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Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve moves to the south. Swift action to open the first door, then stops and uses second move action to open the second. unless he sees a flag in the bathroom, then he'll move in there to grab it ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() [b]"Time to start looking around!"[b] Steve will move forward and open the door in the hall to the north. He will then look around for anything of interest. Perception: 1d20 + 4 ⇒ (14) + 4 = 18 ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() "Don't use cold, and if you can use magic physical weapons." Steve will move forward and take a shot at yellow/orange, with a minor inhibitor (-1 attacks) Attack vs EAC: 1d20 + 6 ⇒ (14) + 6 = 20
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Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve, move action scan closest enemy with custom microlab
Physical Science to ID: 32 Steve will then line up a basic inhibitor shot (-2 AC) on purple skeleton fighting Telhi. If Steve realizes reducing DR, or resistances are more useful for his allies he will do that, based upon the weapons they are currently using. Attack vs EAC: 1d20 + 6 ⇒ (3) + 6 = 9
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Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() "I am glad we are all going all-six! Looks like we are doing a great job. Thanks for getting the kitchen ready while we hunted down the meat. I'll help you Lexicor." Steve will also work on the cooking range, assisting the check or making his own as most appropriate to the scenario. Engineering: 1d20 + 10 ⇒ (10) + 10 = 20 ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will try to line up another toxicology inhibitor shot at the creature. Attack vs EAC: 1d20 + 6 ⇒ (6) + 6 = 12
if damage is dealt DC 15 fort save or sickened. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve moves to try and get a better line on the creature. Attempting to deliver a toxicology inhibitor. Attack vs EAC: 1d20 + 6 ⇒ (9) + 6 = 15
if damage is dealt DC 15 fort save or sickened. now that it has hit Rhubarbie once while my toxic booster is going, it has a -2 to natural attacks against her. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve moves forward and fires at the creature. Attempting to deliver a toxicology inhibitor. Attack vs EAC: 1d20 + 6 ⇒ (4) + 6 = 10
if damage is dealt DC 15 fort save or sickened. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will move forward and shoot a toxicology booster at Rhubarbie. You cause a living creature to sweat a foul secretion. Any living creature attacking the affected target with a natural attack takes a –2 penalty to the attack. This penalty is a poison effect. If the attacker has active environmental protections (such as those provided by most armor), the penalty applies only after the attacker has hit and damaged the target once. 4 rounds duration, I think. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will try to assist finding ingredients of various types. Also trying to stay near Kat5e to help deal with problems that may arise from an angry predator. "Sounds like great advice on finding ingredients. Lets see what we can find." Life Science, Physical Science or Medicine: 1d20 + 12 ⇒ (9) + 12 = 21 ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will first take some time catching his breath and recovering from his brush with the lava. During this time he will watch the videos of their work. 10 minutes to recover stamina. "Looking back at the video. I think we can do better helping each other next time. We worked together well to find and disable the dangerous floor panels. However I think especially those grapplers could have been used to help Lexicor and I across the lava, gree? I think we did pretty well though considering. Next time lets go Allsix!" ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will try to make that final jump. athletics: 1d20 + 2 ⇒ (7) + 2 = 9 Falling short, he will try to pull himself out. athletics: 1d20 + 2 ⇒ (4) + 2 = 6 Managing to pull himself out after being a bit singed. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will boost himself with a basic skill booster, before attempting to make the second jump. Athletics: 1d20 + 2 ⇒ (13) + 2 = 15 "It is a little difficult for me, but I think I can make it. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will continue working on disarming the trap. I assume I don't need to roll again, as my action is a continuation of the normal 4 round disarm time, but if not I'll roll below: Engineering: 1d20 + 14 ⇒ (9) + 14 = 23 ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will carefully continue on the logs (at half speed). Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11 Assuming he makes it to the bottom of the cliff face. "If someone can lower a rope or something, I can probably do something about the trap." He will then renew the basic skill booster on himself. Lexicor you have a +2 enhancement bonus to skills for 2 more rounds, and should have had it for this last round. Also a reminder to folks that climbing is an athletics check, not an acrobatics, that is for navigating the logs. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve will inject himself with a basic booster (skills) (standard action). "I can help!" He'll then look around for anything else of use. Move Action Perception: 1d20 + 6 ⇒ (19) + 6 = 25 Also I would like to have scanned all of my fellow players before this with my custom micro lab, so I don't have to roll to hit them. ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Steve is visibly nervous, that one of his first field assignments is so public. Steve will stride up to the closest member of Malus and offer two hands in greeting. "Hi, nu-friend. I am Steve, from Absolom Station. I am a professional starfinder, I usually am assigned to assist other agents in their field tasks. Who are you?" Diplomacy: 1d20 + 0 ⇒ (3) + 0 = 3 Steve will also try to read the Vesk, having some extra experience getting a read for Vesk.
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Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Ally: Allies in the Aeon Empire
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Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() Culture: 1d20 + 10 ⇒ (13) + 10 = 23 "I heard that the crew offers supply crates to the contestants, sometimes these are in plain sight and other times they are hidden on set. Looking forward to helping all my Nu-Friends!" Watching Kat's hair, Steve thinks this seems fun. He will use his custom microlab to generate some static to put all his fur on end. "Rawr, fierce warrior time!" ![]()
Skittermander Biohacker 3 | SP 18/18 | HP 20/20 | RP 4/5 KAC 18 | EAC 18 | Fort +3 | Ref +4 | Will +4 | Per +4 | Init+3
![]() A bright green skittermander looks up at everyone. "Oh, field work, are you sure I am supposed to be here? Luckily I am very helpful. Hello Nu-friends!" Steve starts quickly sorting through a variety of vials, and ends up with a syringe stick in one hand, a caustolance held in two hands, and his broad spectrum scanning kit and a com unit. Into his com-unit, "No, Vesk are not immune to Id Moss. I advise not letting them eat any. I have to go, I have a field mission!" This character serves non-mechanically as my hireling for all my other SFS characters. Sign in to create or edit a product review. |