Ring of Godless: gain the skill Divine Wisdom +2 | the die too?


Rules Questions and Gameplay Discussion


Hi guys,

Drew the Ring of the Godless which says, “recharge this card to gain the skill Divine: Wisdom +2.”

So the question at the table is do we just add the +2 or do we ALSO add the wisdom die (in this case a d8 for our cleric) to the roll? So +2 or d8+2 to use the ring?

Thanks in advance for the friendly knowledgeable share,

Ben and the gang


Well your cleric probably already has the Divine skill. This ring doesn't add dice to a check, it lets you gain the Divine skill as Wisdom +2 as though it was printed on your character card, for the check. So it is most useful to people who don't normally have the Divine skill, and lets them make a Divine check with their Wisdom skill +2.


Scripted wrote:
Well your cleric probably already has the Divine skill. This ring doesn't add dice to a check, it lets you gain the Divine skill as Wisdom +2 as though it was printed on your character card, for the check. So it is most useful to people who don't normally have the Divine skill, and lets them make a Divine check with their Wisdom skill +2.

Hmmmm. So my cleric indeed already has a Wisdom Divine: Wisdom +3. So then would I be rolling my usual Wisdom d8 die +5 (my original +3 +plus the ring’s +2)?

We encountered the Malfunctioning Deathtrap. And then rolled Dexterity d6, added the divine skill from the ring by doing a d8 +5. But it sounds like we did that really wrong and it just should have been my dexterity d6 with +2 Divine from the ring (and not my additional divine wisdom die with its regular divine +3).

Can anyone shed some additional light on how that should have been truly rolled?

But then, I think I’m misplaying Drelm’s power too:
“On your check against a card that has the obstacle trait, you may add your divine skill.

So assuming is that this means I only add my wisdom’s “Divine: Wisdom +3” but NOT my Wisdom’s d8 as well, right?

The whole “add your divine skill” text is really tripping me up. :(

Ben


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You are right: you've played both of those examples incorrectly.

Re Deathtrap: The cited Ring of the Godless power is nearly useless for a character who already has Divine: Wisdom+3 as a skill. When this character recharges the Ring, the effect is it *reduces* their modifier (it changes their Divine skill from "Wisdom+3" to "Wisdom+2"). As Scripted said, the card is not per se a buff.
I am assuming the character encountering the MDT is Drelm, and he has taken the power feat allowing him to use the cited power against a Trap (because the MDT is not an Obstacle, but it is a Trap.) If so: The way Drelm should defeat the MDT is to use his Disable skill against the Disable 5 Check To Defeat. He then would roll his Disable skill plus his Divine skill; assuming no skill feats, this would be d8+2+d8+3, which is 2d8+5. (Drelm is also a barrier-buster). Recharging the Ring of the Godless would make his check *worse* (at 2d8+4).

See the Skill rulebook text I cited on your other thread.


No, you'd still be rolling d8+3 (or you could choose to roll d8+2). They don't stack. i.e. its a completely useless item for your cleric.

Assuming you are Drelm, and that you've taken the power feat that lets him add his Divine against Traps as well as Obstacles (the Malfunctioning Deathtrap is not an Obstacle), and this is why you can add your Divine skill, you would add d8+3.

Your Divine skill is the combination of your Wisdom die and the +3, so adding d8+3 is correct for Drelm (but most definitely not d8+5).


Scripted wrote:

No, you'd still be rolling d8+3 (or you could choose to roll d8+2). They don't stack. i.e. its a completely useless item for your cleric.

Assuming you are Drelm, and that you've taken the power feat that lets him add his Divine against Traps as well as Obstacles (the Malfunctioning Deathtrap is not an Obstacle), and this is why you can add your Divine skill, you would add d8+3.

Your Divine skill is the combination of your Wisdom die and the +3, so adding d8+3 is correct for Drelm (but most definitely not d8+5).

Ah ok. So Scripted, you are saying I either use the disable check which for Dream is a Wisdom d8+2 Or, I can use his Power which would substitute the divine skill (d8+3). But I can’t use wisdom disable d8+2 and add the divine skill Power of Another d8+3. Has to be one or the other and no stacking?

Elcoderdude: I thought you were gonna be right there with 1d8+2 for disable and 1d8+3 for divine. But boy, that seems really beefy.

Regardless, I now fully understand the godless ring is worthless for my cleric. I just want to better understand how to roll against that trap specifically.


No, that's not what I'm saying. His power doesn't substitute for the Divine skill, it adds it. But your Divine skill is not improved by the Ring of the Godless. Elcoderdude is correct with the example of what dice you would roll.


Scripted wrote:

No, that's not what I'm saying. His power doesn't substitute for the Divine skill, it adds it. But your Divine skill is not improved by the Ring of the Godless. Elcoderdude is correct with the example of what dice you would roll.

We discussed your great feedback at the table and we’re following what you’re both saying in those examples now (ring ex and the disable+divine ex).

Really appreciate, it guys. :)

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