Daji the Fox

Silverstream's page

2 posts (752 including aliases). No reviews. No lists. No wishlists. 2 aliases.



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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk almost be out of food. Gurk ready to go get more.


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

For reference: the tentacle room, which we almost avoided for nearly 200 posts! We must now cross a 30ft pool with tentacle columns to reach the other side. Does anyone know Elvish?

Hissing a bit at the water, Gurk slowly steps down into the pool, testing to see if it comes past chin height for him.


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

With his daggers ready, Gurk attempts to stab at one from underneath. "These be real tasty!"

Dogslicer: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Dogslicer: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


1 person marked this as a favorite.
Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

*Insert list of water-based conspiracies to look out for as well.* ;)


1 person marked this as a favorite.
Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk quickly backs away the room, covering his eyes. "Words! Words be everywhere! It be trap to steal all the words in head!"


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana nods at Sir Caspian's advice. "You might be right there. However," Rossana adds, turning to the woman, "I do not wish the first ruling to be so harsh, nor to fail to offer her one last chance. Lady Lucinia, we are planning to revitalize this town; to give it a second chance to be a better home for the people here. In lieu of that, I wish to extend you a second chance as well. Should you decide to change and prove yourself in the helping of bettering this town, I'm sure you'll find a much better and more comfortable way of life as a citizen. However, if you so wish to continue to act in such a degrading manner, then you will be forced to leave this place.

"The town may not change overnight, but with a bit of time, we'll have this place bustling once again. And right now, you may be able to be part of the turning point of this place; to carry the same story of redemption this town will soon have. So what do you say? Will you lend us your assistance in creating a better life?"

Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33
What perfect timing! Whoop!


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana is content watching the performances, especially when Sara takes the initiative to go on stage. When Caspian nudges her, Rossana tries to wave it off. "I'm more used to the duet type of dance..."

However, looking down at her flowing butterfly dress and feeling a bit antsy, Rossana decides to give in and move up onto stage. Once on stage, Rossana has the music start up fast and flowing as she performs one of the signature dances of Shelyn meant for a single dancer. The dance represents the beauty of nature, suitable for the country area. As the music comes to an end, Rossana will give a delicate curtsy and leave the stage.

Dance: 1d20 + 13 ⇒ (10) + 13 = 23

As she returns to the group, Rossana throws a glance over at Caspian. "I'm sure Sir Caspian has something to offer, as well, right?" Rossana poses with a small smile.

Gojira!


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

With his pouch less full now, Gurk points out the strange creature. "Does it be tasty?"


1 person marked this as a favorite.
Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Murderhoboing: backup plan for all PC parties; also main plan for many said PC parties.


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

With Sara joining them for a round of Trucco, Rossana tries not to let her friend outdo her, and is quite excited at reaching her high score of three in a round. Dignity saved. "This game is quite the popular one among the aristocracy. It takes a lot of practice to master it," Rossana states sagely.

Trucco 1: 1d20 + 3 ⇒ (5) + 3 = 8
Trucco 2: 1d20 + 3 ⇒ (13) + 3 = 16
Trucco 3: 1d20 + 3 ⇒ (20) + 3 = 23
Trucco 4: 1d20 + 3 ⇒ (4) + 3 = 7

Leaving the now friendly Lady Crabbe to Sara, Rossana searches for Lady Baroness Voinum to finally introduce herself to her. Rossana gives her a quick curtsy as she greets her with, "I am Lady Rossana of House Thorn and recently found to be heir of the Betony estate. I have heard you are the person to know out here in the countryside." Rossana's ears stay perked as she listens for any slips she can catch in the woman's speech.

Sense Motive: 1d20 + 9 ⇒ (15) + 9 = 24 to discover weakness


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

2020 is upon us! Time for Gurk to start the celebratory fires amidst the city!


1 person marked this as a favorite.
Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk pauses in the middle of eating as a strange smell hits his nose. Strong longshank smell. Gurk must get clean soon, he thinks, continuing his meal.

Smells like nasty hobbitses.


2 people marked this as a favorite.
Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

After such a sudden, violent waking, Rossana blinks the sleep out of her eyes. "Well, seems I'm on the receiving end of a prank for once," Rossana comments with a laugh. "Try not to move too much. We'll have to wait for some assistance for this."

Upon hearing the knocking, Rossana begins to call out, then hesitates as she looks down at their current state of dress. "Excuse me, but could you send Lady Capricia to the room alone? We're a bit indisposed at the moment."

