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Vlazis curses as the Wayang foils him, stepping back from the new serpent with a thwarted snarl.
"Very well, I have allies to call on as well, but mine are no mere illusion!"
Converting Enthrall to Summon Monster II for a Lemure. Superior Summoning it as a standard action

Cwethanstein's Monster |

A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face, all straining to overwhelm Eynemb!
Claws: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

GM supervillan |

Mishka attempts to maximise the dramatic impact of the shadow puppets, aided by Tenibri, Dale and Harjandi's expertise. "It's not enough! The Shadow presses against its binding! We must try harder." Harjandi exhorts. Failure for round 2. An unfortunate low roll from Mishka not saved by the Aids.
image? hits true on a 1: 1d7 ⇒ 7
Hayden's arrow arcs over the rocks to strike Eynemb - but only shatters one of his mirror images.
Dana duplicates Eynemb's spell.
Vlazis you don't appear to have moved your own token, but you describe stepping back from the serpent so I have moved you as such.
Vlazis summons his own ally - a disgusting pile of twisted flesh appears behind the rocks and slashes at Eynemb. Its claws dispel another mirror image.
The shadow-serpent pursues Vlazis...
target, 1=V, 2=D: 1d2 ⇒ 2
With two adjacent targets now, it lashes out at Dana:
serpent vs Dana: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d4 + 4 ⇒ (3) + 4 = 7
image? hits true on a 1: 1d3 ⇒ 2
The serpent shatters one of Dana's images.
Eynemb shifts his position, away from the lemure, and casts another spell...
Dana, Vlazis and Hayden attempt a DC16 Will save vs a mind-affecting compulsion (emotion) spell.
Combat / ritual round 3
Eynembs ( 5; cover) + Shadow creature (sad)
Mishka; -8hp
Hayden; -11hp, Will save needed
Danas; (2) Will save needed
Vlazis; -9hp, Will save needed + lemure
Dale; -8hp, -2 CON
Tenibri; -8hp
The bold may act!
successes: 1

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I didn't realize Mishka was down 8 hp, so Life Link would have activated. Since he's not taking the battle lead, I would have had Hayden drop it as a immediate action action.
Will Save: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
Hayden is surprised by the appearance of the lemure. For a moment, he isn't sure about which one to shoot, but when it attacks Eynemb, he decides to roll with it for the moment. He fires again at the spellcaster.
Attack (PBS): 1d20 + 7 ⇒ (18) + 7 = 25
Damage (PBS): 1d8 + 3 ⇒ (2) + 3 = 5

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Tenibri calls out to Dana. "Take my place in the ritual; you're better at this than I am!"
He focuses his energy and opens a portal, summoning an ally to back up his words and take Dana's place on the battlefield.
Standard: activate conjurer's focus with 2 arcane pool to cast summon monster II as a standard action (5 minute duration)

Summoned Monster: Tenibri |

An ant, faintly glowing with celestial energy, steps out of the portal and immediately engages the shadow serpent, biting and stinging with fury.
Full round: full attack
Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, P: 1d6 + 4 ⇒ (5) + 4 = 9
Grapple: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13 Grab: free grapple if Bite attack is successful
Sting: 1d20 + 5 ⇒ (8) + 5 = 13
Damage, P: 1d4 + 4 ⇒ (2) + 4 = 6
Poison: save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

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Dana walks back in hearing that Tenibri wants her to assist the ritual.
She just nods and starts to work on the shadow play!
kn planes: 1d20 + 14 ⇒ (12) + 14 = 26

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Didn't work? Bah humbug!
Once Dana takes the lead Dale decides to add a bit of comedy to the routine. He grabs one of the puppet cut outs and makes a giant shadow hammer that slams down repeatedly on their foes. "Take that ya mean shadows! And that! AND THAT!"
Perform Comedy: 1d20 + 6 ⇒ (14) + 6 = 20

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Vlazis continues to swell the ranks of his infernal host, calling forth another Lemure to harry his foe!
I said Superior Summoning last time but meant Sacred ::facepalm::
Burning Weapon of Awe for a Summon

Cwethanstein's Monster |

The two wriggling masses corner Eynemb, tearing at him with borrowed fervor!
Red
Claws: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claws: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Blue
Claws: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claws: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

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Intimidate: 1d20 + 13 ⇒ (2) + 13 = 15
Krieger bounces his hands ever so slightly, the shadow elephant appearing to trample the shadow snakes.

