
Sunny / Elanesadriel |

At the mention of the word 'River' Sunny definitely perks up.
"Aye! scootin' down an' scopin' out th' place seems like a right thing t'do." She beams. "An' on'a way we c'n be talkin' t' th' t'other fellers an' see whut t'is, if anything, they c'n maybe add t' th' tellin'..." She skips off and helps K'tzhang with the setting up/clearing up of the site.

Sunny / Elanesadriel |

"Why not ask out new friend first.
I'm not really sure Donk's playmate is going to wake up anytime soon.
Um, not sure if'n ye remember, it bein' back in'a posts a-ways, but I did ask him an' he said he weren't there abouts er that happenin'. (^_^)
Sunny continues to snuggle K'tzhang for a few seconds more before giving him up and continuing to scoot about clearing things up.
"Aye, well there be a few things I'd like t' be askin' that par-tic-ular feller, but they c'n wait till we're a tad closer t' where we wants t' be." She replies to Sulna.
(^_^)

Belros Bellephor |

Well I best get on with the scouting will be back as soon as I can, or Sunny will be able to find me again naked in the ground to warm me up like last time giving Sunny a wink as I take my leave to scout ahead Stealth 1d20 + 10 ⇒ (11) + 10 = 21

Sunny / Elanesadriel |

Sunny does giggle at Belro's words and makes after the fellow for a short wile until the other Elf disappears into the underbrush. (^_~)
Though K'tzhangs' question brings a slight frown to her fore-head,
"Y'know? I dun't rightly thing he did?" She says more to herself than any one else. She looks at their talkative informant,
So....how far d'ye reckon this place might be from here?" She asks.
Diplomacy:1d20 + 9 ⇒ (5) + 9 = 14

Black Fang |

Donk Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16
K'tzhang Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8
Nerik Sense Motive: 1d20 + 4 ⇒ (5) + 4 = 9
Polson Sense Motive: 1d20 ⇒ 15
Sulna Sense Motive: 1d20 + 9 ⇒ (16) + 9 = 25
Sunny Sense Motive: 1d20 - 2 ⇒ (13) - 2 = 11
Belros Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Donk Perception: 1d20 + 9 ⇒ (15) + 9 = 24
K'tzhang Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Nerik Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Polson Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Sulna Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Sunny Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Adding those to the horses you arrived at the camp on put your total number of horses at 17, plus a pony and giant whiptail centipede.

Sunny / Elanesadriel |

"Struth an' bugger!" Sunny exclaims at her find and deftly draws a short sword as she begins to poke the 'asleep' Bandits with her other hand.
"Here now, wakey, wakey! Some one be playin' at Possum, lets jus' quit muckin' about an' come to an un'erstandin', hey?"
perception:1d20 + 4 ⇒ (3) + 4 = 7
Initiative:1d20 + 2 ⇒ (11) + 2 = 13

Nerik |

"Shouldn't we be handing these bandits to those army types at that place your friend is at...what was it?..Olacks?" says a concerned kobold.
"We can commit them all to the void as well and be done with it."

Belros Bellephor |

Well now the void is a pretty vast place and I hate for them to coma back to bite my in the ass as something else later, I rather get the here were I can see it, but I think the gallows at Oleg's sounds better or whatever fate may befall him with a giant grin looking at Polson I say we can take him in alive, not his actual condition in which he might arrive to the a fore mentioned location

Nerik |

Well now the void is a pretty vast place and I hate for them to coma back to bite my in the ass as something else later, I rather get the here were I can see it, but I think the gallows at Oleg's sounds better or whatever fate may befall him with a giant grin looking at Polson I say we can take him in alive, not his actual condition in which he might arrive to the a fore mentioned location
"The Void that Groetus breathes, Belros."

Black Fang |

Donk Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
K'tzhang Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24
Nerik Sense Motive: 1d20 + 4 ⇒ (10) + 4 = 14
Polson Sense Motive: 1d20 ⇒ 5
Sulna Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13
Sunny Sense Motive: 1d20 - 2 ⇒ (11) - 2 = 9
The third bandit stops pretending to be unconscious, but doesn't say anything.
Deacon says, "Look, I ain't interested in hanging. Lock me up, make me work off my crimes. Like I said, I did my best to only rob those what had far more than needed. Hell, beat me to a pulp and leave me in a ditch. I ain't ready to face the Lady, so please to send me along."

Sunny / Elanesadriel |

I thought we were chasin' after some one's kiddies? Hence time being pointed out as kind of the essence? Just' making' a small point.
Sunny walks/rides along chattering away with the conscious Bandit, trying to get a name or some such from the fellows.
Diplomacy:1d20 + 9 ⇒ (13) + 9 = 22
As for the fellow getting a hard time.
[Whispered to Deacon]"Never mind, matey. The lads be havin' a good go at yer silent friend there. I trust yer words an'll make sure nothin' comes ill fer ye." Going so far as to give him a friendly pat on the arm.

K'tzhang 'Healing Scales' |

K'Tzhang watches Sunny continue to interrogate the bandits. "So, we stay here tonight, and takes them with us to Oleg's tomorrow. You never know we might get a reward for them too. You know, we should allow the laws of your land to take their course, I don't want it to be like it was when I was with my folks and old Sootscale. He would take prisoners and just kill them, no idea of justice. I hoped it would be different with a group of humans and other races. Show me I wasn't wrong to join up with you? Besides, if prisoners like that one there," he points at Deacon, "can be given a chance to reform their ways, we should at least put in a good word for them. Save them from the noose or the more extreme ways of punishment. Perhaps he can even be persuaded to find a safe path to the Stag Lord's Fort. We can continue to ask him on the way back to Oleg's."
K'Tzhang then continues to make the camp safe and readies it for a stay tonight.
I'm assuming that its too late in the day to start moving out again and make camp elsewhere for the night..

