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Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() I have some bad news. As you have no doubt noticed I have not been keeping up with the posting part of this play by post. My workplace has tightened up on 'personal' use of the net so I am really only able to post on weekends/evenings and that has simply not been happening. I am afraid I need to exit this game. I am very sorry, you are all excellent players and The lovely Blue Dwarf is one of the best gm's I have had the pleasure to play under. I hope this will not cause too much disruption and I will follow your exploits with great enthusiasm. Your former party member.
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Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Ok so the shed can't be that tall or we couldn't hear rant boy. Plan A:
Plan B:
Plan B1:
Plan C:
Plan D:
Plan C? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Right so 4 fire globes up for grabs Setebo has them right now but shout out. The hairy one is also snagging the MW clubs unless someone else wants one. They make nice throwing weapons. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Actually that was a hit. Nonraging AC w/o shield 17, -2 for charge, 15. "Owwwrggrrrr!" And I thought they had swords?
Not that is matters much as this goon has the life expectancy of an ACA repeal bill in the Senate. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() *Round 1* FIRE! If the arsonists are withing charge range (80")
Charging if I have a clear path. Then attack with Mattock. AC is
If they are too far away. Seeing the flames Setebo breaks into a flat run drawing a large metal ring from his belt as he moves. Move 40' closer and draw chakram. Throw chakram: 1d20 + 6 ⇒ (13) + 6 = 19if w/i 30. -2 for every 30 or bit thereafter. Damage, whetstone: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10slashing. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() {nothing to do over the week} Forging ahead of the Capt'n and his pack (pair at least) of wild dogs Setebo attempts to force a path through the crowd. Initiative if needed: 1d20 + 4 ⇒ (4) + 4 = 8 ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() TarkXT wrote:
Dragged!?! Setebo will be running ahead. The forest/wilds/jungle is much more a home for the furry one than civilization. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() "...And a chance to get out of the city. Maybe find another place like the island. Besides the city must be long gone by now a relaxing trip up-country on someone else's purse sounds nice? Right Captain?" ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Well The choice really comes down to Govt or Pathfinders. Apsis/Assassins/Pirates are a little too likely to dry gulch us once we are at the supposed city. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() "Everyone wanting the same thing. Some friends will be unhappy with us. Life was simpler on the island." Setebo's voice is a little unsteady. It appears he has discovered Manioc whisky.. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Setebo spends his first days in 'civilization' firmly in the Captain's shadow. He provides porter and inadvertent bodyguard duty though it would be a very desperate cut-purse who would try their luck with the furry crew. Setebo does provide some unwitting amusement as over the days of Cathain's shopping the sailor gathers an extraordinary pile of gear. Much of what was gathered on the island is sold and replacement gear begins to fill Setebo's room at the Xai Xai. A long stay at a public bath provides much grist for the rumor mills and a trip to a barber reveals first that Setebo has quite a heavy, strong jaw under that unkempt beard and second that his hair regrows quite quickly. {assuming rooms are available and we are using them. Setebo would want to be near the Capt, Helga or Atzi and would be happy to share. Assuming good meals and good inn for the Xai Xai? so 7gp a day?} Setebo is out of place at the party. Eating daintily, trying not to scratch at his stiff new clothes and freshly scrubbed skin. He is glad to see Jask and Ayers but is a bit too overwhelmed and self conscious to have much conversation. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Shopping list for the hairy sailor:
Selling
Buying. I think they saw Setebo coming.... _unusual_
_Armor_
_Arms_
_Alchemical gear_
_Mundane Equipment_ Bandolier (2) .5gp 0# ea. 1gp 0#
Mortar and pestle (No listing for this in either prd or d20. How do they expect one to grind the beans?) Dominoes, bone 1gp 1#
Gross cost: 1396.97gp
Current cash: {3657 - 1356.62) 2300.38 Total weight {new gear 114.5# existing gear # assuming MW pack ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Caithan Kalson wrote:
Check selling: Masterwork +2 strength composite longbow cost/selling price: 600/300
3 masterwork arrows. Cost/Selling price:18/9g
Scroll of raise dead: 6125g
Total: (300+9+6125+150)6884.0 Fifth share:1376.80 Total share (2282+1375.8)3657gp 8sp each ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() So you are eating the 150gp cost for the spell??!? Masterwork Transformation/PRD wrote:
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Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Atzi wrote:
Setebo is upgrading to a chain shirt. That could use masterworking. What is the cost for the spell? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Ok
Current potion distribution: Atzi; CLW, Lesser Restoration, Water Breathing.
