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Hi, just a question sorry if its been covered before.

Are the previous down load supplements staying avaliable or should i print them off? as just starting Age of worms and dont wanna be left without them.

Thanks

P.S Great job u guys have done with dragon/dungeon, catch up with you in PATHFINDER

Nick, UK


I have a player who for the first time ever is playing a druid and there are a few things i want to be sure about.

I have checked the eratta etc on wizards sites for players and MM, but few questions remain.

Am i right in thinking that the druids new form dosnt gain its feats and special attacks/qualities????
Things like weapon finesse, multiple attacks, dam reduc etc

Finding wild shape one of the hardst things to get my head around, can anyone please give a definitive explenation please

Thanks


Sorry to ask this kind of question on here, being Ap site an all.

Its to do with a spell that came up while playing second installment of AOW, cast by party warmage.

The spell is Hail of stones, level 1 spell from spell compendium, Basically it does max of 5d4 in 5'radius with no save add to that the warmage edge for extra 4 points of dam its a pretty devestating spell at low level and was wondering if the no save may be a miss print.

Any help on this?? Im sure i remember an old print of this spell in the magic of farun book which gave it a reflex save.

Its causing abit of friction from others in my group and would like to give them a definative answer, kinda of leaning towards a reflex save myself as DM


Having downloaded the overload and all the other bits around i was wondering if there were any more conversion ideas for the forgotten realms??

More ideas on the ebon tirad (bane/bhall/myrkul)?

on the wind dukes(djinn)?

Really want to make this a great realms epic

I dont suppose there will be any updated versions of the the overload now??, as when it was posted all the modules were not out


Looking for bit of advice/tips/whatever for running the seige of the keep.

Im not used to running large group encounters and struggling little bit on logistics of it.

Any one give a few pointers??

Aprreciate all help offered


My party want to buy the old observatory as their base, more fitting for them than the shack.

What do you think is a fair price??

The current owner balbar Smenk wont ive it up easily but they already have a dislike for him as one of my characters father is caught up in a side plot of drug smuggling so lots of areas for roleplay coming up.


Can any one give me a rough figure as to when Kyuss bacame a diety?? Dosnt have to be accurate just a rough idea

Thanks


Hi, im after some info on the crown of horns. To do with myrkul. I know the story behind it but as for powers etc is there anyone out there who can fill in the blanks??

Want to make it part of the AP2 as myrkul seems to be evolving in my campaign as a much more bigger part than i first thought. Its amazing how these things grow and take a life of thier own after certain things players do. I love D&D.

I cant get hold of any of the old old books myself so if anyone can help me out i really would be grateful


Need help in doing the below-

I am thinking of changing to kysuss to myrkul in my campaign, set in the realms obviusly.

Im using the ebon triad as set out as Bane/Bhall and myrkul, but want it to play a more powerful role as the main pc cleric whorships Kelemvor and is roleplaying his socks off. I want too really give him something to sink his teeth into and by bringing in myrkul it will do just that, being that his god has Myrkuls old portfolio etc.

Now im not sure how to actually do it, stats etc and other bits and bobs im not too fussed about it being exact i can fudge alot, the kysuss zombies i can deal with.

What are your thoughts and advice, i really want this to work


Im after a bit of help as my time is limited at the moment to flesh this out so thought i would get help from you lot.

I have a pc who im fleshing out, he has some heratige related to air/wind and as im setting it in FR going with the djinn idea, still a work in progress.

Im quiet generous a dm with my handouts and gifts to the players as they are only 3 and i like to bolster them with powers and stuff.

One of my players abiltys is due to a torc which has become fused to his skin on his throat, which has now appered on it one of the symbols of the wind dukes (zosiel).

go with me on this

A minor power that has come from this is that he has is tight forming sheath of rigid air around his whole body which acts as kinda like a natural armour bonus +1 at the moment as he is only level 2.

What i want to do is over time let him find pieces of CERAMIC ARMOUR like that worn by the wind warriors at the end of whispering cairn. Im thinking of the first bit being a breast plate that he finds in the true tonb,with the rest of the armour coming later as he finds, upgrading the suit and become better IE more ac and abiltys. I want the armour to remain light armour even though this goes against the rules but then there for bending as his character background is very mucg based on flexabilty/movement/gracefullness and he fights with 2 scimitars and hails from calimshan

The armour it self basically sits on his air field so it floats just abit over his skin, theres no straps or means of it being secured down (my way of making sure it goes to him and not wornn by another) once he figures he can place it on his air field.

