| Black Fang |
Caelin damage vs. Sunny: 1d8 + 11 ⇒ (7) + 11 = 18
Sunny's bleed damage to Caelin: 1d6 ⇒ 3
Donk claw attack vs. Caelin: 1d20 + 11 ⇒ (6) + 11 = 17
As Sunny brings her crossbow to bear on Caelin, she leaves herself briefly vulnerable, which the barbarian strikes at. His blade cuts deep, nearly bringing Sunny to her knees, but she keeps standing, and manages to send a bolt into and through Caelin's neck, leaving it noticeably bleeding. 18 damage to Sunny
Donk moves to Caelin and swings at him, barely missing as the traitor manages to duck his massive claw.
K'tzhang casts a spell, and a mist covers the area. obscuring mist inside the black area on the map
Round 5
Sunny..22..done..2 hp remaining
Donk..19..done
Polson..18..12 hp remaining
K'tzhang..18..done..25 hp remaining
Bandits..12
Belros..11..unconscious and stable at -5 hp
Nerik..11..24 hp remaining
Tane..10
Caelin..10
Sulna..4..14 hp remaining
Kressle: dead
Tane: 36/36
Bandit: 12/16
Bandit 1: 16/16
Bandit 2: dead
Bandit 3: -2/16
Bandit 4: 16/16
Bandit 5: 16/16
Bandit 6: 9/16
Bandit 7: dead
NW Platform (Hardness 5): 15/15
SE Platform (Hardness 4): 7/10
| Black Fang |
Bandit sword vs. Sulna: 1d20 + 5 ⇒ (10) + 5 = 15
Bandit 1 longbow vs. Donk: 1d20 + 3 ⇒ (14) + 3 = 17
Bandit 4 longbow vs. Nerik: 1d20 + 4 ⇒ (2) + 4 = 6
Polson stabs the still active bandit twice, the bandit dropping to the ground as he withdraws his second blade.
The NW bandit fails to land an arrow in Donk, and the bandit on the platform near Nerik fails to strike him.
Round 5
Sunny..22..done..2 hp remaining
Donk..19..done
Polson..18..done..12 hp remaining
K'tzhang..18..done..25 hp remaining
Bandits..12..done
Belros..11..unconscious and stable at -5 hp
Nerik..11..24 hp remaining
Tane..10
Caelin..10
Sulna..4..14 hp remaining
Kressle: dead
Tane: 36/36
Bandit: 12/16
Bandit 1: 16/16
Bandit 2: dead
Bandit 3: -3/16
Bandit 4: 16/16
Bandit 5: 16/16
Bandit 6: -8/16
Bandit 7: dead
NW Platform (Hardness 5): 15/15
SE Platform (Hardness 4): 7/10
| Black Fang |
Okay, 24 hours have past and no sign of Nerik, time to take his action for him.
Tane charge attack vs. Donk: 1d20 + 9 ⇒ (13) + 9 = 22
Tane damage vs. Donk: 1d10 + 6 ⇒ (2) + 6 = 8
Caelin attack vs. Sunny: 1d20 + 9 ⇒ (13) + 9 = 22
Caelin damage vs. Sunny: 1d8 + 11 ⇒ (4) + 11 = 15
Caelin cleave vs. Donk: 1d20 + 9 ⇒ (10) + 9 = 19
Sulna miss chance: 1d100 ⇒ 98
Donk gore vs. Tane: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22
Donk claw 1 vs. Tane: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19
Donk claw 2 vs. Tane: 1d20 + 11 ⇒ (1) + 11 = 12 fumble threat
Fumble confirm: 1d20 + 11 ⇒ (12) + 11 = 23 no fumble
Just as Nerik is about to slam his morningstar into the platform again, he thinks the better of it, instead sending a pair of glowing force missiles streaking at and striking the bandit on the platform.
The elf drops Belros' crossbow and charges Donk, drawing a sword in the process. Just barely, the elf manages to slash Donk.
Caelin steps to Sunny's side, slashing her as the same time. She drops to the ground, bleeding. He tries to cleave into Donk, but only manages to cut air. Sunny: 15 more damage, roll to stabilize
Sulna has no trouble finding the bandit in front of him and connects with the first of two attacks at him.
End of round 5, begin round 6.
