[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Hear hear for GM Red! *raises a glass* Hear hear for the awesome team! *raises glass again* :D
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) [Over the shoulder camera angle on the letter D. had received] Dear son, It is our understanding you have risen in your organization's ranks to have achieved a very respected reputation, working in a group of highly skilled individuals. You even acquired the estate of your late uncle, and a noble title in this western continent.
As such, your mother and i have decided for you to have an arranged marriage. We have found a fine young woman from our hometown, can you imagine?, who has become an accomplished artist and painter here. Congratulations, dear son. Your loving parents. ....."This.....what -are- they thinking?" =======================================================================
It is clear enough, though, only those closest to the groom and bride are present....and matriarch Caperina of course, with her few closest tagging along. You find D. alongside a young woman in a traditional eastern gown, and both were smiling??! D.'s face turns to a less serious version of his normal self as you approach. "It would seem life holds great surprises. We've averted world ending disaster, traveled above and below the earth, and now i find myself..... back with someone i had to part from." "Still, i will take this gathering as the perfect chance, to raise a glass to The Red Arm of Absalom.
==============================================
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Yet another world-ending disaster averted, D.'s had a few thoughts on his mind. The group had traveled -and done- much together, though a feeling of such tidings coming to an end, or an hiatus, lingered in the back of his mind, as if some cosmic force told him of this. Sure, he had his stylish residence, but without the group, something was missing.... When The Red Arm had returned to their lodgings, some carrier pigeon flies up to him, making an awkward landing near a drink he had on the table. "Hmm? Target seeking pigeons?", and he takes a small missive from its neck. To any of the others sitting near him, they see a look of surprise on his face, as he sits back holding his chin. "This.....what -are- they thinking?"
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Covert agent: 1d20 + 14 ⇒ (10) + 14 = 24 I'll take the Triaxus please. A sure way of escaping death is very useful. I get your angle, Frank. This has been quite a fun ride.
If we're going out in style, i know of something. A big occasion is one of the best places for it....and D.'s parents are traditionalists.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) "By the rising sun's warmth, that thing is done for." Was that just a grin of relief, the usually neutral faced easterner sported? "And it seems the mutants are calming down."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Aether elemental slam: 1d20 + 4 ⇒ (11) + 4 = 15 Dmg: 1d4 + 1 ⇒ (2) + 1 = 3 Rt, overflow, burn bonus, haste: 1d20 + 11 + 1 + 3 + 1 ⇒ (9) + 11 + 1 + 3 + 1 = 25 Negative energy, burn bonus: 5d6 + 2 + 6 ⇒ (1, 4, 3, 2, 5) + 2 + 6 = 23 CL check: 1d20 + 10 ⇒ (16) + 10 = 26
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) The elemental makes a slam against the emissary, after which D. hurls another ball of negative energy. Slam, flank: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 Dmg: 1d4 + 1 ⇒ (3) + 1 = 4 Rt, overflow, burn bonus, haste: 1d20 + 11 + 1 + 3 + 1 ⇒ (9) + 11 + 1 + 3 + 1 = 25 Negative energy, burn bonus: 5d6 + 2 + 6 ⇒ (3, 1, 1, 3, 4) + 2 + 6 = 20 CL if needed: 1d20 + 10 ⇒ (15) + 10 = 25 Ref DC 17 vs being entangled for a minute.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. focuses on the alien, and the aether elemental flies 60ft around it, into a flank with Gallix. He himself fires off a shot at it, RT, intent on bringing it to the ground. RT, overflow, burn bonus: 1d20 + 11 + 1 + 3 ⇒ (3) + 11 + 1 + 3 = 18 Negative energy, burn bonus: 5d6 + 2 + 6 ⇒ (4, 3, 4, 3, 2) + 2 + 6 = 24 CL check vs SR if needed: 1d20 + 10 ⇒ (3) + 10 = 13 Reflex DC 17 vs entanglement effect.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) As the monster descends to the ground, D. can't help but recall some bulky westerner describe something hideous with a single line. "That's one ugly m*therf*cker." Will: 1d20 + 5 ⇒ (20) + 5 = 25 Dicebot be praised. D. doesn't see anything, but directs his aether ally to move into the general direction to the northeast, hoping sound of combat will give the team a general bearing of th creature's location. He himself hurls a sand bullet in the last direction he saw the creature. Sand bullet, PBS, haste, overflow, burn bonus: 1d20 + 12 + 1 + 1 + 1 + 3 ⇒ (4) + 12 + 1 + 1 + 1 + 3 = 22 Dmg, PBS, overflow, burn bonus: 5d6 + 5 + 5 + 1 + 6 ⇒ (5, 3, 1, 5, 5) + 5 + 5 + 1 + 6 = 36 Trip?: 1d20 + 12 ⇒ (20) + 12 = 32
