Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands "Perhaps on of us should backtrack, maybe twist that strange column we found? Perhaps the mechanisms will correspond? The line starts at the two animals and leads to the turtle, so maybe we try that."
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shellin will finally look down to the party and cast Light on Maraiah's loaded bolt. Looking back to the soon to be lack of darkness above, Shellin asks, "Would you kindly fire that upward as parralel to the pillar as possible?"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shellin spends a time staring blankly at the dark overhead.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands I don't think we will ever get on if we keep debating tunnel choice. Best make a decision and move on "In the abscess of information, is everyone okay with taking the left tunnel? Or do we have other ideas?"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands "Left this time then? Or shall we take the middle?"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands I say turn it to the full moon
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Avid Reader allows me to take 10 on Dungeoneering for a 17, what does that get me?
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shellin will stare wide-eyes at Gargon's Acrobatics, or lack thereof. He just... He just handed it off and jumped. "Twist it and see what happens!"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Knowledge Dungeoneering: 1d20 + 7 ⇒ (18) + 7 = 25
How far across is the chasm, and is there something I could secure a rope to?
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Hmmm. Logic or statistic...
Visibly coming back to himself Shellin will give his half smile again."Though I don't mean to put aside the wisdom of the Pathfinder Lodge!"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Since we stagnated I guess we aren't getting the rocks XD
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands I think he just wants to know if his knowledge nature was high enough
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands GM Amsheagar wrote: Stonework would be what you want to use. That or Alchemy to set up a charge. A half-smile to his face, Shellin will add in: "You won't have worry for meat for a bit. We killed two bats the size of horses a few tunnels back, and thus have enough meat for all of us and then some!"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Glancing at the rest of the party, Shellin will step forward. "Fear not friend, we are just as lost as you are. We were continuing on when we stopped to examine these odd rocks." He will extend his hand forward, "I am Shellin."
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shellin will take a moment as they are going over Hob's possessions to organize gear. "I would like to use his bag to separate our party's gear from my own." If no one objects, he will then place all party gear including Hob's unclaimed gear into Hob's bag of holding. He will then store Hob's bag of holding into his own bag of holding. All scrolls he will place within the side pocket of his backpack. As they continue through the caverns he will resume casting Message on both Maraiah and Gargon. Upon the discovery of the stones, Shellin's eyes will light up. "One can never have enough spell materials."
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shellin wrote:
Whoops, REDACTED Laughing lightly, Shellin will say, "I'll take that as a no then.I'm glad we have more healing magic, but that is new, comrade. When did you learn to do that?"
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Laughing lightly, Shellin will say, "I'll take that as a no then.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands With 3hp rest-recovery, I'm right at max HP!
He will continue, Dwarven:
"Here comrade, this should help those wounds close;" To the group, "Does anyone need a potion from the stock? we have 3 left." I'm pretty sure the rolls Maraiah made met the Provide Long-term Care DC unless GM says no, and Infernal Healing lasts 1 Minute, as well as the level 3 HP
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Well dang, good news, bad news.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands @Maraiah GM said in recruitment that we get max hp for 3rd level as well, and 75% there after, even more hp :D +1 Fort, +1 Ref, +7HP
+1 Arcane Pool Max, Daily refresh unchanged
Feat: Scribe Scroll Gonna put this squid ink to use and scribe some infernal Healing scrolls at the end of the day, shame I couldn't save a spell slot today though T_T Also got Hydraulic push Whenever I want, for those annoying prone situations. Fool us once shame on you, Fool us twice...we'll probably die XD Quick study should be VERY useful too :D
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Dwarven:
"You've been out for about a half hour, comrade. We found some potions and I determined them to be of a healing nature. Lucky for you, I wasn't wrong!" As Shellin speaks, his face fades into his usual sedate half-smile. Continuing in Common, "Welcome back."
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Oh, yay!
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands @UnbeugsamI would like to but I don't know what I need to roll for them, forgot to ask. Either way I will use one of my spells after rest to give you guaranteed 10HP with Infernal, then we can roll for potions, speaking of which:
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shellin glances at his blood matted shoulder for a moment. I suppose I can do something about this now.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands A full smile nearly splits Shellin's face at the familiar taste of the blue potion. Well, at least we won't all perish from our current injuries...
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Added to Party Loot Bag:
He will then proceed with the taste tests, a light worried look on his face.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands You're welcome, and thanks for the reminder:
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Noticing the silence of his one conscious companion, Shellin will shrug mildly and go about dragging the two unconscious party members out of the middle of the room, and after noticing a smell, he will drag the dire bat corpses to the opposite wall He will take a moment to set out his bedroll near the others and nourish himself with his rations. To Maraiah he offers, "I can take first watch if you won't mind taking second." With a wry smile returning to his once combat-neutral face, He will continue, "I think Gargon volunteered for last watch, being the first asleep and what have you." Sorry for consecutive post, won't make a habit of it
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Hell's Bells, we forgot the dwarf!
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Laughing lightly, and stopping with a mildly pained look, Shellin will say "It seems like Gargon has decided for us, haha. Mind helping me move him to the wall? Hate to leave him in the middle of the room."
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands @Maraiah 2/14hp. Also, did you want me to add those stones to the party loot bag or do you want them?
Turning to address The Party, Shellin will continue, "Should we try to rest here now that we've cleared the room? I'm not much for sleeping where we nearly died but I'm not too keen to face the rest of what the caverns might offer should we continue."
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Fearing for his life, Shellin will 5ft step back from the thing before turning and, using an arcane point, fire Magic Missile at the dire bat. As he does so, he will draw a javelin from his pack.
Missile 1: 1d4 + 1 ⇒ (3) + 1 = 4
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands I am a moron
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Shooting jolt this turn, if we don't kill it by next round I'll use my last spell slot. Wanted to fill in a small thought explanation for why I'm not firing off, sorry for confusion.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Jolt ranged touch attack: 1d20 + 3 ⇒ (18) + 3 = 21
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Still round 4, gotta wait till round 5 to act for the rest of us :P
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands So it has officially been a week, I'm gonna drop the GM a note
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Hey, all, 2 questions:
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Jolt Ranged touch attack: 1d20 + 3 ⇒ (3) + 3 = 6
Shellin clicks his tongue, perturbed as he sends another bolt whizzing over the creatures head.
@Gargon
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands Seeing his downed comrade is not dead yet? Shellin will step back and fire a jolt at the bats face, hoping to distract it.
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands While the second bat is distracted with the dwarf, Shellin will rush forward to Gargon's side
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands I'm happy we all reached an unspoken agreement: geek the one who crit, it dies first!
Prepared: Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands So I noticed Hob hasn't posted in a little over 2 weeks, would it be impertinent to drop him a message?
|