Donk gores the elf, flinging him into the air and tries to slam him back onto the ground with both claws, but only manages one. The elf lays there, bleeding, but unmoving otherwise. Donk's black eyes now focus on Caelin who visibly pales just a little.
Round 6
Sunny..22..unconscious at -13 hp
Donk..19..done
Polson..18..12 hp remaining
K'tzhang..18..25 hp remaining
Bandits..12
Belros..11..unconscious and stable at -5 hp
Nerik..11..24 hp remaining
Tane..10
Caelin..10
Sulna..4..14 hp remaining
Kressle: dead
Tane: -5/36
Bandit: 12/16
Bandit 1: 16/16
Bandit 2: dead
Bandit 3: -3/16
Bandit 4: 11/16
Bandit 5: 16/16
Bandit 6: -8/16
Bandit 7: dead
NW Platform (Hardness 5): 15/15
SE Platform (Hardness 4): 7/10
Donk: 61/69
| Sunny / Elanesadriel |
Caelin steps to Sunny's side, slashing her as the same time. She drops to the ground, bleeding. He tries to cleave into Donk, but only manages to cut air. Sunny: 15 more damage, roll to stabilize
Sunny..22..unconscious at -13 hp
(O_o)
Stabilize Roll (Fort Save):1d20 + 9 ⇒ (9) + 9 = 18
| Black Fang |
K'tzhang longbow vs. Caelin: 1d20 + 6 ⇒ (12) + 6 = 18
Bandit sword vs. Sulna: 1d20 + 5 ⇒ (16) + 5 = 21
Bandit miss chance: 1d100 ⇒ 44
Bandit damage vs. Sulna: 1d6 + 2 ⇒ (6) + 2 = 8
Bandit 1 longbow vs. K'tzhang: 1d20 + 3 ⇒ (7) + 3 = 10
Bandit 4 longbow vs. Nerik: 1d20 + 3 ⇒ (7) + 3 = 10
Nerik magic missile vs. Bandit 4: 2d4 + 2 ⇒ (3, 1) + 2 = 6
Tane stabilization roll (DC 15): 1d20 + 1 ⇒ (14) + 1 = 15
Caelin +1 urumi vs. Donk: 1d20 + 9 ⇒ (6) + 9 = 15
Donk gore vs. Caelin: 1d20 + 11 ⇒ (14) + 11 = 25
Donk claw 1 vs. Caelin: 1d20 + 11 ⇒ (17) + 11 = 28
Donk claw 2 vs. Caelin: 1d20 + 11 ⇒ (8) + 11 = 19
Donk gore + claw 1 + claw 2 damage vs. Caelin: 6d6 + 36 ⇒ (1, 6, 2, 6, 4, 4) + 36 = 59
Sunny continues to bleed. Constitution check DC 24 to stablize
Polson stabs wildly at the bandit, thinking for a moment he hit him, but quickly realizing he didn't.
K'tzhang moves outside of his mist, moving down towards Sunny but remaining outside of Caelin's reach. He fires an arrow that misses the barbarian.
Sulna is stabbed by the bandit nearest him. 8 more damage
The two bandits fire arrows, one at K'tzhang, the other at Nerik. Both miss their mark.
Nerik fires two more magic missiles at the bandit on the platform.
Caelin drops his shield, grips his blade with both hands, and strikes at Donk, missing the big blue bruiser.
Sulna flails wildly at what he thinks is the bandit, but manages only to hit mist.
End round 6, begin round 7.
Donk roars, tossing Caelin into the air with his horns. This time, he manages to grab his airborne opponent and rips him in half.
Round 7
Sunny..22..unconscious and bleeding at -14 hp
Donk..19..done
Polson..18....12 hp remaining
K'tzhang..18....25 hp remaining
Bandits..12..
Belros..11..unconscious and stable at -5 hp
Nerik..11....24 hp remaining
Tane..10
Caelin..10
Sulna..4..6 hp remaining
Kressle: dead
Tane: -5/36 - stable
Bandit: 12/16
Bandit 1: 16/16
Bandit 2: dead
Bandit 3: -4/16
Bandit 4: 5/16
Bandit 5: 16/16
Bandit 6: -9/16
Bandit 7: dead
NW Platform (Hardness 5): 15/15
SE Platform (Hardness 4): 7/10
Donk: 61/69
| Black Fang |
Sorry for my mistake I made the fight a lot harder than it should have been
no worries. I've had players make the same mistake IRL while using miniatures.
