Painter Worshipper of Shelyn

Shardul Skyseeker's page

50 posts. Organized Play character for Merisal The Risen.


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Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Its been a while but click campaign info then select the make campaign inactive is the way to do this in case you have forgotten

aka thirded

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

I am going to bow out at this point, I like Shardul and I'm going to play her in a couple of games this weekend at wich point she will no longer be level 1 and I have no wish to start another level 1 character at this time, Fortunately my gm duties are fulfilled (although even if they werent I would still run obviously)

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Startled by the sudden request for an answer Shardul responds "IRORI" before recovering her composure no I mean map map as our answer

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Map sounds very good to me Shardul brain is struggling with the riddle and she offers no alternatives

Not just Shardul ;-)

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Irori has taught me I must find my own path and as such I try to follow his teaching by not following them. Ah this kind of thing makes my brain hurt but there is always more to learn

religon: 1d20 + 3 ⇒ (19) + 3 = 22

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

On Jalmeray contests take many forms some of them are riddles I would like to learn of your riddles

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Well I don't think that was the scorpion kings shall we keep searching for them

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul tries to get red to chill out

flat check: 1d20 ⇒ 14
cast frost ray: 1d20 + 5 ⇒ (6) + 5 = 11
frost damage: 1d4 + 2 ⇒ (2) + 2 = 4

Too far away time to get closer

stride

Will give 3 resistance via my reaction if I can to Delta or hyphae Dont think either will get close enough for me to make a melee strike as well

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

whoops checks that dazzled means i need to make a flat check not -1 penalty

flat check: 1d20 ⇒ 5 meets the dc 5 flat check

attack roll result should read 22

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Whoa chill out flyey things

2# cast ray of frost at red spell attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
cold damage: 1d4 + 2 ⇒ (1) + 2 = 3

if crit double damage and 10 foot status penalty to its speeds for one round

If she hit raise shield I might have annoyed someone

If she missed stride forward need to get closer

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Ooh pretty

reflex: 1d20 + 7 ⇒ (2) + 7 = 9

Shardul shakes her head Very sparkly!

hero point: 1d20 + 7 ⇒ (8) + 7 = 15

Has a horrible premonition of hero pointing to a nat 1 but I rolled a two thats always worth a hero point on a save. Also just checking do I have an extra hero point from a someones (shimmer?) glyph

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

I'll just watch for trouble

Raise shield

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

We can hope that if your main wagon sprouted scimitars we could hope they take the hint and leave the puzzle box alone

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul takes after the gnome but then decides to wait for her colleagues to read the note first. muttering I aint standing on a stool to read the notice

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul here says a familiar gnome voice from under an old straw hat that has taken some styling accents from a scarecrow

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

will save: 1d20 + 5 ⇒ (7) + 5 = 12 3 for Shardul 3 for Delta I believe

I believe Zon Kuthon exists just not worthy of worship Just the thought makes me sick
action 1
retch fort 19: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21

No longer sickened 1 (which means no persistent damage at the end of the round ;-) )

Action2
Shardul then punches the cleric

punch: 1d20 + 7 ⇒ (10) + 7 = 17
punch damage: 1d6 + 1 ⇒ (1) + 1 = 2

Action 3
If she is using spells I probably dont need to keep the shield up

strike 2: 1d20 + 3 ⇒ (5) + 3 = 8
punch: 1d6 + 1 ⇒ (3) + 1 = 4

AC18 will use my retributive strike if she damages someone else within 15 feet but I think Shardul has her attention

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

I was working off Hyphae being the trigger and thus the reducee

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Sharduls reaction is a retributive strike when an enemy damages an ally reduce that damage by 3 and make a strike

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

fort: 1d20 + 7 ⇒ (5) + 7 = 12 3 for me 3 for delta

Assuming hyphae does not crit the save
Nocries shardul as she punches the cleric

fist attack reaction with flank: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
non lethal bludgeoning damage: 1d6 + 1 ⇒ (3) + 1 = 4

she quickly strikes twice more

fist attack with flank: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
non lethal bludgeoning damage: 1d6 + 1 ⇒ (5) + 1 = 6
fist attack with flank: 1d20 + 7 + 2 - 4 ⇒ (13) + 7 + 2 - 4 = 18
non lethal bludgeoning damage: 1d6 + 1 ⇒ (4) + 1 = 5

before raising her shield

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Double stride to get to the far side of Teflar (moving within 5 feet of scarecrow but not Teflar until arriving)

Say hello to Mr Spike raise Shield

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

So people still alive good Shardul says in a normal voice that she hopes doesnt carry to the scarecrow before striding forward and calling out

We just want to talk

diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17

before raising her shield

not sure if diplomcy is allowed as an action if not third action is to stow any weapons I had in hand

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul nods at Deltas question Do you have any leads

yeah I have been known to miss a post that gets posted the same time as my response to another

