GMs put a lot of time and effort into running games for con-goers, so I thought it would be nice to have a shout out thread for everyone to show their appreciation to any GMs who might have made their convention experience a little extra special. Personally, I'd like to give a big shout out to my GM for the Sunday night special (table #28, Tier 5-6). I didn't catch his name, but he was awesome and if you're out there reading this - thank you for a great game! And to all GMs, a big round of applause - you are all greatly appreciated for the work you did.
Arc Riley wrote:
No worries, Friday evening is totally fine for us (probably the best time, really) - we're flying in Friday afternoon so we're available all Friday evening ^_^ This will be my & John's first year attending PaizoCon, so can anyone suggest a good meeting spot to gather all you psychedelic space walruses?
Timitius wrote:
I'll be on that disqualified list for participating, but I would love to volunteer for judging. It's a great idea and I hope you guys go through with it. I think a lot of us miss RPGSS, and while I understand this isn't exactly the same I still think it's a fabulous idea :)
Congratulations, Nick! You earned this victory. It's been an honor to compete beside you and everyone else. Every single one of you stepped up and brought fierce competition. Be proud of this amazing accomplishment. I'm wishing you all the best in your future freelancing careers. Nick, I can't wait to see your module when it's complete, and Charlie & Jason, likewise for your scenarios. Also, a huge thanks to the staff of Paizo who makes this contest possible - Owen, Chris, judges, and everyone else, thank you so much for all the time and effort you put into this.
The Starpearl Tower
The Starpearl Tower is a Pathfinder adventure designed for 5th-level characters; PCs should reach 8th-level by its conclusion. Background
Meanwhile, Velika gave birth to Heveril’s daughter and hatched a plan to use the child to bring him back under her influence. Velika and her two hag coven-sisters left the infant in Jula where Heveril had established a small church to Erastil, and come to be known by the locals as “Father.” The hag queen knew that the changeling babe would one day feel the calling to return to her. Though she mourned the loss of her beloved child, she focused on preparations for the return of both her daughter and her former lover, confident that they would all be reunited. Heveril took the child in and named her Calla. He raised her alongside the other orphans in his humble church, but as she grew older he gradually became certain of her parentage. He kept the secret to himself and prayed every night to Erastil to help her overcome the destiny of her blood. Calla grew up to be kind and compassionate, though she longed to know her true heritage. Over time, however, her mood grew pensive and her temperament volatile. When finally she came of age the call was too strong and she was unable to resist its pull. She stole away in the night, drawn to her mother’s summons. Getting Involved
Corruption System
Chapter 1: The Caves of Salt and Blood
Father Heveril clarifies that Calla, the missing girl, is a changeling he found as an infant. He explains that hags transform their changeling offspring into beings like themselves through a dark ritual carried out under the new moon. The new moon is a mere week away. Father Heveril does not reveal that he is Calla’s father, and instead tells the PCs of a sea hag by the name of Emelda who lairs in the coral caverns beneath Jula. He believes Emelda is involved in Calla’s disappearance. The PCs depart for the sea hag’s lair, but are waylaid by bandits that also call these caves home. Further inside, they encounter a territorial dispute between vodyanoi and boggard factions which they have the chance to influence. After that is resolved, the PCs discover a fossegrim residing in the sea hag’s pool which they must deal with before entering the underwater caverns below. The PCs explore the beautiful, labyrinthine coral caves, which are home to giant sea life such as alpheid shrimp, sea anemones, and seahorses. They can make skill checks to use the seahorses as mounts for the remainder of the chapter. Once the PCs reach Emelda’s lair, they find her ready for them thanks to Velika’s warning and hidden traps greet them at the entrance. Inside, they face the sea hag herself along with her ceratoidi guard and pet nycar. Upon Emelda’s defeat, the PCs have a chance to interact with Calla through an enchanted mirror. This interaction affects Calla’s corruption score. After the connection abruptly ends, an enslaved nixie comes forward to tell the PCs about the three hag sisters. She believes Calla is Velika’s daughter and retrieves a starpearl from Emelda’s corpse. The nixie gives the gem to the PCs, explaining it is one of two keys they need to enter Velika’s lair – the Starpearl Tower. The nixie offers to heal them and invites them to stay for the night. In the morning she escorts them to the sea hag’s enchanted boat which takes them to the holder of the second key – a storm hag named Crescentia. New Monster: Giant Alpheid Shrimp (CR 3)
