Ankheg

Summoned Monster: Tenibri's page

77 posts. Alias of Zin Z'arin.


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Giant ant (soldier)

The ant continues to try to dismember the gnoll with sharp snaps from its pincers as it dives in with its stinger in counterpoint.

Actions:

Full round: full attack vs orange (if down, 5' step and vs black)

Bite, IC: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
damage, B/P/S, IC: 1d6 + 4 + 4 ⇒ (3) + 4 + 4 = 11
Combat maneuver (grapple), grab, IC: 1d20 + 5 + 4 + 4 ⇒ (2) + 5 + 4 + 4 = 15 only if Bite attack hits

Sting, IC: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
damage, P, IC: 1d4 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Crit?: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Crit damage: 1d4 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Poison (if Sting hits) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save


Giant ant (soldier)

Tenibri's ant advances without thought or concern, biting and stinging the gnoll with mechanical precision.

Actions:

5' step
Full round: full attack vs orange

Bite: 1d20 + 5 ⇒ (4) + 5 = 9
damage, B/P/S: 1d6 + 4 ⇒ (1) + 4 = 5
Combat maneuver (grapple), grab: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 only if Bite attack hits

Sting: 1d20 + 5 ⇒ (2) + 5 = 7
damage, P: 1d4 + 4 ⇒ (2) + 4 = 6
Poison (if Sting hits) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

I have absolutely no idea what group buffs are currently up. Can we get that in the initiative tracker so they're not forgotten? I think Awkin probably has something up but I can't find it. Please apply those bonuses to the rolls inside the spoiler; these are all just base rolls from the character sheet, with no extra modifiers.


Giant ant (soldier)

The ant follows Tenibri out; when it sees more of Tenibri's foes, it instinctively moves to attack.

Actions:

Double move: 70'


Giant ant (soldier)

Even as Tenibri arrives, the ant darts in another bite followed by another sting, mindlessly continuing its assault without concern for the nuances of capturing and interrogating a prisoner.

Actions:

Full round: full attack vs Tinderwick

bite: 1d20 + 6 ⇒ (15) + 6 = 21
damage, B/P/S: 1d6 + 4 ⇒ (5) + 4 = 9

sting: 1d20 + 6 ⇒ (18) + 6 = 24
damage, P: 1d4 + 4 ⇒ (3) + 4 = 7
Poison: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

I plan to have Tenibri redirect the ant next round; as I see it, he doesn't have action to do so here this round. I'm open to being corrected on that, however, if we want to ensure Tinderwick survives and is available for questioning.


Giant ant (soldier)

Tenibri's ant follows Tinderwick into the room; with no new direction from Tenibri, its pursuit is both mindless and extremely persistent.

Actions:

Move: 15'
Standard: attack Tinderwick

bite: 1d20 + 5 ⇒ (20) + 5 = 25
damage, B/P/S: 1d6 + 4 ⇒ (5) + 4 = 9

crit?: 1d20 + 5 ⇒ (8) + 5 = 13
crit damage: 1d6 + 4 ⇒ (5) + 4 = 9

combat maneuver (grapple), grab: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19 if bite hits


Giant ant (soldier)

A giant soldier ant, shimmering with celestial energy, steps through the opening portal and immediately begins snapping its jaws and stinger both at the nearest foe.

Actions:

Full round: full attack

bite: 1d20 + 5 ⇒ (12) + 5 = 17
damage, b/p/s: 1d6 + 4 ⇒ (2) + 4 = 6 plus grab if bite hits
combat maneuver (grapple): 1d20 + 9 ⇒ (8) + 9 = 17

sting: 1d20 + 5 ⇒ (12) + 5 = 17
damage, p: 1d6 + 4 ⇒ (1) + 4 = 5 poison: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save
Str damage: 1d2 ⇒ 1


Giant ant (soldier)

The elemental steps out of the portal and immediately moves to the flames to extinguish them.

Actions:

Standard: drench non-magical flames


Giant ant (soldier)

Tenibri's celestial ant continues its assault, biting and stinging simultaneously.

