GM Dak - Shattered Star 2

Game Master Dakcenturi

Chapter 1: Shards of Sin
Part 4: A Legacy of Wrath

Pics | Maps | Loot & Notes

Starting Day: Fireday, 2nd of Arodus 4712 AR
Curent Day: Starday, 3rd of Arodus 4712 AR


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How do you want to handle sleeping and watches?


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris will offer to take whatever watch people least want to take.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer doesn't need uninterrupted rest so he can take the middle watch. With six of us, probably makes sense to divide into three sets of two people. Let's just not put Copperpot and Gurk together. :)


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Lexi volunteers for first watch, but dutifully points out that she should be on the same watch as Adistan so she can periodically renew light spells for him.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9
Adistan Temmer wrote:
Temmer doesn't need uninterrupted rest so he can take the middle watch. With six of us, probably makes sense to divide into three sets of two people. Let's just not put Copperpot and Gurk together. :)

On the contrary, Bixby wants to keep watch with Gurk so he can keep watch on Gurk!


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CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The group sets up watches and everyone eventually gets some rest. The tower girls don't return and with nothing else behind them they don't run into any troubles. If there is anything further in through the cobweb covered corridor, it either isn't aware the group is there or knows this area has been sealed for so long that it doesn't come to check. Either way, the group manages to get a full 8 hours of rest.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Right before bed, Davor dispenses the rest of his healing to whoever needs it:

Fervor: 1d6 ⇒ 2 pts. of healing

Cure Light Wounds: 1d8 + 2 ⇒ (5) + 2 = 7 pts. of healing

Please tell us we're level 3! this game is progressing very slowly compared to that other one you're GMing me through!! :)


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

During his watch, Gurk attempts to grab up more food before being stopped by the shortshanks. Sullen, he spends the watch munching on his stash.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Bixby settles down for the night, alternating alternating waking hours with his familiar, Ripley, to ensure that one of them is always awake.

"Foot outside the covers...that's how they grab you." he exclaims once during the night, waking the others up.

Still, he rests well, and after a good night's rest, he feels much better.

"This is exciting!" he says. "This has not been explored for perhaps a thousand years or more! Think of the conspiracies we might unravel!"

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Thanks for the extra level!

During the evening, Davor practices his footwork and weapons routine. About halfway through his training, he devotes a lot of time raising his shield quickly, and practices his sheathing and unsheathing in order to develop tricks and shortcuts for the future...

Gained: Feats: Shield Focus, Quick Draw; Language: Thassilonian


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer arises in the morning.

"I guess we should continue on now," he notes gamely. "If everyone's rested?"

He hefts his quarterstaff, glad once someone casts some light again so he can see more clearly.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

=========================
THE NIGHT BEFORE
=========================

Dibs on Davor's CLW spell! :)

When Davor heals up most of the charring on Lexi's hands, the young aasimar tears up. "It looks like I'll be able to turn book pages again after all! Thank you!" The skinny geek gives the hulking half-orc a big hug.

=========================
THE NEXT MORNING
=========================

Lexi sleeps like the dead. Her eyes snap open and rarely blink as she does her morning exercises, physical and mental. As she gears up, the aasimar tells the others that her mind expanded overnight, and more of the 'mysteries of the multiverse' were revealed to her in her dreams.

"My spell repertoire has expanded a bit--I know more spells, and I can cast more spells," she announces. Sounding a bit dejected, Lexi adds, "I'm still far from all-powerful, but...maybe that's a good thing."

While using one hand to eat some rations for breakfast, Lexi casts a spell and magically cleans her hair and clothing with the other. Once she's clean, her spell hand surreptitiously points toward Gurk, who is engaged in his breakfast of leftover rat.

Getting rid of some of that goblin stank! ;)


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Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk pauses in the middle of eating as a strange smell hits his nose. Strong longshank smell. Gurk must get clean soon, he thinks, continuing his meal.

Smells like nasty hobbitses.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Once the group's ready to head out, Lexi renews the light spell for Adistan. "That should last for half an hour now before it goes out!" she announces proudly.

Moving up to Gurk, the young aasimar announces that she's learned a new spell that might be helpful. "It's called resistance, and it helps protect against, well, everything! Poison, spells...even your reflexes! I figured since Gurk's usually scouting ahead, I'll cast it on him regularly. And maybe on someone toward the back of the party, say...Verris! The bad news is it only lasts for a minute, so I'll try to renew it each time we stop to make a decision on which way to go, or outside a closed door. Sound good?"

