Dr. Venkman
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Dr. Peter Venkman
Male Gnome Mesmerist 4
CN Medium humanoid (human)
Init +8; Senses Perception +8, Darkvision
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor, +0 dexterity)
hp 35 (4d8 +16)
Fort +5, Ref +5, Will +12 (+2 vs Poison)
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Offense
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Speed 20 ft.
Melee dagger -1 (1d4/19-20)
Mesmerist Spells Known (CL 4th; concentration +7)
1st (5/day)—Silent Image (DC 19), Color Spray (DC 19), Charm Person (DC 17) Vanish
2nd (3/day)-Glitterdust (DC 18) Hypnotic Pattern (DC 20)
0 (at will)— Unwitting Ally (DC 16), ghost sound (DC 18), Read Magic, Detect Magic, prestidigitation, Mage Hand
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Statistics
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Str 6, Dex 10, Con 16, Int 10, Wis 12, Cha 22 (Headband)
Base Atk +3; CMB -1; CMD 9
Feats Noble Scion of War, Effortless Trickery
Skills Bluff +10, Diplomacy +12, Disguise +10, Escape Artist +4, Intimidate +9, Knowledge (local, Arcana, Religion, Dungeoneering) +4, Perception +8, Perform (Comedy) +10 Sense Motive +5, Spellcraft +6, Use Magical Device +12
Languages Common, Gnome, Fey
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Special Abilities
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Hypnotic Stare (Su)
Mesmerist Tricks (Su, 8/day) False Flanker, Gift of Will, Spectral Smoke
Touch Treatment (lesser) 8 / Day
I am DR Venkman. My Degrees in psychology and parapsychology mean that I am perfectly capable of writing detailed dissertations on my adventures with the society, given that you use the magic word (besides it beats a career in the house cleaning or food service industry).
FIRST ADVENTURE - 6-06 Hall of the flesh eaters OR "So they wanted to play rough? We can play rough!"
Using my mastery of the mind I used a big green force wall to split the first encounter, leaving the BSF's a pretty easy set of mop-up duty. I prepped each encounter by Gift of Willing our BSF
I blew 2 color sprays into the
SECOND ADVENTURE - 05-24 Assault on the Wound OR "I don't think they make Nike's in her Size"
Obviously not much character specific besides the super high initiative. Skills helped out a bit in the upfront Gather Info. I GL'd the
