Sea-Sworn

Solomon N'Grudak's page

87 posts. Organized Play character for xXCrusaderXx.


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Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I really enjoyed replaying this in core, and am enjoying core more than I thought I would. Thanks everyone for the great adventure. I look forward to the next one.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon tries to break free from the vines again. Strength: 1d20 + 3 ⇒ (15) + 3 = 18 Finally free he moves in to the darkness. We must...find the...stone When Solmon enters the darkness, can he still see with his dark vision or is it like magical darkness?

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Reflex Save: 1d20 ⇒ 8, Strength Check: 1d20 + 3 ⇒ (8) + 3 = 11
We must find...the...stone!

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon moves up and tries his spell as well. He brings his hands together and slides one hand forcefully off in the direction towards the sound of the creature. (15 ft cone.) DC14 Will save.
Let us hope...this works.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will try to pull himself up out of the water and help Selfi fight off the snakes. I don't like snakes...they scare me... not sure if it's climb, swim, or both but I'll try to use the rope now that some of the others have crossed.
Swim: 1d20 + 3 ⇒ (20) + 3 = 23 Climb: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon tries to swim to shore as well, and hopefully get in on the fight. Swim: 1d20 + 3 ⇒ (2) + 3 = 5 Swim: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Actobatics: 1d20 ⇒ 3 Solomon attempts to walk across the slick bridge but loses his footing.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

No worries GM. I've been battling a migraine and was worried I was delaying the game. Take care of yourselves everyone, look forward to continuing the game.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Well I'll do my best then from here on out, Solomon is more of an Intimidater than a silver tongue lol

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

We were sent to meet Hemzel...found him dead...I put him to rest...Don't fight us...We want to help!
Diplomacy Aid: 1d20 + 3 ⇒ (7) + 3 = 10
I'd prefer to use my roll from before, but If I can't use my roll from before, then here is my Aid roll. These convo could turn badly so I'd prefer a better speaker on this.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Gire were you a friend...of Hemzel? He should be...put to rest...I will make hole for him...and his wolf friend...You help us find...place Farlen speaks of?
Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I don't really know what to do about the fires, I have nothing for them. Solomon will try to drag Hemzel out of the fire.
Round 3 Actions.
Move to Hemzel's body and heft him over his shoulder.
Round 4 Actions.
Double move to get out of the burning hut.
I will try...to get Hemzel out...Can someone get....his wolf?

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Confirm?: 1d20 + 4 ⇒ (14) + 4 = 182d12 + 6 ⇒ (4, 2) + 6 = 12

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

You better stop now...if you want to live...or you'll meet my axe!
Intimidate: 1d20 + 10 ⇒ (5) + 10 = 15
Sorry guys new posts didn't show up on my page, hopefully I've fixed it now I cleared out my cache sorry for delay.
2nd round Actions:
5ft step and help break in the hut looking for Hemzel.
Vulf...let's break it down...we need to get Hemzel!
Greataxe vs door: 1d20 + 4 ⇒ (20) + 4 = 241d12 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Very well...Solmon says to the Venture Captain, he begins making his way out the door. He addresses the group on his way out.
I am...ready....

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

A large Half-Orc, with worn out padded armor and an Ornate but wicked looking executioner axe slung on his back, meanders in to the room. He has a sunken face with black eyes, and he almost seems as if he's not even breathing. With an expressionless face, and a deep slow voice he says: "Do we know... if anyone else.. knows about the power.. of the lorestone, could we run...in to any troubles??? Any applicable checks for a history on lorestones? Solomon then turns to Farlen, and extends his meaty paw to the human.Solomon.....

Grand Lodge

Thanks guys I downloaded the resource and replaced omen with Magical Knack. So I think I'm good.

Grand Lodge

I would be interested in playing, this is my only Core character. Greataxe wielding Sorcerer. Plans to go into EK if he lives that long haha. Should have him finished tonight. I would appreciate a once over DM to ensure the traits I picked are legal. I think I remember reading you could have traits as an exception to the core only thing, but let me know if I'm wrong.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Chronicle looks good thanks dm.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Well, hate to see a game end this way, it does happen, I see both sides, I think it’s just merely a clash of expectations on both parties. Thanks anyway everyone for playing , and GM for running, but it’s probably for the best that we end here.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I'd be ok with either option, however i would like to wait before deciding until we find out what Argenta and Volar found...
Solomon will stay put for now until he sees Polanco catch up then he'll continue searching with Hudor unless he hears otherwise.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Has anyone found anything yet? This could take hours, shouldn't they be showing up soon? I feel like they wouldn't leave an expensive relic in a warehouse unguarded for hours...

