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Deadmanwalking wrote: Spellmonger wrote: Umm... wow. I thought I was gonna read about 2nd edition spoilers from UK Expo, but got to read about the action economy of minions, summons, and the verisimilitude of their action economy and how to use the rules for those things in the playtest instead... when those things weren't even really spoiled for 2nd edition yet, as far as I can tell. The images I saw from UK Expo didn't really explain that, at least. The spoilers from the UK Expo include the page stating that Familiars have the Minion Trait and what that Trait does. It's thus actually somewhat on topic.
Technically we don't know that Animal Companions likewise have Minion, but they did in the playtest, so it's very possible. You could read that through the glare on the page...? Impressive.
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Umm... wow. I thought I was gonna read about 2nd edition spoilers from UK Expo, but got to read about the action economy of minions, summons, and the verisimilitude of their action economy and how to use the rules for those things in the playtest instead... when those things weren't even really spoiled for 2nd edition yet, as far as I can tell. The images I saw from UK Expo didn't really explain that, at least.
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Ediwir wrote: Everyone will get Expert or higher in all saves, perception, and at least some weapons and AC by level 15 at the latest and 13 as a more likely candidate - based on my estimates and expectations, of course, as I do not have the book.
Deadmanwalking wrote: Inquisitor could easily also be a Doctrine, with some martial and a lot of skill options to, again, make up for lower casting Proficiency. We do know there's a third doctrine and don't know what it is... Unfortunately not, Cloistered and Warpriest are gonna be the only two in core. Back when we got the news of 3 doctrines it was apparently wrong.
Yeah, I heard about there only being 2 cleric doctrines in the core rulebook during the Arcane Mark Twitch stream the other night.
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The Cloistered Cleric Doctrine grants Expert Fortitude at 3rd level, but does not increase it to master later. So I think one part of their save progressions probably depends upon which doctrine you choose.
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They are called "Doctrines", per the spoiler that came from the PaizoCon Banquet:
45. Cloistered Cleric Cleric Doctrine
You are a cleric of the cloth, focusing on divine magic and your connection to your deity’s domains.
First Doctrine (1st): You gain the Domain Initiate cleric feat.
Second Doctrine (3rd): Your proficiency rank for Fortitude saves increases to expert.
Third Doctrine (7th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to expert.
Fourth Doctrine (11th): You gain expert proficiency with your deity’s favored weapon. When you critically succeed at an attack roll using that weapon, you apply the weapon’s critical specialization effect.
Fifth Doctrine (15th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to master.
Final Doctrine (19th): Your proficiency ranks for divine spell attack rolls and spell DCs increase to legendary.
Also, it has been revealed that there are only 2 Doctrines in the core rulebook (Cloistered Cleric and Warpriest), with the possibility of more coming later in other books.
Too bad the playtest didn't try to do something like use Perception as the 7th attribute since it was being removed as a traditional skill, anyway. I wonder what that would have looked like and how it would have affected the balance of the other attributes in the game. It would certainly affect the influence of Wisdom. I'm sure there would have been a lot of repercussions, but I would have been curious to see how it would have played out.
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Blave wrote: Spellmonger wrote: I am very curious about #45, the "Cloistered Cleric", as a "Cleric Doctrine". I don't remember cleric doctrines from the playtest. I am very curious to learn more about those, which makes me especially curious to learn what #46 might be since we have not seen that one revealed yet. I am hoping it might be another cleric doctrine. I want to learn more about those. I have always found the cleric to be a boring class, but the idea of cleric doctrines is making me excited to learn more. I am hoping there are at least a few to sink my teeth into, like maybe "templar", "warpriest", "inquisitor", "oracle", "shaman", and such. Cloistered Cleric is clearly a very spell-focused doctrine, but maybe there are more combat-focused, investigative, diplomatic, sneaky, healer, and anti-monster doctrines. All classes except fighter and monk are confirmed to have class paths similar to the druid orders. Doctrine seems to be the name of the cleric's path.
And warpriest* was already confirmed to be one of the available doctrines.
Warpriest as in "martial focused cleric". Can't remember if "Warpriest" was the actual name. Ooh, nice to know about the warpriest bit. Thanks for sharing. I did not know that before now.
I am very curious about #45, the "Cloistered Cleric", as a "Cleric Doctrine". I don't remember cleric doctrines from the playtest. I am very curious to learn more about those, which makes me especially curious to learn what #46 might be since we have not seen that one revealed yet. I am hoping it might be another cleric doctrine. I want to learn more about those. I have always found the cleric to be a boring class, but the idea of cleric doctrines is making me excited to learn more. I am hoping there are at least a few to sink my teeth into, like maybe "templar", "warpriest", "inquisitor", "oracle", "shaman", and such. Cloistered Cleric is clearly a very spell-focused doctrine, but maybe there are more combat-focused, investigative, diplomatic, sneaky, healer, and anti-monster doctrines.
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oholoko wrote: wxcougar wrote: #58
Monk class feature 17th
Graceful Legend: Your sublime movement grants you unparalleled protection and offense. Your proficiency rank for unarmored defence increases to legendary, and your proficiency rank for your monk class DC increases to master. If you have ki spells, your proficiency rank for spell attack rolls and spell DCs with the tradition of magic you use for your ki spells increases to master. Is this power progression i am so happy... This is the best. Wait... "tradition of magic"... "ki spells"...
Monks just got a whole lot more interesting and versatile, unless I am misreading things.
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