Returning her attention back their bonds, she begins fingering the sheets. "Actually, I might be able to-"

Escape Artist: 1d20 + 3 ⇒ (19) + 3 = 22 to free hands

Unlike the self-confident Caspian, Rossana wouldn't prefer to been seen in her slip. XD


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

"Gurk can burn it down," Gurk says. "Door be very bad. Burn Gurk. And has evil thoughts on it. Burning be best."


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

@Capricia: Nope on both accounts. The items came out of the previous group funds, and the 1677.5 was just from sold items. So everyone got 500 from Martella, 349.7 from coins, and an additional 1677.5 from sold items for a total of 2527.2 gp for everyone from those three sources.


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Alright, finalized the sell and splitting up the gold, so 1677.5 gp to everyone for any last minute buys as we start book two. Rossana will also be buying Apprentice Cheating Gloves and Sleeves of Many Garments for herself.


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Rossana nods. "Court gossip will only go so far before trickling down with vastly different information," Rossana points out. "Most people will hear a skewed account instead, so I think it's a good idea." She'll then join in by using her shifting abilities to add dramatic flair to the proclamations and let others see the ones that threatened the country.


2 people marked this as a favorite.
Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Updated Loot page fully and divided up gold. Everyone gets 34 pp 9 gp 7 sp. Out of the loot, Rossana will be grabbing the Healer's Kit, a masterwork chainshirt, and a masterwork dagger for personal inventory.

Of things to sell to make more lovely gold, here's the suggested list:
+1 chainshirt
buckler
14 masterwork daggers
15 leather armors
+1 sickle
studded leather armor
2 masterwork chainshirts (2 medium sized left and up for grabs)
5 masterwork shortswords
masterwork studded leather armor
juggler's kit
fine wine
masterwork fiddle
portrait of Prince Stavian
snuffbox

Total: 9954 gold
This can be split for 1659 gold apiece or added to current party funds of 4656.5 gold

Of potential things to buy:
bag of holding (maybe? unsure how we're working party loot/weight limit)
Total Cost: 2500

Of things of special note not yet claimed:
Concealing Pocket - A nice pocket to hide something small in.
Disguise Kit
A few masterwork chainshirts
oil of keen edge


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

We be stabbin by longshank, then we stabbin back. Now, we be savin longshanks? Confused, Gurk shrugs it off and leaves the dead rat-longshank. "We still be goin up?"


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

We shall also have Caspian try on all hats first as well. Especially ones with hair left in them.


2 people marked this as a favorite.
Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Oh by the way, I forgot to mention that each column on the loot can also be sorted by clicking the three little lines in each column's head. That way you can sort them by how much they're worth, whether they've been identified or not, and even by who owns what. The calculations on the totals page will stay correct however it is sorted.


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

I hyperlinked the posts and sites, but for the calculations, I had to learn how to multiply one column by another while keeping the criteria based on name from a third column. It was a little tricky, but I finally got the formula to work.

This is what the formula looked like in the end: =Sum(Sumproduct(Consumables!E4:E,Consumables!C4:C*(Consumables!F4:F="Bimble ")),sumproduct('Weapons & Armor'!E4:E,'Weapons & Armor'!C4:C*('Weapons & Armor'!F4:F="Bimble")),sumproduct('Scrolls & Potions'!E4:E,'Scrolls & Potions'!C4:C*('Scrolls & Potions'!F4:F="Bimble")),Sumproduct('Misc Items'!E4:E,'Misc Items'!C4:C*('Misc Items'!F4:F="Bimble")))


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Growing quite distressed, Gurk finally lights up as the perfect to stop the fighting comes to him. This be why Gurk be thinker. Reaching into his pack, he pulls out a set of flint and steel and begins to spark the wood near him, hoping to set the place ablaze.


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Aasimar NG Whimsy Oracle 5 | HP 33/33 | AC 18 | T 13 | FF 15 | Acid, Cold, Electricity 5 | CMD 16 | Fort +2 | Ref +4 | Will +5 | Init +3 | Perc +2, Darkvision| Spells 1-7/7; 2-5/5 | Bluff 11, Dip 14, Disg 8, Hist 5, Local 10, Noble 13, SeMo 10, SofH 10, Slth 11 | crossbow 7+1+pbs (1d8) | Charm 1/1: +2 Dip or Bluff; Admirers 1/1: Artist, Merchants, Nobles start up

Congrats!


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk will be focusing on sneak attacks and dual wielding dogslicers, so having a steady flanking buddy will help.