CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Yeah, these creation rules really open up options. Thanks, I've switched it a few times, trying to capture that whole "Wait, maybe he is a dragon" vibe.
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Would you mind moving Sly to Previous Characters? Just so it isn't showing up in my campaign tab. I hope all is well here. Thanks. =) P.S. - How's the new character, Aury'tss?
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Whoa, Vamik tore that ogre up. So, swim & slumber hex the fire giant, if he's alive by my turn. I moved already on the map.
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
For when Sly's turn comes: -------------------------------------------------------------------
Sly pokes his head up out of the water and then raises and lowers one clawed hand towards the northern ogre. "ύπνος," is heard across the water. ------------------------------------------------------------------- Std: Slumber Hex(3 rounds)(DC16) - Ogre. Move(conditional): If the hex takes effect, Sly moves next to the ogre(NE corner; if not, Sly swims 30' south. ------------------------------------------------------------------- HP:3/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Quercus Robar wrote:
For some reason, this cracked me up hard.
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
-------------------------------------------------------------------
Sly gives one last swipe and a bitter look at the fiery hellhound before retreating into the river. ------------------------------------------------------------------- Std: Attack Hellhound1. Claw: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Move: 25' east ------------------------------------------------------------------- HP:3/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
-------------------------------------------------------------------
Sly tries to end the hellhounds, hoping to free himself to distract the nearest ogre. ------------------------------------------------------------------- Full: Attack Hellhound1, then 7, if 1 falls. Claw: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Claw: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Bite: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Tail: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
5' step NW ------------------------------------------------------------------- HP:14/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
-------------------------------------------------------------------
Sly continues to attack the hellhounds that are in front of him, before placing himself between them and the barge. ------------------------------------------------------------------- Full: Attack Hellhound1, then 5, if 1 falls. Claw: 1d20 + 10 ⇒ (16) + 10 = 26
Claw: 1d20 + 10 ⇒ (13) + 10 = 23
Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Tail: 1d20 + 4 ⇒ (11) + 4 = 15
5' step NE ------------------------------------------------------------------- HP:25/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
-------------------------------------------------------------------
Sly tries to keep the attention of the hellhounds that are in front of him. ------------------------------------------------------------------- Full: Attack Hellhound8, then 1, if 8 falls.
Claw: 1d20 + 10 ⇒ (10) + 10 = 20
Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Tail: 1d20 + 4 ⇒ (8) + 4 = 12
------------------------------------------------------------------- HP:36/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
-------------------------------------------------------------------
Sly sneaks past the barge to the far hellhound. ------------------------------------------------------------------- Std: Attack Hellhound8
------------------------------------------------------------------- HP:36/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly sneaks through the woods, not quite as quietly as he hoped. ------------------------------------------------------------------- Stealth: 1d20 + 6 ⇒ (8) + 6 = 14 HP:36/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly casts Mage Armor on himself before following his new comrades. ------------------------------------------------------------------- HP:36/36
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Level 3 changes: HP:+11 Skills:+12 BAB:+1 Hero Points:+1 Monk Special Abilities: Fast movement, ki pool, ki strike (magic) Sorcerer spells gained: Mage Armor(bloodline) & Enlarge Person
Witch spells learned: Cure Moderate Wounds, Endure Elements(patron) & Lay of the Land Amulet: Skill Focus: Perception
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Howdy all, I'm sorry that I've been away for so long. I couldn't help it. I am a quadriplegic(car accident 15 years ago), which exacerbated my issues with the pneumonia. My left lung filled with fluid and eventually collapsed. They had me in a half-coma for three weeks and on a crazy amount of sedatives and painkillers. Since then, I had to go to respiratory rehab and deal with some more medical issues that arose. I'm finally healthy and at home. Thank you for all your well-wishes, and I'll do my best to catch up quickly if there is still room for Sly. -Sly
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Hi All. My brother is playing Sly and hasn't abandoned the game. Unfortunately he is in the ICU with pneumonia. Been sick for 18 days and probably has 3 weeks of respiratory rehab before he gets back home. Maybe able to play before that but no promises. So sorry we couldn't let you know earlier - he was on a ventilator and heavily sedated. Hope the game is going well and be back in touch soon.
