Wraith235 wrote:
there are only a handful of cases where I can see this being used for Raise dead or other high cost Spells
and before you talk about Heart of the Metal,Pellet blast or anything with a Component cost of 100gp or under - there is a feat that allows you to ignore costs up to that that is legal
in reality I dont think this particularly breaks the game or WBL due to the amount of Fringe cases where it can be used for Super high cost Components
Cherry-picking from your point a bit - outside of conjuration (healing) and spells that are intended to be game-breaking, blood money is not mechanically that impressive EXCEPT for Animate Dead - a spell that only makes sense in PFS if Blood Money is legal because undead are temporary in PFS (like BM damage). Is there a way to protect characters who animate dead while eliminating the healing shenanigans which seem to be the only concrete problem posted?