Alastir Wade

Sgt Spectre's page

Organized Play Member. 170 posts (281 including aliases). No reviews. No lists. No wishlists. 1 alias.



Liberty's Edge

Howdy, like it says just looking for players, not really looking for a super competitive group but more on the friendly side of things

Liberty's Edge

Well howdy, is there an Errata for the bladed scarf dancer that gives it a performance skill: Dancing or something?

because Perform isn't a class skill for them...

am I missing something?

thanks

Liberty's Edge

Howdy!

Now I know there are probably other systems that would probably make a better translation to PSO than Pathfinder... but what im asking is how and what I can do to create PSO experience in Pathfinder.

Essentially what I want to do is keep the same system... except implement a simple dodge/ block system in addition to the normal attack system.

What I have come up with thus far is simple its just BAB + Base Ref Save + (either str or dex mod) + 1d20... and if the total of this beats the attack you dodge/ block it, now this takes the place of your attack of opportunity that turn.

As for the weapons, we are just having all the Photon weapons count as force for base damage, and you can "enchant" them add an elemental effect.

We are making a lot of use from the Numeria Technology Guide for armor and other things.

Any ideas for PSO androids? Neumans? Beasts?

Liberty's Edge

So gestalting the Starseed (from "It came from beyond the stars") and a synthesis Summoner...

Gestalting can be kind of broken.. and so can a Synthesis Summoner..

so what happens here? Not expecting a lot of responses but this will just amuse me for a bit.

ideas?

Liberty's Edge

I know it says that it must be a one handed slashing, rapier or sword cane to get this effect, the argument posted to me was that it can be used one handed, but it isn't slashing, but the argument posted to that is that it is the bigger version of the rapier and can still be used with one hand with the feat.

But it still doesn't go read as written then.

I.e.
its not a one handed slasher, a rapier or a sword cane.

Liberty's Edge

Just wondering if I can use Weapon finesse to attack with my Dexterity and use Power Attack at the same time.

It just seems off because I have weapon Finesse, which involves me using my dexterity instead of my strength to attack my enemy.... but using power attack, an ability that uses brute strength to lose accuracy... Brute Strength is the exact opposite of Weapon Finesse.

I am aware as all the read as written versus read as intended going about.... but this seems a tad off.

Liberty's Edge

So I have read at places, that you can have multiple archetypes for the same class as long as they dont overlap?

Is that addressed anywhere else?

Could you do experimental gunsmith (Gnome) ARG and Gun Tank UC?

thanks again

Liberty's Edge

Ok, so here goes

I have a cleric and or oracle

they are casting spiritual weapon.
They get Trait Magical lineage
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

and then get Merciful Spell
Benefit: You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type.

Level Increase: None (a merciful spell does not use up a higher-level spell slot than the spell’s actual level.)

or Trait:
Wayang Spellhunter
Benefit: You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

So does that mean they effectively cast Spiritual Weapon as a 0 level cantrip/ orison?
so they cast it each level and it lasts for up to their level... so a level 10, has 10 spiritual weapons dealing force damage for which there is no DR or energy resistance? So Every level they stand to do 10D8 every turn, even if its only stun/ subdual damage, they just slit its throat after combat since its out cold.

Is it being read or interpreted wrong?
Thanks just needing some help soon.

Basically the swarm of Spiritual Weapons is kinda getting out of hand.

Liberty's Edge

The High Tech aspect of Iron Gods/ Numeria/ Androffa just causes my head to spin with possibilities...

Here I am thinking of a Bio armor... like Guyver
basically a summoned bio armor akin to power armor... maybe not as powerful as the artifact listed, but something like this.

anyone else thinking of this? Or other ways to run this other than a Summoner?

A template? I found something from dragonstar a while ago.

Perhaps Iron Gods will have biological enhancements like Shadowruns Bioware as opposed to just Cyberware.

Liberty's Edge

so the Androffans start off as a somewhat benevolant and explore the galaxy to unite the worlds, see who can join the forming galactic republic like in star wars... but then after their battle with the dominion of the black... and horrible battles and casualties, they become more like the imperium of man in warhammer 40k and less like the galactic republic in star wars.

Just thought of it, and would it be probable that other exploration vessels were sent out?

Liberty's Edge

howdy, just pcs'ed to fort riley,

looking for other pathfinder players in the area!

thanks

Liberty's Edge

Just trying to either choose a race (regular kitsune doesnt really fit the bill) or create one and choose classes for her to essentially build a monster or enemy.

Any ideas would be appreciated.

Liberty's Edge

I was trying to explain to a PC was, why a Lawful Good Paladin (of Iomadae) couldnt sell a ally and friend of the party NPC or PC into slavery for an advantage.

