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Hi, just a question sorry if its been covered before.

Are the previous down load supplements staying avaliable or should i print them off? as just starting Age of worms and dont wanna be left without them.

Thanks

P.S Great job u guys have done with dragon/dungeon, catch up with you in PATHFINDER

Nick, UK


ok tks for the info.

So things like scent ability and track does the new form get these abilities if the animal has them??

And Dire animals are up to the HD of the druid?? Am i reading that right.


I have a player who for the first time ever is playing a druid and there are a few things i want to be sure about.

I have checked the eratta etc on wizards sites for players and MM, but few questions remain.

Am i right in thinking that the druids new form dosnt gain its feats and special attacks/qualities????
Things like weapon finesse, multiple attacks, dam reduc etc

Finding wild shape one of the hardst things to get my head around, can anyone please give a definitive explenation please

Thanks


Sorry to ask this kind of question on here, being Ap site an all.

Its to do with a spell that came up while playing second installment of AOW, cast by party warmage.

The spell is Hail of stones, level 1 spell from spell compendium, Basically it does max of 5d4 in 5'radius with no save add to that the warmage edge for extra 4 points of dam its a pretty devestating spell at low level and was wondering if the no save may be a miss print.

Any help on this?? Im sure i remember an old print of this spell in the magic of farun book which gave it a reflex save.

Its causing abit of friction from others in my group and would like to give them a definative answer, kinda of leaning towards a reflex save myself as DM


Having downloaded the overload and all the other bits around i was wondering if there were any more conversion ideas for the forgotten realms??

More ideas on the ebon tirad (bane/bhall/myrkul)?

on the wind dukes(djinn)?

Really want to make this a great realms epic

I dont suppose there will be any updated versions of the the overload now??, as when it was posted all the modules were not out


Looking for bit of advice/tips/whatever for running the seige of the keep.

Im not used to running large group encounters and struggling little bit on logistics of it.

Any one give a few pointers??

Aprreciate all help offered


I can see me going through my sock draw tonight :)


Make full use of this site, for ideas,questions or even if its a recipe for goblin stew, someone on here will know or guide you.

My best tip as DM, devour each book. Know your eneimies feats spells etc. Take a copy dungeon of whatever one your party is in where ever you go. So you know it like the back of your hand, makes my life alot easier


Dread necromancer?? Which source book may i find that please


Thanks for the input, think i will go with the lease front first while smenks around

As for smenk he is a great character but i get the feeling soon my players will have him run out of town at least for a bit, evidence building up against him, let alone the party fighter wanting to run him through over the torment smenk has put his mother through.

Dont have the strongholds book either, anyone else got a price for out right purchase??


My party want to buy the old observatory as their base, more fitting for them than the shack.

What do you think is a fair price??

The current owner balbar Smenk wont ive it up easily but they already have a dislike for him as one of my characters father is caught up in a side plot of drug smuggling so lots of areas for roleplay coming up.


Can any one give me a rough figure as to when Kyuss bacame a diety?? Dosnt have to be accurate just a rough idea

Thanks


Cheers for help all, found it in the magic of fearun book


cheers i understand that, didnt know if it was in any recent books. Dont have mine to hand for a week or so and you know how it is when u get thoughts and plots and schemes running through your head.

anyone know if its in the Magic of faerun book?? got a feeling it maybe but cant check right now if it is i can stop worrying


Hi, im after some info on the crown of horns. To do with myrkul. I know the story behind it but as for powers etc is there anyone out there who can fill in the blanks??

Want to make it part of the AP2 as myrkul seems to be evolving in my campaign as a much more bigger part than i first thought. Its amazing how these things grow and take a life of thier own after certain things players do. I love D&D.

I cant get hold of any of the old old books myself so if anyone can help me out i really would be grateful


Yet to run this one but ive worked a pc's backround into it, basically his father will replaced by a dopplelganger, it will be him that trys to replace his son. His family features heavily in the AP2 they run the able coaching Inn, exiles from calimshan, they have lots of southern goods to sell in waterdeep. But his father also caught up in summugling not his choice but that ever so lovely Smenk pulling the strings.

