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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth chuckles. "If I said the same thing after our skirmish you would have just hit me again." He then turns and walks into the warehouse going towards Lucia and seeing if she is okay. He stays with her until the guard do any questioning or it seems as though it is okay to leave. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "I'm not sure if the Colonel will follow up here as well, but she was at the other warehouse." He looks down at the small dent in his armor. "Heh, he just got lucky hit in. He lost his spunk real fast once I returned the favor." When Halcyon calls Seth and the others at the last mirror incident, he walks over hastily and listens to Halcyon intently. He nods once she finishes, and speaks up. "Whoever this guy is and whatever this organization is they have ties to a lot of people with a lot of power. Them being able to take a member of the council and even have a connection to one of the nation's most powerful sorceresses is bad news." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth nods to the colonel at her dismissal, not saying another word. He leaves the warehouse and returns to the auction and looks over at Lucia walking over to her first making sure she is safe. He then moves his gaze over to Evelynn and approaches her. ”What did I miss?” He looks into the warehouse, not really able to discern what happened. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() He watches the Colonel go back and forth with the apparent officer she has brought with him. When her attention turns to Seth and Marcus, he instinctively straightens himself. "A series of lucky or unfortunate events. Depending on your perspective of course. All I know is that whoever these people are, they are very well organized and quite devoted. We talked to that one before you arrived-" Seth points towards Tuner as he speaks. "-and he clearly knew he was only here to buy time. He gave up as well, which I think is rather odd." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "Well shit. I haven't need to be that formal to someone in a military sense in a long time. Better late than never to shake off the rust I suppose." Seth now takes a minute to think of any knowledge he has on the Colonel. Know Local: 1d20 + 9 ⇒ (18) + 9 = 27 Time to make every possible fire related pun imaginable. Some would say that this discussion will soon be... heated. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "I am willing to stay. My previous experience might be useful to your back up." Seth then thinks for a moment and then what Gaston said clicks in his head. "Wait, did you just say the Colonel is coming herself?" ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() He nods to Vincent. "Whoever is doing this clearly has a lot more power and plans than we gave them credit for." Seth rubs the bridge of his nose in frustration. "We can talk about what happened that night on the way back to the warehouse. But I have a feeling the Guard might not want us to do to vigilante work." He looks at Gaston. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "If you three wish to pursue, so be it. My only point is by now they are who knows how many mirrors away from us, unless one of us is exceptionally good at tracking we won't be able to follow. We also don't know how long these have been active. Two of us could go through and then the mirror could go inactive preventing the others from following." Seth sighs, thinking about the situation. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "I'd rather fight on my own terms and not theirs. I have fallen prey to more than one ambush in my time and trust me it is not fun." Seth looks towards Vincent and Gaston. "I think right now it might be better to render this mirror inert." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Welcome back both of you! I always say real life comes first. I hope everything goes well for you two. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "Going through also bears the risk of getting lost in those mirrors. Even if we attempted to chase at this point, they must be multiple mirrors away if not more." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth looks towards Vincent. "If it is an invitation, I don't think we should take it. If they planned on us following, it would most certainly be a trap." When the man mentions Monsieur Mirror he grimaces for a second. "I have a feeling I know who he is referring to. We might have ran into him not but two weeks ago, as he hopped out of a mirror with who I'm guessing was the spymaster, though at the time I had no idea." He paces back and forth for a moment, thinking and then shaking his head and turning towards Gaston and then Vincent. "Any thoughts?" ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth is now updated to level 5 here. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth looks at the man, studying him a moment. "So you knew you'd be a sacrificial lamb?" He just looks at him, a bit dumbfounded. His attention then shifts to the others in the room. "Does anyone else get the feeling that this is a set-up? That the entire thing was planned out to end up like this? GM Only: Sense Motive: 1d20 + 11 ⇒ (1) + 11 = 12 I used the old Sense motive, but if you want to use the level 5 stats, then the roll is one higher. Though after I checked the roll it looks like it doesn't matter anyway ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Happy Turkey Day. May you all take the best food induced nap possible. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Just realized I never leveled Seth up to 5, so here it is. Health: 1d10 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Dice+Con+FCB
