GM BBlackwood's The Slave Master's Mirror (Inactive)

Game Master Gum B the chewy

Slides: The Slave Master's Mirror


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Scarab Sages

Slides:

Entering the room further, you find an interesting scene including the walls.

A shallow reflecting pool is set into the tile floor, flanked by plush divans. Beyond two marble supporting columns, a heavy curtain separates the sitting room from the bedroom. A large map of Absalom hangs on the south wall, riddled with pins and crossed with colorful thread.

Hundreds of pins and pieces of string, though many have fallen to the floor.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Knowledge Local: 1d20 + 8 ⇒ (12) + 8 = 20 Guessing it is a map of spies
Knowledge Arcana: 1d20 + 8 ⇒ (4) + 8 = 12 The pool sounds like it could be used for scrying

Betty moves up near the curtain, taking cover behind the pillar. She quickly analyzes the room.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess is not really disturbed by the scene.

She drinks a potion of heroism that she has with her.

She then concentrates and feels the surroundings better.

Martial flexibility to have Dedicated Adversary (Human) and blind fight for 1 minute.

She then starts to move in a circle around the pool and looks around.

perception : 1d20 + 12 ⇒ (9) + 12 = 21

Scarab Sages

Slides:

The pinned wall definitely looks like a spy tracker. Betty realizes that is very important and it will take exceptional care to move out of here or get an appropriate copy made. Yes, the pool could be used for scrying, but something’s frustratingly nagging about it, and Betty can’t remember what. Kess sees that the pool is only inches deep, but very slippery. When Kess passes the southeast corner of the reflecting pool and moves past the curtains, she hears a laughing whine from the ambush set up behind the barrier and notices the curtains are not so heavy as to block anything but sight and a bit of sound.

”Now!” comes a shout from an even bulkier gnoll than Farug, though this larger gnoll woman is wearing the tatters of a fancy dress, and combat begins. She is backed up by a regular-sized hyena and a gnarly gnoll near the bookshelves in the other direction.

I have moved everyone that hasn’t posted since the hallway into the room proper

Initiative:
Chau Init: 1d20 + 8 ⇒ (14) + 8 = 22
Rothur Init: 1d20 + 4 ⇒ (10) + 4 = 14
Snack Init: 1d20 + 2 ⇒ (20) + 2 = 22
Kess Init: 1d20 + 10 ⇒ (16) + 10 = 26
Fifi Init: 1d20 + 2 ⇒ (9) + 2 = 11
Tenibri Init: 1d20 + 2 ⇒ (10) + 2 = 12
Awkin and Cat Init: 1d20 + 6 ⇒ (5) + 6 = 11
Betty Init: 1d20 + 4 ⇒ (8) + 4 = 12

Round 1, no surprise round

Kess may act.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess moves forward to the gnoll and tries to grab him!

Swift action: Dedicated Adversary (Gnoll) feat.

"Ahh, here you are!"

Greater grapple, heroism, dedicated adversary: 1d20 + 22 + 2 + 2 ⇒ (19) + 22 + 2 + 2 = 45

Suddenly Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!

Fire damage, Shirt of Immolation 1/10 : 1d6 + 10 ⇒ (6) + 10 = 16

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

I know we have a combat starting, but Tenibri's precombat investigation would have centered on the pool.

Knowledge (arcana), heightened awareness: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

He'd also burn heightened awareness on Initiative for a +4 bonus.

Scarab Sages

Slides:

Chau is offended by Kess, but also grabbed by the dress. "Pitiful humans, always thinking you can grab at the glory of gnollkind."

She whistles the hyena into flank. It obeys easily and bites at Kess.

Snack flanking vs Kess grapple AC with favored enemy: 1d20 + 3 + 2 + 4 ⇒ (19) + 3 + 2 + 4 = 28
bite damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
trip attempt: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20

Kess is struck but not so easily felled.

Chau opens up with a full attack shield bash, the slams are incredibly forceful.

