![]() About SubmissionsUbo the Talker's Plansewalker Campaign:
Ubo the Talker's Planeswalker Recruitment Original Intrest Thread Deadline: na Players: na Useful Links: Michael Torno's Feat Tax rules --------------------- Submissions by Tier --------------------- •Groups are completely interchangeable between, and in some cases during, adventures. Dots
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• •Monkeygod (Potential GM) •Mr Nevets •The Chess •Whack-a-Rogue •Veltharis •Lessah (eventual, potential GM) •Philo Pharynx •Decimus Observet •TheWaskally •Lord Foul II •Uthraed •Almonihah •Todd Stewart Suprise appearance! •HedwickThwWorldly •DM Skull •Gobo Horde Level 20 Spoiler:
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Level 16 Spoiler:
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Level 12 Spoiler:
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Level 8 Spoiler:
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Untiered Spoiler:
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--------------------- Potential GM's Spoiler:
Potential GMs
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Expectations
--------------------- • • • • • Valid Sources Spoiler:
Valid Sources
--------------------- Valid Sources: •Akhashic, Gonzo, Legendary Class Variants, Pact Magic, Path of War, Psionics, or Spheres of Magic, Spheres of Might (Source) •Monster Classes from "In the Company of..." books by Rite Publishing •Michael Torno's Feat Tax rules (Source) •Unchained Classes optional (Source) •Monster Races are a possibility (Source)
Unallowed Options
(Source) --------------------- Character Generation Spoiler:
Character Generation
--------------------- NOTE! Creation rules may change with upcoming Recruitment Thread, which will then superseed these. •Gestalt, one 'side' cannot multiclass but it can Prestige
--------------------- Houserules Spoiler:
Houserules
--------------------- •The Planeswalker Society may provide Planar Tuning Forks and amulets if needed. Or rent them out. •pre-errata versions of rules may be used on a case-by-case basis •Everyone with a Familiar gets Improved Familiar for free. (Source) Confirm? •Animal Companions and Mounts get a free Template? •New Elemental flavoured options for Familiars, Companions and Mounts • --------------------- FAQs Spoiler:
FAQs
--------------------- •"Which multiverse is this taking place in?" Golarion's multiverse. It has a suitably rich variety of planes, each with their own individual style, yet is vague enough in some ways to allow myself and other potential GMs a great deal of creative freedom. •"How do we travel the planes if no one can use the proper spells?"
•"Can I play as a monster?"
•"Can I create my own race?"
•"Can I be a petitioner?"
•"Can I play as someone from another franchise?"
•"Can I play as a pre-existing character within the Pathfinder universe, such as Abrogail Thrune, Alison Kindler, or Avimar Sorrinash?"
•"Can I play as an evil character?"
•"Are the Akhashic, Gonzo, Legendary Class Variants, Pact Magic, Path of War, Psionics, or Spheres lines available?"
•"Do you have any adventures ready for your specific groups?"
•"How will you deal with gestalt? Isn't that broken?"
•"Can we use fractional level up bonuses?"
•"Will we be using the Michael Torno's Feat Tax rules?"
•"Will you allow unchained classes?"
•"Can I use the pre-errata version of this rule or that rule?"
•"Do Fighters and Chained Rogues get any good toys?"
•"What is the state of guns in the planes?"
•"Can I get an Exotic Weapon Proficiency for free?"
((Source) for above) •"Can I take a planar being as a familiar?"
•"What about Animal Companions?"
•"What about Mounts?"
•"Is Leadership allowed?"
•"Can I play a Souleater/soul merchant?"
•"Can I play as one of the monster classes from the 'In the Company of...' series by Rite Publishing?"
•"Is there a Shadow Lodge equivalent in the Planeswalker Society?"
•"Will there be the equivalent of PFS boons after each adventure?"
•"Will PCs be wealth-starved like normal PFS members?"
•"Am I correct in understanding this is for, at minimum, 8th level, gestalt characters?"