Polson once again strikes out at the bandit
Stronghand 1d20+7 Confirm 1d20+7
Offhand 1d20+7
Assuming all three rolls hit - damage 3d6+8
Where does the additional 3 come from for damage?
| K'tzhang 'Healing Scales' |
K'Tzhang starts to make his way out of the fog, towards where he saw Belros fall. Once there he calls on Aspu, holding the dragon symbol up, he calls on the healing power of his god.
Moves to square directly south of Belros(base speed 40ft), Channel Positive energy 2d6 ⇒ (5, 5) = 10, selective channeling so he does not heal the two enemy by Sunny and Donk (Tane and Caelin). Should also stabalise and heal Sunny some points, and Donk too. If Sulna is with 30ft, will restore HP to Sulna as well. As a free action ready to use agile feet next round (gives 50ft movement). Will also heal K'Tzhang himself.
Healing 10HPs.
Sorry guys late with my posting, been a busy weekend...should have been round 6, but that's OK, make it round 7 instead. Oh, he would not have gone to Sunny, as he didn't know Sunny was down, but did know he could help Belros, who had gone down earlier.
| Sunny / Elanesadriel |
No worries K'tzhang. (^_^) Jus' glad things be going swell for ye.
Round 7:
Sunny continues to lie upon the ground, unaware how much her life rests in her small companions hands as the healing magic washes over her, stemming the ebbing of her life, giving relief and succor to the worst of the wounds inflicted by the bandit who so grievously attacked her.
Agin, a big thank'e t' K'tzhang fer th' stoppin' o' me poor self leakin' out all over th' place. (^_^) Sunny will jus' lay here fer a tad...at somat like -4 HP's i do believe...
| Black Fang |
Polson off-hand miss chance: 1d100 ⇒ 74
Bandit 1 longbow vs. K'tzhang: 1d20 + 3 ⇒ (7) + 3 = 10
Bandit 4 longbow vs. Nerik: 1d20 + 3 ⇒ (8) + 3 = 11
Unhampered by the mist, Polson stabs both blades into the bandit nearest him, twisting the first. The bandit's eyes roll back in his head, and his body slumps to the ground as Polson withdraws his blades.
K'Tzhang starts to make his way out of the fog, towards where he saw Belros fall. Once there he calls on Aspu, holding the dragon symbol up, he calls on the healing power of his god.
Moves to square directly south of Belros(base speed 40ft), Channel Positive energy 2d6 ⇒ (5, 5) = 10, selective channeling so he does not heal the two enemy by Sunny and Donk (Tane and Caelin). Should also stabalise and heal Sunny some points, and Donk too. If Sulna is with 30ft, will restore HP to Sulna as well. As a free action ready to use agile feet next round (gives 50ft movement). Will also heal K'Tzhang himself.
Healing 10HPs.
Sorry guys late with my posting, been a busy weekend...should have been round 6, but that's OK, make it round 7 instead. Oh, he would not have gone to Sunny, as he didn't know Sunny was down, but did know he could help Belros, who had gone down earlier.
K'tzhang: Caelin is laying on the ground in two pieces, 10 points of healing won't help him in any way. Who is your second choice for not receiving healing from your channel? Also, from the square south of Belros, you miss hitting Polson with your channel. You need to be one square east to hit him too.
The bandits on the platforms fire arrows, both missing their marks.
This only happens if he's healed by K'tzhang's channeling. The bandit Polson dropped a moment ago regains consciousness and attempts to crawl away. He provokes AoO's from both Polson and Sulna should you want to take them.
Round 7
Sunny..22..unconscious and stable at -4 hp
Donk..19..done..unknown hp remaining
Polson..18..done..12 hp remaining
K'tzhang..18..mostly done..35 hp remaining
Bandits..12..done
Belros..11..5 hp remaining, currently prone
Nerik..11....full hp
Tane..10..currently prone
Sulna..4..16 hp remaining
Kressle: dead
Tane: 5/36 - prone
Bandit: 7/16
Bandit 1: 16/16
Bandit 2: dead
Bandit 3: -4/16
Bandit 4: 5/16
Bandit 5: 16/16
Bandit 6: -9/16
Bandit 7: dead
NW Platform (Hardness 5): 15/15
SE Platform (Hardness 4): 7/10
Donk: 69/69
| Polson Lacey |
Belros Bellephor wrote:Sorry for my mistake I made the fight a lot harder than it should have beenno worries. I've had players make the same mistake IRL while using miniatures.
