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Skeleton

DM Skull's page

25 posts. Alias of Shady_Motives.

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The southern riverlands (south of Pitax) are very much like Michigan, United States. Michigan has lakes, ponds, rivers and creeks running over every inch of the state. This causes spring to be a massive explosion of plants and the forests are very thick with underbrush. The northern part of the Riverlands are of a dual nature. In the open savannah they are much like Scotland, highlands and lowlands. Rolling hills that lead to large mountains in the east and lochs and rivers are sparse except around the one, central lake in the Gnarlmarches. The forest to the south west of you is bordered on one side by two connected lakes and on the other side by a large swamp, the Slough. The large volumes of water coupled with numerous fae that live in the forest make it unusually vibrant this far north. Remember, you are only 300-400 miles south of the arctic circle. Winter is HARSH. The rostlanders in your group should be used to winters were you measure snow in meters, not inches. Issia, the nothern part of Rostland, is literally in perpetual winter.


Fantastic character potential. Keep it up, everyone.


Svetlana beams at Norn and turns her lovely smile on the rest of the group. While not as beautiful as the elven sorceress, her bright white smile light up her face with joy. "Oh thank you thank you! Yes, come with me, we've got fresh venison stew. Maarg!" she calls out, turning to the small building that was apparantly the stable. A moment later the double doors open and a stooped figure comes out. A very old man, his white hair and beard reaching down to his chest, shambled out of the stable with a gnarled quarterstaff clenched in his hand and thumping into the ground with every step. He was dressed in a simple white tunic and buckskin pants and barefoot.

"Yes?" his quavery voice came out. Though he was walking, his head never came up.

"Could you please take these horses and see that they are cared for?" Svetlana asks with a kind smile.

"Of course child, of course." the old man says. He looks up and everyone could see that this man was in fact an ancient half orc and his milky eyes were obviously blind to the light of day. The old half orc says something a bizzare language and the horses react immmediately, trotting over and nuzzling at his outstretched hand. When he returns to the barn the horse follow docilely behind him, even fiery Joss, though not without a contemptuous toss of his mane.

"Come everyone." Svetlana says. You all follow her towards four large outdoor tables and benches that had been set in a small courtyard bearound a large bonfire. She has you all sit down and begins to serve a hearty and spicy venison stew for lunch.

Feel free to blast away with questions.


I've already covered with Kaseo how to turn his heavy riding horse into a heavy warhorse. He's not getting it free. Or right away.


Training horses in general. Stallions are much more difficult to deal with then geldings.


As for the warhorse I'm going from his background which is farm hand. A farm boy who brought his favorite horse. While bad tempered with everyone but Kaseo, the horse was not trained to be a war horse. It has the potential yes but it needs the training. And from personal experience it takes a couple of years to train a horse with all those abilities.


Oleg and Svetlana looked at each other for a moment before Oleg threw his hands in the air and walked away muttering. Svetlana casts a worried glance after him before turning back to the group. "Well you see, my husband has been sending messages for weeks up to Brevoy asking for a squad of guards to be sent. Ever since we've been here a group of bandits has been plaguing us. We've been trying to build up this old fort ever since but with just the two of us and the odd migrant hunter, work goes very slowly. I know this might be an inconvenience but I beg you, please help us."


Svetlana turns back, a frown creasing her brow. "Resupply? Weren't you sent here to guard this post?"

At this time there was a creak of wood from across the yard as a large chested human man climbed down from the roof of one of the buildings. Though obviously in his fourth decade, his black hair and beard had only the lightest dusting of silver and he carried himself like a warrior. Setting a wooden toolbox on the ground the man dusts his hands off and moves to stand next to Svetlana. "Oleg Leveton."

You were told this would be a good place to start dealing with the stolen lands.


I have used these same d6 for the past 10 years for gaming. Every single character ever rolled up has used the same 4d6 and every score has been over 12. Every. Single. Time.

And no, they aren't loaded. I got them from a pincole set I think, 2 decks of cards and 5d6. Something along those lines. They aren't loaded, just legendary.

PS: Yes you've met before this time but you've only been an adventuring party for a week or so. Three groups were chosen to deal with the stolen lands and then they had this group of individuals (you) that they slapped together and said "Go get'em tiger."


Campaign info, gameplay and OOC threads are all up.


OOC Thread. Please make an avatar for your character to make it easier for everyone to keep track of who is who. You should have 2 character traits, one from the Kingmaker campaign and one of your own choice. Max gold and hp at first level.


Your adventure begins in the most southern tip of Rostland, a rough and tumble trading post called Oleg's. The trading post is run by Oleg Leveton and his wife Svetlana. When you first arrived at the post there are very obvious signs of reconstruction and you are greeted at the 30 foot wide gate into the post by a middle aged human female with blonde hair, green eyes and wide smile.