What i want is some help from u guys as how to develop it- aditional abiltys as he levels all in keeping with air and wind etc. Like i said im farly genoureos :):)

Make it as cool or mundane as you like, let your imagination go wild.

Hope you guys can give me some ideas to work on, Thanks


It was mentioned that the ebon triad is trying to bring about the return of these three dead gods if u set the AP2 in the realms. Was this expanded upon or was it just an idea,

How did it get worked into the storyline any one help a desperate DM.

Thanks


Having been away from the message boards for many months, i was wondering if there has been/or will be an updated overview for those of us running age of worms in the realems????

Now that the AP2 is complete, conversion of it to the realms was sketchy on how bane/bhall/and the other one (i forget, told u it had been a long time) would be worked into the Ap

Anyone help me out or offer some info

Tks


Must admit im kinda anxious to see how my party deals with MADTOOTH the Froghemoth (big frog like monster) and the Apostle of Kyuss (ulgurstasta - fiend folio page 180), as both seem kinda tough encounters especially if like my group u have only 3 pc's and 1 npc.

Any thoughts on how your groups will deal with each??


Just wondering if anyone has 128?? Just off to local store to pick it up and do my ritual coffee and devour of magazine. Is it me or are the months coming by so quick. Here's hoping its a good one

SC


Hi,

Can anyone tell me what major info we have on the cult of ascended lovers ( the realms version of the cult of the green lady)

Dont know what Eric has inmind i have all what was given on the web enhancements but not sure if i have missed anything else.

Cheers

SC


Question for the conversion of AP2 to FR. Is Kyuss still to be used? or is he being replaced by something else? Couldnt find referance to it in the conversion notes but i may just be blind and not reading it right.

Cheers SC


Just got the weapons of legacy book, is it possible that Zosiels Circlet from whispering cairn could be such an item? Its been hinted at that it will have more powers/abilities as the Ap unfolds.

Any thoughts on this?


Im planning on running AP2 in FR, there have been posts on here and in the conversion notes about making the ebon triad worshippers of the dead three.

Eric Boyd has suggested the use of a feat that allows clerics to get spells from dead dieties.

My question is that i dont have access to the old realms books therefore i dont know what domains/holy symbols Bhall and Myrkul have as they are not covered in the 3.5 faiths and pantheons book.

Any advice or where to look/find out what i need and any more info would be great


Just a quickie, i hear that #125 its hitting news stands in the states on 6th july!! Just wondered why we in the UK got it in our shops last wednesday 29th june. Guess it dosnt suck as much as i thought being over here.


Just wondering for all of us planning on playing the AP in the realms. If there will be notes on how to change the Ebon Aspect accordingly. It has special Qualities linked to vecna etc. Will these be the same for the dead three??

Also the description refers to it having six arms, will this be the same in the realms or is the six arms down to Hextor, if so should we keep it with six??


Having looked at the conversion notes for the realms, can anyone help me with how to place the Wind Dukes in this setting. Are they greyhawk specfic or do they translate easily accross to the realms.

Any advice would be welcome, great start to what looks to be a fantastic AP sequel


I was wondering following Alek Tercivels death at the end of the demonskar, what other dm's/players have done? Has anyone raised him, kept him alive etc? If so what effect has this had?

Reason i ask is im jsut at that point and as Alek (or Alix IMC as shes female) was romantically involved with a party member i cant imagine he wouldnt attempt to bring her back.


On reading the completed AP1 i was wondering if it can really be accomplished by a party of just 4 Hero's. This is what it is set for but in all honesty can it really be done??

Opinions!!


I would just like to say a BIG thank you to all at dungeon and too those staff members and big wigs who take the time out to reply to all our questions and posts. James Jacobs has really put the time in of late and deserves a big pat on the back and thank you. Keep up the good work guys, i take my hat off to you all.


Can any one explain what the demonskar looks like and where vapraks voice is in relation to it?? I know that its a rift in the ground but am abit confused as to where in the rift vapracks voice is?? I may be being a bit dense but bit confused :) Appreciate any help, thanks


This isnt much but maybe of use to some yet to run the series. I made the pladain Alek into a female Alixe and cultivated a romance between one of the party members, in htis case the cleric. With the gaps of a few months between the first few adventures it was easy to them togther, and with the flood season festival and the cusp of sunrise meeting there were plenty of chances for dates. Im sure it will make it even more heart wrenching when she is slaughtered at the end of the demonskar and will evoke some strong roleplay.