Polson Lacey wrote:Where does the additional 3 come from for damage?Polson once again strikes out at the bandit
Stronghand 1d20+7 Confirm 1d20+7
Offhand 1d20+7
Assuming all three rolls hit - damage 3d6+8
1d6+3 damage from Stonghand critical so 2d6 +6 and 1d6+2 from offhand. Thinks that should be right
| Black Fang |
Damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19
Bandit 4 falling damage: 1d6 ⇒ 2
Donk Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Donk Acrobatics (jumping): 1d20 + 11 ⇒ (12) + 11 = 23
Donk charging gore attack vs. Bandit 1: 1d20 + 13 ⇒ (20) + 13 = 33 threat
Confirm roll: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 4d6 + 24 ⇒ (4, 3, 2, 4) + 24 = 37
After returning to the land of the awake, Belros stands and.... (you have a move or standard action you can take)
Nerik fires another pair of magic missiles at the bandit on the platform. There is a noticeable, audible thump as the bandit topples from the platform, unconscious.
The elven bandit tries to stand, only to have one of Donk's clawed hands slam down on him. Tane doesn't move at all after that.
Sulna half-stumbles, half-jumps into a tree. (Climb check to get higher up.)
End round 7, begin round 8.
With another roar, Donk charges the last bandit on a platform, and shatters the platform as his horns burst through it and into the bandit. The bandit is obviously dead.
Unless someone wants to chase down the single bandit smart enough to run away, the combat is over.
Round 8
Sunny..22..unconscious and stable at -4 hp
Donk..19..done..unknown hp remaining
Polson..18....12 hp remaining
K'tzhang..18....35 hp remaining
Bandits..12..
Belros..11..5 hp remaining, currently prone
Nerik..11....full hp
Sulna..4..16 hp remaining
Kressle: dead
Tane: dead
Bandit: -3/16
Bandit 1: dead
Bandit 2: dead
Bandit 3: -4/16
Bandit 4: -4/16
Bandit 5: 16/16
Bandit 6: -9/16
Bandit 7: dead
NW Platform (Hardness 5): destroyed
SE Platform (Hardness 4): 7/10
Donk: 69/69
| K'tzhang 'Healing Scales' |
K'tzhang a little shocked, suggests anyone wanting healing come to him so that he can seek aid from his god to restore their health. He also suggests they take the dying bandits and let him recover enough for questioning? He moves to a position where he doesn't accidently heal any other bandit, except the ones for questioning. K'Tzang carries Sunny to be healed. K'Tzhang calls for the bandits to be bound and unarmed before he channels his healing magic.
Assuming all as above...everyone gets
Positive Energy Channel 2d6 ⇒ (1, 1) = 2
Positive Energy Channel 2d6 ⇒ (6, 2) = 8 except the bandits, that are now unconscious.
| Black Fang |
Donk Perception to search the camp: 1d20 + 9 ⇒ (8) + 9 = 17
K'tzhang Perception to search the camp: 1d20 + 9 ⇒ (10) + 9 = 19
Nerik Perception to search the camp: 1d20 + 8 ⇒ (16) + 8 = 24
Polson Perception to search the camp: 1d20 + 8 ⇒ (6) + 8 = 14
Sulna Perception to search the camp: 1d20 + 9 ⇒ (9) + 9 = 18
Sunny Perception to search the camp: 1d20 + 4 ⇒ (6) + 4 = 10
After a minute, you all realize there is nobody left the fight.
Waves of divine healing radiate from K'tzhang, closing wounds and even returning Sunny to the land of the walking and talking.
After some healing, the group sets about organizing the corpses and stripping them of all their possessions except for their basic clothes. Donk is given the task of digging a hole for those not waiting to be questioned.