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Cue image of Gallix standing with an accusing finger, with a flag bearing our logo behind him along with heroic background music. :P
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. frowns. "As interesting seeing new things is, i refuse a foothold to be established just like that." D.'s been concentrating to keep his aether ally here every round.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D.'s elemental flings force at Dalviss' legs. Kinetic maneuver, trip: 1d20 + 4 ⇒ (14) + 4 = 18 D. tosses a bolt of darkside energy. RT, PBS, overflow, burn bonus: 1d20 + 13 + 2 + 3 ⇒ (11) + 13 + 2 + 3 = 29 Nl negative?: 5d6 + 2 + 1 + 6 ⇒ (2, 3, 2, 2, 2) + 2 + 1 + 6 = 20 He gets a reflex DC 17 to avoid being entangled by gravity.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) I'm getting this Independance Day vibe, where a 'regular ship' hangs above a city. :P D. steps casually to near Uesugi, while still looking around. Tien: "There is honor to be gained whether we win or lose. But we've come too far to suffer catastrophy now. This should be an interesting challenge."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) The elemental answering D.'s call manifests, and moves forward to attack Nalanzilla. It is under the effect of constant kinetic invisibility. So probably DC 10 perception to notice something. 15 likely, since we're in combat. Slam, flank: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 Force: 1d4 + 1 ⇒ (2) + 1 = 3 Hmm, too big to try and topple it, i reckon. A hindering on its offensive capabilities may be best. D. summons the dark energy in his palm, and fires off a beam of negative energy. The dark side RT, PBS, overflow, burn bonus: 1d20 + 13 + 2 + 3 ⇒ (5) + 13 + 2 + 3 = 23 Negative energy, PBS, overflow, burn bonus: 5d6 + 2 + 1 + 6 ⇒ (4, 3, 6, 1, 1) + 2 + 1 + 6 = 24 Nalan gets a DC 17 reflex save, or he becomes entangled from increased gravity for 1 minute.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. ignores the man's sudden fit of drinking away his worries. We all cope with drama one way or another. The fool dulls his senses for survival though. (cue roaring and sounds of destruction) "That came from Nalan's room?!" Would we known about the route to the midwest exit near myself and Sirettis?
If not, D. moves towards Nalan's room and carefully opens the door, to see the guy move out.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) "Gallix, you so easily assume the end of the world and our demise.
"I have no intention of dying today, but i agree on giving this alien thing a tough time if it wants to land on our planet."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. was experiencing something entirely new to him. A growing anxiety with the knowledge something unspeakable is coming to the world, something he had now seen. "That was, an unwelcome experience.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Come, brother Gallix, let us revel in our poor saves! ^^
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) "Suckerpunch him, Gallix, before 'sugi leaves a permanent pommel print on his forehead."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Will: 1d20 + 5 ⇒ (17) + 5 = 22 ...... Leaving the words of diplomacy to the others, D. steels his mind, resisting the spell. Sand bullet, PBS, overflow, burn bonus, NL: 1d20 + 13 + 1 + 3 - 4 ⇒ (18) + 13 + 1 + 3 - 4 = 31 Subdual, mods: 5d6 + 5 + 5 + 1 + 6 ⇒ (4, 5, 5, 2, 1) + 5 + 5 + 1 + 6 = 34 Sand bullet, PBS, overflow, burn bonus, NL: 1d20 + 8 + 1 + 3 - 4 ⇒ (4) + 8 + 1 + 3 - 4 = 12 Subdual, mods: 5d6 + 5 + 5 + 1 + 6 ⇒ (4, 5, 6, 4, 6) + 5 + 5 + 1 + 6 = 42
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. vaguely nods at Mr. Peppers' comment about not killing the captain. He steps 5ft to his left (north) to get an unobstructed los on the mutated captain. Aiming for areas of the body without vital organs, D. aims to lessen the speed of impact. Sand bullet, mods, NL: 1d20 + 13 + 1 + 3 - 4 ⇒ (9) + 13 + 1 + 3 - 4 = 22 Impact, subdual: 5d6 + 5 + 5 + 1 + 6 ⇒ (5, 4, 1, 5, 5) + 5 + 5 + 1 + 6 = 37 Sand bullet, mods, NL: 1d20 + 8 + 1 + 3 - 4 ⇒ (16) + 8 + 1 + 3 - 4 = 24 Impact, subdual: 5d6 + 5 + 5 + 1 + 6 ⇒ (2, 2, 1, 1, 2) + 5 + 5 + 1 + 6 = 25
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) No why am i reminded of the amphibian food stall.... D. is unsure of what to say, as the seemingly important questions are already fired off. He does peer around to see if anything is rigged, in case the captain decides that 'mutiny is about to hit'. Take 10 for 22.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Ref, overflow, heroism: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
D. seemingly ducks aside nimbly as a fox before the majority even comes flying at him. Temp HP gone, 11regular dmg. D. pelts two sand bullets at the yellow golem.
