Scott Mcgroarty's page

** Pathfinder Society GM. 65 posts (82 including aliases). 1 review. No lists. No wishlists. 22 Organized Play characters. 1 alias.



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How am I supposed to test a system without fighting The Tarrasque?


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If weapon damage is the same for small vs medium do they still use different weapons? Or will a gnome be able to use the same greatsword as the halforc without penalty?


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Also people seem to be assuming that everything core is generally allowed, especially for pfs, which isn't the case (leadership is core, never talked to anyone that allowed it)

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All I want for the buy system is to maintain the ability to dump stats. Everything else about how it works is more or less irrelevant to me.


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I just had a worse thought than the obliteration of all knowledge on Golarian. Half-goblins.


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What if the whole "good guy goblin" thing is Paizo's way of explaining the Gap in Starfinder lore? Hear me out, the whole thing is part of the BBEG (Big Bad Evil Goblin)'s plan to destroy all knowledge and writing on Golarian. Obviously that's a big task, and one that would be borderline impossible with a direct approach. So instead, he decided to brainwash goblins into sleeper agents, to infiltrate the dirty readers society, get in their good graces, start working in their libraries. All building up to the grand moment he activates the agents to destroy EVERYTHING!

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Wait, they aren't to track TPKs? That explains why I only have 2.

;)

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So you would just remove the option for people to understand that they are doing things that don't fit in with the campaign? Because other than expending resources that you could have used to better your character, that's what atonements are: opportunities for a player to understand what kind of campaign is being run and how they can fit in it. And it still doesn't give anyone a visible line not to cross. Reminders are important, and you don't address that, at least in a manner I find satisfactory.

I disagree with the idea that occasional mild evil act don't fit in the campaign. To clarify my stance, I don't think anything that currently is the level of alignment infraction that isn't enough to directly remove a character from the campaign is enough to warrant anything (unless the actions are excessive in number, have nothing to do with the adventure at hand, or are to provoke another player.) Also the atonement is at worst a minor inconvenience.

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Yes, people will behave like jerks no matter what the piece of paper says or what I might say, and people will still get banned for behavior that isn't acceptable in our society, but that doesn't mean I need to provide them with a vehicle for their shenanigans. I mean, I can still run over people drunk, but if I only have a bicycle, it becomes more difficult for me to do harm. And that's what I believe we are trying to accomplish, make it difficult for someone to engage in the behavior, or make the endeavor so blatant that we can nip it in the bud.

Like I said, by that logic you might as well ban all alignments other than NG. It's like saying that because someone might drive drunk we should ban all cars.

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I can understand that you might be frustrated with the lack of character options this can lead to, but if PF2 ends up with the same spread of options as PF1, I think you have plenty of other options to make up for your loss.

I realize I am by no mean short of character options (I have at least 20 ideas that I want to do, a quarter of which I might get to before PF2.)

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With that said, I'm happy to read that you are capable of roleplaying characters who toe that line. But just because you can do it does not mean everyone else can, and you are looking to enable those options not just for you, but for people who may cause a lot of harm because they aren't capable of operating with that much freedom.

This is why I think removing/loosing alignment restrictions is a good compromise.

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@Neriathale

Unbaning evil alignments does not necessitate unbanning grossly evil actions.

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What PFS-appropriate character concepts do you want to play and can’t?

Assassin (Red Mantis and normal), Serial Killer vigilante (named Molson Caldris), Antipaladin, Exalted of Norgerber come to mind. I would also be fine with removing the alignment restriction, especially on assassin.

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"I'm just going to Leeroy Jenkins this."

Was that ever not the solution?

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Also twf penalties potentially.

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Assuming it works the same as warpriest damage bump it wouldn't stack. The brawler damage boost is based on the pc, not the weapon. Same with wielding a large weapon, you'd still be a medium brawler, and get the medium brawler damage.


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I'll give you there's some grey on what is included in "and the like" but how is thunder and fang any different than a bastard sword?

2/5

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+2 cloak of resistance.

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Every response I receive is just another argument that my opinion based on facts, experience, and theory is just wrong.

The thing is it about a dozen people telling you there experience contradicts you opinion, not just one.

Edit: theres also nothing stopping a gunslinger from using a bow other than a s!%+ty strength score for the rare scenario you are 100ft+ from your target

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ChaosTicket wrote:
I would like democratic options
Also ChaosTicket wrote:
Its already broken if the majority dictate terms as it the decision was unanimous.

2/5

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>The Galtan guillotine-savant slayer archetype

I need this to be real ASAP please.