Hakon

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62 posts. Organized Play character for heavydisking.


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Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Thanks!

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Woot! Great job everyone. Thanks for running it Helikon!

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

My best modifier among those is +2. Looks like Quinn or Lem is our best bet. I will cast guidance on whomever makes the main check. Also can cast Timely Inspiration for +1 to the check after the fact if needed.

Hakon urges his more diplomatic associates to stand up on behalf of Remaio and present all the evidence they have found exonerating Honaria.

diplomacy AA: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Do they each need to be Friendly? If so we still need to influence:
PRINCESS EUTROPIA - neutral, need to influence Rell to influence her?
DOMINICUS RELL - neutral, diplomacy
SOLMON MENANDER - neutral, perform (oratory)

I will do Menander once more and an AA roll for whomever is influencing Rell. Casting guidance on anyone who wants it also. Not sure what else I can do.

Hakon tries one more time to capture Menander's attention.

perform(oratory)+guidance: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
diplomacy AA: 1d20 + 2 ⇒ (3) + 2 = 5

Let's get this finished strong!

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon continues to prattle on about Taldor for Menander's benefit.

perform (oratory)+guidance: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

I haven't tried but I could. I'm untrained in oratory. I will give myself guidance for this one since I have been getting so lucky so far.

Next Hakon meanders over to Menander and begins a discourse on Taldorian social structure.

perform(oratory)+guidance: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Eh. Is this check DC 16 also? I can cast timely inspiration to get +1 after the fact if 12 is enough.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon continues with a funny story about the history of the Ulfen, hoping to turn Rell friendly.

knowledge(history): 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon keeps working on Rell, shifting into chatter about the history of Golarion.

knowledge(history): 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon will try chatting up the unfriendly Mr. Rell. "I find your part of the world just lovely. So warm!"

diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18

Heh he's a dynamo!

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Are we on to a new round then?

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

knowledge(nobility): 1d20 + 2 ⇒ (8) + 2 = 10

Hakon concurs with Quinn. "Eutropia is the only child of Grand Prince Stavian III, the ruler of Taldor. She intends to inherent the throne upon the death of her father, even though according to the current laws of Taldor, only male heirs are eligible to inherit the throne. "

approaches (top to bottom): 1d8 ⇒ 8
diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16

Hakon chats up Theon Cenabri. "So what do you think of these proceedings? We have a substantial collection of evidence by now."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"Careful with those. The ribbons look brittle."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon adds, "We have come to honor the memory of Honaria and her family, not to defile."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon says, "This appears to be the Lady's coffin. Let's have a look."

perception: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

With more foes entering the fray, Hakon pauses to begin his raging song.

Quote:
Inspired Rage: As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate).

He then draws his vial of alchemist's fire, thinking it might help against the statue.

Standard action to begin inspired rage. Move action to draw the vial. Will throw it next round.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

I'm not sure where the dog is. I will full attack. If I needed to move first then only the first attack counts but then it gets +2.

Hakon hacks away at the dog with his handaxes.

handaxe1+inspire courage: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
damage+inspire courage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

handaxe2+inspire courage: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage+inspire courage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon ascends the stairs. "There is something foul here. Careful lads!"

perception: 1d20 + 3 ⇒ (6) + 3 = 9
init: 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon looks around cautiously.

perception: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"He said to pour the water onto the door to find the keyhole. Seems like there's got to be some kind of trick to this."

Casting detect magic on the door.

perception: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"Thank you, elder one, for your knowledge and your aid. And my apologies to the druid for slaying your bear. I know you were only trying to protect your territory. We leave you in peace."

Then after receiving the letter, Hakon says to the group: "It seems a little strange that he would ask us to rob his own ancestor's grave. Disrespectful even. But he seems like a good enough fellow so maybe he has good intentions here."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon hums a little tune to himself and then says, "I spoke rashly and for that I apologize. Please- we need assistance that only someone with your years could provide."

diplomacy+guidance: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon helps to tie up the sleeping druid. He wipes the bear guts off his handaxes and says, "I wish it didn't have to be this way." Addressing the tree, [b]"We came here in peace. Why would you allow your people to attack us like that? It seems the ages have not yet taught you wisdom."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

sense motive: 1d20 - 1 ⇒ (1) - 1 = 0

Heh.

