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Hello!

Please cancel order #2940919; it is a pre-order, but I have decided not to purchase this product at this time. Thank you very much for your time, and I apologize for the inconvenience!

-Dustin


http://gizmodo.com/5833787/my-brief-okcupid-affair-with-a-world-champion-ma gic-the-gathering-player

Noticed this article after one of my buddies linked to it. Seemed to ruffle a lot of feathers (even mine). Many decried it as slander against nerds/gaming, others believe it to be troll-bait, but I'm curious what people on the Paizo forums think about this.


Sara Marie wrote:
Sturmvogel wrote:

Hello,

I was inquiring if you had a shipment status or any tracking for this order; it was shipped on the 11th of February to an APO/FPO address. I'm assuming that it's simply that our mail is slow at times over here, but I thought I'd follow up and see if something happened with it. Thank you for your time.

-Dustin

Its a little long, even for APO/FPO. I'll set up replacements to ship with the next subscription. If they original package shows up in the meantime, please let us know!

thanks
sara marie

Good news! Order #1618884 arrived today; no issues! You can remove the replacements added to my future order. Thank you for looking into this for me! It's greatly appreciated!

-Dustin


Sara Marie wrote:
Sturmvogel wrote:

Hello,

I was inquiring if you had a shipment status or any tracking for this order; it was shipped on the 11th of February to an APO/FPO address. I'm assuming that it's simply that our mail is slow at times over here, but I thought I'd follow up and see if something happened with it. Thank you for your time.

-Dustin

Its a little long, even for APO/FPO. I'll set up replacements to ship with the next subscription. If they original package shows up in the meantime, please let us know!

thanks
sara marie

I appreciate you looking into this. I'll keep my eyes peeled in the event the prior shipment does arrive. Thank you for your tme!


Hello,

I was inquiring if you had a shipment status or any tracking for this order; it was shipped on the 11th of February to an APO/FPO address. I'm assuming that it's simply that our mail is slow at times over here, but I thought I'd follow up and see if something happened with it. Thank you for your time.

-Dustin


Count me in! Air Force NCO, Aircraft Fuel Systems Craftsman.


Please cancel order # 1344358 at this time. Had some last minute expenses come up, and I don't want to cancel my Pathfinder subscription order to pay for those. I apologize for the inconvienence.


Confound those little spaces! And it was a direct cut and paste too! Thanks for the save, pres man!


Found this today on the WOTC forums. Gary M. Sarli (one of the developers of the Star Wars RPG SAGA edition) is proposing a new game system to be utilized in the mold of the Open Game License; a medium for third-party publishers to develop their own games/settings for any genre they choose, be that fantasy, horror, science fiction, etc.

The patronage project hopes to raise $10,000 USD by March 16th at 1259 AM EDT to build up this system. If anyone is interested, please check out the link below.

Link

Edit: Fixed the link.


Yeah, and confound that devilish rock & roll too! And tell those kids to GET OFF MY YARD!


The Heroes of the Jade Oath patronage is still open. So far, the Beta proof (on PDF) is out, and so far, looking fantastic! Hard to say when the Omega will be out, but it's heading in the right direction.


Bruce takes the belt! Up the Irons!


Prerequisite #1: Some red-shirt/yellow-shirt is required to die to prove how dire the situation is, on both sides.

Besides, Sisko would own them both.


You know, if you ever have an appendix or tonsils removed, maybe those voids could be used...

Beware the Appendix of Vecna!


Just when I think politicians and bureaucrats can't screw up my home state any worse...


I've had a few gaming horror stories, but the one I vividly recall was a certain game from my high school days. The husband of one of my co-workers was really big into gaming and I was invited into one of their sessions.

It was a Rifts superheroes game (crossed over with the Ninja and Superspies expansion); outside of Robotech, I had no experience with the Mega Damage system, so I was caught completely off-guard. I played it safe and went with a relatively mundane character, a private investigator if I recall (I can't remember what powers he possessed, or even if he had any at all).

Being new to their group, I expected to be a little nervous, but the game seemed to start off well, up until a certain point. I hadn't seen the first Police Academy movie back then (some of you probably know where this is going), and my character was sent to the Rifts equilvalent of the Blue Oyster Bar (much to my dismay).

By the end of the encounter, I was thoroughly embarrassed (in-game and in RL). It didn't help that my girlfriend was present (magnified my embarrassment ten-fold). Apparently it was a long-running joke in their group, since they've gamed for years, and sort of an initiation ritual for anyone new to their group.

