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I am interested. Can fill any slot. I will start working on something.


I am looking for a fresh AP. I am open to any role. Would love to do the Skull and Shackles AP but am open to others as well.


Hello all,

I am looking for 1-2 experienced players to join our Pathfinder group. We recently had two of our friends move to Japan and they will no longer be able to join us. I would prefer experienced players. We will run a module or two to get started to get a feel for how we all play and then the hope is to start a campaign our GM has designed himself. We meet Fridays, usually sometime after 5:00pm and play till around 12:00 or 1:00am. If you are interested please let me know via responding to the thread, or you may feel free to PM me.

Thanks!


Any advice on dipping into another class? Anything that would be worth it?


Updated build and now level 6!

Build: N Elan Nightmare Constructor 5
Stats: 7/14/14/12/12/22

YOUR BUILD:
NC1: Extra Evolution, Psionic Talent, Fearsome Insight, Telepathic Lash, Horror
NC2: Devistating Touch, Mind Lock
NC3: Open Door, Fear Surge, Channel Terror
NC4: Overwhelming Fear
NC5: Extra Evolution, Bonus Feat:Touch of Terror
NC6: Improved Fear Surge

YOUR EIDOLON'S BUILD: (Points: 9 base, 2 feats)
1 (4 Points): Quadruped (Bite, some limbs), Improved Natural Armor (1), Head (2), Bite (1)
2 (5 Points): Pounce (1)
3 (6 Points): 1 Spare
4 (8 points): Head (2), Bite (1)
5 (10 points):2 Spare
6 (11 points):Head (2), Bite (1)


Air0r wrote:

Hold on, I got you:

The Nightmare archetype from PoW:E gives you access to the Black Seraph martial discipline (the intimidate focused one).
then you can focus on eventually picking up hurtful and cornugon smash. among other things.

Won't be in melee at all as a Nightmare Constructor. Not looking to do the melee build, the class is too squishy to be on the front lines in light armor and not enough defensive abilities, at least as far as I can see.


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This is more or less the build I have made, just need items/gear now, what do you think? Open to any suggestions.

Build: CN Elan Nightmare Constructor 5
Stats (25 point buy): 7/14/14/12/12/20

YOUR BUILD:
NC1: Extra Evolution, Psionic Talent, Fearsome Insight, Telepathic Lash, Horror
NC2: Devistating Touch, Mind Lock
NC3: Open Door, Fear Surge, Channel Terror
NC4: Mind Rend
NC5: Extra Evolution, Bonus Feat:Touch of Terror

YOUR EIDOLON'S BUILD: (Final Points: 8 base, 2 feats)
1 (4 Points): Quadruped (Bite, some limbs), Improved Natural Armor (1), Head (2), Pounce (1)
2 (5 Points): 1 Spare
3 (6 Points): Head (2), Bite (1)
4 (8 points): 2 Spare
5 (10 points):Head (2), Improved Natural Armor (1), Bite (1)

If you have any other interesting build ideas as well, feel free to share them.


So this going to be my first time playing a Dread and I chose to go with the Nightmare Contructor archetype. I have always loved the summoner class, so it seemed like a no brainer. I am going to be starting a new campaign with some friends and the GM has decided to open up all paizo material as well as third party. We are starting at level 5 and I will be playing with four other people. A Deep Bomber Alchemist, a Pistolero Gunslinger, an Oracle and a Mesmerist.

Build: CN Elan Nightmare Constructor 5
Stats (25 point buy): 7/14/14/12/12/20

YOUR BUILD:
NC1: Extra Evolution, Psionic Talent, Fearsome Insight, Telepathic Lash, Horror
NC2: Devistating Touch, Mind Lock
NC3: Open Door, Fear Surge, Channel Terror
NC4: Mind Rend
NC5: Extra Evolution, Bonus Feat:Touch of Terror

YOUR EIDOLON'S BUILD: (Final Points: 8 base, 2 feats)
1 (4 Points): Quadruped (Bite, some limbs), Improved Natural Armor (1), Head (2), Pounce (1)
2 (5 Points): 1 Spare
3 (6 Points): Head (2), Bite (1)
4 (8 points): 2 Spare
5 (10 points):Head (2), Improved Natural Armor (1), Bite (1)

So, this is what the build looks like so far. What do you all think? Any suggestions are welcome. If there is a better way to build it, or if you have any builds you have used before, feel free to post em!