Hakon chops away at the bear with his axes.

attack1+raging song+inspire courage: 1d20 + 2 + 1 + 1 ⇒ (18) + 2 + 1 + 1 = 22
damage1+raging song+inspire courage: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

attack2+raging song+inspire courage: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
damage2+raging song+inspire courage: 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

I posted my action in advance above because I saw I had high initiative. I'm starting raging song. Got my axes out to try to slice up the bear next round.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon begins to chant his Inspired Rage. He has his axes at the ready to move in on the bear next round.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

When Lem tells the party what he learned, Hakon reacts immediately. He turns towards the gnome and lets loose with the full fury of the north. "You were to bring us to the tree. That is your only responsibility. Leave us alone with the tree NOW! Or pay the price. We have many seasoned fighters. Do not try us."

intimidate: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon has Knowledge(All) +2

Knowledge(whichever): 1d20 + 2 ⇒ (7) + 2 = 9

Not that it matters...

"O great and wise tree, please remember through your long and distinguished history and tell us what you know of Honaria Alcasti. She led an army into this forest many generations ago but all records have been lost."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon is pleased to at least be in the forest as opposed to the desert. "Hello, I am Hakon. Are you the guides who will take us to the speaking blackwood?"

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon, back on his feet, moves towards the sound of fighting and begins his raging song.

Reminder: Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate)

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon rubs his wound gently. "I thank you. I believe that's the second time you have saved me. I owe you a great debt."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon stabilize: 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon, poised with his leg ready to kick, waits for the signal from Lem. Upon receiving it, he says, "After him boys!" and gives it a roundhouse.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"We are letting him get away! We have no time to waste!"

perception (aid another): 1d20 + 3 ⇒ (6) + 3 = 9

If Lem doesn't perceive anything then Hakon will kick open one side of the double door.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"It seems you were right not to trust him, Remaio. Could this really be an accident?"

Sense Motive on Valicus: 1d20 - 1 ⇒ (19) - 1 = 18
Diplomacy (Gather Info): 1d20 + 2 ⇒ (18) + 2 = 20
Survival: 1d20 - 1 ⇒ (9) - 1 = 8
Knowledge (Religion): 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon says, "Good idea, Lem. Let's go check on the bust first so we have proof to bring to him."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Looks like we have Grove, Basilica, or Breakdown next. I don't really have a preference. I guess Basilica sounds the most exotic? Basically Hakon will go wherever anyone has a strong preference for.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon gives the kobold another whack for good measure. He then starts to look around this room for any information or useful items.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon attacks the kobold in front of him with his handaxes while continuing his tale.

handaxe+inspired courage+inspired rage: 1d20 + 2 + 1 + 1 ⇒ (17) + 2 + 1 + 1 = 21
damage: 1d6 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
handaxe 2: 1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
damage 2: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon begins reciting a history of kobold slaughter, further inspiring the group.

Inspired Rage: As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting.

Then move action forward to be in position for attack of opportunity.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Now that the sword has blown their surprise, Hakon figures it's time to just take the the reindeer by the antlers.

He draws his handaxes and throws the door open!

perception: 1d20 + 3 ⇒ (11) + 3 = 14
initiative just in case: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon signals to the rest of the group to be quiet so they can get surprise whoever is in there. He draws his axes in preparation.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon looks at the food left on the table checking for freshness, wondering if someone has been here recently.

perception: 1d20 + 3 ⇒ (15) + 3 = 18
sense motive: 1d20 - 1 ⇒ (10) - 1 = 9

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Please assign the chronicle for this game to 161871-7. I didn't give you my -# before.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon follows the little bard inside watching for anything lurking in the shadows.

perception: 1d20 + 3 ⇒ (6) + 3 = 9

I get to heal up automatically between these sections right?

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"This place appears abandoned. I wonder if the 'museum' of Alcasti history is still inside. And what happened to Yereena?"

Hakon carefully tries to pull a board off a window and peek inside.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

"This task seems exceedingly easy. I suspect there may be more to the story."

Hakon determines to be watchful as they arrive at the homestead.

perception: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

So can we use the sword? I think someone voted homestead before. That one sounds good to me

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon looks around for the source of the voice and replies, "We are Pathfinders. We have come to rescue this young man and also to obtain a great and powerful sword which once belonged to Honaria." He hesitates. "Uh, are you that sword?"

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

I think I'm at 0 hp now?

Hakon wakes up and thanks Feiya for reviving him. "That desert spider has a sharper sting than I expected."

"We must get this young man back to his mother as soon as possible."

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

I get an AoO right? And if it dies from AoOs then I'm not down? Was flanking still applicable? I'm still learning all the nuances of combat.

AoO handaxe + flank + inspire courage: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 26
damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7