Seaweed Leshy

Steve the Skittermander's page

49 posts. Organized Play character for Kigvan.


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Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Hearing that Lexicor is in rough shape, Steve double moves to the edge of the grease getting ready to deliver some healing serums via injectors.

Lex, your hp/stam has not been updated in your profile. You are appearing at full health.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve moves to the south.

Swift action to open the first door, then stops and uses second move action to open the second.

unless he sees a flag in the bathroom, then he'll move in there to grab it

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve double moves into position to try and get a spot on any of the other team.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will move into the room and look around. Will do!

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will duck into the hallway, and fire a boosting biohack to Rhubarbie.

+1 enhance to AC for 4 rounds

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"I can help, help!"

Steve will move into the room, and fire a basic booster at Kat5e.

Granting Kat5e a +1 enhancement bonus to AC for 4 rounds.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve moves to the nearby door, opens it as he is moving, and then opens the next door.

Move, Swift in the middle of the move, move to open the other door.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

[b]"Time to start looking around!"[b]

Steve will move forward and open the door in the hall to the north. He will then look around for anything of interest.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve does not need anything from the box.

Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15 +3 vs Vesk and Veskarium Citizens

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"Oh, my, that got a bit dicey there."

Steve will also give Rhubarbie a healing Serum, assuming he is allowed to even after time is called.

Healing: 1d8 ⇒ 3

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"Don't use cold, and if you can use magic physical weapons."

Steve will move forward and take a shot at yellow/orange, with a minor inhibitor (-1 attacks)

Attack vs EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Acid Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

I apologize for my absence, I have been rather busy lately.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve, move action scan closest enemy with custom microlab
Unliving creature uses Physical Science with microlab, die result treated as a 20:

Physical Science to ID: 32

Steve will then line up a basic inhibitor shot (-2 AC) on purple skeleton fighting Telhi.

If Steve realizes reducing DR, or resistances are more useful for his allies he will do that, based upon the weapons they are currently using.

Attack vs EAC: 1d20 + 6 ⇒ (3) + 6 = 9
Acid Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will try to assist the preperations.

Dexterity: 1d20 + 3 ⇒ (1) + 3 = 4

Second check to catch up I think, I missed a round.
Dexterity: 1d20 + 3 ⇒ (12) + 3 = 15

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"I am glad we are all going all-six! Looks like we are doing a great job. Thanks for getting the kitchen ready while we hunted down the meat.

I'll help you Lexicor."

Steve will also work on the cooking range, assisting the check or making his own as most appropriate to the scenario.

Engineering: 1d20 + 10 ⇒ (10) + 10 = 20

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will try to start getting the creature prepared for cooking.

Medicine check: 1d20 + 12 ⇒ (15) + 12 = 27

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will try to line up another toxicology inhibitor shot at the creature.

Attack vs EAC: 1d20 + 6 ⇒ (6) + 6 = 12
Acid Damage: 1d6 + 1 ⇒ (4) + 1 = 5

if damage is dealt DC 15 fort save or sickened.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve moves to try and get a better line on the creature.

Attempting to deliver a toxicology inhibitor.

Attack vs EAC: 1d20 + 6 ⇒ (9) + 6 = 15
Acid Damage: 1d6 + 1 ⇒ (1) + 1 = 2

if damage is dealt DC 15 fort save or sickened.

now that it has hit Rhubarbie once while my toxic booster is going, it has a -2 to natural attacks against her.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve moves forward and fires at the creature. Attempting to deliver a toxicology inhibitor.

Attack vs EAC: 1d20 + 6 ⇒ (4) + 6 = 10
Acid Damage: 1d6 + 1 ⇒ (4) + 1 = 5

if damage is dealt DC 15 fort save or sickened.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will move forward and shoot a toxicology booster at Rhubarbie.

You cause a living creature to sweat a foul secretion. Any living creature attacking the affected target with a natural attack takes a –2 penalty to the attack. This penalty is a poison effect. If the attacker has active environmental protections (such as those provided by most armor), the penalty applies only after the attacker has hit and damaged the target once.

4 rounds duration, I think.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will try to be stealthy with the group approaching the creature.

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"This sounds like a great plan, I could help in either area, but looks like preparation is well under control. Gree?"

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will try to assist finding ingredients of various types. Also trying to stay near Kat5e to help deal with problems that may arise from an angry predator.

"Sounds like great advice on finding ingredients. Lets see what we can find."

Life Science, Physical Science or Medicine: 1d20 + 12 ⇒ (9) + 12 = 21

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"Can you tell us what kind of area we are looking for ingredients in? Or what types of foods we are going to be cooking?"

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will first take some time catching his breath and recovering from his brush with the lava. During this time he will watch the videos of their work. 10 minutes to recover stamina.

"Looking back at the video. I think we can do better helping each other next time. We worked together well to find and disable the dangerous floor panels. However I think especially those grapplers could have been used to help Lexicor and I across the lava, gree?