Belros Bellephor |

I think he is lying to the core as I point to him he is a dirty brigand like his Stag lord and should suffer the same fate as an example for his crimes to deter any future wannabe brigands that want to reform but they wont think about it until you beat them up and have them in chains leaning closer to him Wonder how many cries for help you ignored, wonder how many people you robbed and how many have you killed... Of course searching to end your ways while doing this. I would let him rot in a cell but I'm still taking you to Oleg's for your fate to be decided for if it was up to me this conversation would have been over LONG TIME AGO

Nerik |

Stands, stares off without looking at anything in particular for a couple of minutes, muttering under his breath...
Slightly jerks as if shaken awake from a dream, speaks in his gravel tone,"We can return the vermin for justice and pick up the trail for those missing. Confrontation with this vermin lord of deer seems to be inevitable."

Black Fang |

The group camps for the night as the Thorn River Bandit Camp, with Nerik up all night as usual, and the rest taking 2-hour shifts on watch.
The next day, 30 Pharast, the group sets out for Oleg's, traveling without incident and camping just inside the edge of the forest.
Midday on the 31st, the group reaches Oleg's. The gate is closed, and you're hailed by one of Kesten's men. "Greetings. I thought y'all headed out to find Milosh's family?" He turns and yells something inside. The gate opens a minute later and you're all welcomed in.
Milosh rushes to you, "Where are they?! Where's my wife and children?!"

Sunny / Elanesadriel |

Sunny slides down off her horse and steps over to Milosh,
"There's been a...delay..." She says, hesitating for a moment before continuing, "We's keep gettin' way layed by folks fom th' Stag-Lord." She frowns.
"I gots some not good news t' tell ye, mate." And she gently puts her hands upon his shoulders as a physical show of support.
"When we gots t' yer place...well..." Sunny gathers herself, "The b@stards done got there first. Yer t'other half?" Sunny's expression tells the man all he needs to know.
"Then, when we set off t' bring back yer young 'uns, again, we keep gettin' jumped upon by folks o' th' Stag-Lord..."
Diplomacy:1d20 + 9 ⇒ (6) + 9 = 15
Sunny hugs the fellow to help him is his time of grief and despair.
And to stop him running off and doing something...rash...

K'tzhang 'Healing Scales' |

K'Tzhang hangs back, but takes the opportunity to speak to the captain of the guard Kesten Garess at Oleg's, if they are still there. K'Tzhang starts the conversation with, "My Lord Captain, I hope we have honored the Lords of Restov and yourself, by our capture of these bandits we encountered on our travels. It seems only right that we hand them over to you, for justice to be done and seen to be done in accordance with the laws of your lands. I would however ask for clemency and indeed forgiveness for the one called Deacon, he has been most helpful in giving us information about the bandit scoundrel 'The Stag Lord'. If he were given to rebuild that which has been destroyed by the Stag Lord's men, as punishment for his crimes, then I am sure he would reform and become a friend of the guard. His two other friends, deserve nothing but the full force of justice to heaped upon their heads."
As he breaths and listens to Kesten's words once more, he continues in reply, "No doubt, we shall seek to end 'The Stag Lord's' reign and rid your land of his menace, I hope that we can do this with your approval, kind Lord."
K'Tzhang will lead Kesten back to the group and give the captives over to him, making a point of identifying Deacon.

Black Fang |

Already pale with worry, even more color drains from Milosh's face hearing of this death of Anya, his wife. At the news of Milinka's and Dujin's kidnapping, he collapses, sobbing and wailing.
At his collapse, Emerys comes running out of the stable, dropping a bucket. "Milosh, what's wrong?"
"Dead, they're all....dead...." He quickly draws a dagger from his belt and....
Grapple to keep him from stabbing the dagger into his head. Only Sunny, Emerys and Nerik are close enough to try and stop him.
Meanwhile with Kesten...
"You spin a good tale kobold, but I need more than the word of one of your kind to grant any one of those three anything more than a long hang from a short rope. But, since Polson echoes your words, and I have heard nothing but good about him, though he is a half-drow, I shall see to it Deacon is given a chance to redeem himself."
Kesten says, "Everyone stay inside, it is our business to handle them once they've been turned over.". He and two of his men take the two outside the walls, one walks back in and gets a horse. He whistles and the ends of two ropes fly over the wall. Kesten's man inside ties the ends to the horse and slowly starts to walk the horse away from the wall. He stops the horse when a whistle comes from outside. Any close enough can hear dulls thuds on the outside of the wall, probably from the boots striking the wall as the bandits bodies jerk around while be hung.

Sunny / Elanesadriel |

Already pale with worry, even more color drains from Milosh's face hearing of this death of Anya, his wife. At the news of Milinka's and Dujin's kidnapping, he collapses, sobbing and wailing.
At his collapse, Emerys comes running out of the stable, dropping a bucket. "Milosh, what's wrong?"
"Dead, they're all....dead...." He quickly draws a dagger from his belt and....
Grapple to keep him from stabbing the dagger into his head. Only Sunny, Emerys and Nerik are close enough to try and stop him.
"No! No, no, no, no, no!" Sunny quickly shifts her grip from Milosh's shoulders to the dagger in his hand.
CMB:1d20 + 4 ⇒ (14) + 4 = 18
"Here now! Stop it, stop it!" She looks about for any one else who might be able to help restrain Milosh.
Str Check:1d20 + 1 ⇒ (3) + 1 = 4