
TK423 |

TK423 it taken back by the clones of the Sniper. So using what cover he can he tries his luck on one of them.
Trick attack, Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
DC equal to 20 + the target’s CR
Tactical semi-auto pistol vs. KAC: 1d20 + 4 ⇒ (3) + 4 = 7
Damage P: 1d6 ⇒ 5
Trick attack damage: 1d4 ⇒ 4
Well I was going to ask the GM to roll to see if I hit the right one, but never mind. Such a waste with good damage rolls

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George 09-23 tries to carefully edge himself out of the corner while keeping his defences up.
(Move action - Guarded Step, Standard action - Total defence)

GM Jhaeman |

Although barely able to keep his feet, the vesk mercenary swings his doshko again in a powerful sweep! Kaath leaps back just in time, but George 09-23 takes a crushing blow to the abdomen!
The vesk is trying to Cleave again, starting with George 09-23 and if succesful, on to Kaath
George gets hit and takes 17 P (crap, max damage!). The Cleave misses Kaath.
Doshko vs George KAC (total defense): 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d12 + 5 ⇒ (12) + 5 = 17
Doshko vs Kaath KAC: 1d20 + 8 ⇒ (5) + 8 = 13

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George 09-23 falls to the ground unconscious and with life-threatening injuries.
I would appreciate if someone else would engage them in hand-to-hand combat as I do not wish to be cleaved to death!

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"Keep 'em locked down Robert-0"
Robert-o rolls forward and stabs
vs KAC: 1d20 + 5 ⇒ (11) + 5 = 16
p/e damage: 1d4 + 2 ⇒ (1) + 2 = 3
Scruffy takes a guarded step forward to keep the vesk from flanking Kaath.

GM Jhaeman |

Robert-0's visual sensors get confused and stab a hologram, disrupting it! "Stupid thing!" shouts the assassin. The ysoki brings out a survival knife, switches to a two-handed overhand grip, and bring it straight down onto the drone! Sparks and electrical surges race along the top of the badly damaged construct.
Robert-0 "popped" a clone with its attack, and then got hit by a crit. It takes 13 S.
(1real): 1d3 ⇒ 3
survival knife vs Robert-0 KAC: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d4 + 4 ⇒ (1) + 4 = 5
extra crit damage: 1d4 + 4 ⇒ (4) + 4 = 8

GM Jhaeman |

TK423 fires a bullet, but it only glances the ysoki's arm.
Trick Attack (Stealth): 1d20 + 11 ⇒ (1) + 11 = 12
Tactical semi=auto pistol vs KAC: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 ⇒ 1
trick damage: 1d4 ⇒ 1
1real,2clone: 1d2 ⇒ 1
Botting TK423 as doing a trick attack. The trick attempt fails, but the attack hits for 1 point of damage.
@Scruffy: Did that crit take Robert-0 down?

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Kaath strikes again at the nearest vesk
”You are not welcome in this corner of the universe! “
solar crystal weapon: 1d20 + 5 ⇒ (14) + 5 = 19 for bludgeon: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 +1 elec/stun

GM Jhaeman |

The vesk responds by using his ebbing strength to swing that doshko for all he's worth, slamming it into two Starfinders with a single sweep!
Attempting a Cleave, starting with Kaath and (if successful) continuing on to Scruffy.
Both attacks hit. Kaath, you take 12 P. Scruffy, you take 16 P.
@George: I'm assuming you spend a RP to stabilize. On the next round, if you so desire, you can spend another RP to "get back in the fight."
Cleave! vs Kaath KAC: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d12 + 5 ⇒ (7) + 5 = 12
Cleave! vs Scruffy KAC: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d12 + 5 ⇒ (11) + 5 = 16

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"Keep Stabbin Robert-0"
vs KAC: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
p/e Damage: 1d4 + 2 ⇒ (3) + 2 = 5
vs KAC: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
p/e Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Scruffy activates his mechanic force field

GM Jhaeman |

The last of the ysoki's holographic clones is disrupted by Robert-0's attacks! Snarling, the assassin stabs down again with her blade, widening the crack in the robot's armor!
Robert-0 takes 8 S.
1real,2clone: 1d2 ⇒ 2
knife vs Robert KAC: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d4 + 4 ⇒ (4) + 4 = 8

GM Jhaeman |

Director Ebaki grabs an azimuth laser pistol from Kaath's waistband and fires like a madman at the vesk warrior!
Ebaki missed.
@Kaath: I normally wouldn't have an NPC take something without asking if the situation weren't desperate. If this bothers you in any way, please assume you get the weapon back as a free action.
attack vs vesk EAC w/ cover: 1d20 + 2 ⇒ (9) + 2 = 11

TK423 |

TK423 calls out "Frag out! And tosses his frag grenade I into the back area of the sniper "clones" to keep himself out of the blast area.
DC Reflex save 15
Damage: 1d6 ⇒ 4P
First time I have thrown a grenade hope I did it right

GM Jhaeman |

Okay, as per the Discussion thread, I have gone back and checked whether any PCs were adversely affected by the incorrect use of Cleave with an Unwieldy weapon. The vesk missed entirely in rounds 1 & 2, and missed on its second attack in round 3. But it did hit with a second attack in round 4. So Scruffy, please give yourself back the 16 P you shouldn't have taken.

