Modoru Redgrave

SterMe's page

Organized Play Member. 22 posts (68 including aliases). 4 reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.


Dark Archive 3/5

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+1 in support of this. My horse in this race is Milani who seems to be ascending to core status as the only lesser deity with a Deific Obedience but her inquisitors, rangers, and clerics don't get Good Hope (potentially the most Milani spell in the game).

Dark Archive 3/5

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Wraith235 wrote:


there are only a handful of cases where I can see this being used for Raise dead or other high cost Spells

and before you talk about Heart of the Metal,Pellet blast or anything with a Component cost of 100gp or under - there is a feat that allows you to ignore costs up to that that is legal

in reality I dont think this particularly breaks the game or WBL due to the amount of Fringe cases where it can be used for Super high cost Components

Cherry-picking from your point a bit - outside of conjuration (healing) and spells that are intended to be game-breaking, blood money is not mechanically that impressive EXCEPT for Animate Dead - a spell that only makes sense in PFS if Blood Money is legal because undead are temporary in PFS (like BM damage). Is there a way to protect characters who animate dead while eliminating the healing shenanigans which seem to be the only concrete problem posted?

Dark Archive 3/5

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pauljathome wrote:
Fomsie wrote:


While we would all love to think that everyone would follow their "word of honor" in such cases, past experience has shown that people do not.

So what? How would they benefit?

Somebody decides to take what was originally a wizard and become a mystic Theurge. Who cares?

And do we really expect there to be a mad rush of this?

As someone who has a 11.15 MT, The issue would be the rush of Evangelists, not MT's. I actually blame Inner Sea Gods's power creep as the reason I won't be able to play the MT's and AT's without pulling down the party.

Dark Archive

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Sacred Huntsmaster doesn't get handle animal as a class skill. Inquisitor doesn't have it base and there are no skill subs. Seems a bit odd for a class with an animal companion.