F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
will save: 1d20 + 7 ⇒ (9) + 7 = 16 Sister Maggie screams in pain and nearly collapses. She points her pistol at the nearest daemon's legs and at the last moment raises it to fire at his head. bluff-feint vs yellow: 1d20 + 19 ⇒ (2) + 19 = 21
bluff-feint vs yellow: 1d20 + 19 ⇒ (7) + 19 = 26 attack corona laser pistol vs yellow: 1d20 + 8 ⇒ (4) + 8 = 12
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie draws her pistol and heads to the doorway just in time to see Colthan clutch his head in pain. "Colthan, stop goofing off and take these guys down." Inspiring boost-Colthan gets back 20 stamina points.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie draws her pistol and moves up to the door. She shouts encouragement to the injured Ijtikri. "You got him Kal! Don't give up!" Inspiring Boost for 20 stamina. Sister Maggie spends 1 resolve for the extra 7 stamina-total stamina regained=27
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie pulls up the engineering controls and attempts to boost the weapons. "Hmm...Let's see...Maybe if I reroute power through the astrophysical baryon controller I can give a bit of a boost to the weapons. Or maybe it'll just blow the power grid." She shrugs. "Only one way to be sure." She taps the control panel. engineering: 1d20 + 7 ⇒ (6) + 7 = 13 "Well it didn't blow us up at least."
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
I haven't been a gunner in well over a year so let me make sure I have everything correct before I actually roll. It is my understanding that I'll be rolling piloting (6) + Dex (3) + 2 for the computer for a total of +11? Also it looks like I should fire the Heavy Antimatter Missile Launcher in the turret?
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
fortitude: 1d20 + 2 ⇒ (13) + 2 = 15 "Oh dear. I'm not feeling well. This is not good." She slumps down behind a chair for cover. She pulls out a medpatch and applies it to her wound. medicine+patch: 1d20 + 6 + 10 ⇒ (7) + 6 + 10 = 23 Drop prone, pull out medpatch and apply it
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
fort save: 1d20 + 2 ⇒ (1) + 2 = 3 Sister Maggie shouts at one of the Ysoki. "Watch out! You're going to get that tail stuck in the elevator." bluff vs yellow: 1d20 + 19 ⇒ (4) + 19 = 23
Firing up her jump jets once more she heads for a bit of cover. Clever Attack, move
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie activates her jump jets once again to close the distance a bit more. "You look a bit worse for wear Umbro. I've got Anton fixing up another of those fruity drinks. You'll have to try one once we finish this business up. You'll feel much better." Inspiring boost on Umbro. +20 stamina
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
As the lights go out, Sister Maggie slams down the last of her drink as her infrared sensors kick in. "Fix me another one, Anton. This shouldn't take long." acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11 Unfortunately the panicked crowd prevents her from moving forward. "Well if that's how it is..." She activates her jump jets and leaps forward, drawing her pistol as she does so.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Umbro-187 wrote: Umbro-187, takes up an overwatch position at the top of the grand staircase. From there he can see everything that is happening on the main floor. He speaks quietly into his armor's comm unit and his voice comes across the team comm channel to Kal Maar. "Downtown 1, this is Uptown 1, all clear. I have eye's on our primary. Report your status." His voice then crackles to life in Sister Maggie's earpiece. "Downtown 3, this is Uptown 1. What are you doing at the bar? Is that a drink I see in your hands? Is your sector clear?" "Just blending in Umbro, just blending in. Do you want me to order something for you? You seem a bit tense." Sister Maggie spends her time charming the bartender out of free drinks and also collecting intelligence about any possible changes to routine. Are there any new staff or support workers for example? What sort of security precautions might be in place for such a high profile tournament? She will also take note of any uniform worn by any waitstaff or maintenance personnel in case she needs to come up with a quick disguise. Finally she will scan the crowds looking for any known underworld types that she might recognize. Outlaw theme. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Colthan Becknar wrote: Colthan glances at the card. "Lao Shu Po. Your concerns are not unfounded. Her worshipers are unsavory sorts to say the least. I would stock up on protections vs poisons if I were you. We will do what we can to stop overt threats." Sister Maggie takes a look at the card. mysticism: 1d20 + 3 ⇒ (10) + 3 = 13 "Yes. Lao Shu Po. Exactly what I was thinking. Those guys are the worst." She gives a knowing nod. bluff: 1d20 + 19 ⇒ (13) + 19 = 32
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie approaches the receptionist and smiles. "Sorry I'm late, we had a bit of a kerfuffle at the orphanarium. An armadillo found its way into the pantry. It took forever to shoo it outside and calm the children down. I'm supposed to perform a blessing on one of the conference rooms before some sort of big meeting. If you'll just buzz me in I think that I can just about get it done in time." She check the time on her comm unit and grimaces. "It'll be close though." bluff: 1d20 + 19 ⇒ (10) + 19 = 29
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
"Oh I won? Yay! One more game is fine with me. I think I'm getting the hang of this." She pushes all of her Lux Bucks into the pot. "All in. Is that how you say it? This is so exciting." bluff: 1d20 + 19 ⇒ (18) + 19 = 37
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie lets out an exasperated sigh. "Well that wasn't very good. This game isn't like gin rummy at all." She awkwardly shuffles the cards and deals again. She nervously turns her cards over. "Are these cards better?" bluff: 1d20 + 19 ⇒ (14) + 19 = 33
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