GM supervillan |

Dana Will DC16: 1d20 + 9 ⇒ (5) + 9 = 14
Vlazis Will DC16: 1d20 + 7 ⇒ (6) + 7 = 13
Both Dana and Vlazis are overwhelmed by a desperate sadness. You are affected by Crushing Despair: -2 to all d20 rolls and to weapon damage rolls. If you use rerolls successfully on this save I'll retcon.
Hayden aims another arrow at Eynemb.
target? 1 = true: 1d5 ⇒ 2
The arrow strikes a mirror image.
Tenibri conjures a celestial ant, which bites the shadow-serpent. The ant tears the snake into shadowy wisps, that vanish into the air.
Dana leads the shadowplay, aided by Mishka, Dale and Harjandi. "Good! Very good!" Harjandi encourages you as you move the puppets. A success.
Vlazis calls another infernal servant, surrounding Eynemb amongst the rocks.
target? 1 = true: 1d4 ⇒ 2
target? 1 = true: 1d3 ⇒ 2
Two more false images are dispelled by the devilish claws.
And then all of the colour leeches out of your surroundings. The whole world becomes shades of grey, and insubstantial shadow-tentacles snake out from behind the stage! The few remaining wayangs flee (all but Harjandi and Eynemb).
"What's this trickery, Harjandi?" calls Eynemb. "Some ploy of your puppets no doubt!"
The spirits of ancient Minata stir! Emboldened by your earlier actions, the Heroes embodied by your masks infuse you with their power, causing your weapons and armour to glow softly...
You each get to decide how to allocate 2 points of Enhancement bonus - you can apply these bonuses to two weapons (+1 each), two pieces of armour or shield (again, +1 each), or both points to a single weapon or piece of armour. The bonuses don't stack with any existing bonus. Let me know where you assign your bonuses in your next post.
Eynemb deftly hops between the rocks, evading the clutching claws of the lemures, and gestures at Hayden.
Hayden attempt a DC15 Will save vs Enchantment.
Combat / ritual round 4
Eynembs (2; cover vs Hayden)
Mishka; -8hp
Hayden; -11hp
Danas; (2) sad
Vlazis; -9hp, sad + lemures
Dale; -8hp, -2 CON
Tenibri; -8hp
The bold may act!
successes: 2

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Sorry that I forgot the Will save! I will use my ‘lessons of Chaldira’ trait to reroll a failed saving throw!
Chaldira reroll will : 1d20 + 9 ⇒ (15) + 9 = 24
Dana puts the +2 on her armor but that means a net +1 because it is already +1
Dana is startled by the appearance of the shadow but continues to play the ritual shadow puppets.
kn planes : 1d20 + 14 ⇒ (9) + 14 = 23
”Can you all feel the spirits in us!? This shadow is something real!! We have to fight it!!“

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Hrm, Seeing as Dale will be puppeteering I'll boost his AC. His armor is already +1 so both points will raise his AC up only by 1.
K Planes, Cog: 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30
"Woah, the skies darken, there must be an eclipse rolling in!" Dale lifts up a pair of round cutouts, slowly sliding the two together.
Dang, and here I thought I'd be able to get Dale the lead for once! Sniped!

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Will Save: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Hayden will put one +1 on his bow, and one +1 on his armor. AC is now 20.
Hayden shrugs off the enchantment spell and eyes Eynemb. The knight touches his chest and then he limps over to get a clean shot. He raises his bow that now shimmers with the colors of Tiqa Vastrokardoyo's mask and fires at the wayang again.
Lay on Hands: 1d6 + 3 ⇒ (6) + 3 = 9
Attack (PBS, mask): 1d20 + 7 ⇒ (10) + 7 = 17
Damage (PBS, mask): 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

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Tenibri moves to the edge of the tent, dipping his fingers into his pouch as he goes. He retrieves a tiny pat of butter. Rubbing the greasy fat into his fingertips, he whispers the words he needs and motions toward Eynemb. A thick mass of grease, thick and shadowy black, oozes up from underneath the errant wayang, threatening to send him prone!
Move: 15'
Standard: cast grease (Reflex DC 18)
Taking the enhancement bonus to AC, via his +0 nonmagical clothing, if that's allowed.

