Scruffy the Janitor's page

118 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

I don't know if it works or anyone else would agree. But I would be amused if Twila-5 and the rest of use played the 1-2 subtier of 3-00 The last bite in the PbP gameday opening up soon.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Scruffy's gunna make sure all this mess was worth it. Right after I add some more armored platting to Robert-0 and find out about the memorial."[/b]

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

prof(lab tech): 1d20 + 7 ⇒ (4) + 7 = 11

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy Checks the two vesk for healing serums and offers them up to his comrades before dragging Robert-0 to the elevator

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Director, shoot and move back."
Scruffy takes a guarded step and fires his cautoject pistol once.
EAC: 1d20 + 3 ⇒ (17) + 3 = 20
A damage: 1d4 ⇒ 2

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy's energy shield takes most of the damage before sputtering out. The vesk's claws still give scruffy a scratch. throwing caution to the wind Scruffy fires twice.

bs EAC 1: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
A damage 1: 1d4 ⇒ 1

bs EAC 2: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
A damage 2: 1d4 ⇒ 1

using my reroll on number 1

bs EAC 1: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
A damage 1: 1d4 ⇒ 1

ok these damage dice clearly hate me... feel free to take your claw attack of op, *sigh*

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Jhaeman wrote:
@TK423: Because the sniper has her back to a wall, the 15' radius of the grenade would catch Scruffy's drone in the blast and would constitute prohibited PVP unless Scruffy consents. Do you have a different action you could select?

Robert-0s down anyway so that's fine.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Jhaeman wrote:

The last of the ysoki's holographic clones is disrupted by Robert-0's attacks! Snarling, the assassin stabs down again with her blade, widening the crack in the robot's armor!

Robert-0 takes 8 S.

** spoiler omitted **

Robert-0 sputters and sparks as his limbs sag and he hits the ground with a loud *KLANG*.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Jhaeman wrote:

The last of the ysoki's holographic clones is disrupted by Robert-0's attacks! Snarling, the assassin stabs down again with her blade, widening the crack in the robot's armor!

Robert-0 takes 8 S.

** spoiler omitted **

did the first attack miss by 5 or less? if so it would have popped an image.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Keep Stabbin Robert-0"
vs KAC: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
p/e Damage: 1d4 + 2 ⇒ (3) + 2 = 5

vs KAC: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
p/e Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Scruffy activates his mechanic force field

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Yeah PF1 doesn't use massive damage which is part of it, but there are plently of PF1 scenarios where an ill times hit from a raging barbarian will totally flatten a 1st level character.

Low level particularly level 1 is just very swingy. A friend of mind described every first level adventure like this,
"I swing i miss. You swing you miss. Best game EVER!"

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Keep 'em locked down Robert-0"
Robert-o rolls forward and stabs

vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16
p/e damage: 1d4 + 2 ⇒ (1) + 2 = 3

Scruffy takes a guarded step forward to keep the vesk from flanking Kaath.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

I'm not sure if she can guarded step and draw a weapon as part of it. I'll go with whatever your call is but I think you can only combine drawing a weapon with charging or moving your full speed.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Hmm I was hoping to drop her oh well. If someone can attack then move in front of the door to the smoker to keep the vesk out for a bit that would be good.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Get 'em Robert-0"
Using a move action to let Robert-0 full attack.
vs KAC: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
P/E: 1d4 + 2 ⇒ (2) + 2 = 4

vs KAC: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
P/E: 1d4 + 2 ⇒ (4) + 2 = 6

Robert-0s hydraulic limbs make a sound that is something like ha-haaaaaw
Scruffy tries to line up a shot at the sniper before they come to.
vs EAC: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
A damage: 1d4 ⇒ 3
critical damage: 1d4 ⇒ 1
"Director you might want to withdraw to the rear"

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy moves up to the elevator door.
"Be careful director there could be more."
Scruffy directs Robert-0 up to stab the sniper.
Vs KAC: 1d20 + 5 ⇒ (15) + 5 = 20
S and E damage: 1d4 + 2 ⇒ (4) + 2 = 6

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy will attempt to override the door following the same procedure as before.