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Irori teachees we must find our own path to perfection. what path are you persuing

diplomcay: 1d20 + 5 ⇒ (8) + 5 = 13

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

find out more before we try track this down

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Who is skilled at tracking again

perception: 1d20 + 3 ⇒ (1) + 3 = 4

suspect survival may be required edit not rolling 1 would also be good

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

athletics: 1d20 + 4 ⇒ (11) + 4 = 15 Shardul seeks the sky

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Sounds like a plan. You should know these Zon Kuthon people really don't like Desnans Shardul explains while aggreeing to the plan to visit the farmer first

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Explore and se the world they said Shardul announces as she looks around a tad apprehensively OK I would like to explore somewhere else now she mutters in a lower voice as she looks round to see if anyone she know is nearby. Her steel shield bears a spike and she still carries some darts. Those who may have seen her at an alpaca farm may note she appears to have put on some muscle although the smile is a little less winsome

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

by granthars hammer:
unarmed strike: 1d20 + 7 ⇒ (15) + 7 = 22nonlethal damage: 1d6 ⇒ 4

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

SHardul throws dart as per retributive action post then strides up to the beastie beore rasing shield (via yellow line)

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

I will take the hint!! sadly i think i need another +1 to actually hit

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

NOOO!

retributive strike with dart

dart attack: 1d20 + 7 ⇒ (3) + 7 = 10

AS she pulls back her dart to throw she add a prayer

I and dart are one

dart attackwith hero point: 1d20 + 7 ⇒ (16) + 7 = 23

dart piercing: 1d4 ⇒ 4

reduce damage to shimmer by 3

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
QM rainzax wrote:

@Shardul,

I looked up Retributive Strike and it looks like you are out of range of the trigger

Yep how dare the creature move to gain a tactical advantage ;-)

going to be out of range this turn too but preparing for next

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul sends more electricity at the beast before drawing a dart into hand

electric arc basic reflex dc16: 1d4 + 3 ⇒ (3) + 3 = 6

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

If it damages Simon shardul will retributive strike it reducing simons damage by 3 and steeping into toavandils vacated flank spot if possible

rolls:

attack: 1d20 + 7 ⇒ (13) + 7 = 20
non lethal damage: 1d6 ⇒ 6

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

tactics 101 don't keep rolling 1s

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

SHArdul moves round to get to Toavandil (stride)

casts lay on hands on Toavandil restoring 6hp and increasing his ac by 2

get behind me

raise shield

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Enough of this running around

Shardul hurls a dart at the creature

attack at second range increment: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
piercing damage: 1d4 ⇒ 2

before an electric arc heads towards it

electic arc damage dc 16 basic reflex: 1d4 + 3 ⇒ (3) + 3 = 6

ac 18 as shield drops down

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

pit: 1d4 ⇒ 4

Whoa tricksy this ground aint right

so what happens when i roll a 4 leaning to wards stride somewhere that isnt about to collapse on Shardul and raise shield maybe adjacent to shimmer

also prefered option on retributive strike is melee strike without moving then straight to ranged strike

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul strides up and tries to give the creature a good kicking

attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage non lethal bludgeoning: 1d6 ⇒ 6

then keeps up her shield (raise shield)

if creature is within 15 feet of me and an ally it damages will use retributive strike as a reaction reducing damage by 3 and make the spoilered attack:
strike: 1d20 + 7 ⇒ (12) + 7 = 19non lethal bludgeoning melee: 1d6 ⇒ 1piercing: 1d4 ⇒ 2 with preference for melee strike

(will use shield block if crit and reaction still available)

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

You think theres something over there double stride and raise shield

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardul will explore with shield raised and dart in hand looking out for trouble

perception: 1d20 + 3 ⇒ (16) + 3 = 19

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

SHardul looks over the beast Nothing that i can see oof she trips as she turns to face the group, She shakes her head then stops Hang on. Are those puncture wounds underneath the wool there by the neck

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

perception of a body hero point: 1d20 + 3 ⇒ (17) + 3 = 20

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

Shardu looks at the body perception: 1d20 + 3 ⇒ (9) + 3 = 12

and the the terrain perception: 1d20 + 3 ⇒ (7) + 3 = 10

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

going to try and avoid three +3 perception rolls by talking to Wilhuff to explain his fence hoping to give the crafting peopl some in sight on the fence

So you use wire in your fences. How does that work
diplomacy aid: 1d20 + 6 ⇒ (4) + 6 = 10

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

fort: 1d20 + 7 ⇒ (19) + 7 = 26

That is bright. Yes we are here for the bounty what is murdering your herd?

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

no glyphs from me

Envoy's Alliance

Paizo Handle:Merisiel the risen
Character Name:Shardul Skyseeker
PFS / Character Number / Faction:9251-2009 Envoys alliance
Character Ancestry / Background / Class / Level:wellsping gnome magical misfit paladin 1

Envoy's Alliance

AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20

A gnome woman with orange hair tied in two braids looks fresh off the ship. She carries a shield and is wearing white leather armour with a quiver of darts at her side and backpack full of stuff.

Its a long way from Jalmeray she thinks and looks up at the sky But that is still very,, Golarionesque she says disappointingly before noticing the board

Murdering is that right? Oh that will be a herd of animals! Wil luff Har jack, Wilhuff Harjack. Ok Anyone know the way to Willeff harjucks farm?

she looks round to see if anyone can answer her question

background skills:
zero for everything