Shield Slam flanking vs Kess AC with favored enemy grappled is minus 2: 1d20 + 11 + 4 + 2 - 2 ⇒ (17) + 11 + 4 + 2 - 2 = 32
shield damage: 1d8 + 4d6 ⇒ (3) + (4, 4, 3, 1) = 15
That includes a free Bull Rush for 32 as well, sending Kess flying away 5 feet. She doesn't move with it, breaking the grapple. She whistles again as and Snack gets pushed back as well essentially even though Snack is a creature obstacle, as a character can do will accept the bull rush

She moves into a better position against Kess.

Heightened awareness Tenibri gets is next.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri moves forward, getting a view of where he wants his summon to appear, and quickly opens a portal to a celestial realm behind Chau.

Actions:

Move: 20'
Standard: spend 3 arcane reservoir to cast summon monster III as a standard action with conjurer's focus (5 min duration)


Giant ant (soldier)

A giant ant skitters out of the portal before it snaps closed. It immediately recognizes what it's been called to do and both bites and stings the gnoll.

Actions:

Swift: smite evil vs red
Full round: full attack vs red

Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (5) + 5 + 0 + 2 = 12
Damage, B/P/S, smite evil: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Grab, smite evil, flank: 1d20 + 7 + 0 + 2 ⇒ (8) + 7 + 0 + 2 = 17

Sting, smite evil, flank: 1d20 + 3 + 0 + 2 ⇒ (17) + 3 + 0 + 2 = 22
Damage, P, smite evil: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 plus poison: Fort DC 16 or 1d2 Str damage; 1/round for 4 rounds; cure: 1 save

Scarab Sages

Slides:

Despite being a celestial creature smiting a clearly evil gnoll, none of the attacks hit.

The other gnoll catches the eye of Kess, who needs to make a Will save vs a Witch Hex.

DC and effects:
Will Save DC14, on a save, AC is at -2, and you must roll twice and take the worst roll for one round. On a fail, the curses last 4 rounds. This is a special ability that applies two curses at once.

Betty, Fifi, Awkin and Cat are up this round, then Kess at the top of the next round.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

will, heroism : 1d20 + 5 ⇒ (3) + 5 = 8

”What … what’s happening to me??“ Kess cries out.

Kess tries to grapple the gnoll in front of her again.

Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (11) + 22 + 2 + 2 + 2 = 39
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (10) + 22 + 2 + 2 + 2 = 38

After grappling the gnoll again, Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!

Fire damage, Shirt of Immolation 1/10 : 1d6 + 10 ⇒ (4) + 10 = 14

~

Using her greater grappling skills, she tries to pin the gnoll as a move action.

Greater grapple feat :
Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.

Normal: Maintaining a grapple is a standard action.

Kess tries to pin the gnoll in front of her again.

Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (6) + 22 + 2 + 2 + 2 = 34
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (14) + 22 + 2 + 2 + 2 = 42

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi moves up, not really being able to match Kess' speed.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Inspire courage: Allies receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Flagbearer: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

Total: +3 bonus on attack rolls, weapon damage rolls, and +2 saving throws against fear and charm effects.

Awkin and Cat move up and AWkin starts to inspire the group.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty aims at Red Gnoll and fires her musket.
musket, PBS, Awkin bonus vs touch AC: 1d20 + 7 + 1 + 3 ⇒ (17) + 7 + 1 + 3 = 28
CI Piercing/Bludgeoning, PBS, Awkin: 1d12 + 1 + 2 ⇒ (5) + 1 + 2 = 8

She then slips the musket back into her bandolier.

Scarab Sages

Slides:

Chau whistles another couple notes, and Snack moves into flank to distract Kess’ grappling. The Snack aids in her escape.

Escape attempt:
favored aided bear like cmb: 1d20 + 14 + 4 + 2 + 2 + 2 ⇒ (15) + 14 + 4 + 2 + 2 + 2 = 39

Chau just barely fails to break the grapple. Tenibri is up.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri decides to try to tip the scales in their favor by removing a magical enhancement from Chau, casting dispel magic to take out the highest-powered one that he can.

Actions:

Standard: cast dispel magic vs. Chau

dispel check: 1d20 + 6 ⇒ (13) + 6 = 19


Giant ant (soldier)

Tenibri's celestial ant continues its assault, biting and stinging simultaneously.