Summoned Monster: Tenibri |

The ant skitters over to the possibly prone Eynemb, diving forward with its powerful mandibles.
Full round: Charge 10' vs. Eynemb
Bite, charge: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6
Crit?: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Crit Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Grapple, grab: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25 Grab: free grapple if Bite attack is successful

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Nobali Hohachi's spirit enchants Krieger's adamantine greatsword and further enhances his mithral agile breastplate.
Placing one hand nearly flat on top of the other, and curling the bottom hand into a loose curved grip, Mishka creates a shadow tiger that opens its maw with a mighty roar.
Intimidate: 1d20 + 13 ⇒ (18) + 13 = 31

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I'll put the Enhancement bonus into Armor, both points will stick
The spirit of the silver tongued captain returns to Vlazis as he resumes his exhortations, "Quickly now, quickly! We must end this sabotage!"
Inspiring command for Dale and Hayden. +2 Insight bonus to attack rolls, AC, combat maneuver defense, and skill checks for a round.

Cwethanstein's Monster |

Despite their misshapen forms, Vlazis's fiends are swift in the pursuit of their chosen prey!
Red
Claws: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Blue
Acrobatics: 1d20 ⇒ 17
Claws (Flank): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

GM supervillan |

Dana, Dale and Mishka direct the shadowplay. "Keep it up! We're about halfway along!" calls Harjandi.
Hayden limps around and shoots at Eynemb.
target? 1 = true: 1d2 ⇒ 1
The arrow strikes true.
Tenibri conjures a grease slick...
Eynemb Reflex DC18: 1d20 + 7 ⇒ (14) + 7 = 21
Eynemb keeps his feet. "You'll have to try harder than that, puppets!" he calls.
Tenibri's conjured ant attacks...
target, 1 = true: 1d2 ⇒ 2
.., and dispels Eyenmb's last mirror image.
Vlazis inspires Dale and Hayden whilst driving his conjured devils forwards. One of the creatures claws the wayang.
Eyenmb cautiously steps out of the grease, and gestures with puppets of his own...
concentration, sound burst: 1d20 + 10 ⇒ (10) + 10 = 20
Another serpent appears to guard his flank, and again a BOOM! sounds amongst the group under the pavilion.
All pathfinders under the pavilion attempt a DC15 Fort save. You are Stunned on a fail.
sonic damage: 1d8 ⇒ 1
The shadow-serpent snaps at the lemure in front of it Red
serpent vs devil: 1d20 + 5 ⇒ (18) + 5 = 23damage: 1d4 + 4 ⇒ (1) + 4 = 5
lemure will DC16: 1d20 + 0 ⇒ (14) + 0 = 14
grab?: 1d20 + 9 ⇒ (17) + 9 = 26constrict: 1d4 + 4 ⇒ (2) + 4 = 6
It grabs and holds the lemure, but does little damage to the devil.
Combat / ritual round 5
Eynemb, -9hp + shadow (grappled)
Mishka; -9hp
Hayden; -2hp, inspired
Danas; (2) -1hp (from temp hp)
Vlazis; -9hp, sad + lemures (red -1hp, grappled)
Dale; -9hp, -2 CON, inspired
Tenibri; -9hp
The bold may act!
successes: 3

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Fort save : 1d20 + 7 ⇒ (17) + 7 = 24
She continues the shadow play.
kn planes : 1d20 + 14 ⇒ (20) + 14 = 34
”Half way?!? This is taking ages! But let us honor the past of which I often forget most!“

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Intimidate: 1d20 + 13 ⇒ (12) + 13 = 25
Wishing he could step outside and cleave Eynemb's cursed head from his scrawny pencil-neck, Krieger tries to stay focused, racking his brain for some new puppet to amuse and amaze the crowd and complete the next phase of the ritual.
A bunny maybe? Nobali Hohachi's overbearing spirit quashes that whimsical musing with a heavy-booted foot stomp.
Placing his fists back to back, Mishka curls the thumb and forefinger of one hand, creating a shadow bull to gore the shadow snakes.