Unique Treasure: Starpearl
Chapter 2: Eye of the Storm
The ship graveyard is home to a crew of draugr, a shark-eating crab, and a number of reefclaws. After navigating through the mass of rotting ships, the PCs come face to face with the Crescentia, her incutilis-controlled servitors (including the young offspring of the merrow they previously encountered), a lacedon, and, if they aren’t careful, a swarm of jellyfish waiting just under the weakened floorboards. The defeat of the hag earns the PCs the second starpearl they need to access the gates to Velika’s lair. Another enchanted mirror gives PCs a second chance to interact with Calla and affect her corruption score before her image disappears. Chapter 3: Confrontation with Destiny
Two karkinoi guards await the PCs at the gate, ready to attack. Once they have been defeated, the PCs use the starpearl keys to open the enchanted portal gate and enter the tower. On the ground level, the PCs encounter a pair of enlightened contemplatives who guard the secrets of their deceased Lirgeni masters. They test the PCs with a series of puzzles so they may prove themselves worthy to move further into the tower. If they fail, they face a cephalophore guardian. If they pass, they receive temporary sanctuary to rest. On the upper floors, they must contend with creatures from the void such as newly hatched lunarma and a fiendish mothman who hunts the PCs at the star hag’s command. At the top floor, PCs enter an observatory with a massive armillary sphere. Floating in the center of the quickly spinning bands, Velika reveals the truth of Father Heveril’s involvement along with his sinister past. She explains her desire to use Father Heveril’s affection for Calla to lure him back to the tower so they can be reunited as a family. Velika refuses to allow the PCs to take Calla, and will fight to the death with her witch underlings at her side. New Monster: Star Hag (CR 9)
New Location: The Starpearl Tower
Conclusion
Charlie Brooks wrote: So clicking on the submission tool and getting a notice saying the round has closed gave me a minor heart attack. Thankfully I checked this board and my email. Now I just pray that my email doesn't get caught by a spam filter or lost somewhere in the Interwebs. I know, right? My heart can't take this anymore LOL!
Wow! Once again I am in shock. Thank you to everyone who voted and offered feedback, I am incredibly grateful. Charlie, Jason, Nick - Congratulations and good luck, guys. It is an absolute honor to be standing with the three of you in this last round. To those who didn't advance, I say it again - you're all superstars and I mean that with all sincerity. You guys are so incredibly talented and inspiring. I have no doubt you all have a bright future ahead of you in game design. Every single participant of this contest, be it contestant, voter, or judge helps foster imagination and community within the gaming world. You guys have taught and inspired me so much. Thank you. ...and now to get to work.
Walter Sheppard wrote: Seems like less folks are commenting this round. I wonder if they're waiting to play the encounters first or if the encounter round is just less exciting for people than the previous ones, since they have to really experience them to judge them. Yeah, as others have said I think it's a combination of voting fatigue and also people taking time out to play-test the encounters. Also, hi! Sorry I have been so quiet lately. Between this contest and a number of other stuff going on for me right now, my schedule has been very hectic. But I wanted to pop in to say hello while I had the chance :)
In utter shock right now. I really did not expect to advance. Thanks to everyone, judges and voters alike, who took the time to offer feedback. There is so much talent and creativity among this group, and that monster round blew my mind with the creatures everyone came up with. Every single competitor did fantastic work. It is an honor to be competing beside you all. You guys truly inspire me.