--------------------- Packages Spoiler:
Packages
• • • • • --------------------- Game Setting Spoiler:
Game Setting
--------------------- •Golarion's multiverse. •The Planeswalker Society provides Planar Tuning Forks and amulets to members on missions. It also 'rents' them out for personal excursions. •One of the big rules the Planeswalker Society has is that souls are sacrosanct. One of the last things the Society wants is to anger Pharasma or draw the ire of their patrons in the upper planes despite the heavy amount of courting lower planar patrons do to convince them to ease that rule. • • • • • ---------------------
Storyteller Shadow's Magnificent Seven Kinmakers/Iron Gods and Wastelands:
Storyteller Shadow's Magnificent Seven [url=http://paizo.com/threads/rzs2u99w&page=6?StorytellerShadowsMultiGameRecruitment-III#258]Recruitment Post Useful Links: Interest Check Thread, SoM, SoP, Deadlands, Wastelands Map, Freedom Charter, Firearm Guide --------------------- Submissions --------------------- Iron Gods/Kingmaker Spoiler: ---------------------
WastelandsIron Gods/Kingmaker --------------------- Me'mori: (Mira Oralia; Android Holy Gun Grey Paladin/Mysterious Stranger Gunsliner) (Paladin Code) •Devout Gun-priest Mira Oralia wrote:
The Emerald Duke: (Erissa Baine; Android Cavalier Dune Drifter/Construct Rider) Erissa Baine wrote:
RobL8675309: (Verra Vulcan; Changeling Picaroon Swashbuckler/Steelhound Investigator) •Changeling Rapier-and-pistol duelistVerra Vulcan wrote:
Gobo Horde: (Joseph Bonkers; Human Armorist/Gunsmoke Mystic) (Casting Traditon/Sphere breakdown) •Young blacksmith with a transforming metal armJoseph Bonkers wrote:
Gramork: (A-23; Android Zen Marksman Monk) •Emotional Gun-Fu-DroidA-23 wrote:
JDPhipps: (OZ-M1; "Ozymandias"; Unfettered Inevitable Eidolon Gunslinger) (Unfettered Creature) •Gunslinging EidolonOzymandias wrote:
Edelsmirge: (Johnny Mash; Half-Elf Gernaider Alchemis) •Bomb tossing GunslingerJohnny Mash wrote:
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Standby SubmissionsWastelands --------------------- Jereru: (Reverend Rob; Human Conscript) (Tradition) •Desna's Chosen with a Rifle Reverend Rob wrote:
Johnnycat93: (Samuel Rodrigues; Human Bloodborn Hunter) •Flaming Katana-and-Pistol hunterSamuel Rodrigues wrote:
Sapiens: (Alsande; Android Technician) (Scrapper Sniper Tradition, Background and Appearance) •Android RailgunnerAlsande wrote:
Fury of the Tempest: (Arcantos the Gunsmith; Human Phantom Gunfighter) (Mythweavers, Martial Tradition) •Dual Pistol-wielding GunsmithArcanos the Gunsmith wrote:
Teiidae: Xocualtuatl; Reptoid mechanist Techslinger Gunslinger) (Covert Agent-Reptoid Trait) •Gunslinging Sheriff from the starsXocualtuatl wrote:
Nitro~Nina: 2(Kina the Kval; Kval Conscript) (Mythweavers, Math, Guns Akimbo Tradition, Story)•Dual-Wielding tiny terror. Kina the Kval wrote:
Idiot Cube: (Mylon Sivalra; Human Desperado Warlord/Juggler Bard) (Mythweavers) •Human Gun JugglerMylon Sivalra wrote:
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Standby Submissions --------------------- Seth86: (Simmeron; human Cavalier Mother's Fang/Spellscar Drifter) (Dune Drifter) •Giant Snake riding Gunslinger Warpfiend: (Skritcha; Ratfolk Gultch Gunner)
Valid Sources Spoiler: ---------------------
Valid Sources --------------------- •Paizo •SoP •SoM •(no Legendary Talents from SoM) •Psionics •PoW •Variant Multiclassing •Experimental Munitionist (Link Broken) •Wyrwood race •(Most 3pp upon request) Character Generation Spoiler: ---------------------
Character Generation --------------------- Pathfinder rules. 1. 25 Point Buy. 2. 2nd Level. 3. Max HP 1st level. Roll or 1/2+1 thereafter. 4. 1000gp starting wealth. 5. 200gp bonus for firearm related costs. 6. Guns Everywhere rules in effect. 6a. Note. That means that all firearms and ammunition costs 10% of the listed price. 7. All 3PP Archtypes welcome. 8. I will allow most races but reserve the right to say no if it's too far out there. 9. Background Skills will be used. 10. Two Traits: The Traits should be chosen from Iron Gods Kingmaker or from the Homebrew Traits I posted for the Wastes and Freedom. One Drawback is allowed if it fits the theme of the character. That Drawback can be used to purchase traits outside of these lists. I created new Drawbacks as well. 10a. Ignore the backgrounds of the Campaign Traits and only take the crunchy bits. (source) 11. I will allow alternate submissions on a case by case basis where the build lends itself towards a Gunslinging concept. 11a. Multi-classing is acceptable but I would like 50-55% of the levels to be Gunslinger or a Archetype/Iteration of that class. 12. Characters can be from wherever they want but I will be staring the game I think in the River Lands. 12a. Note that ALL PCs will know one another having adventured in the Wastes at first level (I will create the synopsis of what took place). The group will be taking a well deserved break in the town of Last Stop (see the map I linked above). Traits Spoiler: ---------------------
Traits --------------------- REGIONAL TRAITS – THE WASTE --------------------- Veteran of the Waste Wars – You’ve already been around the cactus a few times and have seen things that would stop most men’s tickers. Benefit – Gain 1 point of Grit whenever you have been shot by an enemy and remained upright (not in zero or negative HP situation after sustaining damage). This Trait is only usable once per day. Eyes of the Spirit Realm – You are descended from or learned from the Shamans of the Waste. As such you are sensitive to the spirit world.