Actions:

Full round: full attack

Chau is pinned now, right? Maybe the ant has a chance at connecting.

Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (8) + 5 + 0 + 2 = 15
Damage, B/P/S, smite evil: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Grab, smite evil, flank: 1d20 + 7 + 0 + 2 ⇒ (2) + 7 + 0 + 2 = 11

Sting, smite evil, flank: 1d20 + 3 + 0 + 2 ⇒ (9) + 3 + 0 + 2 = 14
Damage, P, smite evil: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 plus poison: Fort DC 16 or 1d2 Str damage; 1/round for 4 rounds; cure: 1 save

Or maybe not.


Giant ant (soldier)

A giant ant skitters out of the portal before it snaps closed. It immediately recognizes what it's been called to do and both bites and stings the gnoll.

Actions:

Swift: smite evil vs red
Full round: full attack vs red

Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (5) + 5 + 0 + 2 = 12
Damage, B/P/S, smite evil: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Grab, smite evil, flank: 1d20 + 7 + 0 + 2 ⇒ (8) + 7 + 0 + 2 = 17

Sting, smite evil, flank: 1d20 + 3 + 0 + 2 ⇒ (17) + 3 + 0 + 2 = 22
Damage, P, smite evil: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 plus poison: Fort DC 16 or 1d2 Str damage; 1/round for 4 rounds; cure: 1 save


Giant ant (soldier)

The summoned elementals continue to badger the beetle and her rider.

Actions:

Full round (light grey): Full attack vs. pink beetle (or pink duergar if beetle is dead)
Full round (dark grey): Full attack vs. pink beetle (or pink duergar if beetle is dead, or 5' step and blue duergar if both pinks are dead)

Slam (light grey), flank, power attack: 1d20 + 8 + 2 - 1 ⇒ (20) + 8 + 2 - 1 = 29
Damage, B, power attack: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Slam (light grey), crit?: 1d20 + 8 + 2 - 1 ⇒ (4) + 8 + 2 - 1 = 13
Crit damage: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Slam (dark grey), flank, power attack: 1d20 + 8 + 2 - 1 ⇒ (16) + 8 + 2 - 1 = 25
Damage, B, power attack: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13


Giant ant (soldier)

The elementals appear in a position to take advantage of a flank, and both immediately begin pounding the beetle trapped between them and the Pathfinders.

Actions, Round 2:

Full round (dark grey): Full attack vs. pink beetle
Full round (light grey): Full attack vs. pink beetle

Slam (dark grey), flank, power attack: 1d20 + 8 + 2 - 1 ⇒ (3) + 8 + 2 - 1 = 12
Damage, B, power attack: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Slam (light grey), flank, power attack: 1d20 + 8 + 2 - 1 ⇒ (13) + 8 + 2 - 1 = 22
Damage, B, power attack: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15


Actions, Round 3:

Full round (dark grey): Full attack vs. pink beetle
Full round (light grey): Full attack vs. pink beetle

Slam (dark grey), flank, power attack: 1d20 + 8 + 2 - 1 ⇒ (7) + 8 + 2 - 1 = 16
Damage, B, power attack: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Slam (light grey), flank, power attack: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11
Damage, B, power attack: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10


Giant ant (soldier)

The earth elemental brings two full-bodied arms down on Elessia, but may be showing signs of needing to acclimate to a new plane.

Actions:

Full round: full attack (10' reach)

Slam, power attack: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12
Damage, B, power attack: 2d4 + 7 + 6 ⇒ (2, 4) + 7 + 6 = 19

Slam, power attack: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
Damage, B, power attack: 2d4 + 7 + 6 ⇒ (3, 2) + 7 + 6 = 18


Giant ant (soldier)

The eagles split up, one remaining to continue to harry the sergeant while the other flies back into the face of the new archer.

