GM Gum BBlackwood
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Entering the room further, you find an interesting scene including the walls.
A shallow reflecting pool is set into the tile floor, flanked by plush divans. Beyond two marble supporting columns, a heavy curtain separates the sitting room from the bedroom. A large map of Absalom hangs on the south wall, riddled with pins and crossed with colorful thread.
Hundreds of pins and pieces of string, though many have fallen to the floor.
Betty Boomstick
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Knowledge Local: 1d20 + 8 ⇒ (12) + 8 = 20 Guessing it is a map of spies
Knowledge Arcana: 1d20 + 8 ⇒ (4) + 8 = 12 The pool sounds like it could be used for scrying
Betty moves up near the curtain, taking cover behind the pillar. She quickly analyzes the room.
| Kess - Iconic Brawler |
Kess is not really disturbed by the scene.
She drinks a potion of heroism that she has with her.
She then concentrates and feels the surroundings better.
Martial flexibility to have Dedicated Adversary (Human) and blind fight for 1 minute.
She then starts to move in a circle around the pool and looks around.
perception : 1d20 + 12 ⇒ (9) + 12 = 21
GM Gum BBlackwood
|
The pinned wall definitely looks like a spy tracker. Betty realizes that is very important and it will take exceptional care to move out of here or get an appropriate copy made. Yes, the pool could be used for scrying, but something’s frustratingly nagging about it, and Betty can’t remember what. Kess sees that the pool is only inches deep, but very slippery. When Kess passes the southeast corner of the reflecting pool and moves past the curtains, she hears a laughing whine from the ambush set up behind the barrier and notices the curtains are not so heavy as to block anything but sight and a bit of sound.
”Now!” comes a shout from an even bulkier gnoll than Farug, though this larger gnoll woman is wearing the tatters of a fancy dress, and combat begins. She is backed up by a regular-sized hyena and a gnarly gnoll near the bookshelves in the other direction.
I have moved everyone that hasn’t posted since the hallway into the room proper
Rothur Init: 1d20 + 4 ⇒ (10) + 4 = 14
Snack Init: 1d20 + 2 ⇒ (20) + 2 = 22
Kess Init: 1d20 + 10 ⇒ (16) + 10 = 26
Fifi Init: 1d20 + 2 ⇒ (9) + 2 = 11
Tenibri Init: 1d20 + 2 ⇒ (10) + 2 = 12
Awkin and Cat Init: 1d20 + 6 ⇒ (5) + 6 = 11
Betty Init: 1d20 + 4 ⇒ (8) + 4 = 12
Round 1, no surprise round
Kess may act.
| Kess - Iconic Brawler |
Kess moves forward to the gnoll and tries to grab him!
Swift action: Dedicated Adversary (Gnoll) feat.
"Ahh, here you are!"
Greater grapple, heroism, dedicated adversary: 1d20 + 22 + 2 + 2 ⇒ (19) + 22 + 2 + 2 = 45
Suddenly Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!
Fire damage, Shirt of Immolation 1/10 : 1d6 + 10 ⇒ (6) + 10 = 16
Tenibri
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I know we have a combat starting, but Tenibri's precombat investigation would have centered on the pool.
Knowledge (arcana), heightened awareness: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
He'd also burn heightened awareness on Initiative for a +4 bonus.
GM Gum BBlackwood
|
Chau is offended by Kess, but also grabbed by the dress. "Pitiful humans, always thinking you can grab at the glory of gnollkind."
She whistles the hyena into flank. It obeys easily and bites at Kess.
Snack flanking vs Kess grapple AC with favored enemy: 1d20 + 3 + 2 + 4 ⇒ (19) + 3 + 2 + 4 = 28
bite damage: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7
trip attempt: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
Kess is struck but not so easily felled.
Chau opens up with a full attack shield bash, the slams are incredibly forceful.
Shield Slam flanking vs Kess AC with favored enemy grappled is minus 2: 1d20 + 11 + 4 + 2 - 2 ⇒ (17) + 11 + 4 + 2 - 2 = 32
shield damage: 1d8 + 4d6 ⇒ (3) + (4, 4, 3, 1) = 15
That includes a free Bull Rush for 32 as well, sending Kess flying away 5 feet. She doesn't move with it, breaking the grapple. She whistles again as and Snack gets pushed back as well essentially even though Snack is a creature obstacle, as a character can do will accept the bull rush
She moves into a better position against Kess.
Heightened awareness Tenibri gets is next.
Tenibri
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Tenibri moves forward, getting a view of where he wants his summon to appear, and quickly opens a portal to a celestial realm behind Chau.