I never ran a PC in any game with them after that, although I did GM a Star Wars d6 game with a few of them that turned out great. They weren't that bad of a group (as I found out when I ran that Star Wars game), but I was weirded out by that experience. Just because a gaming group finds something amusing, doesn't mean the new guy to the table will associate with that.


To Saradoc:

There's an old saying: "Don't bite the hand that feeds you." Or another one that's a little more recent: "Don't look a gift horse in the mouth."

In my opinion, I wouldn't view Clark's statement as any sort of personal attack. If anything, it was constructive criticism. Granted, it was at your expense, but it wasn't personal. It didn't seem to affect the acceptance of your submission, so why take the steps of a letter of complaint?

Clark did bring up a good point in what he said. You (and others) shouldn't wait until the very last minute to make your (and their) submission(s), because something could (and did in your case, unfortunately) go wrong. This is a contest that could very well make someone's future writing career with a helpful foot in the door. A lot of people would love to be in that line of work.

A few people have stressed the need to meet a deadline, and that was Clark's point. From the standpoint of my own military career, not meeting a deadline has consequences; down range, these consequences are often lethal. Working on U-2's, if one of our planes doesn't make its sortie, people could die, and unfortunately, it would mostly likely be our soldiers/marines on the ground.

A writing career is not that dire of a situation, but those who do have one take it seriously; for some, it's what puts the bread on the table and the clothes on their backs.

I'm not trying to lecture you or be condescending you, just that you shouldn't take a little criticism so seriously. It's nothing personal, but it is a reminder and a helpful lesson to take home.


I recall that a Fallout d20 game was in the works, until the company was given a cease and desist order (the original license was sold by Interplay to Belthasa; I guess the rights to publish a pen and paper version were sold to Dead Gluch Games prior to that and rendered invalid). It was a real shame to see it die; I would have loved it as a campaign setting, complete with d20 rules.

I had my own idea for a post-apocalyptic science fiction setting, taking place in an alternate timeline following a nuclear war that resulted from NATO exercise Able Archer 83. Still on the back burner, but maybe one day I'll finish it.


I see it as a possible breakdown of the Federal government itself, much like the dissolution of the Soviet Union, which was mired by it's own internal problems (namely their economy). But the States themselves could be reorganized into like-minded factions, bound by common interests and/or sharing of resources and infrastructure. Whether or not each faction would wage an overall conflict against each other would remain to be seen.

1. Something familiar and yet representative of the nation's ideals and/or geographical location. Perhaps the Liberated Pacific States of America, or the Pacific Allied States of America.

2. Based on an overall dissolution of the Federal government, rather than a civil war, the first item to tackle would be the new nation's economic and industrial infrastructure. A standard of value would be placed on currency again, based either on precious metals (gold, platinum, etc.) or natural resources. Development and construction of clean alternative energy production/power plants would begin, and excess power would be sold and delivered to nearby nations (Canada, Mexico, other factions). A "New Deal" of sorts would temporarily hire citizens for paid government work to build this up, and put the necessarily capital for these individuals to start up their own businesses or work for said businesses. The next step would be to transition to a libertarian-style economic system and to establish fair and balanced with foreign countries, as well as establish a small, but well-trained and technologically-superior defense force.

3. For a libertarian-based nation, liberty and government non-interference are often enough. But presenting the promise of people to actually be able to control their own future (and indeed enabling it to happen) would be worth dying for.

4. I don't think full-fledged socialism would be the answer. You still have the problem of tackling the sheer level of expense that is incrued to maintain a socialist society (government health care, government-run industry, etc.). But limited socialism has good benefits as well, at least to rebuild/modernize a nation's infrastructure. At first, I would utilize something similiar to the New Deal to rebuild the nation's infrastructure in the form of energy production and industrial modernization.

Then, I would move the system towards a libertarian-style economy, where the only economic principles enforced by the government at large would be to enforce standards of safety, free enterprise, and competition. Corporate buy-outs/mergers would be completely prohibited, as would monopolys. Any kind of Federal power would be limited in scope to foreign relations, national defense, resource management/environmental protections, and enforcement of libertarian principles. States would be self-governing, with only a judicial and executive branch for the Federal government.

5. Not at all. I generally prefer to avoid the spotlight, though I would probably serve in the military/defense force of my home state, or maybe become an ambassador to a friendly nation.


I haven't seen this yet, but it seems worth considering. The effects look both beautiful and immersing, and Avatar kind of reminds me of Escaflowne with it's musical score.