Build: ??? Nightmare Constructor 5
Stats (25 point buy): 7/14/14/12/12/18

YOUR BUILD:
NC1: Extra Evolution, Fearsome Insight, Telepathic Lash, Horror
NC2: Devistating Touch, Terror
NC3: Feat?, Fear Surge, Channel Terror
NC4: Terror
NC5: Extra Evolution, Bonus Feat?

YOUR EIDOLON'S BUILD: (Final Points: 8 base, 2 feats)
1 (4 Points): Quadruped (Bite, some limbs), Improved Natural Armor (1), Head (2), Pounce (1)
2 (5 Points): 1 Spare
3 (6 Points): Head (2), Bite (1)
4 (8 points): 2 Spare
5 (10 points):Head (2), Improved Natural Armor (1), Bite (1)

So, this is what I have so far, still looking into what Dread specific feats I can take and not sure on race. Any suggestions would be great.


Being CE would not work with the rest of my party unfortunately. I have decided to go with the Nightmare Constructor archetype. I'm going to work on a build and I will post it as soon as I'm done. If you have any experience with it, feel free to post any suggestions on feats/evolutions that would be particularly good.


So, the Bloodrager route you are suggesting, would I be scrapping the levels in Dread entirely? Dread seems like a class you need most of your levels in to really get the most out of it.....or maybe I'm wrong. I too am not very familiar with the psionics classes.

On a separate note, the Nightmare Constructor archetype seems very interesting. Summoners have always been a pretty OP class, so seems like this would be pretty strong.


Yes. I am open to a melee style build as well, if it is a more optimal way to go.


I am interested in playing a Dread for a friends campaign. Preferably it will be fearing with ranged attacks, but I am open to a melee variant as well. It will start at level 5, no evil characters so no anti paladin dipping unfortunately. Any suggestions on how to build it would be greatly appreciated. If you have any other unique or interesting character builds you would like to share as well, feel free.


Takhisis wrote:

@Mysticly Inclined & the OP: Or be even better then a straight wizard. Be the half-elf paragon surge abusing oracle mentioned before and be a wizard with medium armor and a shield, 3/4 BAB, a bloated OP animal companion, cha to AC, reflex and initiative and spontaneous access every spell on both the wiz/sorc list and cleric list. Pure wizard is strong, but if your going for a broken "caster" then nothing beats the paragon surge abuser oracle as through paragon surge abuse they ARE a wizard, who happens to be able to spontaneously cast EVERY spell on the wiz sorc list...and have all those other goodies mentioned before. Not saying wizards are't OP, and before paragon surge + improved eldritch heritage (Arcane) comes on line the wizard will be equally competitive(and stronger before paragon surge + extended arcana comes on line), but once it does the paragon surge-absuer oracle comes out ahead of the wizard for all the reasons mentioned.

However, if you know the game is not going to reach level 11+ when that trick comes online then straight wizard is certainly a viable choice and is competitive with the paragon surger oracle in spellcasting and totally blows it out of the water before it gets access to paragon surge.(Though the paragon surger may still be slightly ahead once it gets paragon surge as a spell due to basically being a better cleric then the cleric at that point via paragon surge + expanded arcana)

@OP: As for OP races, yeah, there are some pretty...nasty ones out there. Oh, also, one more question, does your DM allow 3rd party content? If so, then there is some REALLY ridiculous stuff you can do. First of all, there is the infamous cheese that is the dragonrider dip. Literally for one class level you get a dragon pet that levels up with you despite the fact you only have one level in dragonrider. Also the eldritch godling, as the name suggests, is literally the most broken spellcaster class printed for pathfinder. If you want to be broken without any unique build, simply play that class and...