I see absolutely no reason to play fair. Let's see if my cheating can beat her cheating. Sister Maggie pulls up a chair and sits down. "Oooh a card game this will be fun. How do you play it? Is it like Gin Rummy?" bluff: 1d20 + 19 ⇒ (3) + 19 = 22 I'll use Convincing Liar and forgo the expertise die in order to reroll the d20. bluff: 1d20 + 19 ⇒ (1) + 19 = 20 And now the dice have turned. Oh well this is how this sort of con usually works anyway. Lose for a bit to draw the sucker in and then go for the kill with a big final bet.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
GM Kate wrote: "Oh, well, we have slot machines, card games, roulette, sports betting, all kinds of things! You looked like you were looking for something in particular." Sister Maggie gives the concierge an embarrassed look. "Well...to be completely honest I'm looking for a way to win a lot of money quickly. You see we've had a bit of a kerfuffle at the help center for the underprivileged. Our accountant has made off with the majority of our funds. I'm pretty good at gin rummy and go fish so I had hoped that I might be able to win that back. I've heard that casinos sometimes give some chips to people to get them started. Perhaps you could see it in your heart to give me some Luxx Bucks so that I could go play some cards and win some of those funds back? I'm sure the Chrysanthemum Lady would smile upon you for your generosity in our hour of need. I could even have the orphans send you a thank you card." She gives the concierge a wide-eyed, pleading look. bluff: 1d20 + 19 ⇒ (20) + 19 = 39
Man I need for some of Sister Maggie's luck to migrate to my other PbP games. Practically nothing but critical failures over there.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Colthan Becknar wrote:
It is more or less made up. Shelyn's symbol is a actually songbird. As far as I know there is no deity with a chrysanthemum as a holy symbol although Shelyn is somewhat associated with the flower. The best lies have at least some basis in fact. Ultimately it doesn't matter if anyone thinks that Sister Maggie's deity is real, it just matters that they think that Sister Maggie believes that her deity is real.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie heads over to the concierge desk. "Excuse me this is my first time here. I'm not really a gambler but it does look like fun. Perhaps you could tell me a little bit about how this place operates?"
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Colthan Becknar wrote:
I think you should probably be doing mysticism check of 39 to recall knowledge and not a computers check of 43. I'm not sure what sort of post-gap information is available on ancient tien and their deities. I'm inclined to say that this knowledge is even higher but I'll leave it to you to determine what you manage to glean from your check. Shelyn was known as the Lady of Chrysanthemums on the continent of Tien back in the days of the Pathfinder society. Maggie has based her fake order on an ancient tien illustration of the diety "Oh the Sisters of the Silver Chrysanthemum follow the teachings of the Chrysanthemum Lady. We're a very small order. I'd be very surprised if you had heard of us." bluff: 1d20 + 19 ⇒ (20) + 19 = 39
total bluff=44
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Sister Maggie returns to the Lorespire Complex carrying a protest sign which reads 'Starfinders=Fartfinders' on one side and 'Starfinders? No thanks!' on the other. She casually tosses it to Umbro-187. "Here you go. Have a souvenir."
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
bluff: 1d20 + 19 ⇒ (10) + 19 = 29
Sister Maggie slips out of the Lorespire Complex via a back door and quickly heads around to the front lawn to join the protesters. She carefully works her way through the crowd, aquiring a protest sign in the process. As she moves she alternates between shouting anti-starfinder slogans and that the crowd should protest more effectively. Once she gets to the front of the crowd she waits for an opportune moment to step forward and address the entire group. "Citizens! We all know that the Starfinder Society is full of thugs and neer-do-wells but is ruining their party really the best way to damage their cause? i have just found out that this gala is a ruse to draw protesters away from an important press conference about to be held on the other side of the station. If we move quickly we can be there in time to disrupt it and generate some negative publicity for the society. To the starport everyone!" She turns and leaves, headed for the other side of the station. a few dozen meters or so later she will lose herself in the crowd and serruptitiously circle back to the Lorespire Complex.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Colthan Becknar wrote: Ah. Fair enough. But Colthan will be asking you who she worships when he gets a chance. He hates not knowing important things like what gods exist. No worries. She has a cover story and I'm betting that her bluff is better than your sense motive.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Okay now that I'm home I have enough time to address the mystery of Sister Maggie's 'holy symbol.' If you look carefully at Sister Maggie's character sheet you can figure out that she is not a nun or a priestess or a mystic. She is actually a con artist. She is in reality a grifter known in some circles as 'Gaslight Maggie.' After an elaborate con went wrong and she needed to hide out she used an old disguise and ended up joining the Starfinder Society as Sister Maggie. Originally she intended to lay low for awhile before bilking the society for all the credits she could and leaving. She is surprised to find that she actually enjoys being a starfinder and is gradually beginning to envision leaving her life as a confidence trickster behind. Her 'holy symbol' not a proper religious symbol. Her religion is fake for the most part and her bluff score is high enough to cover any discrepancies.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Colthan Becknar wrote: aonsrd doesn't do images and the silver chrysanthemum isn't the primary symbol of any of the major gods. Colthan probably knows who Sister-Maggie worships but I don't. Hmm...quite the mystery it seems.
F Human | Envoy 7 | SP 0/42 HP 23/46| RP 5/9| EAC 21 KAC 22 | F +2 R +8 W +7| Init +3 |Per +7
Colthan Becknar wrote:
Sister Maggie has a silver chrysanthemum on a chain around her neck.
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