I think we did pretty well though considering. Next time lets go Allsix!"

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will take a total of 3 move actions to reach the finish line.

"I'm a little singed, but I'll be okay."

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Standard action to shoot a basic skill booster to Lexicor.
+2 enhancement bonus to skill checks for 4 rounds.

Move action to start moving down the escalator

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will try to make that final jump.

athletics: 1d20 + 2 ⇒ (7) + 2 = 9

Falling short, he will try to pull himself out.

athletics: 1d20 + 2 ⇒ (4) + 2 = 6

Managing to pull himself out after being a bit singed.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will boost himself with a basic skill booster, before attempting to make the second jump.

Athletics: 1d20 + 2 ⇒ (13) + 2 = 15

"It is a little difficult for me, but I think I can make it.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will rush forward now that the floor is safe and try to make a running jump onto one of the first pillars.

Athletics: 1d20 + 0 ⇒ (20) + 0 = 20

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will continue working on disarming the trap.

I assume I don't need to roll again, as my action is a continuation of the normal 4 round disarm time, but if not I'll roll below:

Engineering: 1d20 + 14 ⇒ (9) + 14 = 23

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve knowing now knowing where to work, will pull out his trapsmith's tools and get to work.

Engineering: 1d20 + 14 ⇒ (12) + 14 = 26 +2 more from Rhubarbie's aid

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"Hmm, if someone else can find were the triggers are, I can probably stop these."

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will move forward, using the slide and continuing forward to the tiles.

He will then search for some mechanism to turn them off.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will continue climbing

Athletics: 1d20 + 2 ⇒ (3) + 2 = 5

Promotional re-roll if needed:

Athletics: 1d20 + 2 ⇒ (10) + 2 = 12

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will attempt to climb the secured rope.

Athletics: 1d20 + 2 ⇒ (8) + 2 = 10

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will carefully continue on the logs (at half speed).

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

Assuming he makes it to the bottom of the cliff face.

"If someone can lower a rope or something, I can probably do something about the trap."

He will then renew the basic skill booster on himself.

Lexicor you have a +2 enhancement bonus to skills for 2 more rounds, and should have had it for this last round.

Also a reminder to folks that climbing is an athletics check, not an acrobatics, that is for navigating the logs.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will start carefully stepping out on the logs.

Moving at half speed on the logs, double move.

Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will move forward and shoot Lexicor with a basic booster (skills).

This grants a +2 enhancement bonus on all skill checks for 4 rounds.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve will inject himself with a basic booster (skills) (standard action).

"I can help!"

He'll then look around for anything else of use.

Move Action

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Also I would like to have scanned all of my fellow players before this with my custom micro lab, so I don't have to roll to hit them.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve smiles broadly at Deloran.

"Oh, yes, marvelous, all my Nu-Friends join the Starfinder Society, gree? Then I can help all of you!

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
GM Sasha wrote:

Verity-5 then looks at Steve and responds. "Hello, I'm Verity-5."

"Just because you are my nu-friend Verity-5, I am still going to go all six during our match!"

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve is visibly nervous, that one of his first field assignments is so public.

Steve will stride up to the closest member of Malus and offer two hands in greeting.

"Hi, nu-friend. I am Steve, from Absolom Station. I am a professional starfinder, I usually am assigned to assist other agents in their field tasks. Who are you?"

Diplomacy: 1d20 + 0 ⇒ (3) + 0 = 3

Steve will also try to read the Vesk, having some extra experience getting a read for Vesk.
Sense Motive: 1d20 + 9 ⇒ (17) + 9 = 26

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

"Radaszam, my Nu-friend, I won't let you down!"

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Ally: Allies in the Aeon Empire
Faction: Dataphiles Champion
Personal: Nufriend Skittermander
Promotional: Promotional Re-Roll
Social: Street Cred: Absalom Station
Starship: Loaned Ship: Sunrise Maiden

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Culture: 1d20 + 10 ⇒ (13) + 10 = 23

"I heard that the crew offers supply crates to the contestants, sometimes these are in plain sight and other times they are hidden on set.

Looking forward to helping all my Nu-Friends!"

Watching Kat's hair, Steve thinks this seems fun. He will use his custom microlab to generate some static to put all his fur on end.

"Rawr, fierce warrior time!"

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

A bright green skittermander looks up at everyone.

"Oh, field work, are you sure I am supposed to be here? Luckily I am very helpful. Hello Nu-friends!"

Steve starts quickly sorting through a variety of vials, and ends up with a syringe stick in one hand, a caustolance held in two hands, and his broad spectrum scanning kit and a com unit.

Into his com-unit, "No, Vesk are not immune to Id Moss. I advise not letting them eat any. I have to go, I have a field mission!"

This character serves non-mechanically as my hireling for all my other SFS characters.

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Steve the Skittermander here, sheet is all updated!

Dataphiles

Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3

Dotting, still need to get character up digitally (but Biohacker 3)


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