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
"Maybe if we bring the urns in," Sly muses as he inspects the altar and columns more closely. ------------------------------------------------------------------- Perception: 1d20 + 9 ⇒ (8) + 9 = 17
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
"Wait! We have a feeling there is something very dangerous in that direction." Sly indicates the door ahead. "With what we've encountered so far, please be very careful."
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly concentrates for a moment. ------------------------------------------------------------------- Cast: Detect Magic Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly takes a moment to heal before answering. "We are already here, after all. There's no more safety in attacking giants and such." ------------------------------------------------------------------- CLW: 1d8 + 2 ⇒ (7) + 2 = 9 HP: 19/25 | Sorc-1st: 3/5 | CLW used: 1
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 10
Working around Grub's huge arms, Sly tries to bash the skeleton apart. ------------------------------------------------------------------- Claw: 1d20 + 9 ⇒ (17) + 9 = 26
Claw: 1d20 + 9 ⇒ (7) + 9 = 16
Tail: 1d20 + 3 ⇒ (11) + 3 = 14
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
HP: 10/25 | Sorc-1st: 3/5
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 9
Still a bit rusty, Sly has some trouble finding the weak points in the skeleton's armor, but hopefully lands some damage. ------------------------------------------------------------------- Claw: 1d20 + 9 ⇒ (1) + 9 = 10 Claw: 1d20 + 9 ⇒ (11) + 9 = 20
Tail: 1d20 + 3 ⇒ (5) + 3 = 8 Bite: 1d20 + 8 ⇒ (10) + 8 = 18
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 8
Sly takes a quick step to the left to cut off any advance and unleashes on the skeleton, spinning and whirling with agility, but not much accuracy. ------------------------------------------------------------------- Move: 5' step Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Claw: 1d20 + 9 ⇒ (1) + 9 = 10
Tail: 1d20 + 3 ⇒ (14) + 3 = 17
Bite: 1d20 + 8 ⇒ (1) + 8 = 9
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly backs up, readying himself. He waves his claws and says, "Let one in." ------------------------------------------------------------------- Ready action: Tail attack. Tail: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly grins as he moves to the side of the doorway. "Normally, I'd be all for it, but we barely have room as it is. I say we let them through and take care of them." ------------------------------------------------------------------- If Grub backs up, I think we're good for just the two of us being threatened. Or I can move east 1 square and we can try the one-at-a-time strategy.
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 5
Sly readies himself to chuck another Snowball should the creature reappear. "What would you like to do about them?," he asks, nodding in the direction of the makeshift barricade. -------------------------------------------------------------------
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 4
Frustrated by his own mental slip, Sly fires again with a snowball. ------------------------------------------------------------------- Move: 5' step
Snowball: Ranged Touch: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
HP: 20/25 | 1st: 3/5
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 3
Sly fixes his gaze on the shadow creature. "Be right there, Aury!" ------------------------------------------------------------------- Std: Evil Eye Hex (-2 AC) HP: 20/25 | 1st: 4/5
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 2
Sly takes a step back before conjuring a snowball that he immediately throws at the shadow creature. ------------------------------------------------------------------- Move: 5' step
Snowball: Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
HP: 20/25 | 1st: 4/5
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Round 1
"If you're going to take it, do it now!," Sly says before stepping toward the shadowy creature. Unsure of its intentions, he utters a curse at it. ------------------------------------------------------------------- Move: 5' step
HP: 20/25
CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Sly looks at the designs on the urns. ------------------------------------------------------------------- Perception: 1d20 + 9 ⇒ (17) + 9 = 26 |