I do have a few mixed feelings about it though. It seems kind of preachy to me (not without good reason at times, namely the allegory to Blackwater and Halliburton, both of which deserved to be called out). I guess I'm little burnt out from the sheer amount of movies that lump Americans into the category of a bunch of "blood-thirsty, immoral capitalists," and I wonder if that is completely warranted. I don't recall China being "environmentally friendly" lately.

It's not that I want to see more movies like Transformers 2 or G.I. Joe (thought the last half of Transformers 2 was an Air Force recruiting commericial), but some of the best war movies I've ever seen were a balancing act. War is a terrible thing, but it doesn't mean those that serve are terrible people, or that every conflict fought was completely unethical and served to prolong a military-industrial complex.

Despite my reservations, I think I will go see it. It's probably one of last decent movies to hit theaters for a while.


I'd like to see the Lashunta from the green world of Castrovel (described in the Children of the Void from the Second Darkness adventure path). Or the four-armed guys from Akitor.


I suppose my item could be classified as such (SIAC), but it's designed to work as a boon for the whole party, as opposed to only the user. It's simple (and I had second thoughts after I submitted it), but I didn't want to create something too complicated to where the rules would break down.


I've got several terms/acronyms that I feel have been overused in gaming over the past few years.

1. AoE: Area of Effect ability. Prominently highlighted in the Leeroy Jenkins video.

2. JRPG: This one doesn't need an introduction. Lately I've seen this acronym used in a negative light. Having grown up on the Final Fantasy titles around the same time I got into pen and paper RPGs, I'm not sure what everyone's beef is with our Japanese counterparts. I wasn't even aware there was a war of words between Japanese and American console RPG publishers until I heard a comment from Bioware's president this week. Something about the JRPG market is "stagnant" and their games are "too linear."

3. Edition War: Be that between 4th Edition/Pathfinder, JRPGs/Domestic console RPGs, MMORPGs/Pen and Paper RPGs, this has never been in a good light. Too many arguments and flame wars over which games are better.

4. Overpowered/munchkin: Sadly enough, I'm just as guility of overusing these two related terms. Helping convert/create stats for a Legacy of the Force sourcebook for Star Wars d6 hasn't helped me with this habit either.

5. PWNed: I can't actually believe that they're trying to make this into an official word in the English dictionary.

6. Epic Win: I suppose this is an internet/1337-speak term (like PWN), but these two words together are used way, way too much.

7. Brick/Meat Shield: We need something more inventive to explain the ability to absorb damage. How about: Boris the Bullet Dodger? Bent like the Soviet sickle and hard as the hammer that crosses it.

8. Teh: Seriously, what is wrong with just using proper spelling? Not 1337 enough?!


Here's several positions I'd certainly be interested in playing a role in Kingmaker:

-Captain of the Knight's Errant: The head of an expeditionary force for the Kingdom, aiding other kingdoms in defense/peacekeeping, etc. Definitely would be a Paladin for this role.

-High Cleric/High Priest

-Head Physician/Doctor

-General of the King's Army (or a Captain of the Guard for a minor role)

-Royal Advisor (Vying for the power behind the throne)


Submitted mine this morning. Went with a rough concept in mind and fleshed it out in about an hour. This is my first time submitting into RPG Superstar; needless to say, I can't wait to see the results.


Guess I won't be getting married in Louisiana.


I've been waiting for this day for a long time! It's here! And my reaction was on-par with the day I picked up City by the Spire: very amazed! It's quite a book! My sincere thanks and gratitude to the Paizo staff for making it happen!


Age: 27
Occupation: Aircraft Fuel Systems Craftsman (USAF)
Type Of Person: More of an introvert, unless I'm among friends. Definitely have some stubborn traits.
Interesting Points: I've been to many different places around the world thus far and worked on several airframes, but beyond that, I'm more or less the average joe.
Gaming Style: The role-player. I prefer to play a character I can explore and interact with my fellow players and their respective characters. But doesn't mean that I don't like to do some cleaving in-between...
Favorite Module Ever: Return to the Tomb of Horrors. There's some sort of allure about tackling the impossible challenge that's irresistable.
Most Unbalanced Character You Ran: Tacred, the Dark Paladin. The only evil character I've ever played, he could cut through almost anything with a two-hander, but he was a magnet for lightning bolts.


Anyone remember The Bounty with Mel Gibson and Anthony Hopkins? Not a bad movie, but more in the vein of Master and Commander than Pirates of the Caribbean.


I'm very envious right now...


