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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling has rope but he is a little busy. Don't forget about Bigzy. Its one thing if they happen to die while we are all doing our part. It is another if we abandon them. I imagine Bigzy will do his part to get vengeance on us if we leave them to die. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Round 3, HP: 49/66, Ki 5/6, Holding Breath: 3/28, Spells: Shadow Weapon Round 2/10 Having moved in to a flanking position with Bigzy, the fetchling flicks his wrist on his off hand and a dagger pops out in to his hand. Swift Action: Release Dagger from Spring Loaded Wrist Sheath The fetchling attempts to make two attacks, the first with the illusory short sword, the second with the dagger. Full Round Attack:
Dagger to Hit: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
I am not sure if he needs a swim check to stay where he is and make his full round attack. If he does, here it is:
EDIT: Add +1 to above numbers for bless. Roll to confirm Short Sword Crit: MW Shadow Weapon Short Sword to Confirm Crit: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() DM, I don't know how far my character is from a flanking position but if he needs to speed a ki point to add +20 to his speed so he can start in a flanking position next round, then he will do that. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Round 2, HP: 49/66, Ki 6/6, Spells: Shadow Weapon Round 1/10 The fetchling realizes that the others are not leaving the water to fight this creature on their terms as opposed to its terms. He revises his tactics. While at the surface of the water, he casts a spell. Standard Action: Cast Shadow Weapon to Create a Short Sword He then takes a deep breath proceeds to swim to a location that lets him flank the creature with the nearest one of his companions. Move: Swim: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Sorry, was waiting on those ahead of me. The fetchling looks for a location to climb out of the water or to get some firm footing if there is nowhere he can climb out. Additionally, if he finds nowhere to climb out then he draws his sawtooth sabres. Let me know if I need to make swim or climb checks. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Seeing Ezra inspecting the writing the fetchling says, "Most of my skill involves creating writings, not translating. Perhaps I can assist you with your efforts." Aid Another(Linguistics): 1d20 + 5 ⇒ (2) + 5 = 7 Edit: And he is no help whatsoever. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling tries to stay slightly ahead of the group out of the light. Once at the lake, the fetchling says "Ezra can you make another rock glow for a moment?" If she hands him an illuminated rock then he tosses it in the water to see how far down the light goes before disappearing. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() I mistakenly put it in a spoiler to just Ezra. Here is the message for those who did not read it. "Why did I need to close my eyes? This tunnel leads to a ledge overlooking the lake. There is some movement in the water that I couldn't see from the ground. Also, did that skeleton break free from Mordecai? It seems to be wandering towards the lake, its not doing a very good job of being quiet about it." ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Seeing the creature addressing the others, fetchling attempts to identify it. Know(Religion): 1d20 + 6 ⇒ (9) + 6 = 15
The fetchling remains hidden and draws two shuriken. He stands ready to throw them at this creature, if it becomes hostile. Stealth: 1d20 + 16 ⇒ (14) + 16 = 30 ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Ezra:
Heading back your way. The fetchling heads back from the path he came, while still attempting to remain quiet. Stealth: 1d20 + 16 ⇒ (13) + 16 = 29 If he needs acrobatics and climb to get back down: Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22
As the fetchling approaches the group he stays in the shadows near the edge of the tunnel to see what he observes, in an attempt to avoid giving away his position. DM, let me know when I'm back with the party and what I see. (Assuming I make it back to them) ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Ezra: "Why did I need to close my eyes? This tunnel leads to a ledge overlooking the lake. There is some movement in the water that I couldn't see from the ground. Also, did that skeleton break free from Mordecai? It seems to be wandering towards the lake, its not doing a very good job of being quiet about it." ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() If the path does not seem extremely dangerous then he will proceed a little further to see what he can find. Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21
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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Perception to Make Out Marking: 1d20 + 11 ⇒ (9) + 11 = 20 After seeing the lake the fetchling returns to report his findings. "There is a lake at the end of this tunnel, which floods the rest of this place. I believe this occurs at night." "There are a large number of partial eaten humanoid remains in the lake. It is about 300 feet at its widest point and there is a strange marking on the other side of the lake." I will edit with additional information if the perception reveals anything. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling places his glasses back over his eyes, and nods at the group as he disappears down the main tunnel again. Stealth: 1d20 + 16 ⇒ (2) + 16 = 18 As he approaches the area where the swarms came from previously he cautiously listens before moving on. Perception: 1d20 + 11 ⇒ (14) + 11 = 25 Assuming he does not run in to any difficulty then he will venture a little further than the last time. No more than 120 feet down the tunnel or until the tunnel gives multiple paths or opens to another room, whichever happens first. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Before returning to the top of the ziggurat, the fetchling removes his glasses. Once at the top, the fetchling stands near the edge of the ziggurat looking out inquisitively below. As it starts to get dark he puts his glasses back on. He approaches Krovax and Leon, "Do we have a plan for how watches will be conducted?" ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() After returning to the well the fetchling says, "Well, I got about 60 feet in to the tunnel before my nostrils started to burn from some odor and the tunnel dropped off sharply." Glancing at the dead swarms he says, "These pests showed up before I could investigate any further. How do you suggest we proceed?" ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Round 3 - HP: 55/66 The fetchling realizing the futility of his efforts shrugs in frustration. "I'm no use to use against these pests. It is best I move out of their damage so I can remain some use against whatever else we face within." The fetchling stows his blades and moves to the rope to begin climbing out of the hole. Climb Check: 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Round 2 - HP: 63/66 The fetchling realizes his sabres are of little use to him with these pests. He attempts to smash as bugs as he can by violently stomping on them. Full Round Action - Two Weapon Fighting Unarmed Strike
