Twisty Passages from Ap5


Rules Questions and Gameplay Discussion


The Scenario Twisty Passages has the following (during this scenario) text.

(When you close a location, shuffle together the location cards of all locations that are not permanently closed. Then randomly deal 1 to each location that does not have a location card.)

(When you encounter a blessing, banish it, then summon and build the location Middle of Nowhere and move to it.)

What is everyone take on the first section text, have several idea's running around my head about how to interpret this.


Basically the open location cards get rearranged. So if you were at The Ivory Labyrinth, after the rearranged locations you might be at Blackburgh. But the location deck would still be the one that was originally at the Ivory Labyrinth, because only the location cards, not the card piles or characters, move.

I found this scenario very hard for my 6P group, but mostly due to the second scenario rule.


What scripted said. It might seem confusing because it is a very new idea. But it is affecting the location cards, not location decks.


Seems obvious but I ask the question anyway : you only get to build Middle of Nowhere a maximum of once during the scenario, right?

Pathfinder ACG Developer

Unless something makes you banish it. In which case, it's pretty easy to rebuild it again :)


Do you have to move to the Middle of Nowhere every time you encounter a blessing or just when you summon it?


thanks


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Malcolm_Reynolds wrote:
Do you have to move to the Middle of Nowhere every time you encounter a blessing or just when you summon it?

I'd say every time; as the power doesn't make any sense otherwise (the banishing of blessings happens no matter what regardless of whether or not you move to Middle of Nowhere). It mostly depends on what you interpret as an instruction for the golden rule. I personally read it as 3 instructions:

When you encounter a blessing,
1) banish it,
2) then summon and build the location Middle of Nowhere
3) and move to it

Instruction 2 is impossible because you already built the location, however 3 is not impossible because Middle of Nowhere exists for you to be able to move to it.

If you interpret 2 and 3 as a single instruction, then you'd only move there once, but that interpretation doesn't make a whole lot of sense to me flavor-wise since no matter what you follow instruction 1 (banish the blessing).

Adventure Card Game Designer

rulebook wrote:

If you’re told to summon and build a location, if it’s not already built,

retrieve the location card from the box and build the location as usual.

There's an "if it's not already built" in there. So you go through the process of that step and check off "yup, already done" before moving on in the card text.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Mike Selinker wrote:
rulebook wrote:

If you’re told to summon and build a location, if it’s not already built,

retrieve the location card from the box and build the location as usual.
There's an "if it's not already built" in there. So you go through the process of that step and check off "yup, already done" before moving on in the card text.

I did read that, and in fact that was going to originally be my line of reasoning for saying you need to still move there (e.g. saying that the instruction isn't impossible but there is simply nothing to do for it; but last time I argued that line of reasoning I got shot down so I was more hesitant to argue it again). As a result, I decided to interpret that the entire paragraph only applied if the location was not already built. Since the location was already built, there are no rules/instructions in the rulebook to cover that scenario and as a result it would fall under the golden rule due to being impossible to perform (due to not knowing exactly what to do in that instance). Same end result, though, in that you bypass the "summon and build" instruction but still move there.


Thanks for the confirmation.


Does anyone see a point to temp closing Blackburgh in this scenario?


I have. Admittedly I used the ball of twine to have the maze already available and populated, so both could be temp closed in one turn and I could win that turn.

Sovereign Court RPG Superstar 2011 Top 32

I'm glad I found this thread because I was reading it as the cards in the location decks all mixing, not just randomly swapping around the locations.

Also pretty sure the scenario title is a Zork I reference and I approve.

Adventure Card Game Designer

"Hold that thought."

Sovereign Court

Tanis O'Connor wrote:
"Hold that thought."

Why Mike, your avatar looks different.


ryric wrote:


Also pretty sure the scenario title is a Zork I reference and I approve.

Hmmm, when do we get to use XYZZY?

Adventure Card Game Designer

1 person marked this as a favorite.
Andrew L Klein wrote:
Tanis O'Connor wrote:
"Hold that thought."
Why Mike, your avatar looks different.

Tanis has been my avatar on many an occasion.

Sovereign Court RPG Superstar 2011 Top 32

jones314 wrote:
ryric wrote:


Also pretty sure the scenario title is a Zork I reference and I approve.
Hmmm, when do we get to use XYZZY?

...which was itself a reference to even earlier games. Actually now I'm hoping for a Loud Room location that makes everything you play happen twice.

...twice...


This was our favorite scenario in 5 and the most difficult. The blessing taking you to Middle of Nowhere was brutal.

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