Sand bullet, PBS, overflow, burn bonus: 1d20 + 8 + 1 + 3 ⇒ (2) + 8 + 1 + 3 = 14 Dmg, overflow, burn bonus, PBS: 5d6 + 5 + 5 + 6 + 1 ⇒ (6, 3, 6, 4, 3) + 5 + 5 + 6 + 1 = 39
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) "A good thing then, that fire is not specialty." D. fires off two sand bullets at the yellow wood golem. Sand bullet, PBS, overflow, burn bonus: 1d20 + 13 + 1 + 3 ⇒ (3) + 13 + 1 + 3 = 20 Dmg, overflow, burn bonus, PBS: 5d6 + 5 + 5 + 6 + 1 ⇒ (1, 2, 5, 6, 5) + 5 + 5 + 6 + 1 = 36 Trip check on hit: 1d20 + 13 ⇒ (16) + 13 = 29 Would PBS +1 count on the CMB? Sand bullet, PBS, overflow, burn bonus: 1d20 + 8 + 1 + 3 ⇒ (18) + 8 + 1 + 3 = 30 Dmg, overflow, burn bonus, PBS: 5d6 + 5 + 5 + 6 + 1 ⇒ (6, 4, 6, 3, 4) + 5 + 5 + 6 + 1 = 40
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. slightly scratches his eastern style 'stache. "Well, i guess this was not the last of the missing crew, after all." As the scholared types identify the books, Mr. Peppers' comment on their value gives him a thought. "Well, suppose they might indeed want to buy them. Though we could, technically, make it our own private collection, and have them pay for lending them out."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Ah, i completely forgot about the heroism last round. Would it have mattered, if that 20 was actually a 22? D. takes a careful look at what part of the specter he can see most, and fires off two more sand bullets. Sand bullet, overflow, burn bonus, heroism: 1d20 + 13 + 3 + 2 ⇒ (6) + 13 + 3 + 2 = 24 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (3, 5, 3, 1, 1) + 5 + 5 + 6 = 29 Sand bullet, overflow, burn bonus, heroism: 1d20 + 8 + 3 + 2 ⇒ (4) + 8 + 3 + 2 = 17 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 4, 6, 3, 3) + 5 + 5 + 6 = 36
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. looks past the corner of the door. "I reckon we have just found the final member of their group. And it's very dead looking to me. Like a specter made of a star filled sky." Sand bullet vs space specter, PBS, overflow, burn bonus: 1d20 + 14 + 1 + 3 ⇒ (2) + 14 + 1 + 3 = 20 Dm, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 3, 1, 2, 5) + 5 + 5 + 6 = 31 Sand bullet vs space specter, PBS, overflow, burn bonus: 1d20 + 9 + 1 + 3 ⇒ (12) + 9 + 1 + 3 = 25 Dm, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (2, 1, 3, 4, 1) + 5 + 5 + 6 = 27 My blast counts as magic, in regards to incorporeal and magic resistant traits.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Take 10 on perception. D. takes a careful look at the sight of the crashed vessel, then noticing and pointing out to the vultures and bodies. "Three of you are alive, and over there are two dead.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) No worries, we'll find a nice gnome to keep Mr. Peppers' mind away from boredom. ;)
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. Looks at the mutant woman to see if her words would do anything, but suspects no succes. If they indeed are still not susceptible to reason, he continues firing at the mutant. Rt, mods: 1d20 + 16 ⇒ (1) + 16 = 17 Negative energy, mods: 5d6 + 8 ⇒ (2, 1, 2, 6, 1) + 8 = 20 Regular sand bullet, mods: 1d20 + 11 ⇒ (7) + 11 = 18 Impact, mods: 5d6 + 16 ⇒ (3, 2, 1, 3, 3) + 16 = 28 Trip if hits: 1d20 + 12 ⇒ (2) + 12 = 14
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) "Beyond all reason. Now, it is open season.
