Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Oy vey. Let me tell you what's going on with me. First, I'm not dead nor fading away. However, after a week of illness and a week of reasonably ill vacationing, I'm now stranded without access to the Internet (I'm writing this from my mother's house, which is definitely not a long-term solution). Then, the team of electricians who were going to wire my house were in an automobile accident and several were injured. So still no Internet. Other electricians are coming to wire my house for the Internet and -hope- they can do it by next Friday. Trying to stay connected by iPad has proved too difficult when I can summon at most 1 or 2 bars at my house. Thus, I'm just going to be offline for a bit. I'm sorry, but now you know why.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
FYI - a combination of pneumonia and moving house means I'll be offline for most the week. And the week after that (if alive) I'll be at GenCon.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Potion of CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10
Wand of CLW to Morningstar: 1d8 + 1 ⇒ (8) + 1 = 9
Sir Terramor is now down 3 hp and 2 negative levels. Morningstar is down 18 hp. "Might any of you have the ability to heal me of this curse? I am weakened in spirit, I fear."
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor lays into the foe with a wild abandon! "Fight me, you pox-laden cur!" Swift Action: Dragon's Challenge:+12 to damage target, -2 AC vs. others when used, allies gain +4 to hit the target of your challenge. +1 Adamantine Longsword, Power Attack, Gang Up and Challenge: 1d20 + 15 + 2 - 3 ⇒ (18) + 15 + 2 - 3 = 32
+1 Adamantine Longsword, Power Attack, Gang Up and Challenge: 1d20 + 10 + 2 - 3 ⇒ (2) + 10 + 2 - 3 = 11
Morningstar Bite and Challenge and Power Attack: 1d20 + 10 - 1 + 4 ⇒ (15) + 10 - 1 + 4 = 28
Morningstar Bite and Challenge and Power Attack: 1d20 + 8 - 1 + 4 ⇒ (4) + 8 - 1 + 4 = 15
Morningstar Bite and Challenge and Power Attack: 1d20 + 8 - 1 + 4 ⇒ (16) + 8 - 1 + 4 = 27
As before, Terramor can burn an AoO (he has 3/round) to grant any adjacent ally a +5 AC against any single attack. Terramor can use his Mounted Combat ability to negate one attack against Morningstar. Morningstar can use his single AoO to grant any adjacent ally (but it'll be Sir Terramor!) a +2 AC against any single attack. Morningstar can also use his In Harm's Way ability to take one attack to himself that was aimed at Sir Terramor.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Regaining his marbles, Sir Terramor surveys the scene and moves to protect Chabon and Brutus. Readied action to attack any enemy that comes within range. As above, add +5 to the AC of any adjacent ally up to three times per round.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Unable to actually get at any bad guys, Sir Terramor concentrates on protecting his allies. As above, add +5 to the AC of any adjacent ally up to three times per round.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
GM: Well first of all, Terramor doesn't have the Determination ability, so mea maxima culpa. Another character of mine does. It's part of the Preacher archetype, which my gunslinger/inquisitor has.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Fortitude save v. Poison: 1d20 + 10 ⇒ (4) + 10 = 14 If that save fails, use Determination class ability to roll again. Determination, if necessary:
Fortitude save v. Poison: 1d20 + 10 ⇒ (11) + 10 = 21 Terramor moves forward slightly and lays into the creatures around him. Concentrate all attacks on Black until it falls. Any remaining attacks to Red. +1 adamantine longsword and Gang Up and Haste: 1d20 + 15 + 2 + 1 ⇒ (19) + 15 + 2 + 1 = 37
+1 adamantine longsword and Gang Up and Haste: 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24
+1 adamantine longsword and Gang Up and Haste: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30
Handle Animal in Combat: 1d20 + 14 + 4 ⇒ (2) + 14 + 4 = 20 Morningstar bite and Haste and Power Attack: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
Morningstar bite and Haste and Power Attack: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Morningstar Hoof and Haste and Power Attack: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Morningstar Hoof and Haste and Power Attack: 1d20 + 8 + 1 - 2 ⇒ (16) + 8 + 1 - 2 = 23