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will head noth east and check along the wall of crates going east until he reaches the opening.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14 I'm growing tired of these pesky games when i get my hands on these thieves... Solomon is growing irritable and is becoming a ticking time bomb.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will be looking for boxes out of place, ie:crates with similar size and one that isn’t, or different markings, or different size etc...
Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will move up to Polanco listen to make sure he hears nothing of note then try to give him a bit more oomph on the prybar. Perception: 1d20 + 3 ⇒ (4) + 3 = 7 Here let me help you, looks heavy.
Aid Strength Check: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

We are getting sick of chasing our tails tell us who sent you and where we can find them and we'll let you walk.
diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will attempt to locate where the scream came from and move in that direction.perception: 1d20 + 3 ⇒ (9) + 3 = 12If he runs into something he'll try to grab it. grapple: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

It’s okay GM I know you’re just trying to give us the best game experience, I was just trying to figure out what order the events happened because I was after Argenta I was wondering what event set off the spell and when in the timeline because everything is happening within seconds. I understand now when things happened thank you for taking the time to explain it.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

It appears you get very defensive when questions are asked, just by the tone in some of the previous messages. You’re doing a good job and I’m trying to enjoy the game, but it gets hard when you get so defensive like this and this is the first question I’ve had all game. I just needed to know because my actions would be different depending on placement. I was approaching the farmer as was Argenta, and I was aiding her Diplomacy roll with the farmer, however my token was moved with Volar and Argenta was left behind. I presumed her token was left behind because she spotted someone, therefore she didn’t move to the farmer. The only reason it matters is because if my token isn’t moved I can 5ft step and attack the enemy next to Tajan. Instead I have to move and draw my weapon 0 BAB. I’m not arguing with you or telling you you’re doing something wrong I’m simply trying to understand the chain of events, which I feel is a perfectly reasonable question. I’m not mad, or questioning anything just asking to better understand. Remember you know what’s going it’s your story we are just reading it and trying to visualize it.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

So are you saying these events happen before the results of our rolls are discovered? As in myself, Volar, and Argenta started towards the farmers however Argentina didn’t make it because she spotted the woman, which triggers the events that followed, which all took place as myself and Volar made it to the farmer. Just trying to understand the order of events.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon moves up next to Tajan and draws his scythe hoping to prevent her from running.
Mmm...I’ll make sure we have the last laugh.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

perception: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Diplomacy aid: 1d20 + 5 ⇒ (8) + 5 = 13 Solomon lumbers on up to the farmer also and adds: Move chickens please i don't want to squish them and we need to get through. He says with no expression on his absent looking face.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Hmph, dang greycloaks in the way they are becoming a pain.
Initiative: 1d20 ⇒ 14

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will stand to the left of the cart and keep an eye out for weapons on people as they approach. Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12 Stay back please, we need to get through.
He will try to keep an eye out for weapons as the mob closes in. Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I have read magic as well DM but will wait on Argenta seeing as how he gave her the scroll

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon stands there and nods and listens, leaving his hide armor on because the steam is actually good for it, however a rather foul smelling odor seeps off his body while in the warm sauna. Mmm, im getting tired of running tired of sweating, i'm gonna break this guy when we get him... Solomon doesn't like this much excercise especially if he's not slaying people. He will continue to lumber along to their next destination.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I still don’t like running... Solomon looks around at the scene that’s developing around them. Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 Sorry to have made a scene, we got it under control now.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon will attempt to move the three squares. Solomon rushes around the corner but slips on the slick floor and crashes into a couple patrons and it throws them back into the bath, he however crashes down on to his back. hmmph! Grrr...this why I don't bathe...ouch.
Reflex save: 1d20 ⇒ 2
Climb: 1d20 + 3 ⇒ (7) + 3 = 10 Solomon manages to muster enough strength to hoist himself up the ivy wall just past Argenta.
Initiative: 1d20 ⇒ 4

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon isn't very skill full so doesn't really matter for him, he'll be relying on luck either way.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon tries to bluff by the guard as Polanco shows up and shoves him out of the way. I'm not with them, excuse me...
bluff: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative: 1d20 ⇒ 15

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Initiative: 1d20 ⇒ 10 Speed 20ft with Armor.
I don’t like running...

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Mmm, has anyone else been in here before us and how long ago?
Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Hmm...we already know all of this but it seems the statements from barleyhusk and moltwin are missing. How strange...

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Hmm I’m looking for a new holy symbol, of Urgathoa. Soloman shows his wooden one to the merchant. I need one made of metal, do you have one? No were here to find out how to stop the trouble, do you know where the trouble makers ran off to?
Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

no problem Hudor get better soon i hope all goes well for you.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Solomon becomes uneasy about the idea of subterfuge, understands how difficult this may become, particularly if they are seen attacking these thieves dressed like greycloaks. This could get problematic, we need to be careful when if we speak with any greycloaks. Sol also looks at the paper but shrugs, I don't know of that place. Maybe we'll have answers at the market. We should be on guard out there.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Mmhmm we just want words with Friar Horace if we can.
diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Run away you cowards, or meet you're end!
Intimidate: 1d20 + 3 ⇒ (6) + 3 = 9 failure

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

I believe it's still on view only Polanco as i couldn't move you either. On Solomon's turn he'll cast bane DC: 15 will save or suffer -1 to attack, and -1 on saves against fear.

Grand Lodge

Male HP:12/12, AC:11, T:10, FF:11, CMD:13, CMB:3 Fort:+3, Ref:0, Will:+3 Initiative:+0, Perception:+1,Senses:Darkvision (core)Sorcerer (Undead) lvl 1 MW Greataxe +5(1d12+4, x3), Dagger +3, (1d4+3, 19-20x2) Ranged:Sling +0(1d4+3, x2)

Mmmph...no need for those, i don't like pictures, good day. Solomon will follow the others lumbering along towards the rear of the group.

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