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Hayden smirks as he sees the last of the images disappear. "No escape now! Surrender, Eynemb!" He raises his bow, prepared to fire again.
Attack (PBS, mask): 1d20 + 7 ⇒ (11) + 7 = 18
Damage (PBS, mask): 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Cwethanstein's Monster |

Rolling for the Lemures, but holding off on Vlazis - he'll duck in to help out with the puppetry if necessary
Vlazis's attention is drawn by the sonic blast, and without his guiding will, the Lemures are far less effective...
Red vs. Eynemb
Claws: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claws: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Blue vs. Serpent
Claws: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claws: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
If the first hit killed it, Acrobatics to move to where the transparent Blue icon is
Acrobatics: 1d20 ⇒ 9 Alas

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Fortitude DC15: 1d20 + 6 ⇒ (17) + 6 = 23 (Forgot to roll it when I posted.)
A splitting sonic migraine tries to crack Krieger's skull. He wonders if Sir Hayden's life link is still working.

GM supervillan |

All the lemures' attacks miss, so I've moved the transparent icon off the map.
Vlazis and Tenibri are up! - Tenibri needs a Fort save.

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Bluff (Sad, Harjandi Aid): 1d20 + 15 - 2 + 2 ⇒ (14) + 15 - 2 + 2 = 29
Vlazis doesn't know the full and subtle meanings of the puppetry, but that's fine. He has the authority given to him by the First King, and he has a fantastic poker face.

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Fort DC 15: 1d20 + 3 ⇒ (11) + 3 = 14
Tenibri's hands fly up to his ears as he curls over, intense pain ringing through his head.

Summoned Monster: Tenibri |

The ant continues to fight, biting at the errant wayang yet again.
5' step
Free: smite evil vs Eynemb
Standard: attack Eynemb
Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, P, smite evil: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

GM supervillan |

Dana, Mishka and Vlazis continue the shadowplay. "Oh, good, good! But something's not right, I can feel it!" Harjandi comments. success this round.
Dale and Tenibri are temporarily stunned by the sonic attack.
Hayden trains his bow on Eynemb and calls for the wayang to surrender, whilst the various summoned creatures continue to attack. The lemures are ineffective, but Tenibri's ant bites Eynemb.
Then, the tendrils of shadow that permeate the scene twist and coalesce, and a terrible creature takes shape nearby upon the beach. It is as tall as an ogre, with great fangs and four arms tipped in wicked claws. The whole monstrosity is wreathed in writhing shadows, its true form either cloaked or mutable.
This creature has emerged from the Plane of Shadow. It is roughly analogous to a material plane girallon, a fierce four-armed ape, but is an outsider with additional powers.
DC22
DC27
DC32
DC37
The stage pulses once with a strange dark light; with a low roar that seems to come from far away and yet all around you, the Shadow Beast lurches forwards....
stagger: 1d3 ⇒ 2
partial charge vs Hayden: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17damage: 1d6 + 4 ⇒ (6) + 4 = 10
The beast strides towards Hayden and tries to bite the knight, but it looks like the monster isn't fully co-ordinated - perhaps something is hindering it, or it has not yet fully emerged from the Shadow Plane.
"NO!" screams Harjandi. "Eynemb, look what you've done!" She flees the scene in terror. No more Aids from Harjandi.
The meddling scholar looks dumbfounded. "How? How could I be so wrong? I... I..." Eynemb stares at the Shadow Beast, in a daze.
The shadow serpent continues its attack.
maintain grapple, pin: 1d20 + 9 + 5 ⇒ (5) + 9 + 5 = 19constrict: 1d4 + 4 ⇒ (4) + 4 = 8
Combat / ritual round 6
Eynemb, -19hp + shadow (grappled)
Mishka; -9hp
Hayden; -2hp
Danas; (2) -1hp (from temp hp)
Vlazis; -9hp, sad + lemures (red -4hp, pinned)
Dale; -9hp, -2 CON
Tenibri; -9hp
Shadow Beast;
The bold may act!
Vlazis unless I've missed an ability that extends the duration, the first of your Summons expires this round before it + you act, the second expires next round. I do not know whether Red or Blue arrived first.
successes: 4