Remember that you all have the PAIRED OPPORTUNIST FEAT:[ooc] Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action. Active Buffs: haste. GM: If any adjacent ally is attacked, Terramor will burn up to three AoO's to grant that ally an immediate +5 AC. If Sir Terramor is attacked, Morningstar will use Bodyguard and In Harm's Way to improve Sir Terramor's AC by +2 and also take the damage and effects of that attack on itself. If Morningstar is attacked, Terramor will use Mounted Combat to attempt to negate the hit.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Terramor advances on the large monster, attacking with his longsword as Morningstar bites and kicks. "Fight me, monster! I, Sir Terramor the Blue Knight, challenge you!" Activate Dragon's Challenge. +1 adamantine longsword and Gang Up and Dragon's Challenge and Haste: 1d20 + 15 + 2 + 1 ⇒ (3) + 15 + 2 + 1 = 21
+1 adamantine longsword and Gang Up and Dragon's Challenge and Haste: 1d20 + 15 + 2 + 1 ⇒ (10) + 15 + 2 + 1 = 28
+1 adamantine longsword and Gang Up and Dragon's Challenge and Haste: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Handle Animal in Combat: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22 Morningstar bite and Dragon's Challenge and Haste and Power Attack: 1d20 + 10 + 4 + 1 - 2 ⇒ (11) + 10 + 4 + 1 - 2 = 24
Morningstar bite and Dragon's Challenge and Haste and Power Attack: 1d20 + 10 + 4 + 1 - 2 ⇒ (17) + 10 + 4 + 1 - 2 = 30
Morningstar Hoof and Dragon's Challenge and Haste and Power Attack: 1d20 + 8 + 4 + 1 - 2 ⇒ (8) + 8 + 4 + 1 - 2 = 19
Morningstar Hoof and Dragon's Challenge and Haste and Power Attack: 1d20 + 8 + 4 + 1 - 2 ⇒ (13) + 8 + 4 + 1 - 2 = 24
Dragon's Challenge: +12 to damage target, -2 AC vs. others when used, allies gain +4 to hit the target of your challenge. Remember that you all have the PAIRED OPPORTUNIST FEAT:[ooc] Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action. Active Buffs: haste. GM: If any adjacent ally is attacked, Terramor will burn up to three AoO's to grant that ally an immediate +5 AC. If Sir Terramor is attacked, Morningstar will use Bodyguard and In Harm's Way to improve Sir Terramor's AC by +2 and also take the damage and effects of that attack on itself. If Morningstar is attacked, Terramor will use Mounted Combat to attempt to negate the hit.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor shouts encouragement and tactical suggestions. "Move to the flank! Advance on the double-quick and watch out for those claws!" Move Action: Move into area.
PAIRED OPPORTUNIST FEAT: Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action. Active Buffs: haste. GM: If any adjacent ally is attacked, Terramor will burn up to three AoO's to grant that ally an immediate +5 AC. If Sir Terramor is attacked, Morningstar will use Bodyguard and In Harm's Way to improve Sir Terramor's AC by +2 and also take the damage and effects of that attack on itself. If Morningstar is attacked, Terramor will use Mounted Combat to attempt to negate the hit.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor puts his lance back onto his horse's panniers.He lays a gentle hand on Morningstar's muzzle and speaks a word of power. Suddenly, the horse disappears and a beautifully etched horse symbol appears on the knight's armor. "Yes," agrees Sir Terramor, drawing his longsword. "Into the cave."
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor lays into the nearby wolf. +1 adamantine longsword & Power Attack: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31
+1 adamantine longsword & Power Attack: 1d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14
Morningstar Bite: 1d20 + 10 ⇒ (14) + 10 = 24
Morningstar Hoof: 1d20 + 8 ⇒ (3) + 8 = 11
Morningstar Hoof: 1d20 + 8 ⇒ (3) + 8 = 11
______________________________________________ If an adjacent ally (such as Brutus or Morningstar) is attacked, Sir Terramor will burn an AoO to grant that ally a +5 AC. If Sir Terramor is attacked, Morningstar will use Bodyguard and In Harm's Way to improve Sir Terramor's AC by +2 and also take the damage and effects of that attack on itself.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor has been riding Morningstar, his big white charger. On seeing the wolves, he couches a lance and charges! "For Taldor and the Pathfinders!" Charge. Double move. Lance does double damage when charging on horseback. Mwk Lance plus charge plus power attack: 1d20 + 15 + 2 - 3 ⇒ (3) + 15 + 2 - 3 = 17 Boo!
