Paladin of Iomedae

St. Germain's page

96 posts. Organized Play character for Beckett.


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Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'm not sure if I have the right maps. All I see is the party in the same rooms from a while ago. No real change from before our last combat.

I'll move and attack the nearest thing.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll go ahead and take the lead.
Ranged Attack: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Im travelling home from vacation. Please run me as needed.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll move forward and try to open the door.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I was going to delay until Judah moved across, but if he's going to stay put, I'll lower the beam back down, sort of diagonal, and try to climb up it into the room.

Acrobatics/Climb: 1d20 - 3 ⇒ (19) - 3 = 16

If that makes it, I'll move up and right of Valai.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Like they said, congrats and take your time.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Hope everything goes well. You and the family are in my prayers.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Same here.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'm just going to wait for everyone to cross, lower the board down again and then head up and in. If I can, I'll try to steady the board to aid them crossing. Otherwise I'll just Delay until they are across.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Ill try to hand up the platform once everyone is off of it.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll follow right behind, re-equipping my greatsword.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Honestly, I've never noticed it before, but right now I can't see the map at all. No Minis, nothing. It's all blank.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Something I have begun to do in my games is to insert () after each person, and as they take damage, put a -3 or whatever in there. It gives an indication on how much a person has been hit (or healed) without giving away too much of enemies HP. It also helps players to keep track of how much they have taken, especially in larger fights where a lot of things are being rolled.

On the DM's side, I just copy the last one I posted and then add these things as I go.

So it might look like:

Round 1
Germain (-2), Thugs (#1 -4) (#2) (#3 -1), Rest of Party

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'm just sticking near Dimral, watching his back while we are down here.

"While I would like to venture further into the darkness, I think we should return to the others, for now. I can make a note for you and I to return here if you'd like, but we need to find our girl still, and I doubt she's lurking down there."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Sound good. I check in a few times a day, but often don't really have anything to add.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Looks good. Is this to try to speed the game up? That would be awesome. That's really my only complaint, but I'm otherwise loving it. My stats are correct in the DM rolls sections.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I know. But not being a spellcaster, I figured that you would hear it, or have it relayed to you directly.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"If they attacked us on sight, then it is our duty as good and decent people to make certain that it is safe for others. Besides, are you not interested in being one of those Pathfinders? From the stories my father told me decades ago, it's would serve thee well to become accustomed to this sort of thing now, rather than later."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"It goes down about 20, maybe 25ft then opens into another, . .. Oh. I guess we are heading in."

I'll follow right behind Dimral.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll replace the beam, then take a look down the pipe, trying to remove some of the filth from my armor while I can. Right now just seeing if it goes beyond 60ft (Darkvision).

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I wonder why human ruffians would be protecting goblins, or this pit.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Put away my greatsword, move into the room and draw my Longspear as I advance.

Next Round

I'll try to cross over a bit and get above some of the goblins, then stabby-stabby.

Acrobatics: 1d20 - 3 ⇒ (14) - 3 = 11
Longspear: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Fort: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Holy crap.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll raise my blade again into the stance of the hawk, and charge again.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"Why must it always come to violence. . .?"

I'll charge, drawing my blade as I move, but at the last moment turn it to hit with the flat end.

Charge: 1d20 + 1 ⇒ (6) + 1 = 7
Nonlethal: 2d6 + 3 ⇒ (5, 6) + 3 = 14

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"We meant no offense, my friend. We are just looking for one of our friends. If you help, we will be out of your hair quickly."

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24 (if it matters)

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll follow, though unarmed but for my holy symbol.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Sure. But its probably true, we dont know. :)

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"Thank you. You know. A man like you could make a lot of money selling information to the Society. If your interested, we could maybe put in a word for you. If we find our friend that is."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Ive already given all the money Ive got, so its up to someone else. Im at 0gp.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"Blue dwarves? Are we talking paint here? Nevermind. What about Natalya? Can you help us to locate and save her?"

