Mutasafen

"Spark"'s page

135 posts. Organized Play character for JAF0.


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Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

got it, thanks!

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

I'm sorry.. i hate to ask, but can I get mine as a pdf or jpg please... my computer can't seem to deal with png's when it comes to printing them out... sorry again, and tia.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

player moniker: JAF0
character name: "Spark"
pfs#: 52335-19
faction: LE
day job: none
advancement track: normal

*****

thanks for the game, PDK and all ... it was fun.

Liberty's Edge

1 person marked this as a favorite.
HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark heads back to town with the rest of the party and the rescued brother and sister. She is somber through the festivities, contemplating all that went on in the crypt, but she does her best to wear at least a modicum of a smile for the sake of the young folk who are hopefully are enjoying the celebration.

She nods to Cygar when he mentions the tomb raiders and bringing them to justice. "This would be a fine quest, worthy of the Society and a task I would be happy to undertake. Count me in, when the time comes."

I believe she needs a couple of levels to play that though

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark moves over to the remaining skeleton and tries to smack it into bone splinters with her earthbreaker.

to hit: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
dmg if hits: 2d6 + 3 + 2 ⇒ (6, 2) + 3 + 2 = 13

but clearly she's distracted and the swing goes a little wild...

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

sorry I missed that Asar was destroyed... she would have stepped and struck for the skeleton if I'd known... I guess she just does a coup de grace on Asar then, that works

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

[/ooc]You know, I was checking thru the thread and don't see that Spark used her folio reroll yet, so I'm gonna try it now... If I used it and just missed that, but you remember it, ignore this.[/ooc]

to hit, reroll: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

sorry - didn't get any updates, just saw the one in discussion and came here because Aroden indicated it was my turn...Spark comes out of delay

Spark's eyes flame with rage as she swings her earthbreaker for Asar's head.

to hit: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
dmg if hits: 2d6 + 2 + 2 ⇒ (5, 4) + 2 + 2 = 13

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

oops.. trying that again.

to hit: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
dmg if hits: 2d6 + 2 + 2 ⇒ (2, 5) + 2 + 2 = 11

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark steps forward and strikes at Asar. "You're next."

to hit[1d20+3+2[/dice: 1d6d2d6 + 2 + 2 ⇒ (2, 2, 5, 4, 2, 2) + 2 + 2 = 21

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark jumps off the stairs and swings her earthbreaker at the skeleton.

to hit: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
dmg if hits: 2d6 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark rages and swings her earthbreaker, trying to break one of the skeletons.

to hit: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
dmg if hits: 2d6 + 2 + 2 + 1 ⇒ (2, 3) + 2 + 2 + 1 = 10

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

fine with me... if there's no issues with it, Spark will drink her potion of barkskin just before entering the chamber with the boss battle

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark moves into flank with Konner if Konner still provides flank being tongue grappled... hoping for a strong hit, she slices her scimitar with as much power as she can muster.

to hit: 1d20 + 3 + 2 - 2 ⇒ (18) + 3 + 2 - 2 = 21 +2 if Konner provides flank
dmg if hits: 1d8 + 2 ⇒ (5) + 2 = 7

to confirm crit: 1d20 + 3 + 2 - 2 ⇒ (12) + 3 + 2 - 2 = 15 +2 if Konner provides flank
extra dmg if crits: 1d8 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark steps toward the closest frog and slashes him.

to hit: 1d20 + 3 + 2 - 2 ⇒ (20) + 3 + 2 - 2 = 23
dmg if hits: 1d8 + 2 ⇒ (3) + 2 = 5

to confirm crit: 1d20 + 3 + 2 - 2 ⇒ (4) + 3 + 2 - 2 = 7
dmg if crits: 1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark leaps onto the nearest sarcophagus and attacks the frog to the north up on the map

to hit: 1d20 + 3 + 2 - 2 ⇒ (14) + 3 + 2 - 2 = 17
dmg if hits: 1d8 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

str to open door: 1d20 + 2 ⇒ (2) + 2 = 4

Spark tries to force the door open but finds it well stuck in place... "Anyone else wanna try this? I can try to help if you do.."

strength to assist someone else, dc 10: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark shrugs and nods, heads northeast...