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
"Let me tell you about a maneuver I learned in Garund," says Sir Terramor. Terramor spends ten minutes training everyone who's interested to use the PAIRED OPPORTUNIST teamwork feat just before we go in.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
"I know the Desimires," says the tall Taldan knight in blue armor. "I will see that justice is done." In addition to being really good and protecting one squishy person (arcanists and wizards, stand next to me), I can grant teamwork feats. If we have the time, a 10-minute drill session will teach the feat for 15 minutes. If not, I can grant it for 8 rounds as a swift action. The feats I can grant are Paired Opportunist (+4 to hit with Attacks of Opportunity) and my favorite, Broken Wing Gambit (I show a weakness and when the enemy attacks, you all get attacks of opportunity against the attacker.) In addition, if I challenge an opponent, you gain +4 to hit that opponent. One of my best abilities is that I can grant anyone adjacent to me a +5 untyped bonus to AC by sacrificing an attack of opportunity.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Introduction:
With Aid Allies,Bodyguard and Intercept, I can burn an Attack of Opportunity whenever an adjacent ally is attacked to give that ally a +5 to AC.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
This week has been filled with taxes (mine and my mother's), making offers on a house and my oldest son's fourth birthday (today). So, no appearances from me until tomorrow, probably.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor continues his duel with the devil. +1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 15 - 3 ⇒ (2) + 15 - 3 = 141d8 + 5 + 6 + 12 ⇒ (3) + 5 + 6 + 12 = 26 +1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 10 - 3 ⇒ (5) + 10 - 3 = 121d8 + 5 + 6 + 12 ⇒ (3) + 5 + 6 + 12 = 26 Extra attack from blessings of fervor : 1d20 + 15 - 3 ⇒ (5) + 15 - 3 = 171d8 + 5 + 6 + 12 ⇒ (4) + 5 + 6 + 12 = 27 Morningstar's Bite and Power Attack and Challenge v. Devil: 1d20 + 10 - 2 + 4 ⇒ (11) + 10 - 2 + 4 = 231d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11 Morningstar's Hoof and Power Attack and Challenge v. Devil: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 121d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12 Morningstar's Hoof and Power Attack and Challenge v. Devil: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 81d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10 Pathetic. I'm not even going to bother to roll miss chances for those. I feel your pain, Aelwynd! If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead. If anyone (such as the undead) attacks any ally adjacent to Sir Terramor (currently Lore) or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks. ___________________________________________ Sir Terramor's challenge gives all his allies a +4 to hit the devil. It also reduces Terramor's AC by 4 against all enemies -except- the devil. In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging. Furthermore, he gives everyone the Paired Opportunist feat (see above).
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Torn between saving Marta and attacking the bone devil, Terramor makes a quick calculation and stays with the fiend. He yells out "Work together to keep them bunched up!" Swift Action: Grant all Allies the Paired Opportunist feat (+4 to hit for AoOs if you and adj ally with this feat both threaten the target. ) +1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 15 - 3 ⇒ (14) + 15 - 3 = 261d8 + 5 + 6 + 12 ⇒ (7) + 5 + 6 + 12 = 30 +1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 10 - 3 ⇒ (15) + 10 - 3 = 221d8 + 5 + 6 + 12 ⇒ (5) + 5 + 6 + 12 = 28 Extra attack from blessings of fervor : 1d20 + 15 - 3 ⇒ (10) + 15 - 3 = 221d8 + 5 + 6 + 12 ⇒ (5) + 5 + 6 + 12 = 28 Morningstar's Bite and Power Attack and Challenge v. Devil: 1d20 + 10 - 2 + 4 ⇒ (17) + 10 - 2 + 4 = 291d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Miss Chance (50%) for Terramor's 1st attack (high hits): 1d100 ⇒ 98
Miss Chance (50%) for Morningsar's 1st attack (the only one that could cause injury) (high hits): 1d100 ⇒ 74 If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead. If anyone (such as the undead) attacks any ally adjacent to Sir Terramor (currently Lore) or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks. ___________________________________________ Sir Terramor's challenge gives all his allies a +4 to hit the devil. It also reduces Terramor's AC by 4 against all enemies -except- the devil. In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging. Furthermore, he gives everyone the Paired Opportunist feat (see above).