Note this includes only potions found on the Shiv. Please add to character sheets if not already present. Helga do you want the 2 scrolls of Argury? I missed them on the last run through. Sorry. Full healers kit to Atzi as she asked first.
2 sunrods and a whetstone to Helga. We still need homes for the lanterns and oil. Hook and rope went to Atzi. Wrestle her for them. DM Wellard we are selling the scroll of Comprehend Languages. Waiting on the 5k call before deciding on selling the Raise Dead. Note to Corvus, your spells look ...off. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Atzi wrote:
Scrolls/potion/soap/stone/hook/rope done. Please add to your sheet. Readable? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Right working on distributing gear now that we need to be mobile. Wellard To save us from having to sell and buy can we just assume the 4-man dome tent is really a 5 man dome tent? EVERYONE!!!
~Scrolls, note these come in a "High Quality" scroll tube for what that is worth. Helga as you are the only one of us with a snowball's chance of using these I will leave it up to you to save or sell. Mind you if the Raise dead comes with the 5k gp material cost included I will urge selling that one at least.
Arrows, Helga, Capt'n decide among yourselves but these are useless to Setebo.
Needful things
Healers kits.
3 Whetstones, anyone using non-magical bladed weapons should have one. +1 damage on first hit may be small but it might make the difference. Camp gear.
~150 feet of hemp rope in addition to what we are already carrying. Sell?
Most of the other mundane equipage can be dumped in an inn until we figure out what we are doing next and then strapped to a pack horse/camel/bystander as needed. CHOOSE NOW! ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() DM Wellard wrote:
Sorry they are in the D20PFSRD the bleeding arrow comes from Elves of Golarion where the Thistle arrow comes from Adventurer's Armory. Actually they are both rather cheese better I think for dedicated archers or for baddies to use. Thoughts on the material cost w/scrolls question? Are you ruling that the 5k diamond (or other expensive material component?) is needed when the spell is cast or when the scroll is created? Admittedly not a vital concern with Setebo but five grand and change is riding on the answer. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() DM Wellard wrote:
As these listed weapons etc are all unusual I was also asking if they exist in this game and are common enough to be readily available. Pilum/Armentum are not exotic but likely uncommon. Sargrava might be a place to preserve the outdated weapon tech assuming the heart makes light/no armor plus large shield fighting style more common among their enemies. The Pilum was developed to counter exactly that tactic. Are the strange arrows ok? And what is the correct price for the arrow-that-causes-bleed Thistle/Bleeding arrow? Mithral armor? Thoughts on the material cost w/scrolls question? Are you ruling that the 5k diamond (or other expensive material component?) is needed when the spell is cast or when the scroll is created. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() And on to spending rather than making money. Which, if any, of the following are available for money and or love? Pilm
Mithral armor? Esp chain mail or breastplates? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() 2. Hmmm Loathe as I am to denigrate friend Helga the odds of her casting Raise dead are pretty low.