Actions, orange:

Move: 10'
Standard: attack archer

Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Damage, P: 1d4 + 2 ⇒ (1) + 2 = 3


Actions, green:

Full round: full attack

Bite, flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6

Talon, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5

Talon, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3


Giant ant (soldier)

Attack of Opportunity, orange:

Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, P: 1d4 + 2 ⇒ (1) + 2 = 3

Attack of Opportunity, green:

Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6


Giant ant (soldier)

The eagles flutter closer to the ground and continue pecking and swiping at the now-prone captain.

Actions, orange:

5' step (down)
Full round: full attack

Bite, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage, P: 1d4 + 2 ⇒ (2) + 2 = 4

Talon, flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6

Talon, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3


Actions, green:

5' step (diagonally down)
Full round: full attack

Bite, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6

Talon, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5

Talon, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3


Giant ant (soldier)

The eagles, bouyed by their victory over one hobgoblin, swoop towards the captain.

Actions, orange:

Move: 15'
Standard: attack Vos

Bite: 1d20 + 3 ⇒ (3) + 3 = 6 +2 flank if Loam Yin has a weapon in hand
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6


Actions, green:

Move: 20'
Standard: attack Vos

Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5


Giant ant (soldier)

The eagles continue to pester the crossbow-bearing hobgoblin, each flitting to opposite sides to take advantage of distraction.

Actions, orange:

5' step
Full round: full attack

Bite, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5

Talon, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4

Talon, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3


Actions, green:

5' step
Full round: full attack

Bite, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5

Talon, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5

Talon, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6


Giant ant (soldier)

Attack of Opportunity, orange:

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6

Attack of Opportunity, green:

Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6


Giant ant (soldier)

The eagles fly over and peck at the crossbowman's eyes.

Actions, Orange:

Move: fly 15'
Standard: attack crossbowman

Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5


Actions, Green:

5' step
Full round: full attack

Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage, P: 1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3

Talon: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5


Giant ant (soldier)

That jump would have provoked from both eagles, correct?

Attack of Opportunity, Orange:

Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5

Attack of Opportunity, Green:

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6


Giant ant (soldier)

The two remaining eagles, screeching with fury over their fallen cousin, peck and scratch with everything they have then flit back just above the pit.

Actions, Orange:

Full round: full attack
5' step

Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage, P: 1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4

Talon: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6


Actions, Green:

Full round: full attack
5' step

Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5

Talon: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5

Talon: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3


Giant ant (soldier)

The eagles fly up out of the pit and swarm the creature coming from the northern room.

Actions, Orange:

Move: fly 25' (15' up and 10' over)
Standard: attack

Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage, P: 1d4 + 2 ⇒ (1) + 2 = 3


Actions, Green:

Move: fly 20' (15' up and 5' over)
Standard: attack

Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6


Actions, Purple:

Move: fly 25' (20' up and 5' over, ending 5' up)
Standard: attack

Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5


Giant ant (soldier)

Three eagles, each giving off celestial sparks of various colors, all fly out of Tenibri's portal, and immediately swoop down to attack the hobgoblin at the bottom of the pit.

Actions, Orange:

Free: smite evil vs. red
Move: fly 15'
Standard: attack red

Bite, smite evil: 1d20 + 3 + 0 ⇒ (10) + 3 + 0 = 13
Damage, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Actions, Green:

Free: smite evil vs. red
Move: fly 15'
Standard: attack red

Bite, smite evil: 1d20 + 3 + 0 ⇒ (20) + 3 + 0 = 23
Damage, smite evil: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Crit?: 1d20 + 3 + 0 ⇒ (19) + 3 + 0 = 22
Crit damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Actions, Purple:

Free: smite evil vs. red
Move: fly 15'
Standard: attack red

Bite, smite evil: 1d20 + 3 + 0 ⇒ (19) + 3 + 0 = 22
Damage, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Giant ant (soldier)

Reflex DC 19, create pit: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21


Giant ant (soldier)

Attack of Opportunity:

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage, P: 1d6 + 4 ⇒ (4) + 4 = 8

The ant continues to try to nibble away the shadowy beast.

Actions:

Standard: attack shadow beast

Bite, flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6


Giant ant (soldier)

The ant leaves Eynemb behind; it skitters over to the shadow beast and attempts to bite its wavery, shadowy form.