Feats:
Class Features:
Skill Ranks:
Skill Changes:
Saves:
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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "I'm not the only one that thinks something is up right?" Seth keeps his position by the mirror. He looks towards the man who surrendered. "What we're you are your two buddies doing sitting in a warehouse with a mirror?" ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth watches the man give up so quickly, and looks at him skeptical. "Something is not right. Vincent, can you go search that darker corner? Someone might be hiding." Seth moves to the side of the mirror his sword still drawn, waiting for someone to come out. "I'll cover the mirror. Gaston, you might have better luck finding rope." So a readied action to attack anyone who comes out of the mirror. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "You're a bit outgunned my friend, but sure keep gloating." Seth brings the flat of his blade around trying to hit the man's side. Attack: 1d20 + 4 + 3 + 1 + 1 - 4 ⇒ (13) + 4 + 3 + 1 + 1 - 4 = 18 BAB+Str+Magic+WF-Nonlethal
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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth staggers back a little bit, and catches his breathe. He closes the gap between himself and the thug, bringing his blade down on him. "You sure that club isn't for show?" Attack: 1d20 + 4 + 3 + 1 + 1 - 4 ⇒ (16) + 4 + 3 + 1 + 1 - 4 = 21 BAB+Str+Magic+WF-Nonlethal
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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth watches as Vincent quite quickly and efficiently takes out one of the thugs. He then realizes he now has to make his way through a dimly lit series of boxes and corridors just to get to the fight. Double move, so 8 spaces. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() After Halcyon's little exchange with Vincent Seth nods to the both of them. "Vincent you're the sneakiest out of all of us, you take the lead and try to take advantage the element of surprise. If I go first, I fear that they will know I'm coming well before they see me." Seth glances back towards the figures he can see in the light. "Lets just hope there's not more of them in the darkness." He turns to look at everyone around him. "Good luck all of you." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth speaks in a whisper. "If my understanding from our last time dealing with these mirrors is that chasing them through it will most likely end in us losing them or being split up. I suggest we take them captive and not rush headlong into the mirror." Seth turns to the halfling. "Does that sound good to you sir?" ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth takes a few more cautious steps forward before stopping and trying to see if he can figure out where there are crates and boxes. He waits, and tries to be as quiet as possible. Not sure if I should roll stealth again or not. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth continues forward, as he tries to keep his armor from jingling so he won't give away their approach.
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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth continues to make his way up the and around the aisles of crates, trying to stay as quiet as he can. He stands with his sword at the ready, for anyone who would try to attack him. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() I will put a post up when I get home from work, sorry for the slower posting speed recently. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth puts his index finger over his mouth and turns to Marcus. He then takes a few steps forward into the warehouse, going to the side opposite Vincent. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() As Halcyon takes off with Vincent, Seth starts following them. "Vincent when we get there, do you want point or should I?" ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() "I cannot agree with you more Vincent, the only problem is we will likely be split up by these mirrors." Seth adjusts his armor a bit. "I will gladly come along, the only problem is I doubt I can keep up with you two in my armor.". Seth looks over his shoulder seeing Gaston. "And perhaps we should bring the Guard Commandant with us." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() What are the chances that we both started new jobs on the same day? ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth hears Halcyon call his name so he heads over. He listens to her idea before chiming in. "Will we get split up like last time? We lost Marcus and Nishara last time." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() My apologies for not posting recently. I just moved into a new apartment and got a job for this semester so I've been really busy. I should be able to post more often again in a few days. I will be putting up a brief post in a little bit ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth watches Olivera take off running, and looks as though he is about to follow but Gill reminding him about the vial stops him in his tracks. He turns around and goes towards Gill, smoked vial in his hand. "It's all yours." ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth takes a step forward, and grabs the man next to Gaston and tries to pull them into the building. "Gill you have anything I can throw and use as a weapon?" GM: Seth will move once everyone else is out of the way to make moving the other man a little bit easier. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth continues his movement towards the door, and gets outside to finally see the carnage. He looks up at where Gaston's pistol is pointed to see a woman in the sky. Something clicks in his head and he mouths a small curse. "This is what I get for not coming prepared." Lucia stays where she is. GM Only: Know Noble: 1d20 + 6 ⇒ (18) + 6 = 24 Double Movement from W7 to Y13 ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth continues towards where the chaos, sword now drawn. He now breaks into a run as he tries to cover the distance faster so he can get outside and help anyone he can. Run action from L7 to W10 ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth gives Vincent a nod. "We both work in protection for a living, she is in the safest hands." Seth then takes off running, muttering a small curse as he sees Gaston riding off. Yeah yeah I know. Hindsight 20/20 Movement from A4 to H3, went around the mercenary and down the stairs. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth doesn't see the explosion, but he hears it. He turns his head in the direction if the explosion before turning back towards Gill and the mirror. He speaks towards Vincent. "Can you deal with anything that comes through that mirror?" If Vincent responds with a yes then Seth makes his way towards outside. If he responds with a no or an I don't know then Seth will take up a post on the opposite side of the Vincent and draw his sword. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Adding this onto the previous post since Goldstool said I can full round feed the potion. Seth then begins to pour the vial into the Spymaster's mouth, by any means necessary. Even if he starts talking, Seth will make sure he gets as much of the contents of the vial in Luc's mouth. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() I'll take it. Something is better than nothing. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth moves closer to Gill and grabs the vial. He kneels down towards the Spymaster, and attempts to get him to cooperate. "Sir, I am going to need you to swallow this. It is going to make you feel better." Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12 I'm just gonna assume that is gonna fail. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth finishes his ascent of the stairs, stopping a little bit behind Luc. He watches as Luc's spell fails, unaware of whatever was cast. Seth looks towards Gill and then does a slight nod in the direction of the Spymaster whilst making a sort of grabbing gesture. He doesn't make any moves towards Luc, waiting for what Gill wants him to do. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth returns the nod to Gaston, and turns back to the stage to see Luc continuing to shake. Seth passes by the alchemist, and he heads up the stairs to try to block anyone else from getting up the stage. His hand stays on his blade, letting Halcyon and Gill help the scared and frightened elf. GM: Readying an action to draw the sword if anyone hostile comes out of the mirror. H3 to D2 ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth continues his approach, making his way towards the side that the man is. As he approaches he realizes who the man is and he looks towards the halfling in a guard's uniform. He can barely see him over the bar, but still speaks in the general direction of the halfling. "I believe this man is your missing Spymaster." Seth stops towards the front of the warehouse, sword still sheathed but his hand ready to grab his sword on a moments notice. GM: Know Local: 1d20 + 9 ⇒ (16) + 9 = 25 Moved Seth from P5 to H3 ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth watches the mirror begin rippling, and his hand immediately goes for his sword. As soon as his hand grips his sword he stops, and turns to Evelynn. He points towards the mirror. "Someone is going to come out of that mirror and I doubt they are here to raise money for charity." Seth turns back to the stage and begins making his way around the food station.
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Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Okay so I am going to be on a cruise for seven days starting tomorrow. I will be able to post but not that frequently. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth keeps to the bar area, content with his position. "Standing around gets really boring really fast, but money is money I suppose." Seth pauses for a moment and turns from Evelynn to the bartender and asks the him for a water. As Evelynn mentions 'that girl', Seth quirks his eyebrows in confusion. He looks towards Halcyon then back to Evelynn, then back to Halcyon, and then back to Evelynn once more. "Are you referring to Halcyon? If so I barely know her, and I doubt she could trounce me." GM: Know(Noble): 1d20 + 6 ⇒ (16) + 6 = 22 I'm not sure if you meant to talk about Ravenhall or not, but I am going with it anyway. ![]()
Male Human Theme Song Gendarme Cavalier 5 | HP: 21/35 | AC: 19 (11 Touch, 18 Flatfooted) | CMD: 18 |
Defenses: | Init: +1 | Perception: +1, Sense Motive: +12
Fort: +5, Reflex: +1, Will: +0 ![]() Seth does not react to her obvious disapproval of her brother's methods, he just nods and continues listening. "I don't know about you, but I prefer my mind not to be messed with." Seth pauses for a moment, and looks as though he is about to sneeze. He brings his elbow up to his mouth as two rather loud sneezes come out in rapid succession. "Sorry about that... Anyway, you're right it can't be natural and to make things worse is that I'm not used to their sort of demeanor. My boys are lively, disciplined but lively. I like it that way though, it keeps things interesting and a hell of a lot less boring on a job."
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