Perhaps trading the scroll for future favors unspecified might be wise. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() DM Wellard wrote:
1. You sure about that boss? I based my pricing on this... PRD/core/magic items/scrolls wrote: "...The price of a scroll is equal to the level of the spell × the creator's caster level × 25 gp. If the scroll has a material component cost, it is added to the base price and cost to create." It looks to me that material costs, like the 5kgp diamond for the Raise Dead spell, are included in the creation cost/price of the scroll where focus costs, like the 25g for the divination sticks needed for the Augury spell are not. But then I have a lovely sinus headache and may not be thinking clearly. Note: I think this means we will need to buy a set of diving sticks if we want to keep the Augury scrolls. Should be able to reuse the same sticks for both as focus components ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Getting a Darkwood shield away from a druid is like trying to get a hambone away from Rollo. One does not presume to try if one is fond of ones digits. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() More things to sell. No one in the party can use:
So that is another 6775g to go in the kitty. Wellard I set the sale price for the scrolls at cost +100% of components.
If so...
So which is correct? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() When news that the new ship will take them Setebo's first action is to disappear into the forest at a flat run. He first calls on the Green Lady and tells her that they will be leaving her island. He thanks her for her help and asks if there is anything of the outside world she desires? The next destination on his sole pounding tour of the Shiv is the Crab home of the strange Crow-man. Shouting from well outside the reach of the claws. Setebo tells the strange man that rescue has come and if he wishes to leave there is room for him as well. Should the crow wish to leave the island Setebo will lend a shoulder to his burdens and stand bodyguard for the return to the lighthouse camp.
Setebo is the last to leave the island. The warped sailor seems reluctant to leave the place that has been his home. He has forgotten the fights with fungal things, ghouls, snake witches and red devils. He remembers Helga and Atzi relaxing in the river pool. The companions making a home out of the cannibal camp. The wonder as the ocean moved away from the land, and the green lady's laughter. He silently vows to return. That bleeding altar should be easy enough to smash with a good heavy sledge. There might even be a way to brace the door open when the sea comes back. Leave that old barren temple for fish to swim through. Onboard he rapidly falls in with the crew. His strength, endurance and willingness to take on the tasks that the other sailors hate make the odd bent man popular or at least happily exploited. Luckily Setebo does not know the difference. All is not bilge and roses however. Setebo also misses Quetza and spends hours watching the Shiv fade away wondering how his scaled friend will fare. The half-man's dreams are also troubled. Several nights he cries in his sleep his body rigid as if restrained. He dreams of an old man, his face grossly distorted by nearness. "No, this will not do.. This has to go.. Good, but we can do better...." On these nights Setebo wakes with his mouth full of thick black blood. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Well Mending is a druid available cantrip. A touch of work and the broken condition is gone. But there cannot be that much of a market for used scimitars, and we are foreigners/tourists so scrap price is good enough for me. Re wizard. Told you it would be quick. Anything about the survey papers or should I forget them forever? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Grrrr must choose Rage power.... Animal fury: Raging bite and a third attack. Guarded stance:+1 dodge vs melee while raging at the cost of a move action every 4 rounds. My ac is rather non scottish..... Knockback: most effective once I have the bite. turns claw/claw/bite to claw/claw/headbut Rolling dodge: see guarded stance Str surge: Good cbt and rp uses. Gives me a 1 round str in the 26/27 range which is quite nice..... Superstition: Sigh... no buffs but a +9 will save while raging.#&^*^# dominate person Guarded life: This is almost a rage power tax Sigh..... Leaning Animal fury/Str surge/Guarded life.....any advice? ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() ~4 I am assuming the Snake Lady scrolls are divine, correct? With the witch in the game a good number of the spells appear on both A & D lists now. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Just to be sure.