Actions:

Move: 25'
Standard: attack shadow beast

Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6


Giant ant (soldier)

The ant continues to fight, biting at the errant wayang yet again.

Actions:

5' step
Free: smite evil vs Eynemb
Standard: attack Eynemb

Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, P, smite evil: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Giant ant (soldier)

The ant skitters over to the possibly prone Eynemb, diving forward with its powerful mandibles.

Actions:

Full round: Charge 10' vs. Eynemb

Bite, charge: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6

Crit?: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Crit Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grapple, grab: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25 Grab: free grapple if Bite attack is successful


Giant ant (soldier)

An ant, faintly glowing with celestial energy, steps out of the portal and immediately engages the shadow serpent, biting and stinging with fury.

Actions:

Full round: full attack

Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, P: 1d6 + 4 ⇒ (5) + 4 = 9
Grapple: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13 Grab: free grapple if Bite attack is successful

Sting: 1d20 + 5 ⇒ (8) + 5 = 13
Damage, P: 1d4 + 4 ⇒ (2) + 4 = 6
Poison: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save


Giant ant (soldier)

The elemental repositions quickly before continuing to buffet the too-eager wayang with wind and sand from the arena floor.

Actions:

5' step
Standard: attack light blue

Slam, bless, flank: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
Damage, B: 1d4 + 3 ⇒ (1) + 3 = 4


Giant ant (soldier)

The air elemental slams into the wayang again, whirling faster and faster and growing in size as it attempts to trap the wayang in its spinning form.

Actions:

Standard: whirlwind attack vs dark blue, 10'x20' (Large), 1 round
Move: 100' up

Reflex DC 14 or take slam damage: 1d4 + 3 ⇒ (4) + 3 = 7
Then Reflex DC 14 or be trapped and carried by whirlwind


Giant ant (soldier)

A whirling spinning tornado of air whips out of the portal, immediately buffeting the wayang threatening Tenibri.

Actions:

Standard: attack light blue

Slam: 1d20 + 8 ⇒ (19) + 8 = 27
Damage, B: 1d4 + 3 ⇒ (3) + 3 = 6


Giant ant (soldier)

The eagles each fly to a different target, flapping wings and snapping with beak and talon in their attempt to harry the Decemvirate's attack.

Actions, pink:

Free: smite evil vs wolf
5' step
Full round: full attack vs wolf

Bite, flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage, P, smite evil: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Talon, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Talon, flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Actions, purple:

Free: smite evil vs yellow
5' step
Full round: full attack vs yellow

Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Damage, P, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Talon: 1d20 + 3 ⇒ (20) + 3 = 23
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Talon Crit?: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Talon: 1d20 + 3 ⇒ (17) + 3 = 20
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Actions, cyan:

Free: smite evil vs red
Move: 20' at half speed with acrobatics to avoid AoO
Standard: attack red

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage, P, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Giant ant (soldier)

The whirlwind dissipates as the air elemental loses control of its form, but it immediately reforms and attempts to entrap the swarm again.

Actions:

Standard: whirlwind attack vs. swarm
Move (if attack successful): 100' up

Damage, B: 1d4 + 1 ⇒ (3) + 1 = 4

A small air elemental (at 2 HD) can only maintain its whirlwind form for 1 round, so the swarm is released at the end of the round. Nothing in the rules says it can't immediately reform, though, so repeating the same attack; again the swarm gets 2 saves: one vs. DC 14 to avoid the damage and a second vs. DC 14 (at -2 due to -4 Dex) to avoid being carried away


Giant ant (soldier)

The air around the swarm immediately begins swirling as the elemental attempts to suck up all the tiny little insects into its swirling control, flying up and out of the building as high as it can go!

