KingOfPregens |
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Lem examines the swords in the stones.
"An awful lot of people were stabbing rocks. Were they all trying to become king?"
Helikon |
As you look around Quinn notices distinct features in the shape of the stone, such as a paw and an ear, that suggest that it was once part of a statue of a dog.
Lem notices that the weapons seem to belong to the other statues.
They booth notice that all of the weapons bear a pegasus crest upon them, which matches the wax seal on the letter that the PCs received from Remaio. There are 3 longswords and 4 spears.
KingOfPregens |
"Oh look! The crest! These weapons must have belonged to these statues. Someone pick one up for Remaio."
Lem moves to the door, ready to explore further.
Helikon |
"Stairways lead up to a marble dais, where rotted wooden offerings lie in splinters. The tiles of the floor are scorched black, and the smell of magical ozone fills the air. A sickly pale glow sputters amid a pile of debris, illuminating a shattered sword upon the ground. In the chamber’s walls, rows of niches bear ceramic urns labeled with bronze plaques. A repetitive grinding sound echoes through the chamber, erratic and yet unceasing.
IniD: 1d20 ⇒ 9
IniH: 1d20 ⇒ 4
Please roll Ini and Perception
Skald Pregen |
I'm not sure where the dog is. I will full attack. If I needed to move first then only the first attack counts but then it gets +2.
Hakon hacks away at the dog with his handaxes.
handaxe1+inspire courage: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
damage+inspire courage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
handaxe2+inspire courage: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage+inspire courage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Helikon |
Hakon notices that the dog takes just a bit of damage, but you damage him.
Suddenly Lem feels two hands trying to grip him.
Attack: 1d20 + 5 ⇒ (20) + 5 = 251d1 + 1 ⇒ (1) + 1 = 21d20 ⇒ 1
Attack: 1d20 + 5 ⇒ (17) + 5 = 221d1 + 1 ⇒ (1) + 1 = 21d20 ⇒ 19
Another hand attacks Hakon
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d1 + 1 ⇒ (1) + 1 = 21d20 ⇒ 2
Conf: 1d20 + 5 ⇒ (12) + 5 = 171d1 + 1 ⇒ (1) + 1 = 2
Lem takes 6 damage and is grappeled.
Skald Pregen |
With more foes entering the fray, Hakon pauses to begin his raging song.
Inspired Rage: As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate).
He then draws his vial of alchemist's fire, thinking it might help against the statue.
Standard action to begin inspired rage. Move action to draw the vial. Will throw it next round.
KingOfPregens |
"That was getting out of hand"
Lem tries to figure out what this statue of a dog is, then draws his scroll of cure light wounds.
Knowledge: 1d20 + 1 ⇒ (8) + 1 = 9 (+5 if arcana)
Inspire Courage: +1 morale atk/dmg
Pirate Pregen |
"You're not out of the woods yet Lem, there's still that second hand!"
Quinn accepts the raging song and stabs at the remaining hand.
stabbity: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
damage: 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
KingOfPregens |
Oops. I'm having trouble keeping track of combat
"Take this!"
Lem swings at the hand as well.
Atk: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Dmg(IC,rage): 1d4 - 1 + 1 + 1 ⇒ (1) - 1 + 1 + 1 = 2
Helikon |
With that the hound is dead and the way to the real grave is free.
This sparse room holds little beyond a lacquered wooden coffin. A human skull sits on a plate in front of the casket, while a mangled clockwork owl lies a few feet away. An engraved plaque is propped up behind the skull against the wooden pall. The smell of corrosion fills the air.
The plaque reads, “Here lies Honaria Alcasti, betrayed by her inferiors and those she served. We shall remember her deeds and restore her honor.”
The letters are faded and the plaque appears to be centuries old.
KingOfPregens |
"Whew. I need a breather."
Lem retrieves his scroll of cure light wounds and heals himself before looking around.
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2 current hp: 5 + 2 = 7
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Pirate Pregen |
Quinn pulls out the letter
"We seek Honaria's laurels. There are those who would slander her name, but with proof we could show her great heroism."
Helikon |
Answering Oloch the Owl continues explains that He is aware that Syagra killed his master, and is certain that she acted out of a desire for revenge.
Though he initially blamed Honaria for Italice’s death as well, his centuries of reflection in her tomb have changed his opinion. Despite his bitterness and despair, he admits that he believes in Honaria’s innocence—though he does not hold a high opinion of Honaria, he does not believe any of this to be something she would have wanted.
As you get closer you can see in the coffin.
The coffin itself contains Honaria’s corpse and her accolades, including
an impressive collection of military ribbons and medals.