I’m in quite a bit of shock right now that I managed to make it into the Top 8, considering all my missteps with this entry. Thank you to everyone who voted on me despite the flaws. And thank you very much to the judges and everyone who commented and provided very insightful feedback. This is such a learning experience to me so I truly appreciate hearing from everyone. I want to address a lot of the feedback, comments and questions here, but right now I would like to focus on prepping my encounter entry for Round 4. Once I am done with that I will post with a more detailed response. Again, thank you all so very much.
Thanks to everyone who voted for me and who took the time to comment on my map. As a little bit of a background to the creation behind this map, I got the inspiration for it during the Open Call round. One weekday I was upset and having a very bad day. All I wanted to do was to find a quiet place to just be left alone and cry, but I work in the Financial District of New York City so there is no privacy whatsoever in the area. I started thinking about how nice it would be if there were public gardens with private little “cubby holes” for people to sit in and just have some privacy and space to relax. And that’s when the idea hit me. I thought, “If I make it into Top 32, I’ll make that as my map.” The other inspiration behind it was the suicide forest in Japan, Aokigahara. The history behind that place is just so sad and haunting. So by the end of the day I came up with the idea of this garden dedicated to the goddess Naderi, who is a deity I’ve always been intrigued by. I thought it was a unique and interesting concept which had a lot of potential for compelling encounters. Now to address some of the critiques given… I recalled that some contestants last year were called out for having there compasses always facing north and that they shouldn’t be afraid to have it go in a different direction. So I just decided to heed that advice… though clearly I shouldn’t have LOL. In terms of not adding more/numbering locations… this was my major dilemma during the creation process. To be totally honest, I am neither an artist nor gifted with a talent for CG programs. So I knew from the start I would have to hand draw the whole thing. I started with a first draft on standard graph paper just to map out what I wanted the whole thing to look like without worrying about symmetry and such. After I got that done, I downloaded the template grid provided to us and I used Paint to get the symmetrical structure of the outer wall, hedges and pool (sorry, Alanya… they weren’t hand drawn, my apologies. I’m not that good LOL). I used Paint for the oval structuring, printed out the finished skeleton and then filled in the rest freehand with pen and colored pencils. I considered naming the specific locations, i.e. The Poisoned Well, The Drowning Pool, Statue of Naderi, Crying Room, Swan Fountain etc. but I was unsure of how much to tell without giving too much away and DQ’ing myself, so I opted to play it safe. Also, there wasn’t much room to go into too much more detail since I was hand writing the map and too nervous to try making a CG key. Also, given the shape of my design, I had a hard time even figuring out where I would put it. Similarly, I did not want to go into too much detail about each individual haunt as I thought that would risk being DQ’ed. As such, I ultimately decided to leave it as seen and hope that the locations of some of the haunts would indicate what might have happened and allow everyone’s imaginations to roam on the others. I also did not want to texture anything too much by coloring in the white areas with grass, stone pathways, etc. as I did not trust in my artistic ability (or lack thereof) to make it look clean. I was pretty sure adding any extra texturing in would have made it look muddy and would have taken away from the simple elegance I attempted to achieve. @RonarsCorruption: Thank you so much for your kind commentary. Yes, I admit I do love secret passageways and such myself. However, I didn’t feel that connecting the individual rooms was appropriate in this instance as the hedge rooms are intended to be private “crying rooms”. Perhaps that decision might have made it veer a bit too much on the simplistic side, but it was important to me that the design made sense to its intended origin. All things considered, I am very pleased with how it came out and it is certainly a place I would love to adventure in. I think it offers opportunities for a number of different encounter scenarios, many of which offer much opportunity for a lot of role play and puzzle solving. That said, my biggest regret (perhaps aside from not adding a bit more info on specific locations) is that I completely forgot wall thickness! AHHHH! Again, thank you all so much. I really had a lot of fun with this round and I enjoyed looking over what my fellow contestants brought to the table. I am so very honored to be in the Top 16, especially considering the fierce competition and imaginative minds present. Everyone did such an amazing job. Best wishes to all!