Actions:

Standard: whirlwind attack (20' tall, Reflex DC 14) vs. red swarm
Move: 100'

Damage, B: 1d4 + 3 ⇒ (4) + 3 = 7

I think the swarm, being composed of tiny, fine, or diminutive creatures, and susceptible to wind-based attacks, takes this damage and is susceptible to being carried away by the whirlwind attack. However, the text of the attack says that only creatures one or more size categories smaller than the elemental are subject to the attack. The swarm's size as a whole is likely larger than small, so it could be rules that the swarm is not affected. That interpretation doesn't make much sense to me, but I wanted to put it out there anyway. If the swarm, due to its size, can't be affected by the whirlwind attack, the elemental will just do a slam attack instead. Here is a die roll for that, just in case, using the same damage roll above:

Slam: 1d20 + 8 ⇒ (16) + 8 = 24

If the whirlwind can work, I think it calls for two Reflex saves. The first is vs. the whirlwind attack to avoid being caught up in the winds and taking the initial damage. The second, at a -2 penalty (from -4 to Dex), is to avoid being carried away by the elemental, automatically taking the same damage every round. Flying creatures get to make the Reflex save (still at a -2 penalty) each round after to escape (they still take damage that round, but may leave the whirlwind).

Also note that, due to air mastery, flying creatures take a -1 penalty to attack and damage rolls vs the elemental. I assume that the elemental will take the swarm damage automatically while it holds the swarm, but the damage roll will take that -1 penalty.


Giant ant (soldier)

Tenibri's elemental springs into action, slamming into the fiend by the door and trying to catch it on fire.

Actions:

Standard: attack green

Slam, flank: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage, B: 1d4 + 2 ⇒ (2) + 2 = 4
Burn: Reflex DC 13 or catch fire: take 1d4 fire damage at start of creature's turn for rounds: 1d4 ⇒ 3


Giant ant (soldier)

The ant drops the unconscious boss, turning on the thug behind it and quickly stinging and biting.

Actions:

Full round: full attack

Sting, flank: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage, P: 1d4 + 4 ⇒ (2) + 4 = 6
Poison: Fort DC 14; 1/round for 4 rounds; 1d2 Str; 1 save

Bite, flank: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage, P: 1d6 + 4 ⇒ (5) + 4 = 9
Grab, if hits: 1d20 + 9 ⇒ (4) + 9 = 13


Giant ant (soldier)

I forgot to include Smite Evil in the ant's attacks. Each hit should have done 2 pt more damage if the boss is evil. I will include it moving forward; retcon as you see fit.


Giant ant (soldier)

The ant continues to grapple, crushing the boss in its mandibles.

Actions:

Standard: maintain grapple

Grapple, grab, grappled: 1d20 + 5 + 4 + 5 ⇒ (8) + 5 + 4 + 5 = 22
Damage, bite, B/P/S: 1d6 + 4 ⇒ (2) + 4 = 6


Giant ant (soldier)

The ant immediately chomps down on the boss, attempting to grip it tight in both mandibles as it delivers a painful sting.

Actions:

Full round: full attack

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6
Grab, if hits: 1d20 + 9 ⇒ (14) + 9 = 23

Sting: 1d20 + 5 ⇒ (17) + 5 = 22
Damage, P: 1d4 + 4 ⇒ (3) + 4 = 7
Poison: Fort DC 14; 1/round for 4 rounds; 1d2 Str; 1 save


Giant ant (soldier)

The elemental slams into the creature before it, needing very little prompting at all, then steps back as it watches to see if the creature falls into Tenibri's pit.

Actions:

Standard: attack creature
5' step

Slam, power attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage, B, power attack: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11 + Damage, cold: 1d3 ⇒ 1


Giant ant (soldier)

The elemental moves closer to the mishtu, staying behind Pazacku. It stands ready to attack should the mishtu or another threat appear.

Actions:

Move: 15'
Standard: readied attack vs. any foe that enters a threatened square

Slam, readied attack, power attack: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
Damage, B, power attack: 1d4 + 4 + 3 ⇒ (1) + 4 + 3 = 8 plus Damage, cold: 1d3 ⇒ 3


Giant ant (soldier)

The elemental, brought here for one thing, continues to do that thing. It slams its body into the mass of moisture and air that comprises the mishtu.

