Goblin

Startoad's page

113 posts. Alias of Mythicman19.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad continues to make strange sounds as he focuses to restore shields as quick as possible.

engineering: 1d20 + 8 ⇒ (10) + 8 = 18


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

My bad for holding things up, didn’t think I had anything to add during gunnery.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

not sure I can add anything currently during gunnery. Both weapons have already shot.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad screws as the ship is hit. He goes to the console and begins punching in buttons and to divert power to the aft shields.

engineering: 1d20 + 8 ⇒ (6) + 8 = 14


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

finally got a chance to update, been really busy with training! Startoad will waits for gunnery if he can.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad who’s been listening while fiddling away with his station pokes his head up when they start discussing the pact worlds and the eoxians. “I don’t trust these dead longshanks. CIC, is helping now and she doesn’t think we should work with them either!”

The wire attached to his console let’s the words “The goblin is correct.” Appear on the screen next to him.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Sorry been a little inactive on my part due to stress from job, home, and upcoming training. I’ll get a post up tonight, but starting this Friday I’ll be doing my annual training till the 31st. I should have some time since it’s not to crazy but just a heads up in case I lag behind in posting.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad has been fiddling with the computer at the gunners station seemingly at home configuring and adjusting it, after plugging in he starts to rewire a few things crawling under the console. The goblin pays no mind to the conversation about the eoxian. He does pop his head up at the snack but goes back to work on the his little nook in the bridge as Ed leaves.

Been away for the weekend with no service.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Have all the choices set just need to get the time to go in and change them. Ill post here once I do, unfortunately the last week has been a struggle work wise pulling a lot of late nights. Hoping to get the level up online within the next couple days.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad looking around and having listened briefly to the conversation looks at the longshanks around him. "What we do now? After we back to Abb-so-lom and look at her locker?"


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

After looking around i'm mainly looking at taking deadly aim for my feat. As well as taking Robotocist for the second theme since it fits the quirky tinker goblin idea.

From mechanic level 3 I get weapon specialization and overload which seem interesting and helpful for damage.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad goes over and pokes at the goop while listening, he takes a sniff before looking around and tasting it. Grimacing he spits it out then shouts “I no like extractions! They’re mean!”


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Sounds awesome! I’ll be continuing, and I’ll definitely take a look into the new classes and such but I doubt I’ll make significant changes.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad tried to look where the baby death creature is and looks to Ed to make sure they throw them together. Then he launches it near the pod that was pointed out.

1d20 + 5 ⇒ (9) + 5 = 141d8 ⇒ 7


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad twitches hearing this before his eyes go wide and he grabs his bag pulling out two shock grenades, handing one to Ed he smiles wide showing his chaotic and sharp teeth. “Boom”


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad chases, tromping along in his metal boots. Weapon at the ready.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad follows along shaking in his junk metal armor seeing the Android he startles for a second before seeing paeon walking alone he turns and tried to look around hoping for no sign of the evil creature.

perception: 1d20 + 3 ⇒ (18) + 3 = 21

Meanwhile in the blue noggin;
Another synthetic life form! I could not have expected that, the chances of this many cybernetic individuals within this situation are near .078%. My databases must not be linked to the extranet to allow for adequate research into population statistics. At first possible opportunity we should install an interplanetary signal router into your skull to allow for constant access.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad calms for a moment looking at everyone. He cradles the large rifle in his arms looking for some guidance.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad yanks the cord from his skull and pull the laser rifle in front of him. “Evacuate!” looking to Ed and then Paeon with big scared goblin eyes.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad slowly stops hyperventilating still scanning for the creature before sitting down relaxing as the ship leaves.


1 person marked this as a favorite.
EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Without waiting for another word the goblin begins to rapidly start pressing buttons and coordinates and other data is input into computers via the cord tethering his noggin to the weapons control systems. All the while yelling into the comms “Die! Gurglekill Die!”


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad aims the ships guns to blast the Gurglekill once it seems it won’t vaporize his allies.


1 person marked this as a favorite.
EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Startoad busy figuring out and playing with the new equipment doesn’t seem to do much besides swivel the turrets.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

AI talk:

D.A.W.N.? No known entity exists with this designation, I am curious to your purpose DAWN? And do let the organic access the weapon systems, the enemy we encountered just before is highly dangerous and the ships weapon systems have the highest probability of success against it.

Startoad stands looking at the console trying to understand and figure out the weapon systems before looking over his shoulder shouting out.
“We leave soon? No want to die by gurglekill”


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Enjoying it! Good job with it all, and it’s a lot of fun trying to not die.


1 person marked this as a favorite.
EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad has no clue about any of the other problems, he just doesn’t wanna die.