Move: 20'
Standard: spend 3 arcane reservoir to cast summon monster III as a standard action with conjurer's focus (5 min duration)
| Summoned Monster: Tenibri |
A giant ant skitters out of the portal before it snaps closed. It immediately recognizes what it's been called to do and both bites and stings the gnoll.
Swift: smite evil vs red
Full round: full attack vs red
Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (5) + 5 + 0 + 2 = 12
Damage, B/P/S, smite evil: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Grab, smite evil, flank: 1d20 + 7 + 0 + 2 ⇒ (8) + 7 + 0 + 2 = 17
Sting, smite evil, flank: 1d20 + 3 + 0 + 2 ⇒ (17) + 3 + 0 + 2 = 22
Damage, P, smite evil: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 plus poison: Fort DC 16 or 1d2 Str damage; 1/round for 4 rounds; cure: 1 save
GM Gum BBlackwood
|
Despite being a celestial creature smiting a clearly evil gnoll, none of the attacks hit.
The other gnoll catches the eye of Kess, who needs to make a Will save vs a Witch Hex.
Betty, Fifi, Awkin and Cat are up this round, then Kess at the top of the next round.
| Kess - Iconic Brawler |
will, heroism : 1d20 + 5 ⇒ (3) + 5 = 8
”What … what’s happening to me??“ Kess cries out.
Kess tries to grapple the gnoll in front of her again.
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (11) + 22 + 2 + 2 + 2 = 39
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (10) + 22 + 2 + 2 + 2 = 38
After grappling the gnoll again, Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!
Fire damage, Shirt of Immolation 1/10 : 1d6 + 10 ⇒ (4) + 10 = 14
~
Using her greater grappling skills, she tries to pin the gnoll as a move action.
Normal: Maintaining a grapple is a standard action.
Kess tries to pin the gnoll in front of her again.
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (6) + 22 + 2 + 2 + 2 = 34
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (14) + 22 + 2 + 2 + 2 = 42
Fifi Vanaash
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Fifi moves up, not really being able to match Kess' speed.
Awkin Delance
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Inspire courage: Allies receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Flagbearer: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
Total: +3 bonus on attack rolls, weapon damage rolls, and +2 saving throws against fear and charm effects.
Awkin and Cat move up and AWkin starts to inspire the group.
Betty Boomstick
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Betty aims at Red Gnoll and fires her musket.
musket, PBS, Awkin bonus vs touch AC: 1d20 + 7 + 1 + 3 ⇒ (17) + 7 + 1 + 3 = 28
CI Piercing/Bludgeoning, PBS, Awkin: 1d12 + 1 + 2 ⇒ (5) + 1 + 2 = 8
She then slips the musket back into her bandolier.
Tenibri
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Tenibri decides to try to tip the scales in their favor by removing a magical enhancement from Chau, casting dispel magic to take out the highest-powered one that he can.
| Summoned Monster: Tenibri |
Tenibri's celestial ant continues its assault, biting and stinging simultaneously.
Full round: full attack
Chau is pinned now, right? Maybe the ant has a chance at connecting.
Bite, smite evil, flank: 1d20 + 5 + 0 + 2 ⇒ (8) + 5 + 0 + 2 = 15
Damage, B/P/S, smite evil: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Grab, smite evil, flank: 1d20 + 7 + 0 + 2 ⇒ (2) + 7 + 0 + 2 = 11
Sting, smite evil, flank: 1d20 + 3 + 0 + 2 ⇒ (9) + 3 + 0 + 2 = 14
Damage, P, smite evil: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7 plus poison: Fort DC 16 or 1d2 Str damage; 1/round for 4 rounds; cure: 1 save
Or maybe not.
GM Gum BBlackwood
|
It looks like that dispelling attack worked, but the ant did not, too much armor even when pinned.
The other gnoll dives behind curtains and blasts forth a lightning bolt, blasting a hole in the curtain and setting it on fire. Kess, Fifi and Tenibri needs to make Reflex saves. Kess must Remember the other Curse, still in effect.
Players except Tenibri up.
| Kess - Iconic Brawler |
reflex two times : 1d20 + 2 + 8 ⇒ (1) + 2 + 8 = 111d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
”Arghhh!!??“ Kess cries out.
Kess tries to damage the gnoll in front of her within the grapple.
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (5) + 22 + 2 + 2 + 2 = 33
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (18) + 22 + 2 + 2 + 2 = 46
Grapple Damage : 1d8 + 10 ⇒ (3) + 10 = 13
While grappling the gnoll, Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!