Actions:

Full round: full attack

Chau is pinned now, right? Maybe the ant has a chance at connecting.

Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (8) + 5 + 0 + 2 = 15
Damage, B/P/S, smite evil: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Grab, smite evil, flank: 1d20 + 7 + 0 + 2 ⇒ (2) + 7 + 0 + 2 = 11

Sting, smite evil, flank: 1d20 + 3 + 0 + 2 ⇒ (9) + 3 + 0 + 2 = 14
Damage, P, smite evil: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 plus poison: Fort DC 16 or 1d2 Str damage; 1/round for 4 rounds; cure: 1 save

Or maybe not.

Scarab Sages

Slides:

It looks like that dispelling attack worked, but the ant did not, too much armor even when pinned.

The other gnoll dives behind curtains and blasts forth a lightning bolt, blasting a hole in the curtain and setting it on fire. Kess, Fifi and Tenibri needs to make Reflex saves. Kess must Remember the other Curse, still in effect.

DC and effect:
DC14 reflex for half damage. electricity damage: 6d6 ⇒ (6, 3, 6, 2, 4, 5) = 26

Players except Tenibri up.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

reflex two times : 1d20 + 2 + 8 ⇒ (1) + 2 + 8 = 111d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

”Arghhh!!??“ Kess cries out.

Kess tries to damage the gnoll in front of her within the grapple.

Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (5) + 22 + 2 + 2 + 2 = 33
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (18) + 22 + 2 + 2 + 2 = 46
Grapple Damage : 1d8 + 10 ⇒ (3) + 10 = 13

While grappling the gnoll, Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!

Fire damage, Shirt of Immolation 3/10 : 1d6 + 10 ⇒ (5) + 10 = 15

~

Using her greater grappling skills, she tries to damage the gnoll as a move action.

Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (17) + 22 + 2 + 2 + 2 = 45
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (4) + 22 + 2 + 2 + 2 = 32
grapple damage : 1d8 + 10 ⇒ (5) + 10 = 15

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty pulls her pistol and then says “Sorry, Tenibri. Can’t avoid the Ant!

She then casts Glitterdust such that it gets both of the gnolls and Tenibri’s ant in the area.
DC 16 Will save or blinded, can not turn invisible

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Fifi dodges the brunt of the lightning bolt and without losing momentum continues her advance towards Chau, her scimitar ready to bring down the dangerous gnoll. Her blade glows yellow in holy light, as she smiles and declares-"It seems my blade itches to bring down this foe. In the Everlight's name, stand down!"-as she goes for a spinning slash.

Scimitar att (I.Courage+Smite): 1d20 + 11 + 4 + 3 ⇒ (10) + 11 + 4 + 3 = 28
Scimitar dmg (I.Courage+Smite): 1d6 + 5 + 6 + 3 ⇒ (1) + 5 + 6 + 3 = 15 +1 fire damage

Smite Evil on Chau! AC now 25 vs their attacks

Scarab Sages

Slides:

Fifi makes the killing blow against Chau, even though Kess softened her up quite a lot.

Will Save Rothur: 1d20 + 10 ⇒ (8) + 10 = 18

The witchy gnoll shakes off most of the dust.

Awkin and Cat still to go.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Awkin cast murders command on red DC 18 will.

Cat takes a bite.

Bite: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 321d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12 grab
Grapple: 1d20 + 20 ⇒ (14) + 20 = 34

Scarab Sages

Slides:

Redirecting that command at Rothur, and the bite at Snack. Chau in Red is down.

save or:
Will: 1d20 + 10 ⇒ (13) + 10 = 23

Snack is bit and grabbed, still alive but about to live up to expectations. It tries to bite Cat’s tongue.

bite: 1d20 + 3 ⇒ (18) + 3 = 21

Scarab Sages

Slides:

Tenibri is up.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Where is Rothur?

Scarab Sages

Slides:

through most of your party and some curtains that have been shot through by lightning and are on fire. Next to a bed.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri repeats his earlier action, opening another portal--this time to the plane of water. Even as the new portal opens, his celestial ant fizzles away to nothing in a scintillating display of golden sparks.