I think I know what they are, and it would make perfect sense, with what we know, but I doubt my character would know, and honestly, I'm not sure if they are a big secret in Golarion like the Drow or not.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"I'm sure you can, friend, but why would you want to. We are not your enemies, right? And I don't think you kidnapped anyone, though I'm certain you are very, very good at it. I mean, why would you unless someone paid you a lot, and who is going to do that when they can just hire some drunken idiot in the nearest tavern. Who could afford a professional like you?"

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"So they have a hit of a, uh, soft spot for you, Mr. Fenster. We think our friend, Nat, is in trouble as well, and we are just trying to help her out. But we need to find her first. And, Im sure that if your girls knew you tried to help us to help her, well Im thinking that might lead to a very special sort of night for you as a reward. . ."

Stopping for a moment, trying to give the man a moment to let the possibilities take root and blossom, "But, if Nat and your girls have been taken, prisoners of whoever is behind the kidnappings for instance, well Im not sure they would be happy if you didnt help save them. I know I wouldnt be. Do you know anything about that? These kidnappings." all the while feeling a bit dirty for having to resort to talk like this.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"Honestly sir, just answer questions. We are trying to locate a friend." (want to let others jump in a little too.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

No worries. I just mean for me, you dont need to worry about it if you dont want too, (Ill tell the others). But if you want to, go ahead. :)

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I'll leave my portion of the 100gp and step back, finding the sign and set up a bit comical in a cute sort of way.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Could we get a small refresher on what we where looking for here? Also, no need for spoilers. :)

"I sense no darkness." Stepping a bit further in, but not too far from the party (unless they want to try stealth in which case Ill go a bit further).

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Stepping in, Ill do a quick scan for evil, but not drawing a weapon.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"We will, of course. An thank you."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"Indeed. He attacked us when we where not expecting it, and we had no choice. But, on the bright side, whatever threat he posed is now ended, and if it would help the local guard to save face, we are not adverse to you claiming credit for that."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Im okay either way. I figured since the head of the guard likes me (Diplomacy), I can go talk the them with half the party while the other half waits with the body. Sound good? Or I can just run down there and bring some guards back, off screen. Id honestly just like to get the game rolling.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"Normally, I might agree, but I think in this case we do. Let the people see that one of the threats they worry about has been put down for good. He is a wanted man, so people should know his face. But if you would like to stay here and watch him, Ill go and find her and bring the guards back."

Cocking an eye, "Do we have reason to think these slavers, if they even exist, are within the city's guard?

From what I remember, it wasn't even slavers. It was a rumor of kidnappings, but I rolled high Diplomacy & Sense Motive checks, and we found out that there really where not even kidnappings, (sort of). Thsy where basically showing up a few days later with memory loss, but no harm. (It seems like a setup for later or maybe a red herring), but the point was that people where loosing faith in the guards for failing to find the kidnappers.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Alright, time to head back to our "friend" in the city guard. Lets throw a cloak over the body and Ill carry him with us.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I agree. Otherwise, I'm done here.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Ducking back just in time, then jumping off of Judah, "Hey! Watch where you swing that thing woman. It's no toy."

Standing up and dusting himself off, then extending a hand towards Judah, "So, I guess we are in luck. This here. . ." indicating the mage that attacked us, "is, or was Plutivarch Dremis. A criminal, wanted for some minor crimes. As I said, a waste, but there was a price on his head, and Kasadei might be particularly interested. It seems that Dremis had a knack for making the city guard look,. . .foolish."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

I was joking. I'm fine with you Rping it out. And honestly my character was focusing on RP and more the dagger than the spell.

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Does my attempt not count? :)

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

"He is dead, and beyond even my meager skills to save." Suddenly turning to Judah's outburst, I'll rush over to his side, hoping to disarm him of his dagger before he can hurt himself, (or anyone else more likely), in his nightmare. "Calm. Be at peace, brother. It is over. You are safe."

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Trying to aid his allies that where affected by magic, he looks at the mage. "What a waste." thinking how it could have gone peacefully.

If hes not dead, Ill try a heal check. Heal: 1d20 + 0 ⇒ (16) + 0 = 16

Grand Lodge

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Sorry. I'm dealing with the field until Sunday, and where I'm at I get no internet. :( So slight pause for the moment. Please feel free to act for me.

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