After a complete search of the camp, the group has discovered all of this:
27 trail rations
17 crossbow bolts
8 mwk studded leather armor
8 mwk short sword
7 longbow
4 throwing axe
4 vials of liquid (magic)
3 crates of furs and hides
2 mwk handaxe
2 cloak (magic)
2 ring (magic)
1 mwk chain shirt (magic)
1 mwk urumi (magic)
1 amulet (magic)
1 pair of boots (magic)
1 bracers (magic)
1 mithral breastplate
1 mwk heavy wooden shield w/adamantine spikes
1 mwk composite (+4 Str) shortbow
1 mwk heavy crossbow
1 mwk dagger
1 elven curve blade
1 mwk thieves' tools
1 backpack (backpack, bag of caltrops, bedroll, coin purse [571 gp, 9 sp], explorer's outfit, flint & steel, signet ring [Surtova crest], waterskin)
1 backpack (bedroll, blanket, everburning torch, flint & steel, iron vial [empty], manacles, signal horn, silver and ivory amulet, torch [2], waterskin, whetstone)
1 polished wooden case of liquor (8 bottles)
1 explorer's outfit
1 pair of silver earrings
1 wooden music box
GP 215
SP 326
CP 6
Current HP
Belros..15
K'tzhang..full
Nerik..full
Polson..22
Sulna..26
Sunny..6
Belros: Have you checked this POST yet?
| Sunny / Elanesadriel |
Sunny's eyes drift open and she gazes up at K'tzhang for a moment, lifting a hand to rest against his scaled cheek.
"Oooh, I done take a bumpin' an' felled over somat bad." She says quietly, gazing at her kobold friend. Then, slowly sitting up, she gazes about.
"So, we won then?" She asks with a grin.
Workin' on th' character problems as me time allows. *Bows*
| Black Fang |
After sorting the loot, and Belros reclaiming his possessions, the group fans out in pairs, searching the forest around the camp. You find a dozen horses grazing downstream from the camp. They're pinned in with tightly tied ropes between trees, but otherwise free to move about in a roughly 200 ft. diameter space. Sunny stumbles over ten riding saddles and two pack saddles hidden outside the rope pin.
You recognize some of the horses as those stolen by Caelin. All but one of the riding saddles bears a mark identifying it as being from Oleg's.
| Sunny / Elanesadriel |
Still a little woozy from her 'near death experience', Sunny wanders away from the horses and gear to fold down close to the prisoners and give them a smile,
"Now then lads, whut say we set things off on'a right foot this time?" She asks them "How's about we start wi' somat simple, like? My name be 'Sunny', jus' so's there's no confusion, how's about we start be havin' yours then?"
Diplomacy:1d20 + 9 ⇒ (18) + 9 = 27 (^_^)
| Black Fang |
Still a little woozy from her 'near death experience', Sunny wanders away from the horses and gear to fold down close to the prisoners and give them a smile,
"Now then lads, whut say we set things off on'a right foot this time?" She asks them "How's about we start wi' somat simple, like? My name be 'Sunny', jus' so's there's no confusion, how's about we start be havin' yours then?"
Diplomacy:1d20+9 (^_^)
Nice roll, but all three are still unconscious due to damage.
| Sunny / Elanesadriel |
Meh...:P
Sunny peers at the three (?) unconscious forms and then looks around at her companions to see how they are fairing up.
"Is every one feelin' up t' snuff?" She calls, trying to gauge how every one is feeling. "If'n none of us be too far under th' weather, whut's say we patch these fellers up an' have a pleasant chat with 'em about th' state o' th' world?"
| K'tzhang 'Healing Scales' |
K'Tzang looks at Sunny, "I'd rather make sure you were fine before we started bringing those bandits round, are you sure you're OK? You don't look so good yourself." K'Tzhang takes some time to look at Sunny Take a 10 on healing for 17, should show Sunny is still in need of some healing. "Here Sunny, feel the soothing touch of Aspu." as he holds his symbol in reverential prayer and a soothing golden light envelopes Sunny. Cure Moderate on Sunny, 2d8 + 3 ⇒ (8, 4) + 3 = 15 HPs healed. "Now is anybody else in need of Aspu's golden touch?"
He wanders over to the prisoners, and makes them comfortable in their unconscious state, nodding his head as he tries to identify the one most likely to come round. "If there's no one else, I could bring this one round for questioning?"
2 CLWs left for today.
| Belros Bellephor |
Can't say I can snuff but I can fight a bit and need some rest looking at the bodies First aid, I can give it a try but I might end up braking a bone or two by accident saying accident with extreme sarcasm.
She is fine alright after listening to K'tzhang giving sunny a wink Well let's tie them up and rest for a moment