Engineering take 10 = 21

engineering roll is needed:

engineering: 1d20 + 11 ⇒ (9) + 11 = 20

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

He attempts to do the same thing for the gas vents taking 10 for a total of 21 engineering.

Just in case roll

engineering roll:

engineering: 1d20 + 11 ⇒ (9) + 11 = 20

"Hmm oughta hold 'er C'mon in evereyone. It occurs to me that if I was clever, an I wanted something under heavy guard, waiting to trigger a security system or virus when the reterival team was inside would be real fancy. All the security to my objective is clear and the ones what might be holding it are all softern up. IF I were clever... Front lines 5 feet from the door, blasters on the sides. Employees to the rear. please keep yer apendages inside the smoker at all time. "

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy attempts to take his time and takes 10 if possible for a total of 21 engineering.

If that doesn't do it or something interesting begins to happen prompting a roll here it is

engineering roll:

engineering: 1d20 + 11 ⇒ (3) + 11 = 14

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Come on Robert-0, bring along some of that cubical wall."
Scruffy seals his suit and enters the smoker with his custom rig and his cauto-ject pistol ready.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"I can go in ahead of everyone else and try to disable 'em, or we can go in together."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Hmm. Might be able to disable'em."
Is there any way to attempt to disable them before entering?

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"We found a suit of armor in the security office, and well, there's whatever Twila-4 was wearing... assuming the seals are un damaged. Otherwise I'm ready as I'm gunna be."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Bordie, do you have a respirator or environmental protections? If not, smokers gunna be a bad idea for you."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Ugh, thanks. wasn't expectin' a leak that bad in an office building."
2 MK1 healing serums: 2d8 ⇒ (5, 7) = 12

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

fort: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
oof ok I'm using my re-roll I don't think I've done that yet.
fort: 1d20 + 4 + 2 + 3 ⇒ (6) + 4 + 2 + 3 = 15
"Lets get out of here."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

fort: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Can't be that bad if yer still up. I'll come get ya. We'll need ta treat ya."
I'm taking a risk here, Brakim are immune to low level radiation and get a +2 on fort saves vs radiation.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Is there a computer on that first desk?

if so:

If so Scruffy will hug the edge of the room to try to get under the motion sensor and disable it before checking any tech on the first desk for traps and disabling them.
Take 10 on engineering gets a 21 to disable motion sensor.
Take 10 on engineering gets a 21 on any more shock grid traps on the desk.

after that
Scruffy takes a look and sees if he can tell what is wrong with Bordle.
medicine: 1d20 + 7 ⇒ (2) + 7 = 9

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy will rest and rechage his shields.
"We have motion in the lab and near the elevator. Not sure what is in store. Might want to check that lab before we go to the elevator."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy assists with them moving of Twila-4 before rechecking the motion sensors for activity on this floor.
"If everyone get's inside, maybe I can reseal the door for a few minutes."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Hmm, don't move..."

Scruffy moves and tried to clean the ooze off with a jet of acid.
vs EAC: 1d20 + 3 ⇒ (4) + 3 = 7
acid: 1d4 ⇒ 3

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy steps back and fires again
vs EAC: 1d20 + 3 ⇒ (3) + 3 = 6
a damage: 1d4 ⇒ 1
"Dang ol' metal ooze. say still while I clean you up."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy steps away from the ooze and the fires his cautoject pistol again,
vs EAC: 1d20 + 3 ⇒ (4) + 3 = 7
A damage: 1d4 ⇒ 3