Fire damage, Shirt of Immolation 3/10 : 1d6 + 10 ⇒ (5) + 10 = 15
~
Using her greater grappling skills, she tries to damage the gnoll as a move action.
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (17) + 22 + 2 + 2 + 2 = 45
Greater grapple, heroism, flank, dedicated adversary: 1d20 + 22 + 2 + 2 + 2 ⇒ (4) + 22 + 2 + 2 + 2 = 32
grapple damage : 1d8 + 10 ⇒ (5) + 10 = 15
Betty Boomstick
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Betty pulls her pistol and then says “Sorry, Tenibri. Can’t avoid the Ant!”
She then casts Glitterdust such that it gets both of the gnolls and Tenibri’s ant in the area.
DC 16 Will save or blinded, can not turn invisible
Fifi Vanaash
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Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Fifi dodges the brunt of the lightning bolt and without losing momentum continues her advance towards Chau, her scimitar ready to bring down the dangerous gnoll. Her blade glows yellow in holy light, as she smiles and declares-"It seems my blade itches to bring down this foe. In the Everlight's name, stand down!"-as she goes for a spinning slash.
Scimitar att (I.Courage+Smite): 1d20 + 11 + 4 + 3 ⇒ (10) + 11 + 4 + 3 = 28
Scimitar dmg (I.Courage+Smite): 1d6 + 5 + 6 + 3 ⇒ (1) + 5 + 6 + 3 = 15 +1 fire damage
Smite Evil on Chau! AC now 25 vs their attacks
Tenibri
|
Tenibri repeats his earlier action, opening another portal--this time to the plane of water. Even as the new portal opens, his celestial ant fizzles away to nothing in a scintillating display of golden sparks.
Standard: spend 2 arcane reservoir to cast summon monster II as a standard action with conjurer's focus (6 min duration; ends duration of prior spell immediately)
| Summoned Monster: Tenibri |
The elemental steps out of the portal and immediately moves to the flames to extinguish them.
Standard: drench non-magical flames
GM Gum BBlackwood
|
The water elemental does what’s natural and flames get soaked. Rothur, seeing this is not going well, makes a full withdraw, scrabbling through tattering curtains, over a desk, through more curtains, her charms and talismans bustling with her. Most of the talismans look like teeth, leather strips, and clumps of hair. One at her hip looks like a shriveled canine gremlin.
As she passes the glassy wardrobe, it explodes. Shards of bloody glass and ice crystals pierce her as she runs. Piercing: 1d6 ⇒ 3Cold: 1d6 ⇒ 4
As she reaches the southern wall with the edge of the pinned map, she yells ”let me leave or the precious map gets it.”
| Kess - Iconic Brawler |
Kess moves right next to gnoll.
"I do not think so!" she says coldly.
She punches the gnoll into his solar plexus!
Unarmed strike, knockout DC 19 fort: 1d20 + 15 + 2 + 2 ⇒ (15) + 15 + 2 + 2 = 341d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Knockout (1/day, DC 19) (Ex) Kess can attempt a one-hit knockout, declaring her attempt before rolling her attack roll. If she hits and deals damage, the target must succeed at a Fortitude save or fall unconscious for 1d6 rounds. It gets a new save each round to wake up. This doesn’t work if the target is immune to critical hits or nonlethal damage.
GM Gum BBlackwood
|
The curse is still lingering, and the witch seems to have all sorts of other luck on her side.
This being the first physical attack on Rothur, Kess encounters something interesting; as she rushes up and attempts to punch, Kess finds that slightly displaced images of the Gnoll are present. Kess connects with one of them.
hits the real Rother on 4: 1d4 ⇒ 3
One of the Images explodes with how hard Kess punched, but the Gnoll still stands. "You choose poorly."
Betty Boomstick
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Betty moves to a better position and waves her pistol in the gnoll’s direction.
“Threats ain’t best way ta convince us ta allow ya ta live. Might want ta reconsider.” Her pistol is now aimed directly at Rothur.
She stands ready to act if the gnoll moves to harm the map, one of the group, or tries to run away.
Stone Discus, PBS, Awkin: 1d20 + 8 + 1 + 3 ⇒ (14) + 8 + 1 + 3 = 26
Magical blunt Damage, PBS, Awkin: 4d6 + 1 + 3 ⇒ (6, 4, 1, 2) + 1 + 3 = 17
Image: 1d3 ⇒ 1
| Kess - Iconic Brawler |
Kess starts to flurry the gnoll with punches and kicks.
