rexx2264 |
The Scenario Twisty Passages has the following (during this scenario) text.
(When you close a location, shuffle together the location cards of all locations that are not permanently closed. Then randomly deal 1 to each location that does not have a location card.)
(When you encounter a blessing, banish it, then summon and build the location Middle of Nowhere and move to it.)
What is everyone take on the first section text, have several idea's running around my head about how to interpret this.
Scripted |
Basically the open location cards get rearranged. So if you were at The Ivory Labyrinth, after the rearranged locations you might be at Blackburgh. But the location deck would still be the one that was originally at the Ivory Labyrinth, because only the location cards, not the card piles or characters, move.
I found this scenario very hard for my 6P group, but mostly due to the second scenario rule.
Keith Richmond Pathfinder ACG Developer |
skizzerz |
Do you have to move to the Middle of Nowhere every time you encounter a blessing or just when you summon it?
I'd say every time; as the power doesn't make any sense otherwise (the banishing of blessings happens no matter what regardless of whether or not you move to Middle of Nowhere). It mostly depends on what you interpret as an instruction for the golden rule. I personally read it as 3 instructions:
When you encounter a blessing,
1) banish it,
2) then summon and build the location Middle of Nowhere
3) and move to it
Instruction 2 is impossible because you already built the location, however 3 is not impossible because Middle of Nowhere exists for you to be able to move to it.
If you interpret 2 and 3 as a single instruction, then you'd only move there once, but that interpretation doesn't make a whole lot of sense to me flavor-wise since no matter what you follow instruction 1 (banish the blessing).
Mike Selinker Adventure Card Game Designer |
If you’re told to summon and build a location, if it’s not already built,
retrieve the location card from the box and build the location as usual.
There's an "if it's not already built" in there. So you go through the process of that step and check off "yup, already done" before moving on in the card text.
skizzerz |
rulebook wrote:There's an "if it's not already built" in there. So you go through the process of that step and check off "yup, already done" before moving on in the card text.If you’re told to summon and build a location, if it’s not already built,
retrieve the location card from the box and build the location as usual.
I did read that, and in fact that was going to originally be my line of reasoning for saying you need to still move there (e.g. saying that the instruction isn't impossible but there is simply nothing to do for it; but last time I argued that line of reasoning I got shot down so I was more hesitant to argue it again). As a result, I decided to interpret that the entire paragraph only applied if the location was not already built. Since the location was already built, there are no rules/instructions in the rulebook to cover that scenario and as a result it would fall under the golden rule due to being impossible to perform (due to not knowing exactly what to do in that instance). Same end result, though, in that you bypass the "summon and build" instruction but still move there.
ryric RPG Superstar 2011 Top 32 |
Mike Selinker Adventure Card Game Designer |
ryric RPG Superstar 2011 Top 32 |