So im hoping that injects a bit more into the HoHR and makes it more fun. Always find that if an adventure is lacking in your eyes then add to it with personnal stuff to you characters could only be a scene or even more but it makes them remmeber that if they remmeber a story because of that they enjoy the rest


Need help in doing the below-

I am thinking of changing to kysuss to myrkul in my campaign, set in the realms obviusly.

Im using the ebon triad as set out as Bane/Bhall and myrkul, but want it to play a more powerful role as the main pc cleric whorships Kelemvor and is roleplaying his socks off. I want too really give him something to sink his teeth into and by bringing in myrkul it will do just that, being that his god has Myrkuls old portfolio etc.

Now im not sure how to actually do it, stats etc and other bits and bobs im not too fussed about it being exact i can fudge alot, the kysuss zombies i can deal with.

What are your thoughts and advice, i really want this to work


Im after a bit of help as my time is limited at the moment to flesh this out so thought i would get help from you lot.

I have a pc who im fleshing out, he has some heratige related to air/wind and as im setting it in FR going with the djinn idea, still a work in progress.

Im quiet generous a dm with my handouts and gifts to the players as they are only 3 and i like to bolster them with powers and stuff.

One of my players abiltys is due to a torc which has become fused to his skin on his throat, which has now appered on it one of the symbols of the wind dukes (zosiel).

go with me on this

A minor power that has come from this is that he has is tight forming sheath of rigid air around his whole body which acts as kinda like a natural armour bonus +1 at the moment as he is only level 2.

What i want to do is over time let him find pieces of CERAMIC ARMOUR like that worn by the wind warriors at the end of whispering cairn. Im thinking of the first bit being a breast plate that he finds in the true tonb,with the rest of the armour coming later as he finds, upgrading the suit and become better IE more ac and abiltys. I want the armour to remain light armour even though this goes against the rules but then there for bending as his character background is very mucg based on flexabilty/movement/gracefullness and he fights with 2 scimitars and hails from calimshan

The armour it self basically sits on his air field so it floats just abit over his skin, theres no straps or means of it being secured down (my way of making sure it goes to him and not wornn by another) once he figures he can place it on his air field.

What i want is some help from u guys as how to develop it- aditional abiltys as he levels all in keeping with air and wind etc. Like i said im farly genoureos :):)

Make it as cool or mundane as you like, let your imagination go wild.

Hope you guys can give me some ideas to work on, Thanks


It was mentioned that the ebon triad is trying to bring about the return of these three dead gods if u set the AP2 in the realms. Was this expanded upon or was it just an idea,

How did it get worked into the storyline any one help a desperate DM.

Thanks


Having been away from the message boards for many months, i was wondering if there has been/or will be an updated overview for those of us running age of worms in the realems????

Now that the AP2 is complete, conversion of it to the realms was sketchy on how bane/bhall/and the other one (i forget, told u it had been a long time) would be worked into the Ap

Anyone help me out or offer some info

Tks


Froghemoth is a new monster, CR13 huge abberation, hp210, AC21, 4 tenticle attacks +25 (2d6+12), tongue +23 (1d8+6), and bite +23 (2d6+18). improve grab/swallow whole (2d6+12 and 1d8+4 acid per round while inside gut) Partial elec immune/30 fire res.

Monster your group has to fight in the areana after being miss fed info to make ur group think u are fighting a frost salamander so they stock up on fire spells. Nasty touch.


Must admit im kinda anxious to see how my party deals with MADTOOTH the Froghemoth (big frog like monster) and the Apostle of Kyuss (ulgurstasta - fiend folio page 180), as both seem kinda tough encounters especially if like my group u have only 3 pc's and 1 npc.

Any thoughts on how your groups will deal with each??


