Honor´s Echo Regular for PBP V (Inactive)

Game Master Helikon

Remaio Alcasti
Encounter map


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Not anymore. Waking up from his sleep he can feel the pain of the bolt, but the wound has somewhat closed.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon rubs his wound gently. "I thank you. I believe that's the second time you have saved me. I owe you a great debt."


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

What does Quinn see with the aid of Lem's dancing lights?


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Just checking in, I feel like Paizo ate a bunch of posts today.


Not much.He is still with lem and the downed Skald. You can find the rats but you have a misschance.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

The lights are on Quinn, though.


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

I had to double move to get here, so I don't have any more actions till the rats go again.


The two dire rats bite the large quinn.
AttackDR,DR: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 11d20 + 1 ⇒ (12) + 1 = 131d4 ⇒ 2
Quinn feels a little sting as sharp teeth penetrate his shin. Please make a fortitude safe.
[ooc]Party up


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

13 will hit me as well due to enlarge person.

fort vs disease: 1d20 + 1 ⇒ (9) + 1 = 10
fort vs disease: 1d20 + 1 ⇒ (11) + 1 = 12

Quinn retaliates against a rat with his oversized sword cane.

cane: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon, back on his feet, moves towards the sound of fighting and begins his raging song.

Reminder: Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate)


Male Half orc Warpriest 1

Oloch moves in and tries to hit a rat fully in the rage song. Darkvision
Attack: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 8 ⇒ (1) + 8 = 9


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Common guys, choo choo, we're getting close, lets finish these last couple off strong.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Lem continues to inspire courage and moves 40 ft to follow his party.

can someone move me? I'm still abroad and on mobile


The last rat bites the big one.Attack: 1d20 + 1 ⇒ (3) + 1 = 41d4 ⇒ 1Party is up


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Quinn lets the bardic power flow through him as he is both courageous and raging.

stabbing: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 6 ⇒ (3) + 6 = 9

I moved Lem up 20ft


This will end the fight! In the backpack of the one ratling you find the bust. Her allies carry the other stolen relics, which include a set of embossed bronze offering bowls, a string of prayer beads made of silver, and a collection of holy symbols of Aroden from different regions of Golarion.
Remaio who has followed you in a safe distance happily accepts the artefact of his familys past. What to do with the other items?


Where to? Breakfall or Glade?


Glade sounds fun, let's do it


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Sure, to the Glade.


Grove
As Remaio promised in his letter, he has hired a small riverboat to take you to the edge of the Verduran Forest, where he has arranged for guides from the wildwood lodge to meet them. As the boat glides to a stop among the sweet-smelling blackwood trees on the river’s edge, a gnome woman with twigs braided into her hair waves to the boat’s pilot. A small bear waits patiently at her heel, while a red-bearded dwarf glowers over her shoulder.
Once you leave the riverboat, the vessel’s pilot wishes them well and promises to wait here for their return. The gnome introduces herself as Trajet. She also introduces the dwarf, Polgrin, and bear, Firepaw.


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Quinn takes a moment to look over the gnome, the dwarf and the bear before introducing himself

"My name is Quinn and I am pleased to meet you."

Quinn then steps aside so his companions can introduce themselves.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon is pleased to at least be in the forest as opposed to the desert. "Hello, I am Hakon. Are you the guides who will take us to the speaking blackwood?"

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

"Oh, hi there! I've not met a talking tree before. Do they tell jokes?"


The dwarf introduces himself as Polgrin but does not speak again. They grudgingly guide you through the forest.
Upon hearing the effort to start a conversation by Hakon and Quinn the Dwarf mutters "Perhaps it would be best if you all just left the
forest.”
This suggestion earns her disapproving look
from Polgrin, but the gnome does not elaborate. But as soon as the halfling brings the topic to the tree, he stars to tell in extrem detail, how it was given the gift of speech by one of his ancestors so it could explain the damage that the Taldane nobles at the time were doing to the forest. You learn that since then, it’s become an advisor and judge for the local druids.


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Quinn ignores the gruff dwarf at first but is interested to hear about the tree.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

"The sooner we can petition this blackwood tree, the sooner we can get out of your... fur. Does it have any other name or title?"

Lem is always eager to make friends with everyone he meets.


While explaining they just call it heart of the woods they lead you closer to the tree A rain-fed stream rushes between the trees, back towards the Sellen River. The canopy above is thick enough to cast the area into green twilight and provide home to the dozens of birds chattering above. The path breaks away from the stream to the southeast, leading past a small clearing that holds several weathered tombstones.


Whom are those tombstones for? Alain asks the druids from astride his horse, was there a battle here at some point, or is that where you bury those of your order?


