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HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() I was going to delay until Judah moved across, but if he's going to stay put, I'll lower the beam back down, sort of diagonal, and try to climb up it into the room. Acrobatics/Climb: 1d20 - 3 ⇒ (19) - 3 = 16 If that makes it, I'll move up and right of Valai. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() I'm just going to wait for everyone to cross, lower the board down again and then head up and in. If I can, I'll try to steady the board to aid them crossing. Otherwise I'll just Delay until they are across. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Something I have begun to do in my games is to insert () after each person, and as they take damage, put a -3 or whatever in there. It gives an indication on how much a person has been hit (or healed) without giving away too much of enemies HP. It also helps players to keep track of how much they have taken, especially in larger fights where a lot of things are being rolled. On the DM's side, I just copy the last one I posted and then add these things as I go. So it might look like: Round 1
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HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() I'm just sticking near Dimral, watching his back while we are down here. "While I would like to venture further into the darkness, I think we should return to the others, for now. I can make a note for you and I to return here if you'd like, but we need to find our girl still, and I doubt she's lurking down there." ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Looks good. Is this to try to speed the game up? That would be awesome. That's really my only complaint, but I'm otherwise loving it. My stats are correct in the DM rolls sections. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "If they attacked us on sight, then it is our duty as good and decent people to make certain that it is safe for others. Besides, are you not interested in being one of those Pathfinders? From the stories my father told me decades ago, it's would serve thee well to become accustomed to this sort of thing now, rather than later." ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() I'll replace the beam, then take a look down the pipe, trying to remove some of the filth from my armor while I can. Right now just seeing if it goes beyond 60ft (Darkvision). ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Put away my greatsword, move into the room and draw my Longspear as I advance. Next Round I'll try to cross over a bit and get above some of the goblins, then stabby-stabby. Acrobatics: 1d20 - 3 ⇒ (14) - 3 = 11
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HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() I'll raise my blade again into the stance of the hawk, and charge again. Attack: 1d20 + 5 ⇒ (3) + 5 = 8
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HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "Why must it always come to violence. . .?" I'll charge, drawing my blade as I move, but at the last moment turn it to hit with the flat end. Charge: 1d20 + 1 ⇒ (6) + 1 = 7
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HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "We meant no offense, my friend. We are just looking for one of our friends. If you help, we will be out of your hair quickly." Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24 (if it matters) ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "Thank you. You know. A man like you could make a lot of money selling information to the Society. If your interested, we could maybe put in a word for you. If we find our friend that is." ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "Blue dwarves? Are we talking paint here? Nevermind. What about Natalya? Can you help us to locate and save her?" I think I know what they are, and it would make perfect sense, with what we know, but I doubt my character would know, and honestly, I'm not sure if they are a big secret in Golarion like the Drow or not. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "I'm sure you can, friend, but why would you want to. We are not your enemies, right? And I don't think you kidnapped anyone, though I'm certain you are very, very good at it. I mean, why would you unless someone paid you a lot, and who is going to do that when they can just hire some drunken idiot in the nearest tavern. Who could afford a professional like you?" ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "So they have a hit of a, uh, soft spot for you, Mr. Fenster. We think our friend, Nat, is in trouble as well, and we are just trying to help her out. But we need to find her first. And, Im sure that if your girls knew you tried to help us to help her, well Im thinking that might lead to a very special sort of night for you as a reward. . ." Stopping for a moment, trying to give the man a moment to let the possibilities take root and blossom, "But, if Nat and your girls have been taken, prisoners of whoever is behind the kidnappings for instance, well Im not sure they would be happy if you didnt help save them. I know I wouldnt be. Do you know anything about that? These kidnappings." all the while feeling a bit dirty for having to resort to talk like this. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() No worries. I just mean for me, you dont need to worry about it if you dont want too, (Ill tell the others). But if you want to, go ahead. :) ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Could we get a small refresher on what we where looking for here? Also, no need for spoilers. :) "I sense no darkness." Stepping a bit further in, but not too far from the party (unless they want to try stealth in which case Ill go a bit further). ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "Indeed. He attacked us when we where not expecting it, and we had no choice. But, on the bright side, whatever threat he posed is now ended, and if it would help the local guard to save face, we are not adverse to you claiming credit for that." ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Im okay either way. I figured since the head of the guard likes me (Diplomacy), I can go talk the them with half the party while the other half waits with the body. Sound good? Or I can just run down there and bring some guards back, off screen. Id honestly just like to get the game rolling. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "Normally, I might agree, but I think in this case we do. Let the people see that one of the threats they worry about has been put down for good. He is a wanted man, so people should know his face. But if you would like to stay here and watch him, Ill go and find her and bring the guards back." Cocking an eye, "Do we have reason to think these slavers, if they even exist, are within the city's guard? From what I remember, it wasn't even slavers. It was a rumor of kidnappings, but I rolled high Diplomacy & Sense Motive checks, and we found out that there really where not even kidnappings, (sort of). Thsy where basically showing up a few days later with memory loss, but no harm. (It seems like a setup for later or maybe a red herring), but the point was that people where loosing faith in the guards for failing to find the kidnappers. ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Ducking back just in time, then jumping off of Judah, "Hey! Watch where you swing that thing woman. It's no toy." Standing up and dusting himself off, then extending a hand towards Judah, "So, I guess we are in luck. This here. . ." indicating the mage that attacked us, "is, or was Plutivarch Dremis. A criminal, wanted for some minor crimes. As I said, a waste, but there was a price on his head, and Kasadei might be particularly interested. It seems that Dremis had a knack for making the city guard look,. . .foolish." ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() "He is dead, and beyond even my meager skills to save." Suddenly turning to Judah's outburst, I'll rush over to his side, hoping to disarm him of his dagger before he can hurt himself, (or anyone else more likely), in his nightmare. "Calm. Be at peace, brother. It is over. You are safe." ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Trying to aid his allies that where affected by magic, he looks at the mage. "What a waste." thinking how it could have gone peacefully. If hes not dead, Ill try a heal check. Heal: 1d20 + 0 ⇒ (16) + 0 = 16 ![]()
HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2, Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S
![]() Sorry. I'm dealing with the field until Sunday, and where I'm at I get no internet. :( So slight pause for the moment. Please feel free to act for me.
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