
Grensol |

Live prisoners should be rescued and setting them on fire is a horrendous act of evil. The paladin is fully justified in subduing the sorcerer and taking her prisoner.
Out of game this might cause tension but the sorcerer player is the one who created the incident and if she's going to become irrational and act radically out-of-character whenever the game is not keeping her fully entertained then she needs to shape up or leave the group.
If the player argues that she was acting in character and that her character was always capable of great evil then she bears responsibility for 1) choosing to journey with a paladin and 2) choosing to manifest great evil in his presence knowing full well that he would have to bring her to justice or kill her if necessary.