Well i picked up issue 128 yesterday at my local store, seems we in the uk are lucky. Spent all day reading it i must admit that i think it rocks. The arena fights are cool and having to find time during the 5 day events to delve further into the understructure and caverns is gonna test my group.

Must admit im kinda anxious to see how my party deals with MADTOOTH the Froghemoth (big frog like monster) and the Apostle of Kyuss (ulgurstasta - fiend folio page 180), as both seem kinda tough encounters.

Hats off to Tito Leati for a great adventure, keep them coming

SC


Just wondering if anyone has 128?? Just off to local store to pick it up and do my ritual coffee and devour of magazine. Is it me or are the months coming by so quick. Here's hoping its a good one

SC


Arrived here (london UK) week and half ago and recieved subscription 3 days ago, so all in all quite happy for a Brit.


Hi,

Can anyone tell me what major info we have on the cult of ascended lovers ( the realms version of the cult of the green lady)

Dont know what Eric has inmind i have all what was given on the web enhancements but not sure if i have missed anything else.

Cheers

SC


Question for the conversion of AP2 to FR. Is Kyuss still to be used? or is he being replaced by something else? Couldnt find referance to it in the conversion notes but i may just be blind and not reading it right.

Cheers SC


Just got the weapons of legacy book, is it possible that Zosiels Circlet from whispering cairn could be such an item? Its been hinted at that it will have more powers/abilities as the Ap unfolds.

Any thoughts on this?


Tks for all info. Now u mention what they look like i kinda can recall them, but dont have my second edition books any more. As for length of play, i rememebr getting my basic redbook box way back in 79. God i feel old.

Thanks again, been good to keep busy on here today reading all posts as living in London, it is kinda nice to take my mind off events. Thanks


Tks. any idea what their holy symbol image was??? i know bane's is clenched hand with green rays but no idea what Bhaal/myrkuls was/is


Im planning on running AP2 in FR, there have been posts on here and in the conversion notes about making the ebon triad worshippers of the dead three.

Eric Boyd has suggested the use of a feat that allows clerics to get spells from dead dieties.

My question is that i dont have access to the old realms books therefore i dont know what domains/holy symbols Bhall and Myrkul have as they are not covered in the 3.5 faiths and pantheons book.

Any advice or where to look/find out what i need and any more info would be great


Thanks JJ


Question for the team- Will the aditional powers of the circlet be keyed to specfic classes???

Reason im asking is i intend to have the circlet have a design/symbol on it that match that to a pendent/broach that the cleric in the party has had since birth.


Just a quickie, i hear that #125 its hitting news stands in the states on 6th july!! Just wondered why we in the UK got it in our shops last wednesday 29th june. Guess it dosnt suck as much as i thought being over here.


Just wondering for all of us planning on playing the AP in the realms. If there will be notes on how to change the Ebon Aspect accordingly. It has special Qualities linked to vecna etc. Will these be the same for the dead three??

Also the description refers to it having six arms, will this be the same in the realms or is the six arms down to Hextor, if so should we keep it with six??


I ws about to start a post asking if the map from wormfood will be online as a download, then i found this thread. So i will just echo the pleas of the others and ask if we can please have a download of the mine office. PLEASE ERIC

PS hope your having a nice break/holiday


We will also be playing in the Realms varient.

Human/Male/Fighter lv1 (intending to go Dervish prestige)

Human/Male/Cleric(Kelemvor)

Sun Elf/Female/Bard (the 2 Sun elves are twin Sisters)

Sun Elf/Female/SpellThief (intending to multi into sorcerer)


Does that i mean i can ask for the dowmload now please james as its hit our newsstands in the UK :):)


James Jacobs wrote:
Yup. We're aiming to have Overload available ASAP. It won't happen this week. It might happen next. If it takes us longer than #125's newsstand release date (7/12), I'll be a sad editor.

Its newstand release is 7th july!!!! I picked #125 up at my local store this week 29th june, in London.