The Face of Fear – One of your assignments led you into or you accidentally strayed into the Terror. Your experience here emboldened you against horrors after all, what worse thing could you possibly face?
Shoot from the Hip – Your hero’s got fanning down to a fine art.
Duelist - Your adventurer is a deadly gunfighter, and anyone foolish enough to face him at High Noon winds up in the boneyard by sunset.
To the Ends of the Earth – Your adventurer is used to surviving in harsh environments.
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Arcane Delver – You or your parents served the Archmage of Freedom, Isolda Lebeda. Isolda experiments with magic pushing the boundaries of the Arcane into areas to ensure survival for her fledgling Kingdom.
Immortality Beckons – You or your parents served the Oracle of Freedom, Yaneshi the Watcher. Yaneshi’s past left her seeking defenses against death and the fruits of her labors were instilled in you.
Noble Breeding – You are related to or served Karl Medyved.
Inspired - You or your parents served Otto Orcson, Half-orc Paladin of Iomedae. Otto’s impossible standards are hard to live up to but you have never forgotten the lesson he instilled within you of Conviction, Instincts, or Courage.
Beast Tamer – You or your parents served Isabella Gargarin the Warden of Freedom.
Strategic Mind - You or your parents served Gunta Eisenzhan the General of Freedom’s Militia. If you have time to analyze an enemy prior to a combat situation, you may position yourself or direct an ally to the optimal space on the field of battle.
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Blighted Physiology - Exposure to the corruption that seeps through every drop of water and grain of dirt in Numeria has altered your body. Horrific growths beneath your skin provide you a +1 natural armor bonus to AC, but your body does not work as a normal creature’s would. You become sickened for 1 round anytime you receive magical healing. Daggermark:
Wary - You survived an assassination attempt once. You gain a +1 trait bonus on opposed Perception and Sense Motive checks. One of these skills is always a class skill for you. Echo Wood:
Gralton:
Lambreth:
Blackthorn Rancher - Domestic animals from Lambreth are known for their resiliency. You gain a +1 trait bonus on Handle Animal checks and Handle Animal is a class skill for you. Your animal companion or bonded mount gains a permanent +3 trait bonus to its maximum hit point total. Mivon:
Mivoni Duelist - Your training in Aldori sword fighting included several bouts in the Sevier, which has taught you how to inf lict further punishment in one-on-one fights. You gain a +1 trait bonus on damage rolls when you are the only one threatening your opponent. Pitax:
Sevenarches:
Sevenarches Seeker: You’ve long heard rumors about the mysterious archways of Sevenarches and have spent much of your life trying to unravel the mysteries behind the portals. You gain a +1 trait bonus on Knowledge (history) checks and Perception checks to notice secret doors, and Knowledge (history) becomes a class skill for you. Tymon:
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Blood Algorithm (android) - Your inhumanity extends to your very core. Pain receptors were omitted during your construction, so you gain a +2 trait bonus on saving throws against spells with the pain descriptor (Pathfinder RPG Ultimate Magic 138). Additionally, once per day when you are healed by a spell that targets constructs (such as a make whole spell), you heal 1 extra hit point per level of the spell. Pragmatic Polytheist (Kellid) - You pray to whatever local deity will answer your prayers—and if they won’t, to hell with them. You gain a +1 trait bonus on Knowledge (religion) checks and can make Knowledge (religion) checks as if trained. Once per day, you can cast resistance on yourself as a spell-like ability cast at your highest caster level (CL 1st if you have no caster level). Destined Pioneer (Taldan) - Your forebears served in an Army of Exploration, and you retain that expansionist spirit. Select a terrain from the ranger’s list of favored terrains on page 65 of the Pathfinder RPG Core Rulebook. Once selected, this choice cannot be changed. Once per day while in the selected terrain, you may move across nonmagical difficult terrain as though it were not difficult
