Cleric

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Here's the explanation behind the Elixir of Fire Breath:

Consumer can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet away. Victim will take 1/2 damage if they succeed on a Reflex save (DC 13). Unused blasts dissipate after one hour. This is from the Dungeon Master's Guide 3.5.

My character won it from a dwarf adventurer during a drinking contest in Raven's Bluff (explained in the background). The character isn't aware of what it is or what it can do.