-Firefly
-Battlestar Galactica, the revisited series (granted, The Plan will be out in October, but... I still miss it)
-Mission Impossible
-Space Rangers
-Space: Above and Beyond
-Boston Legal
-Star Trek: Deep Space Nine (the best of them all)


Just a shout-out to Paizo and all of their staff, from writers to artists to editors: outstanding job! I've been looking forward to August 13th for a long time and it's almost here!


The yanking of the DL license from Sovereign Press/Margaret Weis Productions lends some credibility to a 4th Edition setting. If WOTC does in fact make such a setting, I'd prefer to see it in a different era, like the Age of Might. I wasn't exactly thrilled with the Fifth Age or with the War of Souls series for that matter.

If it were up to me though, I'd rather they let SP keep the Dragonlance license and use a different setting. Dark Sun would be my pick.


So much for the +1 Board with a Nail in it...


-Macross Frontier (someone already had the original series listed; continues the tradition)

-Berserk (dark, gritty, entertaining)

-Several of the UC Gundam series (Zeta, 08th MS Team, 0080, and 0083)

-Martian Successor Nadesico (spoof of giant robot anime)


I suppose I didn't need to create a new thread for this. You guys seemed to have a pretty good discussion going on. I wasn't trying to hijack your discussion, just creating a venue to discuss some ideas for a Planet Stories setting, one with closer ties and background to the original stories than inspiration drawn from them.


I was intrigued by one of the other threads mentioning a sword-and-planet style game that Erik Mona mentioned before. I think it would be a great idea. But what would everyone look for in that style of pen and paper RPG? Any ideas or suggestions for a Planet Stories RPG?


Why not a dedicated Planet Stories RPG? Take the sword-and-planet themes and create those versions of a jungled Venus and the arid, but habitable deserts of Mars. It could even be mixed in with a tinge of the 30s "Ray Gun" Space Opera stories, like Doc Smith's Lensman series.

A core rule-book, and then campaign setting books for Mars and Venus? I'd certainly buy them!


My religious/spiritual beliefs can be summed up with this:

1. I acknowledge that I was given consciousness by something, be that a deity or some force in the universe. But I don't claim to know what that force is, and to me, it isn't really relevant.

2. I don't accept that any one path is better than any other. If a person is Atheist, Buddhist, Agnostic, Christian, Muslim, etc., it doesn't concern me, so long as it isn't used as a reason to inflict harm on others. Killing in the name of religion in inexcusable.

3. I believe humanity has a greater purpose, which is to rise to the challenge and test our limits. We should be focused on ever increasing our knowledge of the universe around us and improving humanity's overall quality of life and chance of survival (colonizing the Solar System for example). If theology helps comfort people and further these ends (as well as help establish moral guidelines for our civilization), more power to it.

4. Many organized religions have exploited people into sacrificing their daily lives (and sometimes, their well-being and goals) to perpetuate archaic beliefs that our world is ending some time in the near-future. This seriously needs to stop.

I've seen a lot of people, common and famous, handle this very professionally. The two best examples to me would be Arthur C. Clarke and James "the Amazing" Randi. Bill Maher comes across as both angry and arrogant on the subject of opposing religion, as if he has a bone to pick with his childhood or something. I will say that certain individuals like Fred Phelps and his cult tend to bring out such outrage in people.


Honestly, I'd rather not think about the worst RPG I've seen, let alone tell people about it. Not only would I need a shower and two weeks of therapy, but... some things are better off trapped in the box. And I mean, the box.


Is it anything like the roleplaying game? I had a copy of it years and years ago; the setting seemed really interesting to me, what with Venus being a steaming jungle, Mars a vast desert, and the moon with a giant atmospheric bubble around it.


I'd have to agree as far as military base closures are concerned. When the DOD BRAC board made their determination at which bases were recommended for closure, a lot of the representatives of those respective districts were in uproar. Cannon AFB, Holloman AFB, Dyess AFB, and a few others were slated, and each congressman made the same case: "But the closure will destroy the economy of my district!" Each argument succeeded, and three of the most isolated bases in the Air Force remained intact.

Special interests groups and lobbyists seem to invade any Federal program they receive funding from, civilian and uniformed service alike.


I just noticed the recent post, regarding the Treaty of Versailles. There's a difference between disarming a nation (Japan post-World War II) and starving them into desperation (Germany post-World War I). France more or less set itself up for Germany's revenge as a direct result. Even if the Hitler and the Nazi's hadn't risen to power, there is no doubt in my mind that someone else would have taken the mantle and invoked a war on France anyway.

I think this is one of the few examples of events in history that I would have definitely done differently.


