Paladin of Iomedae

St. Germain's page

96 posts. Organized Play character for Beckett.


Full Name

Unrevealed, St. Germain is an adopted name <5274-21>

Race

HP: 11/11, AC: 18, FF: 16, T: 12, CMD: 15, Fort: +3, Refl +2, Will: +2,

Classes/Levels

Init: +2, Perc: +6 <Darkvision>, LG Male Aasimar Paladin 1 , Greatsword: +3, 2d6+3, 19/x2, S

Strength 15
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About St. Germain

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St. Germain
Male Aasimar Paladin 1
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +6

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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +2
Resist acid 5, cold 5, electricity 5

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Offense
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Speed 20 ft.
Melee greatsword +3 (2d6+3/19-20) and
. . longspear +3 (1d8+3/×3) and
. . morningstar +3 (1d8+2)
Special Attacks smite evil
Spell-Like Abilities
. . At will—detect evil
. . 1/day—daylight

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Statistics
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Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats Cosmopolitan
Traits affable, alabaster outcast
Skills Diplomacy +9 (+11 to gather information.), Knowledge (local) +5, Perception +6, Sense Motive +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Osiriani, Thassilonian, Varisian
SQ aura of good
Combat Gear sunrod; Other Gear four-mirror armor, greatsword, longspear, morningstar, bandolier, banner, complex, blanket, winter, chalk (10), crowbar, earplugs, grappling hook, paladin's kit, rice paper (10), sealing wax, shaving kit, shovel, signet ring, tabard, wrist sheath, spring loaded

4 GP, 8 SP, 7 CP

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Special Abilities
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Affable +2 on Diplomacy to gather information and do so in half time.
Alabaster Outcast +1 Diplomacy & Intimidate within Magnimar.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.