Their counter argument was that they had one level of inquisitor, but when I brought up that they had 8 levels of paladin, their reply was that they were an inquisitor.. and that I was trying to give him multiple personalities....

when they were going to infiltrate an enemy compound/ city to do sabatoge and what not.

They tried to come up with a work around...

instead of having to worry about a lengthy mission of infilatration, they had remembered that they had met some Tanuki merchants, and they read their description in the monsterous manual that they often make magical items.... so they wanted to make magical gun powder so they could just dig under ground and blow the compound up from underneath with the super magical gunpowder they wanted the tanuki to build.

When I told them the Tanuki couldnt make magical gun powder they cited reading the fluff description and that I was shutting down their work around for the campaign....

Needless to say I am getting tired of this....

am I doing something wrong? What should I do....
I have GM'ed for 20 years... and I have never had people just omit subconsciously parts of a rule or really go through a monsterous manual to find out info on some creatures... they own the books... so I cant say dont read them. But I try to explain what they know and what the Players know, but they say that the Tanuki would still have or be able to make magic gunpowder even though they have no levels of gunslinger or gunsmithing....

Liberty's Edge

Ok so trying to figure out a good way to build a monster/ npc with classes based on the Japanese myth of Tamamo no Mae. Essentially first trying to figure out something like a succubus like kitsune mixture? And the hard for the classes? Or perhaps a ninja as she was apparently working for a opposing daiyamo to assassinate the emperor.

Liberty's Edge

alrighty... searched the internet and the forums and nothing really explained it to me... maybe I am just stupid.

but if a critter has say...
claw, claw, tail and bite (with the multiattack feat)

but it ops to use two weapon fighting with weapons because they are more effective than its two claw attacks...

would it get 3 manufactured weapon attacks then the tail and bite?

for a total of 5 attacks... and then with improved two weapon fighting taking it to 6 attacks?

just really needing clarification please.

Liberty's Edge

like the subject states, someone said you could effectively create multiple, casting one each round

any clarification.

Liberty's Edge

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Well I saw the rules for firearms expanded with the weapons in Rasputin Must Die.

So I was wondering how would you go about making rules for something like a Thompson 1919 SMG?

yes WW1 is over so it technically wouldnt be part of that era, but I was working on doing a WW2 type cross over a bit.

So looking for rules for SMG's going full auto and some later with burst fire features for other weapons.

Are there any threads that address this or any ideas?
I have the Enforcer Module from Anachronistic Adventures and it wants to use the CMB and CMD for alot of it, but it seems odd that someone strength (CMD) would factor in whether I would be able to hit you with a SMG burst at 25 feet?

I am sure someone could make a reason but I am just wanting some ideas from the community.

thanks

Liberty's Edge

Ok... I tried to find a answer somewhere in the threads...and after checking pages i could not. So I am asking here.
A witch can get the hex for Prehensile hair, allowing her to manipulate objects or attack usable 1 minute per level (assuming they mean 1 minute per witch level and not 1 minute per each class level they have gained) Prehensile hair can be used as a weapon, but it can not wield a weapon but can manipulate objects.

Now a White hair witch takes that and runs with it, pretty much focusing on leveling and getting it stronger with, constrict, trip, pull and stangle. However it does not say anything about manipulting objects. But it tends to reason that the white hair witch is actually stronger, it gets 1d4 as opposed to 1d3 damage and its use is permanent... but it says nothing about manipulating objects, I understand the obvious that the hair can not wield a weapon as that would be like gaining extra limbs for use with weapons. But could I pick up a spoon and eat my soup with it or wind a pocket watch with it? As the hair has the innate ability to grapple (fine size on up, I would assume it has the ability to grab and release).

So the ultimate question I as a GM am asking is whether a white hair witch can manipulate objects with her hair, or if the hair is like the weapons in world of warcraft, that remain limp and impotent until a designated enemy approaches. Since a white hair witch loses the hex ability and will never be able to get apprehensive hair unless they take a level in the magus class with a special archetype. It seems excessive just to be able to maniuplate a small object.

Liberty's Edge

Howdy, just had a question about favored classes.

ok, how to start... Well Kitsune for example has Favored Class options: Bard, Druid, Oracle, Rogue and Sorcerer. It list special benefits that are beyond the normal +1 to hit points or +1 to a skill per level. Those options in the advanced race guide are taken if the Kitsune Player chooses one of those classes not in addition to correct?

Second question, if said Kitsune Chooses Fighter as their favored Class (are they allowed to or only choose from just the classes listed in the Advance Races Guide?) can they get the +1 to hit points per level or skill if they Choose that as their class? Basically are they just limited to the selection of Favored Classes from the APG as options or can they choose from the other classes as a favored class?

Liberty's Edge

howdy, just doing some reading on pathfinder and would want to find others in the area willing to play.

Stationed in Schweinfurt Germany, English Speaking with a large library of books for reference.