~~1a: Any interesting plot/info to be gleaned from the surveying material? "parchment covered with surveying data, No useful information. Need to have a better understanding of the island" ~2: I am assuming the items highlighted in orange have been sold, correct? ~3: I propose selling the items highlighted in blue, thoughts? ~Setebo the gear monkey ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() DM Wellard wrote:
Not a prob. The sheet in its current form was set up for desert island survival horror. In survival/horror situations there is a small chance that some random bit of gear will be vital. See the Fisher Space Pen and Apollo 11. So I was on vacuum/NSA mode, grab it all and deal with the mess later. Now that we have a culture to draw on organization rather that accumulation becomes more important. Is short, on it. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Atzi wrote: Sweet! \o/ Ooooo a new version of the test drive rules is available for free download! Pull these Atzi and they will give you a decent grounding. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() DM Wellard wrote:
You might be over focusing on the goal of 'completing' the ap. The real question, to me at least, is not "When will we finish this?" but rather "Am I having fun right now?" So long as the second question can be answered in the affirmative then the longer term goal seems largely irrelevant. At least that is how I see it. As far as recruitment I think you may underestimate the popularity of SS. I expect a recruitment thread looking for an arcanist to join a strong party for the second book would get a very good response. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() 1. Sorry to see you go. But I can understand, even agree some of the time. 2. Also a SW fan and would be angling for a player slot in any game you choose to run. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Loot added to sheet{/ooc] DM Wellard wrote:
With a couple of improvised great clubs the Cap't and Setebo could reduce this to rubble in an hour or two of sweaty work. {average damage per round = 6 (average of 1d10+6 = 11 -8 hardness = 3/person round). Add in things like the iron spikes to open gaps and the rest of the party pulling on a silk rope/using makeshift levers and it becomes quite doable. Not to mention the effects of Bull's strength and/or Shillelagh. But I understand if this sort of thing of out of scope for the game. :7) Now to decide on a rage power....... ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Helga Evadottir Alfchild wrote: "I wonder, could we float through that trapped room as smoke?" Helga suggests. Since we have to mist our way out of the snake-killing room anyway it seems like a good idea. "I dislike trusting that the statute will let us become flesh again but If you trust it then I will trust you friend Helga." At the blood alter w/ Atzi. "Hmmm, this might help."
"Now, where do these stones join...." ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Setebo stands near the entrance softly panting in the dark.
Once rested hairy sailor wanders the room examining the inscriptions. "These are lovely... and so old..."
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Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Setebo leaps to follow the snake woman a bloody foot pushing off the statue for more height as his claws pass harmlessly through the mist. [ooc]It was either this or trying to inhale her a'la the Tick vs. The common cold start at 9min 50sec. ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Mahatma on a pogo stick +14 attack!!! The venom clamors of a jealous woman
As the others return to the fray Setebo presses his attack. {assuming no flank. If the half squares on the back wall are useable then Setebo will take a 5' step to get flank if the capt or Rollo will 5' into one of the small squares. If those are good squares then we will have the delightful situation of Capt and OLoB on her north side and Setebo and Rollo to her south each with flank and the casters/bowpersons with a clear shot.} Left claw, poison, song, challenge: 1d20 + 9 - 1 + 1 + 1 ⇒ (18) + 9 - 1 + 1 + 1 = 28, blur: 1d100 ⇒ 36, damage, poison, song: 1d6 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 10. Right claw, poison, song, challenge: 1d20 + 9 - 1 + 1 + 1 ⇒ (9) + 9 - 1 + 1 + 1 = 19, blur: 1d100 ⇒ 37, damage, poison, song: 1d6 + 6 - 1 + 1 ⇒ (1) + 6 - 1 + 1 = 7 ![]()
Combat stats: Half-Orc Totem barbarian 1
Move 40. Per . Init + AC/tou/ff. Norm / / , Rage / / , Fatig / / . Saves Fort / / , Ref / / , Will / / norm/rage/fatig ![]() Round 5 Initiative 19- "Captain!" Free action: starting Rage 2 rounds of 10 used. Merde too close to charge. "O, from this time forth, my thoughts be bloody, or be nothing worth!" Disdaining javelin, disdaining spear, disdaining even the ground beneath him Setebo simply leaps at his serpentine foe. 5' step (reskinned as leap, no game effect ignore the leap part if it causes issues) to to the NW, Should be in the space with the "C" in it. Full attack with claws.
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