Industrious (gnome) - You are helpful and hardworking. When you successfully use the aid another action to aid an ally’s Craft or Profession check, that character gains an additional +1 trait bonus on the check (in addition to the +2 bonus normally granted for successfully aiding another). If you have a racial bonus on that skill, your ally gains a +2 trait bonus instead. River Acumen (faith) - Your connection with the river and its tributaries has blended with your reverence for the gods of the river passages so much so that you seem divinely blessed while plying river waters. You gain a +2 trait bonus on Swim checks in rivers or streams, and a +2 trait bonus on Survival checks to forage for food in or near a river or stream. Splash Attack (combat) - You catch others off-guard when a confrontation escalates. As long as you are standing in or adjacent to water, or holding at least a pint of liquid (including insoluble liquids like oil or alchemist’s fire), you can perform a dirty trick combat maneuver to blind a foe within reach without provoking an attack of opportunity. If you select the Improved Dirty Trick feat,
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Wanted! - Whether or not your adventurer did something wrong, the law thinks he did! Their face is on posters all over the territory, and maybe farther afield too.
Lyin’ Eyes - Lies just don’t come easy to this adventurer. That sounds all good and noble, but often causes problems when dealing with more nefarious types.
Grim Servant o’ Death - Your hero’s a killer. His family’s probably pushing daisies, his enemies are worm food, and even a few of his friends have holes in them that are suspiciously the same caliber as his very own shootin’ iron.
Brush with Terror – One of your assignments led you into or you accidentally strayed into the Terror. Your experience here scarred you for life.
Ailin’ – The Wastes are home to all manner of death, like Doc Holliday, your hero has a reservation with the undertaker. It’s just not been confirmed yet. The cause of his future demise is something like consumption (tuberculosis), diabetes, or cancer.
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Home Turf – Your love for Freedom has caused you to focus your training in a way that has curbed your development and ability to adapt to new environments.
Houserules/rulings Spoiler: ---------------------
Houserules --------------------- •classes that gain a battered starting firearm get to choose from the advanced firearms. (source) --classes that do, can also repair their starting firearm before the game starts (source) •Characters that receive the Gunsmithing feat from any source trade it in for the Gun Training class feature. This advances every 4 levels. (source, source, source) •Characters that receive the Gun Training class feature at a level higher then 1 instead receive it at level 1. (source) ---------------------
•Advanced firearms use Metal Cartridges, Advanced firearms that are loaded with something other then a Metal Cartridge are done so with a standard action, if such an action is possible, and have a misfire chance that is one less then normal. (source)
Game Setting Spoiler: ---------------------Game Setting --------------------- A brief explanation of the setting as I am envisioning it. Guns are Advanced because we have move 50 years into the future of the Timeline. The events of IronFang Invasion led to a destructive explosion that wiped out Nirmathas and caused great devastation to the surrounding lands. This explosion in turn freed the Whispering Tyrant from his prison. The burgeoning Kingdom of the Freelands (Kingmaker) recognized the dangers as the Orcs commanded by the Tyrant once again invaded much of Ustalav with what appeared to be the intent of heading even farther east. The new Council journeyed into Numeria seeking weapons with which to combat the evils of the Tyrant now that much of the strength of Lastwall was spent. There they discovered that Firearms could be produced on a mass scale, if the investment was made. With the aid of the King of Brevoy the furnaces began to churn out firearms and gunpowder on a massive scale. These weapons turned the tide and pushed the invaders back into the Hold and the Gallowspires. This did not of course come without great loss of life and resources and was a long struggle which ended only recently. Then the creatures came... invaders from Numeria into the Freelands. Another war the young Kingdom could not afford. With the heroes who founded it old beyond their adventuring years, they will need new heroes to aid them and investigate why their neighbors from the north are invading and if they are not, what exactly is taking place. First of course, they will need to clear out the creatures that have come south looking for trouble... Template:
XXX Recruitment Recruitment Post Deadline: Players: Useful Links: --------------------- Submissions --------------------- Complete --------------------- [/url]: ([url=] ; ) ([/url]) • --------------------- Incomplete --------------------- ---------------------
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Character Generation --------------------- Spoiler:
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