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The last of the ysoki's holographic clones is disrupted by Robert-0's attacks! Snarling, the assassin stabs down again with her blade, widening the crack in the robot's armor!
Robert-0 takes 8 S.
** spoiler omitted **
did the first attack miss by 5 or less? if so it would have popped an image.

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The last of the ysoki's holographic clones is disrupted by Robert-0's attacks! Snarling, the assassin stabs down again with her blade, widening the crack in the robot's armor!
Robert-0 takes 8 S.
** spoiler omitted **
Robert-0 sputters and sparks as his limbs sag and he hits the ground with a loud *KLANG*.

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@TK423: Because the sniper has her back to a wall, the 15' radius of the grenade would catch Scruffy's drone in the blast and would constitute prohibited PVP unless Scruffy consents. Do you have a different action you could select?
Robert-0s down anyway so that's fine.

TK423 |

Darn it, I guess pick a sniper and shoot.
Tactical semi-auto pistol vs. KAC: 1d20 + 4 ⇒ (20) + 4 = 24
Damage P: 1d6 ⇒ 6
Trick attack, Stealth: 1d20 + 11 ⇒ (17) + 11 = 28
DC equal to 20 + the target’s CR
Trick attack damage: 1d4 ⇒ 3
oh, please let me hit him..
Possible crit damage: 1d6 ⇒ 5

GM Jhaeman |

TK423 nails the sniper with a head shot! The ysoki slumps against the wall, no longer a threat to anyone.
The indicator shows the elevator is still moving toward your floor.
@TK423: Nice!
@Scruffy: You're right about the near-miss popping an image; I added damage for Robert-0 in accordingly.
Elevator: 1d10 ⇒ 3

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Kaath continues to fight despite his injury
” We need to end this now. Reasonable discourse is over.“
On vesk
solar crystal weapon: 1d20 + 5 ⇒ (1) + 5 = 6 for bludgeon: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 +1 elec/stun
bleh - going to reroll with folio
solar crystal weapon: 1d20 + 5 ⇒ (15) + 5 = 20 for bludgeon: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 +1 elec/stun

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George 09-23 suddenly springs back to consciousness. With a start he gets to his feet and promptly retreats back to the smoker room with Bordle at least for now.
One resolve point well spent. :)

GM Jhaeman |

The remaining vesk warrior doesn't look like the type to back down! She cracks her knuckles as she comes through the door and takes a wild swing!
The best way I can square the vesk's tactics with the rules is to have her use Cleave with an unarmed attack. It still packs a punch! (pun!)
Kaath, you take 8 S. Scruffy, you take 8 S.
attack vs Kaath KAC: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d3 + 5 ⇒ (3) + 5 = 8
cleave vs Scruffy KAC: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d3 + 5 ⇒ (3) + 5 = 8

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Scruffy's energy shield takes most of the damage before sputtering out. The vesk's claws still give scruffy a scratch. throwing caution to the wind Scruffy fires twice.
bs EAC 1: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
A damage 1: 1d4 ⇒ 1
bs EAC 2: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
A damage 2: 1d4 ⇒ 1
using my reroll on number 1
bs EAC 1: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
A damage 1: 1d4 ⇒ 1
ok these damage dice clearly hate me... feel free to take your claw attack of op, *sigh*

GM Jhaeman |

Acid sprays everywhere as Scruffy and the vesk mercenary scuffle! Director Ebaki aims carefully and sends a laser blast into the mix!
The vesk gets grazed by the reroll, but the AoO hits Scruffy and does 8 S.
Director Ebaki hit (even with the vesk having soft cover), but also only did 1 point of damage.
TK423, you're up.
AoO: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d3 + 5 ⇒ (3) + 5 = 8
laser vs vesk EAC (w/ cleave & cover)): 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 ⇒ 1

GM Jhaeman |

TK423 fills the air with lead, but can't land a solid shot on the one thing standing between the Starfinders and a safe escape.
Botting TK423.
tactical semi-auto pistol vs. vesk KAC(cleave penalty, cover): 1d20 + 4 ⇒ (4) + 4 = 8
Damage P: 1d6 ⇒ 1
Trick attack, Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Trick attack damage: 1d4 ⇒ 2