If that's OK, that'll become Standard Operating Procedure for Lexi while we explore.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris nods approvingly as Davor uses his last spell to heal Lexi's burnt hands. Her watch passes uneventfully and she falls into a deep restful sleep, awakening feeling as if she was stronger than before. Reflecting on the movements of her companions in combat she feels like she could now more easily target the enemy with her bow without fear of hitting any of her allies. (Feat: Precise shot!)

Her connection to Erastil seemed to have changed as she slept as well, becoming deeper and more solid. She felt as if the healing Erastil provided had become stronger, capable of more than before (gain a mercy for lay-on-hands and immune to all diseases). In light of this deeper connection, the things that once caused her anxiety and fear now seemed trivial, one way or the other her god was on her side and nothing could change that (Verris is now immune to fear and has an aura of courage for 10ft around her).

She grins as Lexi casts her spell on Gurk and Gurk's subsequent reaction. She nods when Adistan asks his question, "I'm ready to go whenever." She looks interested as Lexi explains one of her new spells.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer nods his head in gratitude.

"My thanks, Lady Dusk," he says.

He watches as she begins casting spells and thinks how he has no such preparations to take. He stretches a little to make sure he's ready should they be required to fight.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Starting to make sense of the Thassilonian script around the doors, Davor reaches back to his exchange agent training and after a few hours in the early morning, finally decodes the ancient language.

"Ah, I knew there was a key to this. I believe I have found it..."

With his newfound comprehension, he goes over the entire door one more time, as well as the various wall reliefs and frescoes, looking for information.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Before we get into any other trouble, make sure your HP is accurate as I don't recall seeing any other healing then what Lexi got. I currently have Lexi, Verris, and Bixby at full, Davor 8/21, Gurk 6/27, Adistan 11/28. Feel like I'm missing some healing somewhere but quickly looking back I didn't see it.

When everyone wakes in the morning they gather up their things, see to their morning routines, and then get ready to depart having found nothing else or use or interest past what was already discovered.

Gurk leads the way pushing through the cobwebs, which sadly still leaves plenty behind for the taller people to deal with. The hall leads north before reaching another staircase leading down. Heading down the stairs you come to another hall that heads east and then north before opening to a room. A green, scum-covered pool extends across the far end of this room. Passages exit to the sides and one, dug out tunnel leads to the south. The floor and walls are streaked with dark smears of guano in thick layers.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

I had myself at full health since this post. I don't think I took any damage after that.

Temmer wrinkles his nose, being reminded most unpleasantly of the bilges, though he'd never express such sentiments out loud. A leader should keep a positive outlook, to help keep the crew's thoughts in the right place.

He looks around to see if there are any tracks or anything to indicate what might have dug the tunnel.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk tosses a pebble into the pool in curiosity to see if anything is within.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Gurk got 3 from resting overnight, along with 8 from leveling up to 17.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor healed back to full a while back before leveling up i.e. 15hp but maybe I lost that post? (he had 3 uses of 1d6 fervor total and two uses of cure light wounds 1d8+1); then he healed two more persons before going to bed (for 2hp and 7hp respectively, thus spending his last fervor and last cure light); then he leveled up to hp 21


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Lexi "Ooh!"s and "Aah!"s when she finally gets a look at the colorful Thassilonian murals beyond the burning doors. "Lady Heidmarch should see these herself!" the girl whispers to no one in particular.

Afterwards, she silently follows the others, belatedly remembering that they're all in uncharted territory and that there might be enemies about. When she nears the pool she casts detect magic and scans the water for emanations before turning about and checking the rest of the room.

Lexi's 2 hp short of full after Davor's CLW and overnight natural healing; the 2 hp from fervor I assumed would go to Gurk. Seeing as he'd still be noticeably wounded, can we assume Lexi cast another CLW on him once she regained spells and before we set out? Doesn't make a lot of sense for the party scout to be wandering alone at about 2/3 his full hp when it can be avoided. If not, I'll have Lexi cast the spell on him now.

cure light wounds (Gurk): 1d8 + 3 ⇒ (2) + 3 = 5

So the 2 hp from Davor's fervor + 5 hp from Lexi's weak healing should put Gurk at 24/27.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris takes her customary position as the rearguard, looking at the ancients murals with interest as she passes them. When they reach the chamber with the pool, and more importantly the guano, she frowns.