Actions:

Standard: spend 2 arcane reservoir to cast summon monster II as a standard action with conjurer's focus (6 min duration; ends duration of prior spell immediately)


Giant ant (soldier)

The elemental steps out of the portal and immediately moves to the flames to extinguish them.

Actions:

Standard: drench non-magical flames

Scarab Sages

Slides:

The water elemental does what’s natural and flames get soaked. Rothur, seeing this is not going well, makes a full withdraw, scrabbling through tattering curtains, over a desk, through more curtains, her charms and talismans bustling with her. Most of the talismans look like teeth, leather strips, and clumps of hair. One at her hip looks like a shriveled canine gremlin.

As she passes the glassy wardrobe, it explodes. Shards of bloody glass and ice crystals pierce her as she runs. Piercing: 1d6 ⇒ 3Cold: 1d6 ⇒ 4

As she reaches the southern wall with the edge of the pinned map, she yells ”let me leave or the precious map gets it.”


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess moves right next to gnoll.

"I do not think so!" she says coldly.

She punches the gnoll into his solar plexus!

Unarmed strike, knockout DC 19 fort: 1d20 + 15 + 2 + 2 ⇒ (15) + 15 + 2 + 2 = 341d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Knockout (1/day, DC 19) (Ex) Kess can attempt a one-hit knockout, declaring her attempt before rolling her attack roll. If she hits and deals damage, the target must succeed at a Fortitude save or fall unconscious for 1d6 rounds. It gets a new save each round to wake up. This doesn’t work if the target is immune to critical hits or nonlethal damage.

Scarab Sages

Slides:

The curse is still lingering, and the witch seems to have all sorts of other luck on her side.

This being the first physical attack on Rothur, Kess encounters something interesting; as she rushes up and attempts to punch, Kess finds that slightly displaced images of the Gnoll are present. Kess connects with one of them.

spell effect:
how many images: 1d4 + 2 ⇒ (1) + 2 = 3
hits the real Rother on 4: 1d4 ⇒ 3

One of the Images explodes with how hard Kess punched, but the Gnoll still stands. "You choose poorly."

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Betty moves to a better position and waves her pistol in the gnoll’s direction.

Threats ain’t best way ta convince us ta allow ya ta live. Might want ta reconsider.” Her pistol is now aimed directly at Rothur.

She stands ready to act if the gnoll moves to harm the map, one of the group, or tries to run away.

Readied action:

Stone Discus, PBS, Awkin: 1d20 + 8 + 1 + 3 ⇒ (14) + 8 + 1 + 3 = 26
Magical blunt Damage, PBS, Awkin: 4d6 + 1 + 3 ⇒ (6, 4, 1, 2) + 1 + 3 = 17
Image: 1d3 ⇒ 1

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

If the enemy makes a move to damage the map Awkin cast command and say flee DC 19 Will.

Cat's action:
Cat is told to ready a bite.

[dice=Bite] 1d20+10+3;1d8+7+3 grab
[dice=Grapple]1d20+20

Scarab Sages

Slides:

Cat might be a little confused at that, as there is a nearly-dead-but-not-quite hyena in its mouth already.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

Kess starts to flurry the gnoll with punches and kicks.

Flurry Unarmed strike: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 201d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Primary Unarmed strike: 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 271d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11

Iterative Unarmed strike: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 201d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

As Kess starts rapidly punching the gnoll, Betty shakes her head and says “Some of my companions are might bit hot-headed. Ya might want ta surrender quickly.

Note to self: Kess is impulsive and that impulse seems directly connected to her fists.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Knowing her armor will slow her down just enough not to reach the gnoll, Fifi takes some distance and goes for a ranged attack! Through her scar, she channels a bolt of fire, which takes form in her hair and goes directly towards the gnoll!

Fire bolt vs Touch: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29
Fire bolt dmg: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Cat can drop things and walk away if there is more pressing stuff but i can change it up.

Cat will drop and full attack the Hyena.

Bite: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 181d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Claw: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 201d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Claw: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 181d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15

Scarab Sages

Slides:

Snack enjoys a moment of freedom before getting torn to shreds.