Correct me if I'm wrong, but I don't see anything that said that. At best you can multi class into specific other classes and your dragon would still level up with you, but 2 levels lower than normal and it wouldn't work with the paragon surge oracle at all.


Hey all, I am starting a new campaign with a group of friends starting at level 5 and the GM is allowing all books, as well as all 3rd party materials. Would like to get some peoples ideas for possible builds.

Dragon Rider looked interesting, possibly multiclassing with it cause just playing the base class doesn't seem that strong. I like the idea of riding a dragon while I cast spells or something though.

If you have any interesting builds you have used before that you would like to post, that would be great as well. The party consists of a Deep Bomber Alchemist, an Oracle, a Pistelero Gunslinger and a Mesmerist.

Thanks, I look forward to hearing your ideas.


Polymorph: A polymorph spell transforms your physical body to take on the shape of another creature. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.

In addition to these benefits, you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.

If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Your ability scores are not modified by this change unless noted by the spell.

Unless otherwise noted, polymorph spells cannot be used to change into specific individuals. Although many of the fine details can be controlled, your appearance is always that of a generic member of that creature's type. Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.

When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.

You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell.

I'm very confused as to how this build is even a thing? All of your monk abilities, including FOB are Extraordinary abilities....

Extraordinary abilities are non-magical. They are, however, not something that just anyone can do or even learn to do without extensive training

All of the monks abilities are learned through extensive training.....therefore this build is not legal. Same goes for the Barbarians abilities as well.


Looking for 1-2 people to join our Pathfinder Campaign. We usually play on Saturday afternoon but sometimes it’s during the week in the evening as well. Looking for people with a fairly open schedule who will be committed to playing every week.

We are fairly new to the game, and have been playing for about 6 months. We are running the Carrion Crown Campaign and are currently at the beginning of the third Adventure. It would be easier if you had some experience with the game, but bringing a good attitude and being consistent are more important.

We will have a side dungeon ready to catch the new players up to where we are in level.

If you are interested you can email me at Sideslip123@gmail.com. From there I can fill you in on rules and any other information you need.


Looking for 1-2 people to join our Pathfinder Campaign. We usually play on Saturday afternoon but sometimes it’s during the week in the evening as well. Looking for people with a fairly open schedule who will be committed to playing every week.

We are fairly new to the game, and have been playing for about 6 months. We are running the Carrion Crown Campaign and are currently at the beginning of the third Adventure. It would be easier if you had some experience with the game, but bringing a good attitude and being consistent are more important.

If you are interested you can email me at Sideslip123@gmail.com. From there I can fill you in on rules and any other information you need.


FrodoOf9Fingers wrote:

Magi can be quite stealthy.

If you want to avoid ACP, and go dexterity, the Kensai Archetype is golden for the stealthy magus. I have a guide here, and there are some general builds that might interest you for the assassin (though you will only get so far with them...).

Though, most people will look down at trading spell casting for sneak attack and other sch things. However, the spell list is quite in line with being an assassin (vanish, invisibility, and then greater invisibility way, way later), and since both classes use intelligence and dexterity as their main stats you don't become any more MAD.

Thanks, I'll check it out.

Bardess wrote:

Half-levels magus.

Because with Knowledge Pool, you can ALWAYS cast Paragon Surge.
Paragon Surge + Extra Arcana + Spell Blending = EVERY BLASTED WIZARD SPELL is at your command.

Thanks, but not going to be able to use anything that isn't in the books I mentioned previously.


I'm wanting to make a magus(possibly with the blade bound archetype). Is there a viable way to build him so I can take some levels in the Assassin Prestige Class? I'm going to be playing in it in a friends campaign he is hand crafting, and prob just going to be using the CRB/APG/UM/UC, at the most, possibly not even all of them. I'm wanting to play him kind of stealthy. Any suggestions would be appreciated. Keep in mind it doesn't have to be super over the top OP. If magus doesnt work, are there any other interesting classes that work well with assassin(other than the generic rogue/ninja)?