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor calls out a challenge to the devil. +1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 15 - 3 ⇒ (8) + 15 - 3 = 201d8 + 5 + 6 + 12 ⇒ (3) + 5 + 6 + 12 = 26 +1 adamantine longsword, Power Attack and Challenge v. Devil: 1d20 + 10 - 3 ⇒ (18) + 10 - 3 = 251d8 + 5 + 6 + 12 ⇒ (6) + 5 + 6 + 12 = 29 Morningstar's Bite and Power Attack and Challenge v. Devil: 1d20 + 10 - 2 + 4 ⇒ (1) + 10 - 2 + 4 = 131d4 + 5 + 4 ⇒ (2) + 5 + 4 = 11
No, Morningstar! You're attacking a clump of rocks, apparently! If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead. If anyone (such as the undead) attacks any ally adjacent to Sir Terramor (currently Lore and Hamarabi) or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks. Sir Terramor's challenge gives all his allies a +4 to hit the devil. It also reduces Terramor's AC by 4 against all enemies -except- the devil. In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging. Edit: Extra attack from blessings of fervor : 1d20 + 15 - 3 ⇒ (17) + 15 - 3 = 291d8 + 5 + 6 + 12 ⇒ (4) + 5 + 6 + 12 = 27
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
From the height of Morningstar's back, Sir Terramor then attacks Red, +1 adamantine longsword and height and Power Attack v. Red: 1d20 + 15 + 1 - 3 ⇒ (20) + 15 + 1 - 3 = 331d8 + 5 + 6 ⇒ (1) + 5 + 6 = 12
Morningstar's Bite and Power Attack v. Green: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 241d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Dayum. That's a lot of threats. Longsword Crit Confirm?: 1d20 + 15 + 1 - 3 ⇒ (11) + 15 + 1 - 3 = 241d8 + 5 + 6 ⇒ (3) + 5 + 6 = 14
If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead. If anyone (such as the undead) attacks Ariana, Lore, Aelwynd or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks. In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor regards the frozen soldiers and now the half-hidden man. He doesn't understand what passes between the soldier and Hamarabi, but hopes the Nidalan can handle the situation without violence.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
"You! Fight me if you dare!" As a swift action, Sir Terramor issues a challenge to Green. His Champion plate cancels out the -2 to AC he would otherwise suffer against all other opponents. From the height of Morningstar's back, Sir Terramor then attacks Green (moving to blue if Green drops.) +1 adamantine longsword and height and Power Attack and Challenge v. Green: 1d20 + 15 + 1 - 3 ⇒ (4) + 15 + 1 - 3 = 171d8 + 5 + 6 + 12 ⇒ (1) + 5 + 6 + 12 = 24
Morningstar's Bite and Power Attack v. Green: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d4 + 5 + 4 ⇒ (1) + 5 + 4 = 10
If AC<18, then 78 points of damage
If anyone (such as the undead) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead. If anyone (such as the undead) attacks Ariana, Lore, Aelwynd or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant the attacked ally a +5 bonus to AC for up to three attacks. In addition, the combination of Sir Terramor's banner and his famous shield grants all his allies +6 on saves vs. fear & +2 to hit while charging. Sir Terramor's challenge to GREEN gives all his allies +4 to hit GREEN (stacks with the bonus for charging...).
