^_^)
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