Helikon |
You all feel a sense of tranquility and are healed of 10 HP.
With that and bringing the laurels home this concludes the second to last adventure.
Now just one last job to do. Present the Findings at the court.
Each of you receives a letter and a courtiers outfit.
Remaio meets you outside the palace where Eutropia is holding court.
Please do a Knowledge Nobility:
Eutropia is the only child of Grand Prince Stavian III, the ruler of Taldor. She intends to inherent the throne upon the death of her
father, even though according to the current laws of Taldor, only male heirs are eligible to inherit the throne.
Some Taldan nobles fear that Eutropia’s ambitions may lead to a costly civil war. Others believe that Eutropia’s efforts to make a case for her inheritance to the Senate will eventually succeed, and believe that the progressive vision of Taldor that she supports is the best way to shake off centuries of stagnation.
You will be called in one hour to offer your testemony.
You can talk to several officials. You need a DC 16 to get the NPC to Friendly, or 21 to helpfull. Some people are not swayed by diplomacy but a diplomacy 16 will give you a clue how to win them.
There are the following dignitaries:
PRINCESS EUTROPIA
GLORIANA MORILLA She is talking to Aayef Ghazali already Friendly
DOMINICUS RELL Unfriendly
FATHER BASRI as you retrieved his stolen relics in “Basilica”, his attitude is Helpful, and he offers to aid the PCs in their presentation by placing his blessing on the proceedings.
INKA HELDOTOR
CAPTAIN SEFERI
SOLMON MENANDER
THEON CENABRI a distant descendant of Italice Cenabri Unfriendly
Pirate Pregen |
untrained know:nobility max 10: 1d20 + 3 ⇒ (16) + 3 = 19
Quinn gathers his allies
"Taldor's laws only let male heirs can inherrit the throne. Princess Eutropia hopes to get those laws changed. With her presence here there are certainly larger political complications here and we should be careful."
Pirate Pregen |
Quinn politely approaches the princess.
"Your Royal Highness, it is both an honor and a great pleasure to have your presence at this event. Soon we will have the honor of presenting evidence of Countess Honaria Alcasti's heroism, a true hero of Taldor who was used as a scapegoat for some of Taldor's failures. I would consider it a great honor if such a noble and devoted champion of Taldor if you would consider our words and evidence with the weight they deserve. Taldor has many heroines that aren't always recognized properly, we only ask that you listen to our case and give us a chance to have Countess Honaria Alcasti properly honored."
inspired diplomacy: 1d20 + 5 + 1d6 ⇒ (17) + 5 + (3) = 25
Skald Pregen |
knowledge(nobility): 1d20 + 2 ⇒ (8) + 2 = 10
Hakon concurs with Quinn. "Eutropia is the only child of Grand Prince Stavian III, the ruler of Taldor. She intends to inherent the throne upon the death of her father, even though according to the current laws of Taldor, only male heirs are eligible to inherit the throne. "
approaches (top to bottom): 1d8 ⇒ 8
diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16
Hakon chats up Theon Cenabri. "So what do you think of these proceedings? We have a substantial collection of evidence by now."
KingOfPregens |
Know(nobility): 1d20 + 6 ⇒ (4) + 6 = 10
"The Society has worked with her before. Let's try not to offend her, if we can."
Who's left?: 1d5 ⇒ 4
Lem approaches Captain Seferi and strikes up a friendly conversation.
"Hello, Captain. Are you much familiar with military history? My friends and I are here to restore the honor of Countess Honaria Alcasti. We've investigated all over and I think we have a strong case. It's just a matter of talking to and convincing the right people. Are you a right person? Or might you be able to provide an introduction and recommendation? It would be a great aid to us."
Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12
Helikon |
I made a mistake THEON CENABRI is not unfriendly but friendly, he walks toward you at the beginning and hands you a purse with 20pp in recognition of your deeds towards his family.
You also have quite some time.
Quinn manages to learn that the crafty princess is way to used to diplomacy that you will influence her. You will learn that she is interested in gaining Inka Heldotor trust.
Hakon manages to make Theon Helpful.
Quinn manages to learn that Captain Seferi is a corsair and got her entrance her in shadowy ways. For the crafty halfling it is clear that the captain needs some help. He might guide her by pointing out some finer parts of coach Seferi with a DC 15 Knowledge (nobility) check or Sense Motive check on Eutropia; they can also lend Seferi better
clothing or help her find a suitable gift to offer.
Alain learns that Inka respects only one thing... strength. Big man.. show your muscles. You can can amuse her with tales of your heroic
exploits or impress her with a DC 15 Strength check