I like to reflect back on the "what if's" of history, how things would have unfolded differently (I'm actually attempting to write a few short stories regarding alternate future history, namely a German victory during World War I).

However, why do people speculate that these events would have molded the world into a better place? Debates regarding use of the atomic bombs on Japan is probably the most overused example. Keeping the Soviet Union from invading Hokkaido and northern Honshu was just as much of an influence as accelerating Japan's surrender. Remember what happened between East and West German? Or North and South Korea for that matter?

There are situations that we could implemented better posturing or even taken a different course. Had I been Truman, I would have supposed Vietnamese independence from France wholeheartedly. I understand the prime reason he refused to was to keep France in NATO, but seeing how they pulled their military forces out of NATO after the Algerian situation, doesn't seem like it would have mattered anyway. And again, I can't say our support of Vietnam would have improved anything.

Most of this speculation is out of hindsight, so of course we are going to criticize the blunders and the overall outcome. For many situations, I believe the United States has taken the right course in the past (the World Wars, Korea, Cuban Missile Crisis, the First Gulf War, Somalia (we went in for the right reasons, despite the outcome) Operation Allied Force, War on Terror), and we've made blunders of our own (Bay of Pigs, Vietnam, Lebanon, the Iran-Contra Affair, Iraq, War on Terror (ironically)). I personally have a problem with people who believe that we have made more mistakes than any other nation. The world is what it is, and individuals nations are what they are.


Just watched the Caprica pilot yesterday night. It shares a lot of the themes that BSG projected (religious and social strife, the nature of humanity, morality), but focused considerably on what makes up the human consciousness. I don't think the 350 MB capacity was even remotely accurate (doesn't explain higher cognitive functions for example, such as problem-solving or creativity), but it was really intriguing to me, reminds me of many of Philip K. Dick's works.

I'm stoked to see what's in store once the season unfolds.


No one said that it was funny, or that it was cool that these people were killed. The point was that the same pirates that forcefully boarded and seized a vessel and its crew were successfully repelled and the captain's life spared by the decisive actions of a U.S. Naval Captain and a team of Navy Seals.

Here's a common fact: people die everyday, and often naturally and/or undeservingly. But the pirates weren't women, children, the elderly, the sickly, or the "innocent." They were adult men who made a conscious decision to pursue the path they did and choose this course of action. Whatever the circumstances, they reaped what they sowed. It's not a tragedy, it's real-life. Choices have consequences.


Thunderdome! Two me... err... somebodies enter, one individual leaves!


Yeah, you might get lost in a series of steam tunnels or something...


<Grumbles>

Do people actually call themselves "left-wing" and "right-wing?" Do any of us actually believe there is a sinister conspiracy of either side to destroy America? The practice of blaming our problems on one side or the other seems trivial to me, seeing how the majority of both Republican and Democratic politicians are corrupt.

It's not that I think we've grown nihilistic. I think Americans are simply tired of the partisan politics that has dominated the United States for so long, and it is starting to carry over into mainstream media. Hollywood will always continue to do their own thing, contrary to how the majority of Americans view. Being famous and wealthy tends to fuel a certain breed of arrogance in individuals.

Me personally, I blame emo... :P


My example is more of a personal recollection as a player, rather than a DM/GM.

One of my characters I have roleplayed for years (a Star Wars PbP game), starting off in 1998, back when I was still in high school. After a hiatus of roughly four years, I went back to SWC and picked up where my character left off.

I had a serious problem with my self-confidence when I was younger, especially when it came to interacting with other people. I had plenty of friends, but most of which I had something in common with (gaming, go figure). It was reflected a great deal in my roleplaying posts, and even though I thought I was being both deep and dramatic in character, a lot of it sounded really cheesy.

When I went back into the club years later, a great deal had changed. I had more experience from my military background, I knew who I was and what I wanted in life, and I channeled a lot of that into my character. Running through two or three long campaigns in a few years time, I began to feel somewhat inspired by my character, which was aided and fostered by both my gamemaster at the time and the other players I interacted with.

In the game, my character rose in rank and responsibilities, and established a romantic relationship with one of the female NPCs. He ended up being confident, brave, and even inspiring, nothing like the cardboard cut-out anti-hero character he was back in high school. Overtime, I felt that I could channel that back in the real world and become something better, and for the right reasons.

Turned out, I ended up making a lot of friends where I was stationed, met a wonderful woman of whom I'm still dating today, and became something more than what I was. I attribute a lot of this to my fellow players and the GM who took the time to foster my character's development. I grew socially as a person as a result from roleplaying, and that's a good thing.

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