Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon tries to break free from the vines again. Strength: 1d20 + 3 ⇒ (15) + 3 = 18 Finally free he moves in to the darkness. We must...find the...stone When Solmon enters the darkness, can he still see with his dark vision or is it like magical darkness?
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Reflex Save: 1d20 ⇒ 8, Strength Check: 1d20 + 3 ⇒ (8) + 3 = 11
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon moves up and tries his spell as well. He brings his hands together and slides one hand forcefully off in the direction towards the sound of the creature. (15 ft cone.) DC14 Will save.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will try to pull himself up out of the water and help Selfi fight off the snakes. I don't like snakes...they scare me... not sure if it's climb, swim, or both but I'll try to use the rope now that some of the others have crossed.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon tries to swim to shore as well, and hopefully get in on the fight. Swim: 1d20 + 3 ⇒ (2) + 3 = 5 Swim: 1d20 + 3 ⇒ (16) + 3 = 19
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Actobatics: 1d20 ⇒ 3 Solomon attempts to walk across the slick bridge but loses his footing.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
No worries GM. I've been battling a migraine and was worried I was delaying the game. Take care of yourselves everyone, look forward to continuing the game.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Well I'll do my best then from here on out, Solomon is more of an Intimidater than a silver tongue lol
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
We were sent to meet Hemzel...found him dead...I put him to rest...Don't fight us...We want to help!
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Gire were you a friend...of Hemzel? He should be...put to rest...I will make hole for him...and his wolf friend...You help us find...place Farlen speaks of?
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
I don't really know what to do about the fires, I have nothing for them. Solomon will try to drag Hemzel out of the fire.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
You better stop now...if you want to live...or you'll meet my axe!
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Very well...Solmon says to the Venture Captain, he begins making his way out the door. He addresses the group on his way out.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
A large Half-Orc, with worn out padded armor and an Ornate but wicked looking executioner axe slung on his back, meanders in to the room. He has a sunken face with black eyes, and he almost seems as if he's not even breathing. With an expressionless face, and a deep slow voice he says: "Do we know... if anyone else.. knows about the power.. of the lorestone, could we run...in to any troubles??? Any applicable checks for a history on lorestones? Solomon then turns to Farlen, and extends his meaty paw to the human.Solomon.....
I would be interested in playing, this is my only Core character. Greataxe wielding Sorcerer. Plans to go into EK if he lives that long haha. Should have him finished tonight. I would appreciate a once over DM to ensure the traits I picked are legal. I think I remember reading you could have traits as an exception to the core only thing, but let me know if I'm wrong.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Well, hate to see a game end this way, it does happen, I see both sides, I think it’s just merely a clash of expectations on both parties. Thanks anyway everyone for playing , and GM for running, but it’s probably for the best that we end here.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
I'd be ok with either option, however i would like to wait before deciding until we find out what Argenta and Volar found...
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will head noth east and check along the wall of crates going east until he reaches the opening.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will be looking for boxes out of place, ie:crates with similar size and one that isn’t, or different markings, or different size etc...
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will move up to Polanco listen to make sure he hears nothing of note then try to give him a bit more oomph on the prybar. Perception: 1d20 + 3 ⇒ (4) + 3 = 7 Here let me help you, looks heavy.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
We are getting sick of chasing our tails tell us who sent you and where we can find them and we'll let you walk.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will attempt to locate where the scream came from and move in that direction.perception: 1d20 + 3 ⇒ (9) + 3 = 12If he runs into something he'll try to grab it. grapple: 1d20 + 3 ⇒ (4) + 3 = 7
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
It’s okay GM I know you’re just trying to give us the best game experience, I was just trying to figure out what order the events happened because I was after Argenta I was wondering what event set off the spell and when in the timeline because everything is happening within seconds. I understand now when things happened thank you for taking the time to explain it.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
It appears you get very defensive when questions are asked, just by the tone in some of the previous messages. You’re doing a good job and I’m trying to enjoy the game, but it gets hard when you get so defensive like this and this is the first question I’ve had all game. I just needed to know because my actions would be different depending on placement. I was approaching the farmer as was Argenta, and I was aiding her Diplomacy roll with the farmer, however my token was moved with Volar and Argenta was left behind. I presumed her token was left behind because she spotted someone, therefore she didn’t move to the farmer. The only reason it matters is because if my token isn’t moved I can 5ft step and attack the enemy next to Tajan. Instead I have to move and draw my weapon 0 BAB. I’m not arguing with you or telling you you’re doing something wrong I’m simply trying to understand the chain of events, which I feel is a perfectly reasonable question. I’m not mad, or questioning anything just asking to better understand. Remember you know what’s going it’s your story we are just reading it and trying to visualize it.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
So are you saying these events happen before the results of our rolls are discovered? As in myself, Volar, and Argenta started towards the farmers however Argentina didn’t make it because she spotted the woman, which triggers the events that followed, which all took place as myself and Volar made it to the farmer. Just trying to understand the order of events.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon moves up next to Tajan and draws his scythe hoping to prevent her from running.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Diplomacy aid: 1d20 + 5 ⇒ (8) + 5 = 13 Solomon lumbers on up to the farmer also and adds: Move chickens please i don't want to squish them and we need to get through. He says with no expression on his absent looking face.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Hmph, dang greycloaks in the way they are becoming a pain.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will stand to the left of the cart and keep an eye out for weapons on people as they approach. Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12 Stay back please, we need to get through.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
I have read magic as well DM but will wait on Argenta seeing as how he gave her the scroll
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon stands there and nods and listens, leaving his hide armor on because the steam is actually good for it, however a rather foul smelling odor seeps off his body while in the warm sauna. Mmm, im getting tired of running tired of sweating, i'm gonna break this guy when we get him... Solomon doesn't like this much excercise especially if he's not slaying people. He will continue to lumber along to their next destination.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
I still don’t like running... Solomon looks around at the scene that’s developing around them. Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 Sorry to have made a scene, we got it under control now.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon will attempt to move the three squares. Solomon rushes around the corner but slips on the slick floor and crashes into a couple patrons and it throws them back into the bath, he however crashes down on to his back. hmmph! Grrr...this why I don't bathe...ouch.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon isn't very skill full so doesn't really matter for him, he'll be relying on luck either way.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon tries to bluff by the guard as Polanco shows up and shoves him out of the way. I'm not with them, excuse me...
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Initiative: 1d20 ⇒ 10 Speed 20ft with Armor.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Mmm, has anyone else been in here before us and how long ago?
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Hmm I’m looking for a new holy symbol, of Urgathoa. Soloman shows his wooden one to the merchant. I need one made of metal, do you have one? No were here to find out how to stop the trouble, do you know where the trouble makers ran off to?
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Solomon becomes uneasy about the idea of subterfuge, understands how difficult this may become, particularly if they are seen attacking these thieves dressed like greycloaks. This could get problematic, we need to be careful when if we speak with any greycloaks. Sol also looks at the paper but shrugs, I don't know of that place. Maybe we'll have answers at the market. We should be on guard out there.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Mmhmm we just want words with Friar Horace if we can.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Run away you cowards, or meet you're end!
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
I believe it's still on view only Polanco as i couldn't move you either. On Solomon's turn he'll cast bane DC: 15 will save or suffer -1 to attack, and -1 on saves against fear.
Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)
Mmmph...no need for those, i don't like pictures, good day. Solomon will follow the others lumbering along towards the rear of the group.
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