:) Mr Boyd as always you appear on your white charger and save the day. It may be a cloudy wet day in London but you bring a ray of sunshine. (is that enough of a grovel)

Thank you, that is exactly what i was after Eric. Cheers, buy your self a pint on me


Thanks lash that helps, im still confused in that the clerics that worship the dead three, how do they get their spells granted to them?? Do i give them domains from the dead three or how do i work it??


Im after a bit of info on BANE, BHAAL, and MYRKUL. I dont have my books to hand and was wondering if people can give me a heads up. I know they were slain during the times of troubles and the ebon triad are trying to merge the three gods into big uber god.

Where do the cultist's get there spells from if these gods are dead, has anyone taken their place. Bit confused and i know i should know this. All i can drag up from my memory is Cyric took over Bane's portfolio. Any info would be great.

SC


Eric Boyd wrote:
KnightErrantJR wrote:
I would suggest that instead of the Wind Dukes, you make these air creatures followers of Calim, the uber powerful Djinni that battled Memnon the Efreeti over control of the whole southern part of the Realms in general and what became Calimshan in specific.

This is essentially what I did in the conversion of the adventure itself. Hopefully there will be a small update to the online supplement that includes some notes to this effect. Quick and dirty, replace "wind duke/vaati" with "djinni" and you're pretty much set to use the whole adventure in the Realms.

--Eric

Is this Eric Boyd who did the actual conversions for the update?? If so i apprecaite u answering my plea.

You mentioned Vaati!!!! How to work the rod of seven parts into the realms, isnt it part of the Greyhawk mythos???? May be completly wrong


Thanks for all the advice. think i will go with Calim as now one of my Pc's has created a dervish from the south, so will be good to give him something to get his teeth into by having it linked to his home region and history


Having looked at the conversion notes for the realms, can anyone help me with how to place the Wind Dukes in this setting. Are they greyhawk specfic or do they translate easily accross to the realms.

Any advice would be welcome, great start to what looks to be a fantastic AP sequel


i would settle for 5 working days, but being in the uk it takes 5-8 weeks to wing its way over the Atlantic. So looks like ill be nipping off to my local store in a couple of weeks to pick it off the stands.


Dont forget the UK, everyone forgets the UK. SOB SOB SOB


I was wondering following Alek Tercivels death at the end of the demonskar, what other dm's/players have done? Has anyone raised him, kept him alive etc? If so what effect has this had?

Reason i ask is im jsut at that point and as Alek (or Alix IMC as shes female) was romantically involved with a party member i cant imagine he wouldnt attempt to bring her back.


I made a few small changes, i changed the striders into the striders of selune, adding shensen to thier ranks. The leader merthian (spelt wrong as dont have magazine to hand) is a member of the harpers and in control of the striders but not a strider him self Make sense :)
I also made alek tercival into alix a female paladin mainly to stike up a love interest with the partys cleric, to make it moe painful when she was killed.
i also had the party encounter some dream orbs which over the course of the adventures i have given my players some abstract dream sequences of possible future encounters they may face from forthcoming modules, but in a way so that no all they dream will come true. Which has had the effect of keeping them ingaged and affraid to go to sleep :)


The Sure foot livery as i understand it is Cauldrons Stables etc. A place to procure mounts, and to stable existing mounts. Plus the party cleric often takes some of the orphans down there to pet the horse's and dungeon donkeys :):) But i guess it can also be an outfitters depends on what u want it to be, im sure during the evacuation of cauldron, when the stampede is happening it refers to the livery in the animal context. Dont have module at hand to confirm it.

(Pronunciation Key)liv·er·y
n. pl. liv·er·ies
1. A distinctive uniform worn by the male servants of a household.
2. The distinctive dress worn by the members of a particular group; uniform: ushers in livery.
3. The costume or insignia worn by the retainers of a feudal lord.
4. a. The boarding and care of horses for a fee. b. The hiring out of horses and carriages. c. A livery stable.
5. A business that offers vehicles, such as automobiles or boats, for hire.
6. Law Official delivery of property, especially land, to a new owner.

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