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AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() I am going to bow out at this point, I like Shardul and I'm going to play her in a couple of games this weekend at wich point she will no longer be level 1 and I have no wish to start another level 1 character at this time, Fortunately my gm duties are fulfilled (although even if they werent I would still run obviously) ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Irori has taught me I must find my own path and as such I try to follow his teaching by not following them. Ah this kind of thing makes my brain hurt but there is always more to learn religon: 1d20 + 3 ⇒ (19) + 3 = 22 ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Shardul tries to get red to chill out flat check: 1d20 ⇒ 14
Too far away time to get closer stride Will give 3 resistance via my reaction if I can to Delta or hyphae Dont think either will get close enough for me to make a melee strike as well ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Whoa chill out flyey things 2# cast ray of frost at red spell attack: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
if crit double damage and 10 foot status penalty to its speeds for one round If she hit raise shield I might have annoyed someone If she missed stride forward need to get closer ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Ooh pretty reflex: 1d20 + 7 ⇒ (2) + 7 = 9 Shardul shakes her head Very sparkly! hero point: 1d20 + 7 ⇒ (8) + 7 = 15 Has a horrible premonition of hero pointing to a nat 1 but I rolled a two thats always worth a hero point on a save. Also just checking do I have an extra hero point from a someones (shimmer?) glyph ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() will save: 1d20 + 5 ⇒ (7) + 5 = 12 3 for Shardul 3 for Delta I believe I believe Zon Kuthon exists just not worthy of worship Just the thought makes me sick
No longer sickened 1 (which means no persistent damage at the end of the round ;-) ) Action2
punch: 1d20 + 7 ⇒ (10) + 7 = 17
Action 3
strike 2: 1d20 + 3 ⇒ (5) + 3 = 8
AC18 will use my retributive strike if she damages someone else within 15 feet but I think Shardul has her attention ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() fort: 1d20 + 7 ⇒ (5) + 7 = 12 3 for me 3 for delta Assuming hyphae does not crit the save
fist attack reaction with flank: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
she quickly strikes twice more fist attack with flank: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
before raising her shield ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() So people still alive good Shardul says in a normal voice that she hopes doesnt carry to the scarecrow before striding forward and calling out We just want to talk diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17 before raising her shield not sure if diplomcy is allowed as an action if not third action is to stow any weapons I had in hand ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Explore and se the world they said Shardul announces as she looks around a tad apprehensively OK I would like to explore somewhere else now she mutters in a lower voice as she looks round to see if anyone she know is nearby. Her steel shield bears a spike and she still carries some darts. Those who may have seen her at an alpaca farm may note she appears to have put on some muscle although the smile is a little less winsome ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() NOOO! retributive strike with dart dart attack: 1d20 + 7 ⇒ (3) + 7 = 10 AS she pulls back her dart to throw she add a prayer I and dart are one dart attackwith hero point: 1d20 + 7 ⇒ (16) + 7 = 23 dart piercing: 1d4 ⇒ 4 reduce damage to shimmer by 3 ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() QM rainzax wrote:
Yep how dare the creature move to gain a tactical advantage ;-) going to be out of range this turn too but preparing for next ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() If it damages Simon shardul will retributive strike it reducing simons damage by 3 and steeping into toavandils vacated flank spot if possible
rolls: attack: 1d20 + 7 ⇒ (13) + 7 = 20 non lethal damage: 1d6 ⇒ 6 ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Enough of this running around Shardul hurls a dart at the creature attack at second range increment: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
before an electric arc heads towards it electic arc damage dc 16 basic reflex: 1d4 + 3 ⇒ (3) + 3 = 6 ac 18 as shield drops down ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() pit: 1d4 ⇒ 4 Whoa tricksy this ground aint right so what happens when i roll a 4 leaning to wards stride somewhere that isnt about to collapse on Shardul and raise shield maybe adjacent to shimmer also prefered option on retributive strike is melee strike without moving then straight to ranged strike ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() Shardul strides up and tries to give the creature a good kicking attack: 1d20 + 7 ⇒ (13) + 7 = 20
then keeps up her shield (raise shield) if creature is within 15 feet of me and an ally it damages will use retributive strike as a reaction reducing damage by 3 and make the spoilered attack:
strike: 1d20 + 7 ⇒ (12) + 7 = 19non lethal bludgeoning melee: 1d6 ⇒ 1piercing: 1d4 ⇒ 2 with preference for melee strike (will use shield block if crit and reaction still available) ![]()
AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() going to try and avoid three +3 perception rolls by talking to Wilhuff to explain his fence hoping to give the crafting peopl some in sight on the fence So you use wire in your fences. How does that work
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AC 18 (20 with shield raised); Fort +7; Ref +7; Will +5 Perception +3; low-light vision HP 20/20
![]() A gnome woman with orange hair tied in two braids looks fresh off the ship. She carries a shield and is wearing white leather armour with a quiver of darts at her side and backpack full of stuff. Its a long way from Jalmeray she thinks and looks up at the sky But that is still very,, Golarionesque she says disappointingly before noticing the board Murdering is that right? Oh that will be a herd of animals! Wil luff Har jack, Wilhuff Harjack. Ok Anyone know the way to Willeff harjucks farm? she looks round to see if anyone can answer her question background skills: zero for everything |