Actions:

Standard: attack blue mishtu

Slam, flank, power attack: 1d20 + 6 + 2 - 1 ⇒ (5) + 6 + 2 - 1 = 12
Damage, B, power attack: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9 plus Damage, cold: 1d3 ⇒ 3
Numbing Cold (DC 14): if damaged by cold, make Fortitude save or staggered 1 round


Giant ant (soldier)

A small creature seeming formed whole out of ice slips through the opening Tenibri opened, and the opening snaps shut behind it. The creature slams into the mist, icy crystals forming amongst the mishtu's misty form as it makes contact.

Actions:

Standard: attack blue mishtu

Slam, flank, power attack: 1d20 + 6 + 2 - 1 ⇒ (14) + 6 + 2 - 1 = 21
Damage, B, power attack: 1d4 + 4 + 3 ⇒ (3) + 4 + 3 = 10 plus Damage, cold: 1d3 ⇒ 1
Numbing Cold (DC 14): if damaged by cold, make Fortitude save or staggered 1 round


Edit: forgot to include Power Attack in the rolls; adding that now.


Giant ant (soldier)

The eagle continues its shredding assault on the Aghash, tearing away with every sharp or pointy tool it has.

Actions:

Full round: full attack

Bite, smite evil: 1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19
Damage, P, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Talon, smite evil: 1d20 + 3 + 1 + 2 ⇒ (9) + 3 + 1 + 2 = 15
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Talon, smite evil: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Giant ant (soldier)

Cross-posting in all of my games; apologies if you see this more than once.

Tomorrow, I head out for a weeklong vacation to where there are beaches, sunshine, and tropical beverages. I intend to be taking utmost advantage of all of the above (especially the latter). As such, I may have difficulty posting while I'm away; please bot me if necessary.

That said, the resort does have free WiFi, and I just got a new keyboard for my iPad that should allow me to post better on vacation than I ever have been able to before. I will be trying to keep up with all of my games as much as possible.

I expect, though, that my posts will necessarily be brief, even to the point of simply making my rolls without much roleplay. If I am silent in social situations, or not posting my combats, please err on the side of botting me early, rather than waiting; it will likely be better for us all that way.

Thanks!


Giant ant (soldier)

Not sure which div Doran is fighting; Tenibri will position the eagle to be flanking with Doran. In either case, the spell has enough range to position for this. I've left a token at the side of the map; please place the eagle in the correct position when we know where Doran is attacking from.

The eagle quickly swoops out of the portal. Its eyes flash as it focuses its attacks against the evil outsider, and it strikes.

Actions:

Swift: smite evil
Full round: full attack

Bite, bless, flank: 1d20 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11
Damage, P, smite evil: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Talon, bless, flank: 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Talon, bless, flank: 1d20 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Damage, S, smite evil: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Giant ant (soldier)

Tenibri's ant continues its assault, biting and attempting to grab the kyton to keep it in the room and deliver more stings.

Actions:

Full round: full attack

Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (15) + 5 + 0 + 2 = 22
Damage, P, smite evil: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 bypasses DR if evil

Grapple if bite hits, grab, smite evil, flank: 1d20 + 5 + 4 + 0 + 2 ⇒ (8) + 5 + 4 + 0 + 2 = 19

Sting, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (9) + 5 + 0 + 2 = 16
Damage, P, smite evil: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8 bypasses DR if evil

Poison if sting hits: Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save


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Giant ant (soldier)

The giant ant--still throwing red and blue sparks from the summoning--rears up in front of the kyton, ready to strike as soon as one of the Pathfinders appears opposite it.

Surprise Round Action:

Free: smite evil vs. kyton
Standard: ready sting attack for when a flanker is in position

Sting, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (18) + 5 + 0 + 2 = 25
Damage, P, smite evil: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9 bypasses DR if evil

Poison if sting hits: Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save


Giant ant (soldier)
Iovarl Volarin wrote:
There's a super handy website that i use called Summoner's Scribe - it's really handy as you can tell it to apply Augment Summoning Feat as needed.

Oooooh, I think my occultist is going to love this website! Thanks for sharing!

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