"Praise the gods, you're finally here! Please, come in, come in I'll get you settled in. My name is Svetlana Leveton." the woman says, motioning for the group to follow her into the walled post.

And let the festivies begin!


Alright you should have all received a message from me with your stats. Don't get all O.O over them, there's a reason I always use the same d6 for character generation in my table top games. Now I command thee, finish thine sheets!


Arg, frustrating weekend!!!!!! So I get home friday and theres a nasty thundestorm slamming into my region. Thunder, lightning, heavy rain and wind, the whole shebang. I'm turning my computer on with dice in hand where there is a massive lightning strike very close to my house and all the lights go out. All weekend no power, zer, zip. I'm on the phone with the power company and they are working as quickly as they can but they don't know exactly what's wrong. Does not come up until right before I need to take a shower for work. So I am here, the game is still going to happen, just a hiccup.


Alrighty, its that time! After carefully reading everyone's app who passed the initial screen process (reading EVERYTHING in my explanation posts), I have made my choice on party members based on many variables. I've gone a little over my party cap but hey, the more the merrier! (Just beware, more powerful party = more dangerous encounters. Teehee.)

1) Andrezi Giovanni the aasimar cleric of Pharasma
2) Kaeso the human Fighter
3) Norn Sentor the human paladin of Erastil
4) Drispeera D'Lith the elven sorceress
5) Borden the human Ranger
6) Bingo Underborough the halfling rogue
7) Mornaura the half elven witch

Congratulations! I'm posting this from work so I can't roll up the stats just yet but I promise to do those as soon as I get home. Campaign should be good to go sometime this weekend.


I'll be honest, THIS TIME it means nothing. But I'm glad y'all are watching out for that, this campaign is full of subtle machinations that are easy to miss if you ignore history.


With a sigh of dissappointment all the lovely ladies watch as the fabulous DK Skull leaves their midst to walk over and flip the sign on the front door to CLOSED.

Give me a couple of days to compile a neat list of characters and comb through their apps looking for 'the right stuff'.

Yes, Official word from Me, applications are CLOSED.


Yes my little duckies there is more to your application then simply making a character. Beware the Jabberwock.


I will allow any alignment except CE. HOWEVER, keep in mind your whole party will not be evil. Be prepared to reap the whirlwind should your character step over the bounds set by your party. And you will be a party before you leave Brevoy, so...


Awesome.


@Doctor Ruby Redhat: Are you still in the process of writing your submission?


@Mihajlo: If you have a archetype in mind let me know and I will look at it. I said 1 archetype meaning 1 per person.

@Jörmungandr: I would like something in depth in terms of story. Write your submission like you are describing a character in a book.


And the race begins!


This is my official character submission thread for my Kingmaker campaign. I'm looking for 4-5 characters but I will most likely start with around 6 due to attrition. Come up with a concept only please, we will do crunch later. Put the word faith somewhere in your concept. I constantly get screwed with Paizo's dice roller so I will be doing my own rolling with my own physical d6 for your main attributes. I roll 6 numbers, you put them wherever. While it may seem a bit controlling, if you trust me I'm very generous with scores.

-Level 1
-Core Races, Aasimar and Tiefling
-Core Classes, APG and UM
-I'm leery of archetypes but I would be willing to look at your suggestions. If I allow it, only 1 archetype.
-Max gold and HP at 1st level.
-2 traits, 1 campaign and 1 whatever of your choice.

Note: Download and read the Kingmaker Player's Guide. It's free. When you make a character, keep it as real it can be in a fantasy setting. Half-orcs are often misunderstood and distrusted so it's unlikely you would have a half-orc wizard without an awesome backstory to explain it. Not saying you couldn't have a halfling barbarian or dwarf paladin, but make a believable back story WHY and HOW they became that.

Note 2: No Mwangi or anything from thousands of miles away. You're level 1. Put the word power somewhere in your concept.

I will close submissions in 2 weeks or sooner if I get enough responses before then.

Aaaaaand GO!


This would be my first foray into the area of DMing. My groups never stick to the 'entire' story of the campaign but use it as a very basic framework. I like FANTASTIC adventures.

I like groups with a little more oomph so I would be rolling your stats. I would roll six numbers and you assign them however you want. Don't worry, I'm generous.;)

-Core Races, Aasimar and Tiefling
-Core Classes, APG and UM
-I'm leery of archetypes but I would be willing to look at your suggestions. If I allow it, only 1 archetype.

That being said, this is an interest check only. Please don't flood this thread with character submissions.



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