With the hyena dispatched, Tenibri may also act before Rothur. I’m not sure of her actions until Tenibri goes, but her actions almost certainly will trigger both Betty and Awkin. That’s all set. It looks like Fifi needs to roll against an image.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri quickly fires off a scorching ray towards Rothur, hoping it lands and prevents the gnoll from sabotaging their evidence.

Actions:

Standard: cast scorching ray vs Rothur

Ranged touch, scorching ray, into melee: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage, fire: 4d6 ⇒ (6, 4, 3, 3) = 16

I'll let you roll vs the mirror image, as I can't know how many images remain until the other attacks resolve.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Image roll!: 1d3 ⇒ 2

Scarab Sages

Slides:

Betty and Awkin wait, but Fifi, Kess, and Tenibri call Rothur’s bluff and try to take her down before she can do anything. Fifi breaks a mirror image, so does Kess.

tenibri’s attack: 1d3 ⇒ 3

Tenibri hits the real Rothur. it’s a good thing these are targeted Rays.

Rothur flees. Full Withdraw. That triggers Betty’s action, which pops the final image.

Players are up. You’re pretty confident she’s not getting past the genie or the rest of the tribe outside and your allies, so we may end combat if you wish.


”Kess” | Female CG Medium Human Brawler 7 | HP 19/67 | Now: AC 18 AC 21, T 16, FF 18 | CMD 29 (40 grapple, 37 trip) | F +7 R +8 W +5; +2 bonus vs. charm and compulsion | Init +2 | Perc +10 | Speed 30ft | Folio reroll 0/1 | Knockout Strike 0/1, Martial Flexibility 2/6 | Active Conditions: Heroism.

“We have you cornered!!“

Kess moves forward to the gnoll and tries to grab them!

"Ahh, here you are!"

Greater grapple, heroism, dedicated adversary: 1d20 + 22 + 2 + 2 ⇒ (15) + 22 + 2 + 2 = 41

Suddenly Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!

Fire damage, Shirt of Immolation 4/10 : 1d6 + 10 ⇒ (6) + 10 = 16

Yes, we can end combat. ;)

Scarab Sages

Slides:

Under current conditions, She’s going to keep ahead of Kess until she gets outside. You sure you want to chase her that far?

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Don’t seem worth chasin’ that one.” Betty says.

I’m OK with either answer, but if we don’t think she will escape I don’t see a reason to chase.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Not worth the energy."

Scarab Sages

Slides:

Alright, so you will remain in the room. The map board does seem to be somewhat damaged by some sort of earlier altercation, but you think you may be able to decipher the main information with a Knowledge(Geography, Local, or Nobility) check, or you may manage to properly collect it with a Sleight of Hand check for Pathfinder study later.

There are also more notable things in the room, including a chair in front of some bookshelves, singed curtains around a bed, the exploded icy-bloody wardrobe, and a nice desk which Rothur jumped over.

Grand Lodge

F Elven Gunslinger 1 / Wizard(Spellslinger) 6 | HP 40/40 damage| AC 15 T 15 FF 11 | F +5 R +9 W +8 | Wands CLW 32/50 Mage Armor 35/50 Air Bubble 48/50 | Init +4| Perception +10 | Grit 2/2 | Reroll available | Conditions:

Suggest we search the place. Got a ring ta’ find along wit’ any information we can git.

Gesturing towards the map, she says “I can try ta get it down, but might damage it, Best we collect all the information we can before I try.

She then starts making notes of anything she can determine from the map.
Kn: Local: 1d20 + 8 ⇒ (1) + 8 = 9
Kn: Local, shirt reroll, GM stars: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31

Scarab Sages

Slides:

Betty feels the relief of her lucky stars on reading the map.

Betty ascertains major patterns in the placement of pins and string suggesting al’Jakri has found ways to spy on not only a dozen Absalom families but also a large number of the city’s more prestigious institutions, such as the Forae Logos and the Arcanamirium. Decoding the map entirely would take days and would still rely on considerable speculation without additional data. You might also try the collection of the map. If you think of another valid method of capturing the locations besides SoH, that may work.

Meanwhile Fifi looks almost stunned by something and listens calmly.

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