About Vulcan Stormwrath Max HP:123 Current HP: 120
Defense
AC: 18 Currently 26
Active effects
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Endure Elements : Exist comfortably in hot or cold regions; duration 24 hours. Overland flight: Fly for 17 hours Speed: 30 Offense BAB:+9/+4 CMB: +9 Combat:
Initiative +3 Fort: +16 Reflex: +17 Will: +21 Special Abilities
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Cantrips Spellcasting Bloodline (Stormborn) Bloodline Arcana (Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1.) Thunderstaff (Sp): 11/day At 1st level, you can touch a weapon as a
Stormchild (Ex): At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects. Thunderbolt (Sp): At 9th level, you can command a stroke of lightning to strike from above in a 5-foot-radius cylinder 60 feet high. The thunderbolt inflicts 1d6 points of damage per sorcerer level; half of this damage is electricity and half is sonic. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) 26 halves this damage. Creatures failing their saves are deafened for 1 round. At 9th level, you can use this ability once per day, at 17th twice per day, and at 20th three times per day. This power has a range of 120 feet. Ride the Lightning (Sp): At 15th level, as a full-round action you can become a living lightning bolt and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected as by your thunderbolt power. Creatures do not block your movement but solid barriers do unless they are reduced to 0 hit points. You can use this power once per day for a number of rounds equal to your sorcerer level Bonus Spells: shocking grasp (3rd), gust of wind (5th),
Bonus Feats: Deadly Aim, Dodge, Enlarge Spell, Far
Languages: Common, Draconic Skills: 2+Int mod+1human+1sorceror
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Acrobatics +3 Climb +0 Craft+ Fly +13 +18 Intimidate +17 Jump + Handle Animal +7 Knowledge Arcana +15 Knowledge History+4 Knowledge Nature+12 Perception + Sense motive + Ride + Spellcraft+16 Stealth +4 Swim +4 UMD+14 Feats:
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Eschew Materials(bonus), Elemental Focus (Electricity), Expanded Arcana (Hydraulic push), Minor Spell-like ability (Shocking Grasp 2/day), Spell Focus (Evocation), Selective spell, Greater Elemental focus (Electricity), Sorcerous Bloodstrike, Empower Spell like ability (Thunderbolt, Piercing Spell (+2 level reduce SR by 5), Spell penetration. Racial
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+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic) Spells: (CL 18)
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Cantrips:(9 known) Detect Magic, Read Magic, Dancing Lights, Spark, Ray of Frost, Breeze, Drench, Jolt, Dancing Lights 1st (6 known/ 9 per day Cast: )
2nd (5 Known/ 8 per day Cast: )
3rd(5 Known/ 8 per day Cast: )
4th (4 Known *+1 /8 per day Cast: )
5th (3 known *+1/ 8 per day Cast:1 )
6th (3 known *+1/ 7 per day Cast: )
7th (3 known *+1/ 7 per day Cast: )
8th (2 known *+1/ 5 per day Cast: )
9th (1 known / 3 per day Cast: )
Capacity:
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Light:50 lbs Medium: 100 lbs Heavy: 130 lbs Equipment
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Backpack Bedroll Waterskin Belt pouch 1 lb Soap 10 day's rations Explorer's outfit Whetstone Flint & steel 3 Fish hooks Potion Belt: 1 potion Touch of the Sea Scroll of Scorching Ray
Rod of Lesser Empower
Necklace of Fireballs 2 5d6 1 3d6 Belt of Constitution +2 Ring of Force shield Cloak of the Sorceror King:
Personality
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Description
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Tall rugged and with a definite sense of untamed wildness, Vulcan is memorable to say the least. His very presence is like the roiling sky of a brewing storm, noticeable, powerful and somewhat ominous. His energy is continuous, his temper a thing to behold, carrying the fury of a storm, full of devastating intensity.
Wealth
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50pp 64,492gp 48sp 190cp XP
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511465 Hero points 31 |