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy moves over and takes aim at the ooze fighting with Kaath and takes a shot with his cautoject pistol
vs EAC: 1d20 + 3 ⇒ (15) + 3 = 18
Acid damage: 1d4 ⇒ 1
Robert-0 slides back to give other starfinders access to the door way while keeping a scanner on the director.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Robert-0 get back in here! Protect the director."
Scruffy looks to see if he can find a way to turn on the lights form this console, then heads towards the door.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"mumble mumble dang lousy mumble. Robert-0 go help Kaath. Maybe I can seal the door for a bit if ya'll get in here."
Scruffy has robert-0 move next to Kaath and ready to strike at an enemy that gets next to him. Are there any actual camera feeds to look at or just the motion sensors. If there are cameras scruffy wants to see what's in the hallways

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

First make sure any computer countermeasures are disabled, the check any camera feeds.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy nods at George 09-23
"Yup. I got the UPBs but not the time."

"Hey directory, think you could come over to this console. Might help to have some good biometrics."
computers: 1d20 + 9 ⇒ (15) + 9 = 24

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Anybody need some armor. Maybe the director oughta put it on."
Scruffy begins checking any monitors and computer systems he can find in the security room.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

With the fight over scruffy rearms Robert-0 and begins to do a more detailed investigation of the security room.
Take 10 on perception for 16

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy moves in and takes his weapons while robert-0 scoots past the Abadarmor and towards the security office.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Robert-0 move it on over here, zip-zip-zoom!"
Scruffy has robert-0 double move and then readies to step into the doorway once the rest of his allies are inside the office.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy sees TK423 step up to the door and get work. He gives a brief shrug and taps a button on his custom rig, surrounding him in a field of energy.
"Hey Robert-0 better double check the office!"

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy heads over to the security room door.
"Director follow me"
He then directs robert-0 to move in a way that will get the Abadarmors attention.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Jhaeman wrote:

Scruffy uses his favorite sonic screwdriver to disable the motion sensor next to him, as his drone races off into the darkness. Twila-4 bravely rushes for the door, while George conjures a sheet of flame that slightly scorches the Abadarmor.

@Scruffy: Please remember you only 15' dim light vision with your flashlight. I'm happy to assume robert-0 is rolling around randomly, but you won't really be able to help it navigate beyond your sight (unless it has darkvision or a separate source of light).

@George--sorry, you asked me that before and I forgot to answer. Yes, magic missile will work on these constructs.

The Blue Abadarmor made its save for half damage.

Kaath and TK423 are up.

** spoiler omitted **

I think I can still direct him with my custom rig as long as he is in range. Though I had forgotten about the lighting conditions so yeah he may bump into things a bit.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy spends his turn trying to disable the motion sensor.
engineering: 1d20 + 9 ⇒ (8) + 9 = 17
Robert-0 attempts to keep the other Abadarmor running in circles.
"Ya'll might wanna scatter and confuse it. Stay behind me Director, or this cubicle here should be safe once I take care of this thing-a-ma-bob."

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Ok since it would have been a move action to make the perception check and I still want to disable that motion sensor next round, I'll use my standard action to have robert-0 double move and trip other motion sensors, if that's ok.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Jhaeman wrote:

@Scruffy: It'll take a full action to attempt to disable a motion sensor. You realise that in every cubicle that has a smoking corpse, the computer's shock grid security device has been activated and overloaded, blowing out the circuit but killing the occupant immediately! It looks like the shock grid extends to the chair and every square adjacent to it (but not passing through a cubicle wall). I've placed a lightning bolt where there are corpses in the first row of cubicles.

@George: Yes, you can roll an Engineering check to know about the Abadarmors.

TK423 is up.

are the overloaded grids able to reactivate? I want to do something more productive, but I think the only useful thing might be running to the door. Any suggestions from the party?

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

What kind of action would it be for me to disable a motion sensor?I'd like to create some blind spots if I can.
Scruffy takes a look at the cubical full of charred bodies to try to determine what happen here.
perception: 1d20 + 6 ⇒ (6) + 6 = 12

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