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"Kill this shadow being! I continue the shadow play!"
She continues controlling the ritual shadow puppets.
kn planes : 1d20 + 14 ⇒ (14) + 14 = 28

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Knowledge (planes): 1d20 + 10 ⇒ (11) + 10 = 21
Hayden, watch out!" Tenibri exclaims as he looks at the shadow beast. "It's some kind of girallon--four-armed ape I mean--but it's definitely some kind of shadow outsider; it's not from our plane!" And that's all I know about it, too; that thing is unexpected!
Tenibri digs out his spellbook and begins quickly reviewing a new spell. He gets the attention of the ant and directs it towards the new foe.
Full round: spend 1 arcane pool to learn create pit in place of alter self using quick study
Free: redirect ant

Summoned Monster: Tenibri |

The ant leaves Eynemb behind; it skitters over to the shadow beast and attempts to bite its wavery, shadowy form.
Move: 25'
Standard: attack shadow beast
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6

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Knowledge (planes) DC17: 1d20 + 6 ⇒ (20) + 6 = 26
Hearing the commotion outside, Krieger takes a look through the pavilion's opening. He nods, agreeing with Tenibri. "It's a creature has emerged from the Plane of Shadow, much like a girallon, one of those fierce four-armed apes, but this creature is an outsider with additional powers. The Shadow Beast resists damage from normal weapons - only magical weapons will cause full damage."
Holding his forearms and wrists together, Krieger opens his clasped hands, slightly curling his fingers, creating a shadow tyrannosaur that roars and clamps its jaws shut around the mutant shadow ape.
Intimidate: 1d20 + 13 ⇒ (6) + 13 = 19

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Shadow Beast: K Planes, Cog: 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35
Dale shakes the cobwebs out of his brain and checks out the new arrival as he picks his puppet cut out back up. "Oh ya, huh, never thought I'd see one of those! I best take some notes about it once this is all done, so please do remember as much as you can about it... Hayden, please let me know if it has any particular aromas!"
"Heh, almost forgot, The Shadow Beast is resistant to cold and electricity attacks as a result of its origin in the Plane of Shadow. It also resists magic. It also cloaks itself in shadows, granting it concealment (20%) in anything less than bright light." Then Dale goes back to puppeteering and thinking about a plan.
Puppets! K Planes, Cog: 1d20 + 14 + 4 ⇒ (5) + 14 + 4 = 23

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Hayden yells as the shadow creature appears and attacks him. He stumbles back, asking for the power of Sarenrae to destroy the creature. The knight draws an arrow and fires it at the creature.
Smite Evil. Hayden's AC vs the shadow creature is 21.
Attack (smite, PBS): 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Damage (smite, PBS): 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

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Yep, red vanishes.
Knowledge (planes): 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Vlazis gladly lets Dale resume his puppetry, striding forth to make an entrance to the new stage of the battle with a wave of unholy power unfurling before him!
Variant Channel: 2d6 ⇒ (1, 6) = 7 1/2 Damage either way (3), but Will DC 20 or dazed. Selecting out the 5 PCs within range with Selective Channeling, Divine Heralds to exclude the Lemure.
I'm assuming that the snake is gone, since 2 damage was enough last time, if not then the remaining Lemure will go for the snake again.

Cwethanstein's Monster |

The lemure follows Vlazis's instructions* and circles around the grease to claw at Eynemb, hopefully keeping him distracted if nothing else...
Claw: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
If attacking the snake
Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
*Divine Heralds means he can speak to it as though they shared a language