Hi everyone. First off, I want to say a big thank you for all the kind, supportive words, and also for the insightful and constructive criticism. I’m sorry it’s taken me so long to respond, but now that I have a moment I just wanted to say a few quick things. I knew that taking a staple item like a Figurine of Wondrous Power was risky, but I thought “Well, let’s just go for it and see how it does.” Fortunately, it seems to have positively resonated with the majority of voters and the risk paid off. So I’m glad I decided to just go for it ^_^ In terms of why I didn’t include divine spellcasters… well, to be honest, I was worried that people wouldn’t like an item allowing divine spellcasters to have familiars. I thought limiting it might be safer. Truth be told, I honestly did struggle with that decision. Considering the feedback, I do wish I had added it in now. Again, thank you all so much for taking the time to comment on my item.
Monica Marlowe wrote:
Thanks so much for this suggestion, Monica. Great idea! I have updated my profile to include the appropriate links :)
Isaac V wrote:
Sorry I am late on this (was away for Labor Day weekend vacation)... I'm very much a dog person. The bigger the better! Though my husband says that the only reason I dislike cats is because I am a cat. There may be some truth that. Anyway - good luck in Round 2 everyone ^_^
I guess I should do the whole introduction post as well. I’ve been playing RPGs since my cousin introduced me to D&D when I was 12 (back in 1992) and I’ve been hooked ever since. Like most children of the 80’s, I’m a huge fan of 80’s fantasy movies and cartoons. In addition to gaming, I’m also involved in my local J-fashion community. I have a BA degree in psychology and work as an admin assistant, but my true passion is writing children’s literature. I live in New York City with my husband (a former Top 32 Superstar), our many books and our overflowing boxes of miniatures. Right now I’m playing in a “Reign of Winter” campaign, a “Jade Regent” campaign and we also just started a “Kingmaker” campaign. I occasionally play in my local PFS games as well. My husband and I also regularly run LARPs at local gaming conventions. I don’t talk much on these forums because I am a little shy, so I’m sorry if I seem a bit quiet ^_^; Anyway, I just want to extend a big congratulations to all the Top 32 + alts! Wishing you all the best of luck. It is an honor to be among such a talented group of creative people.
Isaac V wrote:
My father's side of the family is from Ukraine - from a small village called Rudniki in the Lviv Oblast :)
Many good entries. It was hard to decide, but here's what I went with: Voted For:
Honorable Mentions:
Good luck to everyone! You have all put in such hard work and should be incredibly proud of yourselves. Wishing you all the best :)
Jacob Kellogg wrote:
I suspect many of those with sparser maps went with the same approach, which based on the judges' emphasis on being clear and clutter-free certainly made sense. I think this round could possibly have been the hardest in RPGSS history from what I can tell. Much of that because there was no other round like this to really draw from to get an idea of what the judges wanted but also because of how vague the rules and guidelines were. Anyway, good luck! :)
R D Ramsey wrote: I disagree rather strongly about whether someone "should" or "should not" need validation to keep at it. People need what they need, and it's different for everyone. I absolutely agree, RD. The majority of people who work in this industry are creative, and creative-minded people tend to be more sensitive. In many cases, validation stirs inspiration and motivation. There should not be any shame in this. Everyone goes through moments of doubt and there is nothing wrong with that. While I do feel that resiliency is key to working in any creative field, that doesn't mean that validation isn't important to help strengthen that resolve.
Brigg wrote:
No worries, Brigg - I appreciate the input and for taking your time to critique it. Hearing different opinions only helps me grow, so thank you :)
Ghost Moon Bow
Description
Construction
Grumpus wrote: Here were the ones I liked best that didnt make top-32: Aww, thanks Grumpus - Ghost Moon Bow was mine. I'm so happy to hear that you liked it :) And I am joining in on the Springheart love. That, Widow's Web, First World Sliver and Butterfly's Jaunt were my top favorites. In general, I was very impressed with the quality this year.
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