Targeting the green rhino. D. fires a combo of shots,
Rt touch, overflow, burn bonus: 1d20 + 12 + 1 + 3 ⇒ (10) + 12 + 1 + 3 = 26 Negative energy, overflow, burn bonus: 5d6 + 2 + 6 ⇒ (4, 3, 4, 3, 1) + 2 + 6 = 23 If hits, DC 20 reflex to avoid being weighed down. If not passing save, he's entangled for a minute. Regular sand bullet, overflow, burn bonus: 1d20 + 7 + 1 + 3 ⇒ (5) + 7 + 1 + 3 = 16 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (1, 2, 1, 5, 5) + 5 + 5 + 6 = 30
Would weapon focus add to a CMB attempt? +1 if so on the trip check.
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Red wrote: POOF - Where there was a vulture, there is now an explosion of feathers and flesh and bird blood. Or dust and mosaics in the Kid's version Reminds me of blood being replaced by mere dust in a certain animation. D. waits to see whatever bird survives the damage being dealt.
"You wish to use your magic, or save it?"
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. does a flak cannon against the red vulture. Sand bullet, overflow, burn bonus: 1d20 + 13 + 3 ⇒ (1) + 13 + 3 = 17 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 2, 4, 1, 1) + 5 + 5 + 6 = 28 Sand bullet, overflow, burn bonus: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (4, 2, 6, 1, 4) + 5 + 5 + 6 = 33
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) "Quite a sight.", muses as the destination's scene presents itself. "Your home. Do others live in your home as well?"
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. looks up with a serious expression, "A contaminated water supply. Woe the thought. An entire city full of beast mutants....."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) Feet...would the elemental, as a flying creature, get affected? D. directs the elemental to act,
If it is unaffected, it rushes towards Abtaroh, to just above her.
D. shoots a sand bullet at her, trying to knock her off her feet. Sand bullet, overflow, burn bonus: 1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 30 Dmg, overflow, burn bonus: 5d6 + 5 + 5 + 6 ⇒ (1, 5, 1, 6, 1) + 5 + 5 + 6 = 30 Bowling infusion, trip: 1d20 + 12 ⇒ (15) + 12 = 27
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. switches to general tien, Tien: "A general mutual deal. I am not good at reading people, but with something this important, i'd not be entirely sharing with my information."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) As the angry spirits die down, D. dismisses the elemental briefly. "Restless dead. That raises the question though, how long before they are back."
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) The elemental flies forward to attack the ghost. Slam: 1d20 + 4 ⇒ (18) + 4 = 22 Bump: 1d4 + 1 ⇒ (2) + 1 = 3 D. then fires off another sand bullet. Sand bullet, PBS, overflow, burn bonus: 1d20 + 13 + 1 + 3 ⇒ (16) + 13 + 1 + 3 = 33 Dmg, overflow, PBS, burn bonus: 5d6 + 5 + 5 + 1 + 6 ⇒ (3, 5, 1, 5, 1) + 5 + 5 + 1 + 6 = 32
[Kineticist 10] HP: 93/93 (Overflow +10 temp HP), AC 18/T15/FF14, Fort+12, Ref+12, Will+5, Init +14 (+15 with overflow), speed 30ft, Perception +12, low light vision.
Current burn 3:
30 NL, (15% to ignore SA & crits.) D. fires off a sand bullet at the teal specter thing. Sand bullet, PBS, overflow, burn bonus, from invis: 1d20 + 13 + 1 + 3 + 2 ⇒ (13) + 13 + 1 + 3 + 2 = 32 Dmg, PBS, overflow, burn bonus: 5d6 + 5 + 5 + 1 + 6 ⇒ (2, 3, 5, 1, 1) + 5 + 5 + 1 + 6 = 29 After which the elemental attacks it.
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