GM supervillan |
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Dane, Mishka and Dale continue the puppet-play, presenting attacks on the Shadow from multiple fronts - the Shadow Beast reacts to these phantoms as though they were real, snarling and swiping in futile gestures. A success.
Tenibri consults his spellbook whilst sending his ant against the Shadow...
Shadow Beast AoO vs Ant: 1d20 + 10 ⇒ (16) + 10 = 26damage: 1d4 + 4 ⇒ (2) + 4 = 6
The Shadow Beast injures the ant, but not badly enough to banish it. The ant fails to hurt the Shadow in reply.
Hayden takes advantage of the distractions to fall back from the Beast, and sends a divinely charged arrow at it.
miss chance: 1d100 ⇒ 100
The arrow strikes true and the Beast roars in anger! and an extra 2 points of damage for the first smite against an evil outsider.
Vlazis channels the power of Dispater...
Will DC20, Shadow Beast: 1d20 + 5 ⇒ (19) + 5 = 24
Will DC20, Shadow Serpent: 1d20 + 2 ⇒ (14) + 2 = 16
Eynemb let the last Serpent go after you Dazed it - they have a little more than 2hp, though not a lot more ;) Hayden is outside the range of your Channel (30') so you can exclude the summoned Ant. I will take the first set of dice rolls as the lemure's attack against the serpent - no need for new rolls with a different target.
The Shadow Beast snarls, slightly injured, but not dazed. The Shadow Serpent sways in place, confused by the disappearance of its prey and hampered by Vlazis' channel. The remaining lemure attacks it, but does not finish it off. Miss
Ignoring the ineffective ant, the Shadow Beast pursues the paladin-archer. It lumbers forwards and bites at Hayden.
partial charge vs Hayden: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14damage: 1d6 + 4 ⇒ (6) + 4 = 10
Ant gets an AoO
Distracted by the shadow-play, still not fully within the material realm, the Shadow Beast's violent attack goes over Hayden's head.
Eynemb comes to his senses. "Let me help! This is all my fault, I must make amends." The serpent beside the lemure vanishes - Eynemb gestures with his own shadow puppets and a new shadow-serpent appears behind the Shadow Beast. Ant does not have flanking for AoO, but does for its own turn's attacks.
shadow-serpent vs Beast, flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26damage: 1d4 + 4 ⇒ (3) + 4 = 7
shadow beast will DC16: 1d20 + 5 ⇒ (14) + 5 = 19
The snake bites the Beast, but the Beast ignores it completely.
Combat / ritual round 7
Eynemb, -19hp + shadow
Mishka; -9hp
Hayden; -2hp
Danas; (2) -1hp (from temp hp)
Vlazis; -9hp, sad + lemure
Dale; -9hp, -2 CON
Tenibri; -9hp + ant (-6hp)
Shadow Beast; -11hp
The bold may act!
Successes: 5

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Dale keeps up the assault, miming a large dancing shadow that tries to engulf the escaping shadow beast, dragging it back to its home plane!
K Planes, Cog: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36
"Ooooo the shadows come for you shadow... ack run shadow run!"

Summoned Monster: Tenibri |

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage, P: 1d6 + 4 ⇒ (4) + 4 = 8
The ant continues to try to nibble away the shadowy beast.
Standard: attack shadow beast
Bite, flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage, P: 1d6 + 4 ⇒ (2) + 4 = 6

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Shoving the spellbook back in his bag, Tenibri immediately calls on the spell he refreshed in his mind. He retrieves a tiny shovel from a hidden pocket and begins the motions of digging as he incants the words of the spell, opening a pit directly below the shadow beast.
Standard: cast create pit (20' deep; Reflex DC 19)
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect.
Creatures who fall into the pit take falling damage as normal. The pit’s coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

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"The shadow play is working, right??!"
She continues controlling the ritual shadow puppets.
kn planes : 1d20 + 14 ⇒ (19) + 14 = 33

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Beginning to hope this ritual is nearly finished, Krieger has his shadow T-rex press the attack against its prey.
Intimidate: 1d20 + 13 ⇒ (17) + 13 = 30
The spirit of Nobali Hohachi exults.

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Hayden retreats from the reach of the shadow creature, drawing another arrow and letting it fly.
Attack (smite, PBS): 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
Damage (smite, PBS): 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

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Ha! Sorry - I'm in a different game where the Giant Ant icon is a PC, and I conflated while I was looking at the map...
"We can't allow it to gain its full strength!"
Variant Channel: 2d6 ⇒ (3, 6) = 9 4 damage and DC 20 or dazed for the Girallon. Third time's the charm?