Flurry Unarmed strike: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 201d8 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Primary Unarmed strike: 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 271d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Iterative Unarmed strike: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 201d8 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Betty Boomstick
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As Kess starts rapidly punching the gnoll, Betty shakes her head and says “Some of my companions are might bit hot-headed. Ya might want ta surrender quickly.”
Note to self: Kess is impulsive and that impulse seems directly connected to her fists.
Fifi Vanaash
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Knowing her armor will slow her down just enough not to reach the gnoll, Fifi takes some distance and goes for a ranged attack! Through her scar, she channels a bolt of fire, which takes form in her hair and goes directly towards the gnoll!
Fire bolt vs Touch: 1d20 + 8 + 3 ⇒ (18) + 8 + 3 = 29
Fire bolt dmg: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Awkin Delance
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Cat can drop things and walk away if there is more pressing stuff but i can change it up.
Cat will drop and full attack the Hyena.
Bite: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 181d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Claw: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 201d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Claw: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 181d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
GM Gum BBlackwood
|
Snack enjoys a moment of freedom before getting torn to shreds.
With the hyena dispatched, Tenibri may also act before Rothur. I’m not sure of her actions until Tenibri goes, but her actions almost certainly will trigger both Betty and Awkin. That’s all set. It looks like Fifi needs to roll against an image.
Tenibri
|
Tenibri quickly fires off a scorching ray towards Rothur, hoping it lands and prevents the gnoll from sabotaging their evidence.
Standard: cast scorching ray vs Rothur
Ranged touch, scorching ray, into melee: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Damage, fire: 4d6 ⇒ (6, 4, 3, 3) = 16
I'll let you roll vs the mirror image, as I can't know how many images remain until the other attacks resolve.
Fifi Vanaash
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Image roll!: 1d3 ⇒ 2
GM Gum BBlackwood
|
Betty and Awkin wait, but Fifi, Kess, and Tenibri call Rothur’s bluff and try to take her down before she can do anything. Fifi breaks a mirror image, so does Kess.
tenibri’s attack: 1d3 ⇒ 3
Tenibri hits the real Rothur. it’s a good thing these are targeted Rays.
Rothur flees. Full Withdraw. That triggers Betty’s action, which pops the final image.
Players are up. You’re pretty confident she’s not getting past the genie or the rest of the tribe outside and your allies, so we may end combat if you wish.
| Kess - Iconic Brawler |
“We have you cornered!!“
Kess moves forward to the gnoll and tries to grab them!
"Ahh, here you are!"
Greater grapple, heroism, dedicated adversary: 1d20 + 22 + 2 + 2 ⇒ (15) + 22 + 2 + 2 = 41
Suddenly Kess's Shirt of Immolation automatically bursts into flame and burns the gnoll!
Fire damage, Shirt of Immolation 4/10 : 1d6 + 10 ⇒ (6) + 10 = 16
Yes, we can end combat. ;)
Betty Boomstick
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“Don’t seem worth chasin’ that one.” Betty says.
I’m OK with either answer, but if we don’t think she will escape I don’t see a reason to chase.
GM Gum BBlackwood
|
Alright, so you will remain in the room. The map board does seem to be somewhat damaged by some sort of earlier altercation, but you think you may be able to decipher the main information with a Knowledge(Geography, Local, or Nobility) check, or you may manage to properly collect it with a Sleight of Hand check for Pathfinder study later.
There are also more notable things in the room, including a chair in front of some bookshelves, singed curtains around a bed, the exploded icy-bloody wardrobe, and a nice desk which Rothur jumped over.
Betty Boomstick
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“Suggest we search the place. Got a ring ta’ find along wit’ any information we can git.”
Gesturing towards the map, she says “I can try ta get it down, but might damage it, Best we collect all the information we can before I try.”
She then starts making notes of anything she can determine from the map.
Kn: Local: 1d20 + 8 ⇒ (1) + 8 = 9
Kn: Local, shirt reroll, GM stars: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 31
GM Gum BBlackwood
|
Betty feels the relief of her lucky stars on reading the map.
Betty ascertains major patterns in the placement of pins and string suggesting al’Jakri has found ways to spy on not only a dozen Absalom families but also a large number of the city’s more prestigious institutions, such as the Forae Logos and the Arcanamirium. Decoding the map entirely would take days and would still rely on considerable speculation without additional data. You might also try the collection of the map. If you think of another valid method of capturing the locations besides SoH, that may work.
Meanwhile Fifi looks almost stunned by something and listens calmly.