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Something in here can burn things... rotting corpses with burn marks floating in the water... do we want to investigate? or continue elsewhere and only go down here if we don't find the flame somewhere else."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Sizzling? like something hot?" Spark looks down the southeast corridor to see if there's anything visible that might make such a noise.

perception: 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark looks at the masterwork weapons and other items on the table, and hefts a oversized masterwork scimitar with a grin... She slashes the air with the blade a few times to assure herself of the balance of the weapon. Then she ties her old one onto her pack to sell later, and places the new masterwork blade at her hip.

Only after doing all this does she recall there was a note attached and reads it.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark rages and attacks the golem

to hit: 1d20 + 5 + 2 - 2 ⇒ (20) + 5 + 2 - 2 = 25
dmg if hits: 1d8 + 4 ⇒ (2) + 4 = 6

to confirm crit: 1d20 + 5 + 2 - 2 ⇒ (15) + 5 + 2 - 2 = 20
xtra dmg if crits: 1d8 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

perc: 1d20 + 4 ⇒ (16) + 4 = 20

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark swings her blade, hard, but without much accuracy...

to hit: 1d20 + 3 - 2 + 2 ⇒ (11) + 3 - 2 + 2 = 14
dmg if hits: 1d8 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Well if we don't have anyone who can disable this trap, we can always just set it off and see what happens... "

Spark heals up first... either getting someone to use her wand on her, or with cure light potions:

clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (1) + 1 = 2

Spark goes down the steps... or at least starts doing so. Cautiously perhaps, but down nonetheless.

taking the 2 charges off the wand, but if no one can use it on her, let me know and I'll restore the 2 charges and remove the potions from inventory

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"HOw do we get the construct to step off?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

just an fyi, if the 'bleeding bones' are actually just people in skeleton suits, that should be kinda obvious now that they're on the ground, right?

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

she has her own in actuality, but she wants to smash some bleeding bones before they reactivate if that's what they might do,

Spark smashes some bones

coup de grace on one of the skellies that's still bleeding: 6d6 + 6 ⇒ (6, 1, 1, 3, 6, 6) + 6 = 29

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"I could use a little healing here!" Spark says, raising her earthbreaker again to hopefully bash more bones you didn't say 'out of combat', so I'm assuming she can't actually act yet, just ready to! lol

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark draws her earthbreaker as she rages and charges the one to the west.

to hit: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
dmg if hits: 2d6 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12

to confirm crit: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
xtra dmg if crits: 4d6 + 4 + 4 ⇒ (3, 2, 5, 2) + 4 + 4 = 20

hope that 16 hits its flatfooted ac... I want to obliterate one into bone shards, lol

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

SPark will move with Konner, keeping pace with the swashbuckler.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Let's try the one south of the pillar first... just in case the other is protected by that statue somehow, let's save it for later."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Is it done now? Can we open the door?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

perc: 1d20 + 4 ⇒ (16) + 4 = 20

Spark points out the similar amulets on the mural. "anyone know what that might mean?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"What does that mean exactly? Key to what?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark shrugs, takes the offered dagger. "Thanks... useful, perhaps... "

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark goes to the fire and tries to put it out, scattering wood (or whatever else might be burning), and stomping out what she can.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark shrugs, steps back, throws a vial at the shadowy form.

ranged touch to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d6 ⇒ 3 fire damage

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark moves up on the beetle and slashes with her scimitar.

to hit: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
dmg if hits: 1d8 + 2 ⇒ (4) + 2 = 6

"Take THAT ya big bug!" hopefully that hit

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"He seems to want us to go on.. and while I'm not inclined to leave him alone, we've now got an obligation to go find his sister and she is in more danger than he is... I say we take what we might need from here and move on."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"SHields and keys? Do you have these things? or know where we can find them?"

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

"Konner speaks the truth... the lantern he bears is proof of our quest."

diplo: 1d20 + 2 ⇒ (14) + 2 = 16

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark tries to assist Bram

aid str dc 10: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

str to open door: 1d20 + 2 ⇒ (10) + 2 = 12

Spark brashly attempts to open the door and it doesn't budge... "A.. Little.. help... here... guys.."

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark tries to determine if opening the door might be safe.

perc: 1d20 + 4 ⇒ (4) + 4 = 8

Absolutely sure the door isn't trapped, she brashly attempts to open it.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark looks to the south, and turns to head that direction... and cautiously proceeds, weapon ready just in case.

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Assuming someone will use it on her, Spark's healing is:

clw: 1d8 + 1 ⇒ (5) + 1 = 6

perfection!

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

Spark isn't the brightest bulb in the pack and takes front position lol, she's a bit impulsive anyway

"Before we move on, I could use a little healing if you're offering"

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