She points out the guano to the others, "Guano means animals, or something akin to that, still alive down here. We should be careful. Could be dangerous." Warning given, she looks around to see if she can spot anything or to see if there are any tracks to indicate what left the guano or the direction it might have last headed.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Survival: 1d20 + 5 ⇒ (16) + 5 = 21

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Bixby awakens for the morning full of excitement.

He casts his major image for the day, this time returning to the rough-and-tumble dwarf bodyguard he had initially exhibited. The dwarf has the sides of his head shaved and tattooed, with long braids along the top trailing down the back of his head. The illusion keeps a close eye on Gurk.

As they proceed, Bixby looks at the ancient ruins in fascination.

"There are a thousand ways these places could be trapped. Gurk, you go first."


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Before Gurk sets off, Lexi moves to the goblin and whispers something in his ear.

Gurk Only #1:

"Ew! I think you've got ear mites!"

Gurk Only #2:

"Um, also...I'm pretty good at finding traps myself, but nowhere as good as you at sneaking, so if you find something you think may be trapped, call me forward and I'll help you check it out."

Might be able to get Gurk a +2 Aid Another bonus on some of his checks.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Gurk turns to the longshank and replies, "They be good snacksies. Gurk have many if longshank wants one."


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

Lexi makes an 'Icky-face,' sticks out her tongue, and shakes her head at Gurk.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

GM:

1d20 + 13 ⇒ (1) + 13 = 14

Gurk moves up a bit and tosses a pebble at the water it hits and kind of sits on the surface a moment before slowly sliding deeper in, almost like the water is thicker than normal. However, he doesn't notice anything moving.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

Not about to go first, Bixby tries to see what is going on and waits for Gurk to proceed.

perception: 1d20 + 9 ⇒ (1) + 9 = 10


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

@Dak: Does Verris see anything with her checks above?


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

With nothing in the water, Gurk moves on to the next passage, carefully searching for anything useful or harmful.

Checking the eastern passage first.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20 +1 for traps


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

With Gurk again scouting ahead, Lexi scoots back to her regular position in the marching order.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer stays in position to be able to help Gurk quickly, while also not wanting to betray his position. He knows he can't move that quietly.

As he passes the water, he glances in himself, to see if there's anything there that Gurk might not have thought worth reporting on.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just as Gurk is about to advance Verris calls out for him to stop She see's something moving ever so slightly in the water, several something in fact. They are translucent and hard to see but she is pretty certain that something is living in there.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

As Verris indicates something is in the water, Bixby nods vigorously.

"If there is a body of water, there are likely multiple organisms concealed therein. The fact that they are nearly invisible is, as I have noted previously in my journal, almost a guarantee."

He scribbles a few notes.

"Gurk, please dive in and see what they are."


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

"Let's keep well clear of it," Temmer advises. "No need to borrow trouble."

He tries to get a closer look. Studying the nearest creature, if possible.

Temmer suggests just trying to bypass if possible, though he's ready to fight if not.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

"They be tasty?" Gurk asks, looking back at the water.

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

"There's only one way to find out," Bixby says, gesturing toward the water.

"Given the nature of previous items I've seen you consume, I would anticipate so."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Adistan tries to look at what is in the water but it is hard to make it out since it looks like it is part of the water itself. However, it is pretty clear that if anything gets near the water whatever is in there is likely to attack.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Let's make a choice, all. I say we just avoid this, but if not, let's say otherwise and deal with it and move on.

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

Davor blanches his trident with silver while people make a decision, slowly rotating the thines over the fire. His eyes lost in the flame, he says "I suddenly find myself wishing there was a rotisserie chicken at the end of my trident right now... let us be done here so we can be back at the Manor yes?"


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

"If fishies not be tasty, then Gurk want to go," Gurk says.


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Verris rolls her eyes at Bixby and Gurk's back and forth, although she grins as she does so. She stands ready for action if the group decides to investigate whatever is in the water.


Female Aasimar (musetouched) Bard (Archivist) 3 | hp --13-- 21/21 NL [0] | AC 16, t 13, ff 13 | Fort +1, Ref +6, Will +3 (has specials) | Resist acid 5, cold 5, electricity 5 | BP 10/11 | Init +7 | Darkvision 60 ft., Perc +4 (+5 traps) | Speed 30 ft. | Bard Spells 1st 4/4 | Lore Master 0/1 |wand of CLW (39/50) | Conditions: none

I'm with Adistan: Let's bypass the pool for now. Lead on, Gurk!