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Quinn adjust his weight onto his cane and leans forward on it, peering at the tombstones in the distance that Alain is asking about.

Grand Lodge

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N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Lem stands next to Quinn, leaning on his flute to imitate the investigator's posture as he also examines the tombstones.

Bardic Knowledge: 1d20 + 1 ⇒ (7) + 1 = 8 add 5 for Know(nobility)


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

Quinn slowly gets this puzzled look as he glaces over at Lem's odd posture.


@ Lem you have no idea.
Ignoring your words the gnome leads you onward and you reach the center of the Forest.A massive old blackwood tree stands at the side of the trail. Sheets of moss cling to its bark, covering it entirely except for a jagged crack that suggests a mouth.
As you reach the blackwood Trajet calls out to the tree, asking for its judgment against these outsiders. "Oh wise and mighty please grant us permission to punish these outsiders who shame the Wildwood Lodge with their bribes and treat the sacred tree as a mere servant.”
With a gravelly voice the tree answers."I will not grant your request. For one they are our guests and second we have to be respectful to other people way of life!"
You can say something!

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

"Punish us? I think this party has been pun-ished enough already. We're here to learn of the past from an honored elder."

What was the check for the tombstones? Other people have some knowledge skills, too. Quinn has history, I know.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

Hakon has Knowledge(All) +2

Knowledge(whichever): 1d20 + 2 ⇒ (7) + 2 = 9

Not that it matters...

"O great and wise tree, please remember through your long and distinguished history and tell us what you know of Honaria Alcasti. She led an army into this forest many generations ago but all records have been lost."


No knowledge rolls here possible. Those are from people who lived all their live in the forest and died in the forest. Also you can here try to help difusing the situation
Roll Sense motive


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

sense motive: 1d20 + 5 ⇒ (2) + 5 = 7

Quinn doesn't seem to understand why the Dwarf is so upset.


Anyone trying to difuse the situation


Valeros - Fighter 1 | Perc +5 | Speed: 25' | HP: 20/20 | AC: 18 | Fort: +7 Ref: +7 Will: +3

That seemed to be Lem's idea, was mostly waiting to see the response to his clever wordplay.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20

It helps a lot to put the information I can get from Sense Motive behind a spoiler tag. That way I can react to it in my post and not have to wait for you

"We do not shame your lodge or your honored tree. We offer tokens of our respect."


Lem:

The tree seems to want peace from his words. But it´s hard to read a tree, you know. The dwarf seems undicided. But the gnome, the gnome is triggerhappy. He will very soon attack


Male Half orc Warpriest 1

Oloch casts divine favor.


What now?

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

"We do not wish to fight! Control your emotions, my right-sized friend!"


Alain looks in confusion between Lem and the gnome, wondering what the halfling is talking about. Is there something amiss, my friend?

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

"Amiss? I don't a-miss! And neither does she from the looks of things."

Bluff: 1d20 + 9 ⇒ (11) + 9 = 20

Party or Sense Motive DC 20:

The tree wants peace, but the gnome is spoiling for a fight. The dwarf doesn't know what to think.

Grand Lodge

Hakon male human skald 1 | HP 10/10, Raging Song 11/11 | AC 16, T 12, FF 14 | F +3 (+4 while performing), R +2, W +1 | CMB +3, CMD 15 | Spd 30' | Perc +3 | Init +2

When Lem tells the party what he learned, Hakon reacts immediately. He turns towards the gnome and lets loose with the full fury of the north. "You were to bring us to the tree. That is your only responsibility. Leave us alone with the tree NOW! Or pay the price. We have many seasoned fighters. Do not try us."

intimidate: 1d20 + 8 ⇒ (3) + 8 = 11


IniLem: 1d20 + 2 ⇒ (5) + 2 = 7
IniHakon: 1d20 + 2 ⇒ (15) + 2 = 17
IniAlain: 1d20 ⇒ 20
IniOloch: 1d20 ⇒ 16
IniQuinn: 1d20 ⇒ 6
IniWitch: 1d20 ⇒ 15
IniDudu1: 1d20 ⇒ 11
IniDudu2: 1d20 ⇒ 5
"ENOUGH, you are nothing but Vermin, so vermin will cleanse you!"
And he starts an incantation.


Nope, none of that! Alain shouts as he runs toward the gnome, drawing his sword as he goes using the momentum to the swing, No casting spells right now, this is not what we're here for!

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Crit Confirm: 1d20 + 5 ⇒ (6) + 5 = 11


You get two AoO? Do you want to risk them?

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

I don't see that they've acted yet. Aren't they flat-footed?

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