Startoad once on the ship runs to the bridge looking for a gunner’s seat to man one of the weapons. Pulling the cord from his skull to tap into the weapons system to vaporize the gurglekill if it pops up.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad continues to back up covering for Paeon’s movement knowing the disease is taking its toll. “Retreat toward the ship, our chances of survival have quintupled with it leaving.”

back up towards the ship, readying a laser shot for it when it comes back.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

The mechanized goblin continues to rain lasers at the beast, the feminine voice coming from it yells. “This creature will not die, retreat may be the option of survival!”

Phasers set to not stun: 1d20 + 7 ⇒ (8) + 7 = 151d10 ⇒ 7

He then turns and starts to run to the ship.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad continues to let shooting laser fire at the creature steady as can be.

pew pew: 1d20 + 7 ⇒ (15) + 7 = 221d10 ⇒ 5


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Round 4

Startoad backs up shoot it again hoping it stops trying to kill them.
Move action an extra 20 feet away.
Laser help us: 1d20 + 7 ⇒ (12) + 7 = 191d10 ⇒ 2

Round 5
Startoad lets another blast go mechanically as it’s head glows bright blue light.
1d20 + 7 ⇒ (14) + 7 = 211d10 ⇒ 2

Very sad damage rolls


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad curls up and cowers for a moment seemingly scared witless of the creature before the blue light in his skull grows brighter and that familiar feminine voice yells out.
“If you will not engage I will.”

Startoad takes a step back and unloads another blast at the creature.

laser: 1d20 + 7 ⇒ (14) + 7 = 211d10 ⇒ 3


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad screams seeing the body stand up and the creature within roar. CIC! Shoot it!”

combat tracking, then fire.
Die Gurglekill!: 1d20 + 6 ⇒ (18) + 6 = 241d10 ⇒ 2


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad smiles raising his bolster up, “Yay! Ship!” And starts to jog towards it.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

When everyone is ready startoad looks around offering a smile back at the group, “We be ok. No worries.” then opens the door blaster ready.

His head blinks a little as he goes to open the door. Being in the front is illogical and an unnecessary risk. The safest distance by my calculations is most likely to be 7.53 meters from the door. But have at it, I’m sure we will most likely not die.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad presses focuses and a small forcefield activates around him. He’ll be first in if he can or near the front.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

[ooc] I’m down with SW them short rest. I’m relatively untouched. [ooc]

No stop, leave big rock. Startoad says with a bit of apprehension looking around the room.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad sewing the text pop up resists the urge to immediately start pressing buttons and manipulating it with his uplink. He unplugs with a short zap as the cord disconnects. He looks around. “We leave now?”


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad runs over, “Help? I help!” and starts look for a place to plug in and help.

computers: 1d20 + 8 ⇒ (20) + 8 = 28


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad looks around starting to poke around the ceramic with his rifle.

perception: 1d20 + 3 ⇒ (10) + 3 = 13
Engineering: 1d20 + 8 ⇒ (9) + 8 = 17


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

“Yes, leave. Let’s leave. Wraith sounds scary.”

Startoad follows along wanting to leave as soon as possible.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Sorry for your loss, take the time that you need.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad has a possible shield, i don’t know if it would stack or what. But agree squishier characters could use it.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

untrained in both
Startoad sucks as everyone begins to leave trailing in the back.


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad grabs the items, stuffing them his in hag and scampers up. He gets up and looks a round seeing the doorway on the end he points to it and yells over the comms. “We should check this one.”


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad stares at Fingernipper then blinks taking a look at the datapad, seeing if he can unlock its secrets and the information it holds.

computers?: 1d20 + 9 ⇒ (16) + 9 = 25


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad holds up the ampoules as well as the data pad, “Stuffs! Lots of Stuffs! No ghosts down here.”


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad leans over the hatch and seeing the dead person that seemingly turned into a ghost goes to gingerly check the body. Waiting for anything to happen.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12


EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad walks over and he begins to look at that hatch.

engineering aid: 1d20 + 8 ⇒ (17) + 8 = 25

The blue side of his head brightens as he stares for a second and a step by step process of how to unhinge the hatch is shown holographically to himself. The ai in his head chimes in this should help to get past this obstacle. Force is not advised against this strong metal.

“Here I help open!” Startoad goes to help open the hatch as well.


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EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

Startoad as he’s picking up the pieces hears the walls are dangerous and let’s loose what can only be called a goblin screech. He snags his last price of junk metal and scrambled away once again pulling his laser rifle out to defend himself.
“What wall?!?” he shrieks trying to aim at each wall as much as possible.


1 person marked this as a favorite.
EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20 Outlaw mechanic 2

engineering: 1d20 + 8 ⇒ (18) + 8 = 26

as startoad is poking and prodding the bits of robot he throws them In his bag. “Bits are good! Worth lots of Credits! Here have some.” and he dishes out equal amounts to everyone.

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