Left Boot (Off) to Hit: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Not sure if this will work but I thought it'd be worth a shot. EDIT: Now he knows... :) ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Round 1 - HP: 63/66 The fetchling draws his sabers and attacks the cockroaches that have swarmed him. Attack: 1d20 + 11 ⇒ (15) + 11 = 26
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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Swarms... There is no value in killing swarms, nor am I properly equipped for this. The fetchling turns and heads back to the rest of the group as quickly as he can. Once arriving back at the group he says, "Swarm," while pointing behind him. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling inspects the ground in front of him and bends down as though he is picking something up. As he stands he is rubbing his fingers together, as some gray powder falls off. "Nothing jumps out as an immediate hazard. There are some very old bones in here." Assuming there is some level of shifting in the walls down the main corridor to provide cover:
The fetchling quietly moves down the corridor scouting ahead. Stealth: 1d20 + 16 ⇒ (16) + 16 = 32 Assuming he doesn't find any hazards, he goes to about 40 feet to determine what he can see from there. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling flashes a quick smile at Leon. If a preliminary scan down each tunnel does not reveal an immediate threat, he begins to look around the entrance of each tunnel for any signs of tracks or other clues. GM, not sure if you want a single roll or for each tunnel individually. If a single roll would suffice, just use the first. I'm identifying the wide tunnel as 0. Perception(Tunnel 0): 1d20 + 11 ⇒ (18) + 11 = 29
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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() With his Gloom Sight Goggles granting him 90 feet of dark vision, the fetchling looks down each of the 5 tunnels for any signs of life or identifying markings. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling pulls out a pair of glasses that look as though they are made of opaque obsidian and places them on his eyes. If he is able to say anything off before the banging and the light spell: "Do you guys want me to scan ahead down any of these paths before we let everyone know we are here with our glowing presence?" After a pause he looks at Mordecai and says, "Or some other ill begotten plan that will cause everything in this place to be on alert or come at us at once?" ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Not sure what kind of knowledge checks needed. Knowledge (Local): 1d20 + 5 ⇒ (18) + 5 = 23
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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Round 2 Full Round Attack: TWF, Sawtooth Sabres STS Primary to Hit: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
STS Off to Hit: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
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Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Initiative: 1d20 + 5 ⇒ (10) + 5 = 15 The fetchling looks around at the group in an attempt to determine which figure the melee combatants move towards. He attempts to move to a flanking position with his allies while drawing his sawtooth sabres and attempting to avoid the creatures blows. Perception: 1d20 + 11 ⇒ (10) + 11 = 21 He would move to flank whichever statue he thinks is being attacked by a party member. If he is unable to identify which one is being attacked by other party members then he'll randomly choose one to try to get to the other side of one. 1=Left,2=Right: 1d2 ⇒ 1 DM:
Would I have any idea if I think I can sneak attack these creatures? Move to flanking position while drawing both sawtooth sabres. If it seems like he would be provoking AoO from the statues then he'll attempt to use acrobatics to get in position while avoiding attacks. Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16 Assuming he doesn't need to use acrobatics then he may have a Standard left. If he has a standard left, let me know and I will roll out an attack. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling approaches the others and coughs violently as though he has been containing a number of coughs that have suddenly erupted. "This place is not abandoned. I have not seen the creatures that wonder in the area but there are recent footprints from large humanoids. There was a struggle near the ziggurat recently, with blood and drag marks headed toward the ziggurat." ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() I was just trying to make sure the path was clear, not run off on a solo adventure. :P I'm happy not to run out in front, its always safest to scout from the middle of the party. :) ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() DM, is the cough occasional or do I think it's going to hinder my scouting? Once I have an idea of how bad the cough is then I'll make the decision on whether to use one of the vials. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() I added the potions with my name on them in the loot to my character sheet. I'll also note that I have UMD for any items that might not fit perfectly with others abilities. He would also take the sealing wax to put with his forgery kit if no one else wanted it. ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() The fetchling suggests, "Why don't I scout out the ruined city and report back before we head to the zuggart?" "I could do a general sweep of areas, return, and the group could move forward so that you wouldn't be too far behind in case of trouble." "Does anyone have anything that could help with this cough? I'm worried it might give my position away while scouting." ![]()
Male Fetchling Fighter 1/Ninja 4/Red Mantis Assassin 1 | HP 59/66 | AC 20 T 16 FF 15 | CMD 21 |Fort +5, Ref +10, Will +3 | Init +5 | Perception +11 | Ki 6/6
![]() Just for clarity, my intention was to try to see if I saw any markings from the boat not to exit the ship to investigate at this stage. "This is a distraction from our purpose here. We should continue on our way." |