Liberty's Edge

Gnome Sorcerer 3 | HP 26/26 | AC 15; Tch 12; FF 13 | F +4; R +3; W +3 | CMB-2; CMD 9 | Speed 20 ft | Init +8 | Spiked Gauntlet: +0 (1d3-2) | Perc +9

I'm fine leaving it.

"They are undoubtedly tasty," Bixby says to Gurk. "Those are Thassilonion Invisifish, a delicacy so rare and tasty that the entire civilization was destroyed over a battle to control the trade. Only a handful of specimen are said to have survived."

bluff: 1d20 + 13 ⇒ (20) + 13 = 33


Female Aasimar Paladin 3 | HP 25/25 | Smite 1/1 | LoH 4/4 | Sp Ability: Detect Evil | Speed 30 ft | AC 19 (18), T 14, FF 15 | F +7, R +8, W +6 | CMD 19 (15 FF) | Resist Cold/Acid/Elec: 5 | Init +4 | Perception +6, Darkvision | Acro +3, Bluff +3, Climb +3, Dip +11 (+13 vs Hostile/Unfriendly, retry if fail), Esc Art +3, Han An +8, Heal +4, Intim +3, SeMo +4, Spellcraft +4, Stealth +3, Sur +5

Haha...that roll though xD

Verris raises an eyebrow at Bixby's explanation, dubious... but then, the gnome did know a lot about these sort of things. Perhaps it was true.


M hp 28; AC 17/touch 12/flat-footed 15; Fort +5, Ref +5, Will +1 (+2 vs. emotion spells, effects) Human slayer 3

Temmer blinks, having never heard of such fish. Then again, if only a handful survived, that might make sense.

"Another thing we shall have to tell Lady Heidmarch about," he says, thought straying to the many fish he is aware of from his time at sea.


Goblin CN Rogue 3 | HP 27/27 | AC 17 (Trap 18) | T 15 | FF 13 | CMD 14 | Fort +3 | Ref +7 (Trap 8) | Will +2 | Init +4 | Perc +7 (Trap 8), Darkvision, Scent 1/day | Acro 12, Bluff 5, DisDev 13, Disg 3, EscArt 10, Local 8, SeMo 7, SofH 10, Slth 16 | dog, dog +6 (1d4+4/19), bow +7 (1d4), sneak 2d6, spark

Ha, ha, ha!

Instantly gaining interest in the fishes once more, Gurk pulls out one of his dogslicers and leans over to stir the water with it.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

As Gurk moves over to the pool, believing Bixbies lies several blob of somewhat transparent protoplasm begin oozing out of the scum-covered pool to attack.

Initiative:

Adistan: 1d20 + 6 ⇒ (9) + 6 = 15
Amelexis: 1d20 + 3 ⇒ (13) + 3 = 16
Bixby: 1d20 + 8 ⇒ (9) + 8 = 17
Davor: 1d20 + 1 ⇒ (18) + 1 = 19
Gurk: 1d20 + 4 ⇒ (10) + 4 = 14
Verris: 1d20 + 4 ⇒ (15) + 4 = 19

Enemy1: 1d20 - 5 ⇒ (20) - 5 = 15
Enemy2: 1d20 + 1 ⇒ (6) + 1 = 7

Round 1
> Verris/Davor/Bixby/Lexi/Adistan,
Enemies

The Exchange

Male CG Half-orc Warpriest 3 (Hanspur) - Init +1, Senses: Darkvision (60), Low-light Vision, Perception +9, AC 21/ touch 13/ ff 20; hp 21/21, F+6, R+4, W+7, Speed 20 ft. Skills: Climb 1, Diplomacy 6, Kn. Engineering 5, Kn. Religion 5, Linguistics 7, Perception 9, Profession (sailor) 8, Sense Motive 6, Spellcraft 5, Survival 7, Swim 1 (incl. ACP -6); Buffs: Antixoxin, Divine Favor

So we're rested right? 5-ft step forward and attack; swift to add Divine Favor

alchemical silver light hammer: 1d20 + 7 ⇒ (3) + 7 = 10
silver bludgeoning dmg: 1d4 + 5 ⇒ (1) + 5 = 6

AC 22 if +1 naturalist

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