| Shikutz |
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The following is copied from another thread, but i hope it helps start/continue the discussion about the playability of high end content in pathfinder.
"After reading the spell description for Divine Vessel, it's clear this is a Hero Lab error. Your points about spell effects that change size not stacking is also clearly stated in the divine vessel description. So i should have let the issue drop. Yet...
the game at higher levels is so cumbersome as to necessitate some software support for number crunching which leaves me thinking either Paizo needs to trim down the rolling and number crunching associated with high level play or work more closely with herolab to facilitate full game play...lvl 1-20!
if you have kept an eye on the RPG superstar feedback you may have seen SKR's comments about a lvl 14 Faction leader being too high for most campaigns and thus out of place for the superstar contest. this strikes me as odd, if lvl's 15-20 exist and not much content is available at those levels (particularly in society play)then there seems to be lots of room for development here , esp from a marketing perspective.
End Rant: as this devolves let me summarize: Fix mid-high level play or simply remove it from Core"