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor will ask Hamarabi to use the wands on him. UMD: Wand of Heightened Awareness, DC 20: 1d2 + 20 ⇒ (1) + 20 = 21
Nice to have those rolls out of the way! Sir Terramor asks Aelwynd to use the wand of heightened awareness on him. UMD: Wand of Heightened Awareness, DC 20: 1d2 + 15 ⇒ (1) + 15 = 16 Oh, boy. You can lead a cavalier to water, but you can't make him think.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
GM - Since the Green cat attacked Sir Terramor, the Broken Wing Gambit should have given Ariana, Aelwynd and Lorelendral free AoO's against the cat.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Marta - A.K.A. Telmar So-Melnop wrote: There is a red and a green, but no yellow. I assume you meant green when you said yellow? I'm betting it looks yellow on your device or something. Either that or I wasn't actually looking at the map and just misremembered it! Thanks for the notice.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
"Everyone, watch me and be ready!" As a swift action, Sir Terramor grants all his allies the BROKEN WING GAMBIT teamwork feat. Broken Wing Gambit:Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat. From the height of Morningstar's back, Sir Terramor then attacks both cats. +1 adamantine longsword and Flanking v. Red: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 361d8 + 5 ⇒ (3) + 5 = 8
Morningstar's Bite and Flanking v. Green: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 191d4 + 5 ⇒ (2) + 5 = 7
If either or both of Sir Terramor's attacks hit, he will spend a free action to grant that opponent the +2 to hit and damage on his next attack against Terramor, as per Broken Wing Gambit. If anyone (such as the hellcat) attacks Sir Terramor (whether as an AoO or on its turn), Morningstar will use Bodyguard to grant Terramor a +2 on his AC for up to four attacks. If any attack hits, Morningstar will use In Harm's Way to take the damage instead. If anyone (such as the hellcat) attacks Lore, Aelwynd or Morningstar (whether as an AoO or on his/her/its turn), Sir Terramor will use Aid Allies, Bodyguard and Intercept to grant Lore, Aelwynd or Morningstar a +5 bonus to AC for up to three attacks. In addition, Sir Terramor's banner grants all his allies +3 save vs. fear & +2 to hit while charging. (No action)
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor feels his face flush in anger and shame at Aelwynd's words. 'A lack of confidence,' indeed! Still, he recognizes that the elf is attempting to be gracious, and Terramor steels himself to a well-practiced genteel Taldan etiquette. "Rest assured that I shall call upon you in need, Master Aelwynd. That is most gracious of you." Hamarabi's straightforward, if slightly creepy, advice hits Terramor on a more elemental level. He does yearn to expiate his shame through some well-placed and disproportionate violence. However, he reminds himself that he is sworn to protect and lead. The Pathfinders are his charge and everything else must be subordinate to that, even his own honor. After a pause, he responds. "Your words are wise, Master Hamarabi. I shall ponder them." If Terramor has not returned to his usually cheerful and sociable banter, he has at least ceased to sulk, mostly because he now knows his fellows were aware of his shame, something he also considers dishonorable. Slowly, he nudges his mount Morningstar to the forefront of the team and once more places the banner of the Pathfinder Society fluttering at his back.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Angry and sullen, Sir Terramor is uncharacteristically quiet, securing his mount and traveling gear, cleaning his weapons but saying nothing.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
"Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah...." <puff>
"Damn it!" Sir Terramor pats Morningstar's neck, calming her. Unsure of what's happening, he turns and rides hard back towards the battlefield. Once there, his face is bright red, either in exertion or embarrassment. He dismounts to regain his fallen weapon and shield.
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Sir Terramor continues to ride through the streets at breakneck pace with no thoughts but escape! Assuming we can find an open lane where Morningstar can run, we will be 50x5x5=1250' away when the fear wears off...
Male Human Cavalier 10 (Honor Guard, Strategist) - HP 85/85 ,- AC 25/T: 12/FF: 24 - Perception +13 - F: +10 R: +6/ W: +4* - CMB: +14 - CMD: 27, Speed: 20, Init. +2
Everyone remember that if you can see Terramor's banner (not sure how the Wall of Ice interacts with that), you have a +3 bonus to saves vs. fear. Terramor Will save and Banner and Prayer: 1d20 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 111d6 ⇒ 6
Yeah... that ain't good. Terramor and Morningstar are out for 6 rounds each.
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